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Hidden 9 yrs ago Post by Ellri
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That could work, @TheMaster99.

Some unexpected bits in there, @Mahz.

One button we've been annoyed at missing at times as BBcode goes... the one for [code]
Hidden 9 yrs ago Post by LegendBegins
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@Mahz
I see one of those says "More people." What if the Guild had some sort of draw, something that made it unique above all other RP forums, other than the fact that it's 100% custom, since that will be come more apparent as time goes on.
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players being mugged by goblins on a regular basis isn't a draw that makes the guild unique?
Hidden 9 yrs ago Post by Mahz
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Got another crazy idea, @Mahz... Two levels of invisibility: Everyone and non-friends. Might work best once the friend system is more complete, as it would need some way to not simply be for someone to add X as friend to see if they're online or not.

Perhaps "Visible to all", "Visible to my friends" & "Visible to none"?

Yeah, not sure what this feature's end-game looks like at all.

Might even change "friends" to "follows" to reflect the one-way direction of the system.

I'm wary of disclosing too much information though. The nice thing about the current system is that it's simply a tool for your own use. Broadcasting to someone "Mahz befriended you" seems like a violation of my privacy and will just make me think twice about befriending someone. I also don't want to create a system where you follow someone, so that they aren't following you, and go "thought we were friends - guess not :(".

Maybe I can tease out a Following (one-way) vs Friendship (mutual) system (or implement that within the same system) without violating privacy and create awkward social scenarios for people.
Hidden 9 yrs ago 9 yrs ago Post by NuttsnBolts
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@Mahz
I see one of those says "More people." What if the Guild had some sort of draw, something that made it unique above all other RP forums, other than the fact that it's 100% custom, since that will be come more apparent as time goes on.


That's a hard one because it's not really something that any admin or mod can control. It does come down to the community and it's ability to stay friendly and helpful.

Features like the friends list, social groups and chat help a lot as it brings the community closer rather than limiting it to thread conversations with a set topic. (The social groups is something that I don't think works well. Seen it on other forums and it is pretty lame so another variation may have to be looked into)

Going off topic here, but I race remote control cars on a weekly basis and my club has had a similar issue with recruiting in new members. We'll occasionally get kids that come down and view the track, but they rarely come back because it's a bit too pricey for them and their parent (I have about 2 grand worth of gear and electronics). What we started doing was we put together a package that people can look at and we've listed all the parts and their approximate pricing, giving people links to where to buy it. It's about $600-700 and we mention that it's about the same price as a new gaming console, minus the games, and gets the kids out of the house. So far it's had a good response with people slowly finding that the hobby is not as expensive.

I mention that because it's a similar scenario to what's here. I'm still new so I remember when I was jumping round some sites looking at each opportunity. What drew me into the guild was when I logged into the chat widget and watched the general discussion for a bit and said hi. I got a response and was told, "please join, kill like it". We just need to make that friendly atmosphere useful, maybe showcase a member occasionally on the front page or some works, more guides and articles (which is already increasing) and things like that to demonstrate that you'll be missing out if you *don't* join.
Hidden 9 yrs ago Post by LegendBegins
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@NuttsnBolts
I was considering something closer to "bait" and less like the "hook" you're describing. For example, I just finished writing program today that you can play chess on, but it requires another person to play against. However, I wish to implement a Genetic Algorithm/Artificial Neural Network that learns how to play chess and win as time progressed. Because I don't want to play chess against a (literally) dumb AI a thousand times, I plan to crowdsource it and allow thousands of other people to do that job for me. If the Guild had something like that, it could begin to draw people in, since they would be talking about it. "Hey, did you hear about this site called 'RoleplayerGuild?' They have this really cool AI Chess thing that gets smarter the more it plays against people; it even beat me once!" That begins to direct traffic to RPG so people can see this feature (and possibly many others), while a percentage of that "sticks," and stays for the hooks you mentioned.
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Hidden 9 yrs ago Post by Mahz
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@Mahz
I see one of those says "More people." What if the Guild had some sort of draw, something that made it unique above all other RP forums, other than the fact that it's 100% custom, since that will be come more apparent as time goes on.


Yeah, when implementing features, I've been trying to navigate a middleground between "basic features that everyone expects from a forum" and "custom/unique guild features".

Of course, the lack of some core forum features is also what makes other forums more pleasing to use than the guild. But the guild and its userbase are always growing and improving despite what probably seem like my best efforts to stop it.

