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Hidden 9 yrs ago Post by AcerRo
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AcerRo Struggling with Sobriety

Member Seen 5 yrs ago

Name: Elijah Craigh
Alias(s): None given to him yet.
Age: 27
Affiliations: Mercs

Description: Elijah is a simple man, preferring jeans and boots over suits although he does own one. He does however tend to favor somewhat nice button up shirts with the sleeves rolled just below the elbows. His style of dress matches well with ruggedly handsome face. Adorned with dark hair and even darker eyes. He owns a blue and white motorcycle jacket that he can be seen wearing more often than not.

In costume he is still of the simple minded. A Red carbon fiber, full faced helmet with a slim profile and black eyes covers his head. A black long sleeve combat shirt with red and yellow flaming dragon across the chest. Integrated with split armor plates across his torso, this provides just as much mobility as it does protection. His bottom half his covered in jeans and black combat boots. His hands are clothed in combat gloves as well. Simple yet effective.

His 5’11 frame is covered by a lean 200 pounds worth of muscle and organs. While heavy you would never expect it. Even upon close close inspection one would think he’d he was closer to 180 pounds. A lean athletic frame that is built more on running and endurance than it is through brute power.

Powers: Erupting/Burning body: His primary ability to envelop his body in fiery plasma without harm to himself, in which form he is able to fly by providing thrust behind himself with his own flame, and to generate powerful streams and/or balls of flame. He can also manipulate his flame in such a way as to shape it into rings and other forms. Even when not engulfed in flame himself, Elijah has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects. He has shown the ability to detect heat signatures (infra-red vision)

The plasma field immediately surrounding his body is sufficiently hot enough to vaporize projectiles that approach him, including but not limited to bullets. He does not generally extend this flame-aura beyond a few inches from his skin, so as not to ignite nearby objects. Elijah refers to his maximum flame output as his "nova flame," which he can release omnidirectional. Flame of any temperature lower than this cannot burn or harm him. This "nova" effect can occur spontaneously when he absorbs an excessive amount of heat, although he can momentarily suppress the release when necessary, with considerable effort. Storm can also direct momentary beams of "nova heat" as a weapon.

Elijah has demonstrated enough control that he can hold a person while in his flame form without his passenger feeling discomforting heat. His knowledge extends to general information about fire as well. In one instance when poisoned, Elijah superheated his blood to burn the toxin out.
Elijah ability to ignite himself is limited by the quantity of oxygen in his environment, and his personal flame has been extinguished by sufficient quantities of water, flame retardant foam, and vacuum environments.He can reignite instantly once oxygen is returned, with no ill effects. He can however only ignite certain parts of his body. A hand, foot, or any other limb as the situation needs.

There are however many limitations that come with his powers. Elijah does have a time limit on the use of his powers. For example in his full body he has a maximum time limit of 3 to 5 minutes. This time limit however grows exponentially when only using a single limb such as hand or a foot, meaning around 30 minutes. This time is lessened when he goes full Nova. Both is Erupting form and his full Nova form cause some level of stress on his body. If he pushes too hard he could pass out. Another problem he has, would be a lack of oxygen. His eruption form could be used indoors or underground but not without risk. His Nova forms burn oxygen up so quickly, that hes been left lying on the floor, gagging. Even outside he has to be cautious, because he can harm his allies with oxygen deprivation just as much as your enemies. Just being close to Elijah can be very draining.

Skills: Through years of hard work, a little stupidity and some help from military. Elijah has cultivate a massive skill set in hand to hand combat, and small arms combat. His close to midrange marksmanship skills are top notch, though he leaves something to be desired in long range shooting.

So long as the vehicle doesn't have much in the way of computers Elijah can serve as an above average mechanic. Much more skilled in motorcycles than cars. This holds true in his ability to ride a motorcycle as opposed to driving a car.

Equipment: Seeing as his powers are based strictly on the amount oxygen. Elijah has a couple of secondary weapons. An FNP .45 Tactical, three spare clips and two pocket knives. One a straight edge lock blade the other is a more tactical weapon, a fixed blade with a tanto tip and a serrated blade.

Ranking: Rank A that can rise to an S
Hidden 9 yrs ago Post by Savato
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Savato Super Peace

