>>I'm also looking for a co-gm, preferably one with a decent handle on WWII.<<
The date is December 8th, 1941. With the entry of the United States, World War II is in full swing.
Which is when an alien society of omnipotent space bats in the far future screw with dimensions in the multiverse, and pull in some guests.
Play as either a real-life leader of a real-life country; a strange alternate dimension country that could have been; or a single ship, stranded from its home universe. No magic, and keep tech at a near-WWII equivalent. Pull from books! Pull from timelines on alternatehistory.com! Go a little crazy! Be very sane!
Combat would be decided through rational roleplay. "Rational", as in, no single tank will destroy an entire army.
Any nations not claimed by someone are NPC's (...NPN's?), and their actions are controlled by everyone - if you need the NPC to react, put it in your post, and then it's canon.
Any nations that would be carved out of another, already established, person's territory should be cleared by said other player.
|Sheets: Wherein "Allegiance" is either Axis or Allied.
[color=dodgerblue][b][u]+Nation Name:[/u][/b][/color] [color=dodgerblue][b][u]+Leader:[/u][/b][/color] [color=dodgerblue][b][u]+Allegiance:[/u][/b][/color] [color=dodgerblue][b][u]+Government:[/u][/b][/color] [color=dodgerblue][b][u]+Military:[/u][/b][/color] [color=dodgerblue][b][u]+Current Deployment of Forces:[/u][/b][/color]
Oooh, go for it, Thang. I like the idea. If you're going off of our timeline, Rommel just pulled out of Tobruk, I believe.
That's correct.
I'll need to brush up on my knowledge, but the core stuff is there.
I need a Germany who is willing to give me lots and lots of tanks. And fuel. And also to back a plan that involves going after some oil fields in the Middle East. Forget Russia; it's a bad idea. Just withdraw, tell Stalin it was a big misunderstanding, he'll understand.
Also, if Italy doesn't want to be so bloomin' hapless this time around, that'd be great.
Thanks for accepting my idea; I'll begin work pronto. :D
*Please no Draka-wank. I feel like 1940's Domination of Draka would utterly destroy everything else.
Oh no, nothing like that, i was thinking more along the lines of a South Africa using the war to get their independence from Great Britain and trying to get support from Germany and Italy in aiding them, along with being a general distraction and problem to the British
So, we can actually make new but plausible nations, right? How about the Carpathian Federation?
It'd either born after 1849 when the various revolutions in the Austrian Empire succeeds. Or it'd be formed after WW1. The allies realize that the League of Nations is a bad idea and instead they promote a federal system and actively ban the Habsburgs or any royal figure from interfering with it. Potentially this would mean that the friction between various nationalities would be less otherwise there's no way it could work.
Also I can understand that you wish to start this game when USA is involved, too. But that'd practically prohibit people from exploring plots from earlier times. For example my Carpathian Federation would most likely interfere during the Polish Invasion already.
Question I'm a bit confused so some parts of our timeline mixed in with parts of another time. So basically two dimensions mixed together. Also I'd be fine with soviet Russia or germany.
Just some random questions: - Are we allowed to pull in nations from other NRP's we've been in? - Instead of playing as a ship, can we play as a single person or fleet/fighter wing/army platoon?
So, we can actually make new but plausible nations, right? How about the Carpathian Federation?
[...]
Also I can understand that you wish to start this game when USA is involved, too. But that'd practically prohibit people from exploring plots from earlier times. For example my Carpathian Federation would most likely interfere during the Polish Invasion already.
Sounds fine. And it wouldn't, actually; the idea being that your nation would be ISOT'd (er, "magically" and instantaneously transported) from its home universe to this one, plopped down in the same relative location. God knows what happens to the poor innocent nations that used to be there.
I would like to partake in this RP! As the former this Submarine!
Ooh, what is that, a Type... X? IX? Drat, I used to know this stuff.
Question I'm a bit confused so some parts of our timeline mixed in with parts of another time. So basically two dimensions mixed together. Also I'd be fine with soviet Russia or germany.