Hidden 9 yrs ago Post by LegendBegins
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<Snipped quote by LegendBegins>

Yeah, when implementing features, I've been trying to navigate a middleground between "basic features that everyone expects from a forum" and "custom/unique guild features".

Of course, the lack of some core forum features is also what makes other forums more pleasing to use than the guild. But the guild and its userbase are always growing and improving despite what probably seem like my best efforts to stop it.



Do we have an estimated growth rate/userbase size?
Hidden 9 yrs ago 9 yrs ago Post by NuttsnBolts
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@LegendBegins
I've heard the term hook before. We use it at work with our display products. Once people can hold it they are hooked and want to purchase it even more. The bait is the brand name and reputation.

(Ninja'd by legend for the question, Lol)
@Mahz on the stats page, tab thing at the very bottom of the front page, would daily stats help? (Post per day, new members in last 24 hrs, active roleplays, etc)?
Hidden 9 yrs ago Post by LegendBegins
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@NuttsnBolts
Exactly. We not only need something to keep people here, we need something to get them here in the first place.
Hidden 9 yrs ago 9 yrs ago Post by Mahz
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(The social groups is something that I don't think works well. Seen it on other forums and it is pretty lame so another variation may have to be looked into)

Yeah, since the guild used to use vBulletin, it had user-run groups for years. But the implementation was always pretty bad. IIRC, the forum didn't expose many ways to stay on top of each group's going-ons, so it was common to forget about the groups you were part of beyond manually clicking through each one to see if anybody responded to you.

I like the spirit of user-run groups though. I like giving users the tools to self organize and all that. I even like the idea of letting a group act as a sort of subforum that doesn't show up on the homepage instead of the gimped approximation of a subforum that vBulletin groups had.

I would need to address the problems of my experience with vBulletin groups and steal ideas from modern post-vBulletin approaches to groups. I could probably come up with something pretty good.

Going off topic here, but I race remote control cars on a weekly basis and my club has had a similar issue with recruiting in new members. We'll occasionally get kids that come down and view the track, but they rarely come back because it's a bit too pricey for them and their parent (I have about 2 grand worth of gear and electronics). What we started doing was we put together a package that people can look at and we've listed all the parts and their approximate pricing, giving people links to where to buy it. It's about $600-700 and we mention that it's about the same price as a new gaming console, minus the games, and gets the kids out of the house. So far it's had a good response with people slowly finding that the hobby is not as expensive.

I mention that because it's a similar scenario to what's here. I'm still new so I remember when I was jumping round some sites looking at each opportunity. What drew me into the guild was when I logged into the chat widget and watched the general discussion for a bit and said hi. I got a response and was told, "please join, kill like it". We just need to make that friendly atmosphere useful, maybe showcase a member occasionally on the front page or some works, more guides and articles (which is already increasing) and things like that to demonstrate that you'll be missing out if you *don't* join.

Good point, really.

Some guild features kind of sell themselves by being immediately visible to guests. For instance, I like that guests can see that we have a contest system on the sidebar and a feed of latest checks/roleplays. But the rest of the guild's offering is a secret.

For example: the Arena's new (but fledgling) ranked-game system would've instantly appealed to me back when I roleplayed. But it's not obvious to even our existing members that we have it... much less how it works.

Another example: I recently created the start of a trophy system and awarded the winners of the contests so far. It's another feature that the guild effectively hides from even its current members unless you chance across someone's profile that has a trophy.

The old guild used to have a welcome panel for guests on the homepage that enumerated its basic stats and features. It even had a link to a "Quickstart Guide" to show people how roleplaying works and how our IC/OOC system organizes a roleplay. That quickstart guide was once one of the guild's most viewed topics. I should put something like that welcome panel back together so guests can skim the guild's offering in one place.

Finally I think it's important to point out that the Guild's activity is gradually increasing aside from the dip in activity from that "exodus" towards the end of last year (the guild has since caught back up to where it was pre-dip). In other words, I don't want to give anyone the impression that we're trying to save a sinking ship.
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Hidden 9 yrs ago Post by Mahz
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Do we have an estimated growth rate/userbase size?

~30% growth since Jan of this year (since the second rewrite launched). Things like server issues aside, the guild likes to grow at about 7% each month which was true even back in 2007 when it originally launched. And, interestingly enough, the guild generally has its biggest months when I'm away. Just coincidence, I tell myself.
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Hidden 9 yrs ago Post by LegendBegins
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<Snipped quote by LegendBegins>
~30% growth since Jan of this year (since the second rewrite launched). Things like server issues aside, the guild likes to grow at about 7% each month which was true even back in 2007 when it originally launched. And, interestingly enough, the guild generally has its biggest months when I'm away. Just coincidence, I tell myself.


