Don't know if you are accepting, but whipped something together just in case. I'm not very good at this survival-gear stuff, so there might be a few things in there that are too powerful at this stage.
Name: Miranda Hall
Age: 33
Gender: Female
Weapon: Balisong
Equipment: Backpack—bottle of water, high-energy calorie fiber bar, fire starter, compass, flashlight, disinfectant, bandages, soft-shell jacket, Paradise Lost. All-purpose outdoor boots, padded finger-less gloves with knuckle protectors, true-spec multicam pants, and casual shirt.
Personality: Her thoughts and ideals and soul are as turbulent as the mountains are wrathful and unforgiving. Miranda’s presence might be charismatic and her passions and beliefs might be prominent, but she is nonetheless deeply troubled by her own philosophies, heavily romanticized internal conflicts, and often questionable social actions. She often uses her physical attributes and charisma and magnetism to achieve social and romantic dominance, even if she has a tendency to struggle with her personal integrity when her appearance or personality is marked. Miranda is intelligent, perceptive, sophisticated, cunning, and adaptable, but extremely ruthless and abusive and self-centered, which makes her emotionally sensitive and conflicted to the point of moodiness. She is intensely self-critical and introspective, even brooding, and often found thinking or talking to herself for extended periods of time. Miranda dwell on pains and perceived injustices of her life, often to the point of over-indulgence, and she often muse on the circumstances that brought her to a specific point in time. She is cynical and world-weary and jaded, extremely passionate and dedicated to prominent personal beliefs that can be controversial. Miranda sees her own values and passions as above or better than others, which manifests as arrogance and a martyr-like attitude. She has an intense drive and determination to live out her philosophies without regard to those around her, which can often lead to conflicts or alienation.
Background: Miranda was born and raised in Minnesota, the only child. Her parents were Jonathan and Lucinda Hall. Both are presumed dead. The father was a U.S. Marshall and the mother was a nurse. Jonathan was paranoid for the safety of his daughter, which is why he taught her various self-defense techniques and how to fight with close combat weapons and shoot with firearms at the early age of seven. Miranda has always taken an interest in what her father taught her. The Balisong and knife combat became personal favorites. Miranda graduated from the University of Minnesota four years prior to the present with a PhD in metaphysics, which is the branch of philosophy that deals with the first principles of things and concepts such as being and knowing, substance and essence, cause and effect, identity, and time and space. Miranda was on vacation in Cuba shortly prior to the event.
Strength: 5
Stamina: 4
Health: 3
Dexterity: 3
Sense: 4
Charisma: 6
Skills
Barter: 3 + 13
Lockpicking: 1 + 0
Parkour: 2 + 6
Gunning: 1 + 0
Melee: 1 + 9
Technical: 2 + 1
Automotive Machinery: 0 + 0
Stealth: 0 + 0
Survival: 0 + 6
Name: Miranda Hall
Age: 33
Gender: Female
Weapon: Balisong
Equipment: Backpack—bottle of water, high-energy calorie fiber bar, fire starter, compass, flashlight, disinfectant, bandages, soft-shell jacket, Paradise Lost. All-purpose outdoor boots, padded finger-less gloves with knuckle protectors, true-spec multicam pants, and casual shirt.
Personality: Her thoughts and ideals and soul are as turbulent as the mountains are wrathful and unforgiving. Miranda’s presence might be charismatic and her passions and beliefs might be prominent, but she is nonetheless deeply troubled by her own philosophies, heavily romanticized internal conflicts, and often questionable social actions. She often uses her physical attributes and charisma and magnetism to achieve social and romantic dominance, even if she has a tendency to struggle with her personal integrity when her appearance or personality is marked. Miranda is intelligent, perceptive, sophisticated, cunning, and adaptable, but extremely ruthless and abusive and self-centered, which makes her emotionally sensitive and conflicted to the point of moodiness. She is intensely self-critical and introspective, even brooding, and often found thinking or talking to herself for extended periods of time. Miranda dwell on pains and perceived injustices of her life, often to the point of over-indulgence, and she often muse on the circumstances that brought her to a specific point in time. She is cynical and world-weary and jaded, extremely passionate and dedicated to prominent personal beliefs that can be controversial. Miranda sees her own values and passions as above or better than others, which manifests as arrogance and a martyr-like attitude. She has an intense drive and determination to live out her philosophies without regard to those around her, which can often lead to conflicts or alienation.
Background: Miranda was born and raised in Minnesota, the only child. Her parents were Jonathan and Lucinda Hall. Both are presumed dead. The father was a U.S. Marshall and the mother was a nurse. Jonathan was paranoid for the safety of his daughter, which is why he taught her various self-defense techniques and how to fight with close combat weapons and shoot with firearms at the early age of seven. Miranda has always taken an interest in what her father taught her. The Balisong and knife combat became personal favorites. Miranda graduated from the University of Minnesota four years prior to the present with a PhD in metaphysics, which is the branch of philosophy that deals with the first principles of things and concepts such as being and knowing, substance and essence, cause and effect, identity, and time and space. Miranda was on vacation in Cuba shortly prior to the event.
Strength: 5
Stamina: 4
Health: 3
Dexterity: 3
Sense: 4
Charisma: 6
Skills
Barter: 3 + 13
Lockpicking: 1 + 0
Parkour: 2 + 6
Gunning: 1 + 0
Melee: 1 + 9
Technical: 2 + 1
Automotive Machinery: 0 + 0
Stealth: 0 + 0
Survival: 0 + 6