Yes, essentially. Take our world in 1941 as the base canvas, then swap out nations, ships, etc. with ones from alternate dimensions. It's kind-of a little bit like Eric Flint's Grantville series (if you've heard of it), minus the time travel.
Just some random questions: - Are we allowed to pull in nations from other NRP's we've been in? - Instead of playing as a ship, can we play as a single person or fleet/fighter wing/army platoon?
On another note, nice seeing you again Raid :D
Hello, Clock! -Yes. Edit it, though, to make it fit this RP. Make sure the technology level is WWII. It's preferable if your nation is in their own version of WWII, as well. -I don't think a single person would work - there's not going to be many other single people for them to interact with. I'm okay with fighter wings and platoons. Maybe fleets, too. But you shouldn't be able to influence events to the same degree as nations with one fleet/wing/platoon.
National Name: Yamatihai Bokura no Hastuni (Imperial Realm of Yamatai.)
National History:
WIP
Race:
Tall and well-built, the people of Yamatai range from fair skin to slightly tanned. The most common hair color is black and other darker shades of brown and grey with streaks of dark violet, navy blue or crimson also being common. Black and brown eyes are common with violet, while uncommon, is not unheard of. They often mess up foreign languages but are a fairly reserved and modest culture although can become very aggressive and war-like if riled up sufficiently, which at the current time they are.
Government
The government is headed by a Emperor who the eldest child in the Imperial Family, who claims a lineage starting with the gods. This results in girls occasionally taking the throne. The Emperor's word is final in most cases with hims having the ultimate authority. However, the Emperor is not always "on duty" thus most of the time domestic cases are handled by the Imperial Court which consists of officials from the various "domains" of the Realm.
The biggest policies of the current government is isolationism, industrialism, nationalism that stress the conduct of Ancient Yamatai, having even changed the national anthem to reflect that. Propoganda is a very common thing, almost as common as breathing in some cases, however it works as Yamatai is a homogenous population, mostly consisting of humans who are 98% of the population. With Yamatai starting to become more aggressive, it seems that isolationism will soon break away and turn into expansionism and nationalism will become jingoism.
Notable Peoples
Leader: Emperor Shitatsu Shou the Rightous
Minister of Domestic Affairs - Princess Shitatsu Habari Minister of Culture & Media - Princess Shitatsu Otome Minister of Research - Crown Prince Shitastsu Isayu Minister of Education - Prince Shitatsu Naroi Minister of Intelligence - Prince Shitatsu Juniko Minister of Industry - Tashinawa Ojinbo Minister of Military - Ariska Tajima Minister of Wealth - Taiga Bosani Minister of Justice - Naomi Nagimashira
Population
Total Pop: 79.3 Million Humans - 98% Elves - .9% Dwarves - .7% Other - .4%
Religion
Inshingu is the main religion of Yamatai and it is based on the idea that various gods created the world and will appear in front of mortal from time to time based on what that person has done and will receive treatment equal to that. Good people will be blessed with good fortune, bad people be cursed with back fortune, that kind of thing. The Imperial Family claims direct decedent from the King of the Inshingu Gods "Amaburi" with some nobles claiming blood ties to lesser gods. Otherwise, the faith is very close to that of Shintoism.
Economy
Of recent, Yamatai effectively isolated itself from the outside with very little outside trade. It keeps everyone fed and supplied through a strict rationing system. The idea of currency is not heavily embraced because of this but the nation uses coins heavily as currency called "Jin", coming in 10, 50, 100, 500, 1000, 5000, and 10,000 pieces. Less valuable pieces are made of poor quality steel that did not pass the grade required for military standard while more valuable pieces are made of silver and gold. To an outsider, it may seem that Yamatai is in heavy inflation, with things often costing in the hundreds or thousands. This is not the case, Yamatai simply uses large marks for a reason that translates to something like "because we can."
Also due to the push to rapidly develop their military, civilian goods that are not part of the rationing system are often in short supply, with most civilian and light industry converted into heavy, military industry. Same thing goes with research, things that can be directly used in the military are pushed while other research tends to be pushed aside. Both research and industry which is found to be "useful" is subsidized with other, unsubsidized industries told to go and make money.
