Long, long ago, in a star cluster not far from our own, a war raged between two inconceivably powerful empires. On one side was the Enigma, a race of shapeshifters dedicated to full economic control of the galaxy. On the other side, the Old Acirian Empire, an empire of highly-intelligent and regenerative amphibious creatures who took quite a bit of enjoyment in wreaking havoc and ruining the Enigmas’ plans at galactic domination. Both races were among the most-advanced in the galaxy, each capable of wiping out entire solar systems effortlessly, and so when it appeared that a war between them was inevitable, the galactic community braced itself for the end of organic life.
As they had feared, the First Great Galactic War tore the galaxy to pieces, and destroyed hundreds of star systems. It was about one hundred years into this war that the Enigma developed a super weapon capable of completely eradicating the Acirians, a device so mind-numbingly powerful that it took the energy of an entire sun to fuel one shot. The blast was so powerful that it tore holes in the spacetime continuum and actually broke the laws of conservation of mass, eradicating star systems so efficiently that not a single one of their atoms even remained in the physical plane of existence. They called the weapon “Duoc Pristaliz”, or, in English, “God’s Pen.”
Had they been facing any empire other than the Old Acirians, the Enigma surely would have won the war. Unfortunately for the Enigma, the Acirians were a clever bunch of Cryptobranchidae, and so they were able to locate the Duoc Pristaliz and steal it. After using it to remove the Enigma home star system from existence, the Acirians hid the Duoc Pristaliz (they were unable to destroy it) and then had everyone who knew of its location incinerated. It wasn’t long after the Duoc had been hidden that the Old Acirian Empire vanished, nearly overnight. With them gone, the legendary weapon was truly lost to time.
...Until three weeks ago, when a spike in Hawking Radiation was detected in a star cluster thirty-thousand lightyears from Earth. Such a high spike in radiation could only be caused by one thing, an artificial wormhole generator strong enough to tear spacetime into smithereens. The only known artificial wormhole generator strong enough to tear spacetime into smithereens, of course, is the legendary Duoc Pristaliz, the most powerful device ever created.
Now, the hunt is on. Dozens of galactic empires have now recognized the existence of this spike, and many have sent ships to the cluster to identify which of its star systems carry the legendary weapon. Any nation able to get their hands on the Duoc Pristaliz would be able to rule the galaxy unopposed, with a weapon capable of removing entire star systems from existence. You play as one of those ships. Whether you’re a soldier, a treasure-hunter, or a crook looking to hold the weapon for ransom, your job is to race to the Duoc Pristaliz. Move swiftly, trust no one, and reach galactic greatness.
MIND GAMES: THE RACE FOR GOD'S PEN
:: Overview ::
Co-GM: Godmod, Mr Allen J
Genre: High Science-Fiction, Mild Sci-fi Satire
Recruitment Status: Open
Players:
Welcome to The Race for God’s Pen, a Science Fiction roleplay. As I said above, players in this roleplay will play as the captain and crew of a spaceship which is heading towards the Shia Star Cluster, a cluster of star systems approximately one light-year in diameter. One of the planets in this cluster contains the Duoc Pristaliz, but the intensity of the radiation signals is equal in intensity on four of the planets. Your characters must explore these planets and attempt to find the ancient weapon and bring it back to your race’s homeworld.
:: Rules ::
1. No Godmodding, metagaming, auto-hitting, auto-dodging, Mary-Sueing, Gary-Sueing, Powerplaying, and other assorted acts of douchebaggery.
2. Swearing, drinking, gore, and other themes of licentiousness are allowed, but don’t do anything stupid.
3. Don’t start a flamewar or I’ll shoot you out into the inky black vacuum of space.
4. No magic. Just no. This is science-fiction, not LOTR. If you like fantasy, I’m sure that there are many excellent fantasy roleplays out there for you to join.
5. In this rp, you make a captain, crew, and a spaceship. You may only make one captain and one ship, but you may make as many crewmates as you’d like.
6. As far as abilities go, I want to make sure that nobody can hopelessly outgun anyone else. No impenetrable defenses and no super-weapons. If it’s stronger than, say, a nuke, I don’t want to see it.
7. Also, no time travel. I know that time travel can be fun, but it’s also broken as all hell.
8. Because our characters are aliens, they will probably have some supernatural abilities. The following abilities are not allowed: mind-control, anything involving life force, anything that causes instant death, powerful telepathy, anything with the prefix “omni-” at the beginning, time powers, shadow powers of any kind, probability powers, seeing the future or past, elemental manipulation, and reality warping.
9. All of your characters must work for the same faction, i.e. if Captain Bob works for the Bulu Empire, all of his crewmates must also work for the Bulu Empire. (there can be exceptions to this rule. PM me about it)
10. No humans. Humans are gross and ugly.
11. I am very lenient on post length, and I prefer quality over quantity. There is no minimum sentence amount, but write enough that you live up to advanced standards.
12. I cannot believe that I actually have to say this, but no weaponized teleportation. Teleportation in itself is not banned (though I'm not a big fan) but doing something like teleporting someone into the vacuum of space or teleporting weapons inside of a ship's shield/hull is not allowed, as there is no way to avoid that.
::Character Sheet::