There may be more growth, but internally, there's generally mass panic when you're gone.
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Hidden 9 yrs ago Post by Shienvien
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What if the Guild had some sort of draw, something that made it unique above all other RP forums, other than the fact that it's 100% custom, since that will be come more apparent as time goes on.
I like that we do writing-levels rather than genres for subforums. The RPs I tended to like always got buried since they had half-a-novel posts and progressed slower. Besides, genres are a vague mess. My fantasy not being your fantasy and space opera being nothing like a 20-years-into-future scenario despite both being scifi and so forth...

I also like that I don't need to "subscribe to see content".
Hidden 9 yrs ago Post by LegendBegins
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<Snipped quote> I like that we do writing-levels rather than genres for subforums. The RPs I tended to like always got buried since they had half-a-novel posts and progressed slower. Besides, genres are a vague mess. My fantasy not being your fantasy and space opera being nothing like a 20-years-into-future scenario despite both being scifi and so forth...

I also like that I don't need to "subscribe to see content".


I agree. The thing is that I often see wonderful features that the Guild has that make people want to stay when they see it, but I don't as often see things that make people want to talk about it to all their friends, or to make it something that will get the (less choosy) people here in the first place. Something that makes people say "Woah, RPG? That's the place that has _____!" I truly believe that we have the greatest community and forum of the roleplaying world, but I don't feel like there's that "bait" to make people who know nothing about us interested in the first place.
Hidden 9 yrs ago Post by NuttsnBolts
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I also like that I don't need to "subscribe to see content".

Oh, I hate sites like that. Been on a couple graphic sites that are like "you need to sub AND make x number of posts a week". They tend to create elitist attitudes for some reason. I can understand personal things like blogs being private, but if I can't see the forum, I won't join.

They also feel a bit like scam sites. :P
Hidden 9 yrs ago 9 yrs ago Post by SilverRain
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I've been in a forum where apart from the usual post ranking system, we also has an equipment system. Granted, the forum was not just about RPs, but the equipment system had quite good uptake.

For each post you would get a point. And you could use those points to buy things that appear under your profile as text. For example, I just used 50pts to buy a Newspaper Hat. And last week I bought a Bulletproof Vest. My profile would look like this next to my post.

SilverRain
Headgear: Newspaper Hat
Armour: Bulletproof Vest
Accessory: Red rose

My profile would have a list of things I had already bought and I can switch between them. Certain sections such as Spam, did not award points for posts. The equipment system did occupy a bit too much space though - especially for those who bought something for every slot.
Hidden 9 yrs ago Post by LegendBegins
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I've been in a forum where apart from the usual post ranking system, we also has an equipment system. Granted, the forum was not just about RPs, but the equipment system had quite good uptake.

For each post you would get a point. And you could use those points to buy things that appear under your profile as text. For example, I just used 50pts to buy a Newspaper Hat. And last week I bought a Bulletproof Vest. My profile would look like this next to my post.

SilverRain
Headgear: Newspaper Hat
Armour: Bulletproof Vest
Accessory: Red rose

My profile would have a list of things I had already bought and I can switch between them. Certain sections such as Spam, did not award points for posts. The equipment system did occupy a bit too much space though - especially for those who bought something for every slot.


Two glaring flaws with that system:
1) Multiple accounts
2) Speed posting RPs
Hidden 9 yrs ago Post by Carantathraiel
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I've been in a forum where apart from the usual post ranking system, we also has an equipment system. Granted, the forum was not just about RPs, but the equipment system had quite good uptake.

For each post you would get a point. And you could use those points to buy things that appear under your profile as text. For example, I just used 50pts to buy a Newspaper Hat. And last week I bought a Bulletproof Vest. My profile would look like this next to my post.

SilverRain
Headgear: Newspaper Hat
Armour: Bulletproof Vest
Accessory: Red rose

My profile would have a list of things I had already bought and I can switch between them. Certain sections such as Spam, did not award points for posts. The equipment system did occupy a bit too much space though - especially for those who bought something for every slot.


Gaia?
Yeah. Botting was a big issue with stuff like that.

I prefer to think this site is about the writing and posting more than the points and what you can buy.
Hidden 9 yrs ago Post by LegendBegins
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Someone I know was just complaining about greentext being automatic and not an option, since he uses >This< to emphasize things often.
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