Tariffs on foreign goods are incredibly high. as part of Yamatai's isolationism. Forgien business are shunned away from trying to set up shop in Yamatai even though it has cheap labor. Refineries, mines, mills and foundries are the most common type of industry, having to pay less taxes and recive more subsideis than other industries.
Rare Resource
Sakurite - A heavy, dense mineral with pink complexion and a very explosive tendency with it often exploding if hit with a pickaxe or something at high velocity, having to be mined with things like chisels or even having to shave it. There are many ways and grade of refining it, some making it more stable, but less useful since it doesn't explode as easily, and other make it even more dangerous, having to be transported in thick-armored trucks.. It is heavily used as an explosive component in things like shells and larger explosive. While it can generate huge amounts of power, it requires a process similar to nuclear fusion, but since that technology hasn't been really researched, Sakurite is still only used as an explosive. People say it also works well as seasoning.
Technology
Yamatai's technology is sort of a very rapidly moderninzing and attempting to surpass other nation's, almost like a Great Leap Forward that works. People are encouraged to work in the industrial feilds or go straight to military. Anything military related can be considered advanced but civilian industries lag behind, being realtively poorer and less sucessful than heavy industry.
Attempting to learn from past mistakes, the government carefully assigns the best educated people into posistion where they thinkg their scinetific knowledge will be best used. Foreign advisors are often hired to further advance their cause. Science was once a feared and hated occupation, but now it seems to be reserved, science only second to military.
Summary: Yamatai's military industry is booming as is their military science but their civilian and light industry suffers due to lack of support.
Military
The Yamatai Military heavily stresses honor and loyalty with its troops, heavily indoctrinating them so they will fight to the death saying "death is only feared by the weak". The branches of the military are the Imperial Yamatai Army (IYA) consisting of all ground forces and the Imperial Yamatai Navy (IYN); the air force is divided between the two of them but for official purposes is called the Imperial Yamatai Air Control (IYAC).
Yamatai's military excels at machine guns/AA guns and shells, having it been a huge focus after a humiliating defeat by the hands of the Yllendthyr Air Force. Overall, many weapons are well balanced with a focus on easy creation and cleaning but are also multi-use, able to take many role should the need arise. Yamatai's artillery, mortar and naval shells are unique in that they utilize naturally explosive Sakurite instead of gunpowder or other explosives. Depending on how it is refined/packed, it can have anywhere between a 30% to 60% larger blast than conventional explosives.
Standard troops will have six months of normal training and indoctrination plus that and additional two months of specialized training should they choose to pick a specialized role. It should be noted that they are given the choice to do so three month into their training so the last three months of normal training blends standard stuff with the basics of the role they picked.
Elite Infantry go through anywhere between a year to a year and a half of brutal training in the harshest locations. JSOIF units are heavily guarded in shadows with very little ever brought to light, even their training is kept a secret from all but the top brass.
Officers are hand picked from normal troops which show good aptitude of tactical sense and troop management who have served for at least year. From that they undergo five months of tactics and strategy with another three months of logistic and army management.
Yamatai infantry is meant to be versatile, able to take on many roles and are trained as such. However, just because a sniper can use a machine gun doesn't mean that he'll use it as well as a trained machine gunner. Armor wise has a similar notation of multi-use, namely in the lighter armored vehicles, while heavier vehicles are more in the "shock and awe" label. Yamatai doesn't use any larger airships or blimps of the sort, using only aircraft that are fast and maneuverable. This means that they tend to be light on armor and heavier aircraft have touchy engines.
Type 99 Rifle - Standard infantry rifle, it is boasts a robust, smooth bolt action and a side-loaded 5 round magazine. Easy to produce and clean, it almost a trophy to Yamatai's ballistics technology having a well-balanced mix of power, accuracy and fire rate. Due to its long barrel, it produces very little smoke or flash, making them hard to spot. Its users boast that it is the best bolt-action rifle in modern times, only out done by semi-automatic rifles.
Type 99c Carbine - A variant of the Type 99 given to paratroopers and armor crews. It is the same in mechanism, but has a shortened barrel and a folding skeleton stock with a pad on the end.
Type 5 Experimental Rifle - The Empire's first steps towards semi-auto rifles, it is very similar to the standard Type 99 rifle, but has an internal gas-operated rotating-bold firing mechanism and uses a stripper clip instead of the traditional side mounted magazine.. Very few have been made but it is undergoing field testing with elite infantry units.
Type 101 SMG - A mass produced but effective 30-round SMG, it has a high fire rate and springs in the stock to lower recoil and make the gun more accurate and very comfortable to shot. It is the most common automatic weapon in the military and is especially favored by armor crews and pilots who will keep them in their vehicles .
Type 101c SMG - Similar to the Type 99c in idea, this weapon has been lightened and given a folding skeleton stock that fold over the gun rather than on a hinge to the side.
Type 50 Heavy SMG - A newly created SMG that chambers for a larger round, somewhere between a pistol and a rifle round. the Type 50 has a 25-round clip and is noted to be a very reliable weapon. The military hopes to one day phase out the Type 101 in favor of these newer models.
Type 2 Machine Gun - A rapid-fire, easy to cleaning gun that is known for its durability and reliability, said to be able to fire 10,000 rounds continuously with barrel changes without jamming. Its an old design but has served the army well and is a very common weapon with a 30 magazine. It can also be reconfigured, even in the heat of battle, to take larger, belt-fed rounds effectively making it a heavy machine gun.
Type 30 Heavy Machine Gun - A widely used HMG, the Type 30 is used in every that doesn't require large amount of movement. It can often be found in bunker, fighters, or acting a AA guns. It was actually made for the express purpose of being a light AA weapon meaning it has a very high velocity and good fire rate on a rugged tripod.
Type 21 Service Pistol - The standard issue pistol, widely given out to all branches of the military. It has a eight round clip and is incredibly easy to take apart and put back together to the point children are taught how to do it around middle school.
Type 17a Revolver - An old revolver updated with newer technology. These guns are most commonly found on officers and those of high ranking. They are also used as flare guns, able to mount a special device on the barrel similar to that of a rifle grenade, to use as artillery markers or White Phosphorous rounds.
Type 7 Anti-Tank Rifle - A high caliber, single shot rifle meant to go against armor and materials. A single-shot, bolt-action rifle, it can effectively punch through about 1.5 inches depending on the angle and wind speed. If shot at a man, it can easily blow a gaping hole into them and leaving a bloody mess afterwards.
Type-R5 Stick Grenade - A very reliable stick grenade that is filled with six ounces of raw sakurite making it a very explosive grenade. Bits of metal are sometime stuck into a wrap around the grenade's head creating a deadly shrapnel grenade. With a press of a lever, its blade pops out and it can be stuck into the ground or wall and turned into a mine with a tripwire, or a desperate melee weapon.
Type 3 Light Infantry Mortar - A common piece of equipment carried by many soldiers, the Type 3 aka the "Hand Mortar" is a light mortar operate by one man and is used to provide fire support in urban areas or areas where traditional fire support is unavailable.
Ashigaru - Standard infantry of the IYA, they are given the Type 99 as a standard weapon and also carry the Type 21 pistol with 3 R5 grenades but are trained to use many other types of weapons so they can easily switch roles. They well trained and indoctrinated to fight for the emperor and wear tanish-beige colored uniforms. Unlike many other infantry units however, they carry swords instead of knives, as according to Yamatai Military Tradition stating that knives are considered hidden weapons and one should openly display their weapons should it be used to kill with honor. All other infantry are variations of the Ashigaru:
Recon - Given scoped Type 99's and are the only soldiers given knives instead of swords as part of their work is sabotage. They're also snipers, artillery spotters and infiltrators.
Machine Gunner - Armed with a Type 2 MG and plenty of ammo, these men aren't as much used to mow down then enemy as they are to suppress them. They are also well trained to go against aircraft, able to shot with their Type 2's and man actual AA emplacements.
Engineer - Armed with the Type 101 SMG and the Type 17a Revolver, they are responsible for repairing and creation of fortifications and vehicles. They are also experts at CQC and building clearing. They are also capable of crewing ground vehicles.
Grenadier - Very close to standard Ashigaru but are tasked with the destruction of everything. They are given extra grenades and the Type 7 AT Rifle. Each Grenadier is also assigned a "Hand Mortar" and are also trained in the use of artillery pieces.
Sky Trooper - A recently formed joint IYA/IYAC cooperative, they are elite Ashigaru taught how to jump from planes without killing themselves. They carry the shortened versions of the Type 99 Rifle and the Type 101 SMG and are able to fly aircraft to some degree.
Genpei - Officers of the military. The term "Genpei" refers to anyone who serves as "non-frontline combat role", although Genpei officers are required to fight along side troops, even generals as staying back in comfort while troops are fighting and dying is considered cowardice and dishonor in accordance with Yamatai military tradition. They will use pistols and swords although it is not uncommon for them to pick up rifles.
Kachi - Elite troops of the military equivalent to marines, they are attached to both branches of the military and are trained to use all forms of weapons and are deadly efficient. Unlike normal Ashigaru, they have bits of armor in the form of breastplates, forearm protectors, shin guard and tight protectors. Trained to take on the role of any specialized Ashigaru, they fight in land, sea and air and are considered legendary, often making appearance on propaganda posters.
JSOIF - Standing for "Joint Special Operation Intelligence Forces" (often pronounced "J-Soft" or "Joseph"), they are the special forces of the military. They are a small but elite corp of troops that do the Empire's dirty work from spying, infiltration, assassination and black operations. They are disdained as the most dishonorable branch of the army but there is little doubt in their effectiveness.
Guris - Mercenary warriors hired from the Maromahi mountain range, they spend their lives at high altitude and undergo training that would kill any normal man. Ancient Yamatai had huge amounts of trouble having to deal with these tribals until Emperor Hirihato the Wise brokered a deal that allowed Yamatai to recruit these deadly tribal warriors as elite infantry. They can be bought by other nations but often at huge costs that can amount to half a year's worth of a nation's GDP. Yamatai gets them a lot cheaper due to the ancient treaty.
Ho-Wu Armored Truck - While less like a single truck and more like a series of trucks with small modifications based on an original truck, the Ho-Wu fills the need of just about anything not directly related to combat. It has and armored cab to protect against small arms and some have caged or metal plates over the glass for more protection. All models have a machine gun mounted on a ring on top of the cab for protection. It can be a tractor, a troop transport, an ammunition carrier, a supply truck and an ambulance.
Ho-Nao Universal Armored Carrier - A newer model meant to replace the older Ho-Wu trucks but instead have gone on to serve next to them, the Ho-Nao is a full-tracked vehicle that can hold 16 men or roughly two squads. It has a small machine gun turret as a defense but it can be mounted with a many weapons from a tank turret to a ring mounted machine gun to a rapid fire AA gun. Its also used as an ambulance, engineer vehicle, artillery tractor and supply carrier.
Ho-Ri Armored Car - A light scout and infantry support car, it can be armed with either a dual 20mm autocannon or a 37mm cannon, good against infantry or aircraft (with the dual 20mm) but not so great against armor. Thankfully its high speed allows it to get out of the way before its hit.
Ho-Kai AA Half-track - A half-track designed for the sole purpose of taking down aircraft after a humiliating defeat by Yllendthyr's Air Force. It uses high explosive sakurite rounds fired at high speed and in great numbers from autocannons. It is also effective against infantry and can really distract and confuse armor and emplacements, despite having very little killing power against them.
Chi-Sho Light Tank - A speedy light tank meant for flanking, recon and harassing, the Chi-Sho is armed with a 37mm main gun and two Type 30 HMGs. It has thicker armor than the Ho-Ri, allowing it to go in armored combat but that doesn't mean it will take out super heavy doom tanks and the such.
Chi-Nui Medium Assault Tank - The main tank of the IYA, the Chi-Nui is a reliable tank with a 53mm main gun, good against a wide variety of targets and a coaxial HMG mounted on the turret. Very well balanced, it known as the "Faithful" due to how little it has breakdowns and its durability, being able to function even if a shell is lodged in its track. This durability and reliability also translates to the fact is more expensive than other tanks of its class.
Chi-Ni Heavy Tank - The heaviest tank in the IYA's arsenal, it boasts a 85mm main with a surprising amount of speed for something its size. Its armor can easily reflect the shells of smaller guns with legends telling of a Chi-Ni able to withstand a direct hit from both a 500lb bomb and an artillery shell. Alas, most Chi-Nis are not as strong as the fabled "Black Tortoise Tank" but are still tough and a worthy advisory.
Chi-no-Sugoi Heavy SPG - A devastating SPG showing off a massive 155mm main gun on a ball-like mount allowing for good aiming and near impenetrable front and top armor. Its main cannon is even able to deal damage to ships should they find their way into the firing range. However, it is also slow, and its side and back armor are closer to that you'd find on a light tank. Like all mighty beasts, it has its weakness; one simply has to figure out how to effectively exploit it.
Type 44 70mm AA Gun - A high powered AA gun, it not only can shoot down aircraft with a rate of 20 rpm with an experienced crew, it can also fit slightly larger rounds and shoot at ships as costal artillery. Recently there has also been success in using it as base defense against armor but less success in trying to have it fire from a moving vehicle.
Type 34 20mm AA Gun - A rapid fire, easily movable AA gun, it can be deployed in large numbers as only two men are need to man it. Not only makes for a good rapid fire AA gun, it is also utilized as an anti-infantry base defense weapon.
Type 7 90mm Mortar - A proper infantry mortar crewed by two to provide fire support. Able to fire a wide variety of shells for a variety of roles. Also fires the experimental Type F2 Flechette Shell, a shell that breaks in midair to mow down troops with its many steel darts.
Type 51 20cm Howitzer - Main frontline artillery unit of the IYA, it has a very good traversing and gun depression, earning it the nickname of "Inshogatsukino" meaning roughly "Impossible to hide from." It has only been introduced to service recently but as already cemented its place in frontline use.
Type 41 75mm Infantry Gun - A widely used gun famous for its long range to the point its mounted on some smaller ships. Very versatile, able to destroy many things with its gun, although heavy armor is its weakness. It can also be taken apart for easy travel.
Aircraft
Name: Hayabusa Ki-43 Kankori Fighter Type: Fighter Crew: 1 (Pilot) Length: 9.2 m Wingspan: 12.5 m Empty Weight: 1,450 kg Fuel Capacity: 570 L of Diesel in an internal tank Max Takeoff Weight: 1970 kg Powerplant: Blue Steel Saiitake twin-row sixteen-cylinder air-cooled radical engine (1560 Hp) Combat Speed: 643 km/h (400 mph) Max Operational Range: 3290 km Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm) Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 2 x 70 kg (154 lb) bombs with one on each wing - 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage - 2 x 330 L drop tanks, one on each wing - 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Main line air-superiority fighter, the Ki-43 Kankori is a beloved plane with many uses. Like many Yamatai air planes, the Kankori is both a land based and sea based plane meaning and has high speed and maneuverability. However, it should be noted that they have weaker armor due to the fact much of it was stripped down to make the plane lighter, inadvertently making them vulnerable if not working in pairs or teams or if the pilot is unskilled.
Name: Ranachi ASM-3b Yonoshi Recon Float Plane Type: Naval Recon/Strike Plane Crew: 3 (Pilot, Commander/Radio Operator, Back Gunner) Length: 11.6 m Wingspan: 14.7 m Empty Weight: 2,600 kg Fuel Capacity: 580 L of Diesel Max Takeoff Weight: 4,000 kg Powerplant: Ariado Kanmasu twin-row fourteen-cylinder air-cooled radical engine (1250 Hp) Combat Speed: 390 km/h (242 mph) Max Operational Range: 2,021 m Primary Armament: 2 x Type 108 Aircraft Machine Gun in the Engine Cowling (8x51mm, 650 rounds, 950 rpm) Secondary Armament: - 2 x Type 108 Aircraft Machine Gun in the Rear Ball Turret (8x51mm, 650 rounds, 950 rpm) - 1 x Type 97 Mk. 3 Aircraft Cannon in the Rear Ventral Tunnel (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 4 x 40 kg bombs (Two on each wing)
Name: Ki-51 Nagashi Intercepter Type: Intercepter/Dive Bomber Crew: 1 (Pilot) Length: 12.1 m Wingspan: 14.8 m Empty Weight: 2,905 kg Fuel Capacity: 680 L of Diesel in an internal tank Max Takeoff Weight: 3180 kg Powerplant: - Blue Steel Saiitake twin-row eighteen-cylinder air-cooled radical engine (1860 Hp) - Blue Steel Horito twin-row ten-cylinder air-cooled radical engine (1070 Hp) Combat Speed: 691 km/h (429 mph) Max Operational Range: 1342 km Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm) Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 2 x 70 kg (154 lb) bombs with one on each wing - 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage - 2 x 330 L drop tanks, one on each wing - 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge) Larger than the Kankori, it has larger engine and more armor, allowing it to go into combat while being faster even faster than the Kankori. Armed with four machine guns, it is also capable of carrying single torpedos or bomb thanks to the carrier rack under it. However, it still has less armor than similar aircraft in its size.
Name: Nagimaki A4M-3 Long Range Bomber Type: Long Range Bomber/Cargo Plane Crew: 11 (Pilot, co-pilot, Radio Operator, Bombardier, Commander, 6 Gunners) Length: 23.1 m Wingspan: 31.8 m Empty Weight: 16,900 kg Fuel Capacity: 820 L of Diesel Max Takeoff Weight: 32,750 kg Powerplant: Ariado Kanmasu Mk.2 twin-row 18-cylinder air-cooled radical engine (Each engine producing 2000 Hp each) Combat Speed: 576 km/h (358 mph) Max Operational Range: 7,237 m Armament: - 1 x Dual Type 108 Aircraft Machine Gun in the Nose Turret (8x51mm, 650 rounds, 950 rpm) - 1 x Type 108 Aircraft Machine Gun in the Ventral Hatch (8x51mm, 650 rounds, 950 rpm) - 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm) - Up to 4,000 kg of Bombs, Depth Charges or Torpedoes on Torpedo Racks
Name: Nagimaki A4M-3 Long Range Bomber Type: Long Range Bomber/Cargo Plane Crew: 10 (Pilot, co-pilot, Radio Operator, flight engineer, navigator, 5 Gunners) Length: 19.8 m Wingspan: 30.1 m Empty Weight: 9,124 kg Fuel Capacity: 620 L of Diesel Max Takeoff Weight: 32,750 kg Powerplant: 2 x Blue Steel Sunami twin-row 14-cylinder air-cooled radical engine (Each engine producing 1200 Hp each) Combat Speed: 249 km/h (158.4 mph) Max Operational Range: 2,390 m Armament: - 1 x Dual Type 4 Heavy Aircraft Machine Gun in the Nose Turret (13.2x60mm, 1200 rounds, 900 rpm) - 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm) - Up to 4,500 kg of Bombs
A sea-plane that can land in water, used primary as a search-and-rescue plane and maritime patrol. It is also the main paratrooper plane of Yamatai, able to drop them from the rear hatch. It is much lighter armed and armored than the Ki-10, with only a single dual 20mm in the front nose with high caliber machine guns also in the nose, the rear hatch and the waister blister. It can carry up to 4000lb of torpedoes, depth charges and bombs for attack runs.
Naval Ships
Length: 130m Beam: 12m Draft: 4.5m Armor: - 35mm of Steel Plate on the hull - 10mm of Steel Plate on the deck Displacement: - 2650 Tons (Standard Load) - 3700 Tons (Full Load) Speed: 40 Knots Crew: 214 Sailors Armament: - Five 2x2 127mm (5 in) Medium Caliber Naval Guns - Eighteen 2x2 25mm (1 in) Automatic AA Guns (400 rpm) - Ten 4x3 70mm (3 in) Dual Purpose Guns - Fifteen 3x5 610mm "Long Lancer" Oxygen Torpedo Tubes - Thirty-Six Depth Charges - Sea Plan Launcher w/ Ki-45 Kanokankori Sea Plane
Length: 205m Beam: 20m Draft: 6.1m Armor: - 127mm of Steel Plate on the Hull - 39mm of Steel Plate on the Deck - 85mm of Steel Plate on the Bulkhead - 25mm of Steel Plate on the Turrets Displacement: - 10,000 Tons (Standard Load) - 15,500 Tons (Full Load) Speed: 35 Knots Crew: 292 Sailors Armament: - Ten 5x2 200mm (7.8 in) Caliber Naval Guns - Sixty 30x2 20mm (1 in) Automatic AA Guns (400 rpm) - Ten 4x2 125mm (5 in) Dual Purpose Guns - Six 13.2mm (0.5 in) Machine Guns - Sixteen 4x4 610mm "Long Lancer" Oxygen Torpedo Tubes - Fifty-six Depth Charges - Two Sea Planw Launchers w/ Two Ki-45 Kanokankori Sea Plane
Length: 270m Beam: 29m Draft: 8m Armor: - 137mm of Steel Plate on the Hull - 58mm of Steel Plate on the Deck w/ 40mm of wood on top Displacement: - 27,805 Tons (standard) - 33,050 Tons (full load) Speed: 35.7 Knots Crew: 329 Sailors + 94 Pilots Armament: - 20 × 125 mm (5 in) Dual Purpose Guns - 32 × 20 mm (1 in) AA Guns Aircraft carried: 72 +12 spares 38 x Ki-43 Kankori Fighter 10 x Ki-45 Kanokankori Sea Plane 30 x Ki-51 Nagashima Interceptors 2 x Ki-19 Tagima Maritime Aircraft
Length: 241m Beam: 37.3m Draft: 10m Armor: - 150mm on the Deck - 384mm on the Hull Displacement: - 40,070 tons (standard) - 45,120 tons (full load) Speed: 28 Knots Crew: 521 Sailors Armament: - 4 × twin 410mm (16 in) guns - 18 × single 140mm (5.5) guns - 4 × twin 127 mm (5 in) dual-purpose guns - 98 × 25 mm (1 in) AA guns
Length: 300m Beam: 40m Draft: 12.6m Armor: - 700 mm of Steel Plate on face of main turrets - 460 mm of Steel Plate side armor inclined 20 degrees - 240 mm of Steel Plate armored deck (75%) - 285 mm of Steel Plate armored deck (25%) Displacement: - 72,000 Tons (Standard) - 78,759 Tons (Full Load) Speed: 24 Knots Crew: 821 Sailors Armament: - 9 (3x3) 500mm Heavy Naval Guns - 12 (4x3) 195mm Naval Guns - 12 (6x2) 170mm Naval Guns - 24 (8x3) 25mm AA Guns - 4 (2x2) 163mm AA Guns - 24 (4x6) 610mm "Long Lance" Torpedo Tubes - 72 Depth Charges - Two Aircraft Catapults w/ Two Ki-43 Kankori Fighters & Two Ki-45 Kanokankori Sea Plane
They're basically an puesdo-Japan I made for another RP. I was thinking of having them either be between China and Japan or Japan and Hawaii/America so ignore the location map thingy in the hider.
If I do the platoon/fleet/ect route, I'll still be using this as a base "world"
@ClocktowerEchos Briefly (briefly) glancing at it, I've got a problem with the Sakurite. If it's not an element that can be found on (our) Earth, I don't like it. Other than that, I'm okay with the concept. But I haven't really analyzed it much - especially the military section.
@Queen RaidneIf we are at it, how do you feel with slightly fantasy WW2 nations? I always wished to test my elves from Yllendthyr in an actual WW2 scene. 1941 where they fit just fine. Aside from being elves the only "magical" elements are Mithril (basically the mix of the properties of Aluminium and Titanium and replaces steel products for Yllendthyr as a whole) and Kavuria (which may not be a concern because I got that via trade with Avalia so I'd need to resort to hydrogen and helium instead). There's no magic involved whatsoever, just a race which developed differently and material which could be plausible (Mithril is actually worse than most steel alloys)