Member Seen 3 yrs ago

Full Name
Nancy Jewels

Alias(s)
Doctor Jewels, Miss Left Handed, The Zombie

Age
25

Affiliations
Corporate
St. Bertha's Hospital


Factions
Underground Movement
Right Hand Clumsy Secretary of the Movement


Description


Powers
Necrotic Resurgence:
Nancy's ability is said to be humanity's next true step in biological evolution, the ability to no longer have the need to reproduce or worry about a butterfly effect in one's body in the scenario where a simple scratch could lead to a lethal blood infection. Nancy's body can be compared to a typical zombie's, her body is capable of staying alive as long a her brain is intact and her blood is a lot more thick and the average person's but becomes extremely fluid when exposed to air. Her blood is the result of her Metahuman power affecting her in a biological standpoint and essentially allows her to have various effects on her and other people's bodies.
  • As previously stated, like a typical zombie in fiction, her body is nearly immortal and she can essentially heal any type of wound by simply gluing parts back together. She is also capable of "borrowing" parts of both living and death organic creatures and use their flesh as substitute for lost flesh. She's also capable of acting as a medic to comrades and apply these same effects (however she'll always need to take flesh from elsewhere when helping others). The only way to kill her is to damage the brain stem, any other neurological damage can be healed, so you better aim for dead center. Poisons, drugs and similar things act strangely on her body, whether they lethal or not, and will always cause one symptom: Her vomiting a large amount of her black blood for about ten minutes. Strangely, she rarely seems to be out of said blood even when losing a large amount.
  • Nancy's blood and flesh can be used as a medium to "revitalize" already deceased cadavers by healing the most glaring wounds and relaunching their cerebral functions. Many could compare these to zombies, though they have no real desire for flesh, they simply serve Nancy like a hive mind, the infected blood and flesh of the progenitor being like a form of drug to them. She refers to them as "Heralds", and they are typically found in two forms.
    -The Heralds brought back after being dead. Their cognitive capabilities are generally slow and have almost no recollection of what they were before. They can perform basic speech and tasks. Their best usage would be as flesh shields as their are completely immune to pain and can withstand damage to their body. Damaging any part of their brain will kill them however. They can be giving weapons and they'll use them somewhat efficiently, although their skills leave much to be desired.
    -The Heralds transformed before death. These are quite difficult to come by as they require to have the host be alive beforehand and withstand a two to three hour operation by Nancy in order to become one of her Heralds. They are much faster and efficient than the dead ones, however they do hold similar weaknesses to normal humans are they're still technically alive. They have little regard for their well being despite retaining most of their individuality, and that's because of Nancy's hive mind effect on them. They can be killed by intense blood loss (shooting up the heart instantly kills them) or destroying the brain. Pain is almost a non-factor.
    Note: They can all be healed by Nancy, but it can only be a case by case thing. Also, Metahumans affected by this ability will retain their powers when brought back, but depending on how long they were dead and the amount of skill required to use the powers, there will be at least a 50% cut in their power.
  • The next step of evolution would be to reach a point where her blood can create bio hazards, to possibly act as a poison or a drug to others. Currently she'd able to release a high amount of her blood from her palm as she drowns her enemy with it by placing her hand over their mouth. The thickness of the blood easily strangles them and knocks them out. But she has a long way to go before evolution.


Skills
Pros:
  • Medical prodigy, specialize in neurology and self-taught in plastic surgery
  • All around genius in biology
  • Powerful psychological and emotional strength, considered unbreakable due to lack of pain
  • Unscrupulous
  • Strangely inconspicuous and easily regarded as dim witted (not too far from the case in various levels)

Cons:
  • Terrible social skills
  • Pretty bad in most fields out of her expertise
  • Complete klutz
  • Barely combat ready, barely knows how to punch someone, let alone shoot in the heat of the moment
  • No fashion sense
  • Absolute neat freak


Equipment
  • Surgery tool kit
  • Basic first aid equipment
  • Silenced Pistol
  • A Machete stocked somewhere in her drawers
  • A shotgun next to that machete
  • An old Sedan car


Ranking
A

Brief History
Twenty five years ago, Doctor Heinrich Jewels assisted in the birthing of his first and only daughter in Bangkok as he was enrolled in a Doctors without Borders mission involving a small rabies outbreak. He was a skilled surgeon and a caring doctor many locals quickly got accustomed too. It wouldn't be a surprise that she'd eventually follow her father's footprints. Her mother was a renown tailor in the area as well, having opened multiple boutiques in Thailand, Germany and the United States. It was safe to say she was part of the top 1% people in terms of riches. However it wouldn't be money that would help her ascend in the Hippocratic ranks. Since the age of 12 she had a strange fascination for organisms and how they were constituted, especially the beauty behind their natural composure. At 15 she was eligible for medical school under very strict conditions, considering her grades were not sufficient to simply skip grades, she had to finish highschool (and just barely), in parallel.

When highschool was finally finished, she was already terminating her thesis on neurology and the necrosis of neurons. She rarely talks about it as it is said that someone really close to her inspired her into doing this. One would think it'd be a dead relative, but both her parents are breathing and well to this day. She specialized in neurology but displayed a natural talent in reconstructive and aesthetic surgery. She's often seen assisting plastic surgeons, but has yet to perform those by herself, all the while she's had her fair share of neurosurgery.

Her metahuman powers are generally kept a secret from her entourage, and are pretty easy to hide as well. If she doesn't actively try to use them on bodies, it is impossible to know what she can do with it. Few people in her Underground entourage are aware of her healing capabilities, but only her absolute superior knows the full extent of her power. Her reasons for joining are unknown, even for the leader, but her powers and determination as well as her general lack of intimidating factors make her an asset despite the uncertainty behind her motives.
Hidden 9 yrs ago 9 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

Member Seen 8 mos ago



Hidden 9 yrs ago 9 yrs ago Post by Pirouette
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Pirouette Stories Yet Untold

Member Seen 0-24 hrs ago

Name: -

Alias(s): Honey Day

Age: 32

Affiliations: None

Factions: None


Description: 5'9". Thin, pale complexion. Appears to never bathe and yet... She always smells of flowers, evergreen, or some plant in between.

Powers: Life Manipulation: Honey has ability to full manipulate life around her in a positive manner. If her optimistic smile and attitude doesn't make your life positive enough, she exudes an aura, (approximately twenty-five meters) of happiness that is a bit infectious and infatuating to those around her. People claim to be deeply satisfied with life around Honey, but some unfortunate few, do report only a mild increase of happiness. Her aura's ability is said to have the ability to slowly heal wounds and cure diseases and other ailments over time. The closer you are, the effects become noticeable.

Life Creation: Honey can create life, although she mainly uses this ability to create various flora, including but not limited to: local, exotic, and non-existent, being able to create mythical things with mythical effects. Plants are easiest to create but Honey can also extend her talents to create animals, difficulty ranging from simple bugs to primates to things found in only fiction. She can alter a subject to grow and mature rapidly, allowing a creation to skip the infantile stages in a matter of moments. Her Life Creation ability offers a huge variety of defensive possibilities, such as healing, non-lethal suppression, and protection. Anything she creates will follow any commands issued by Honey and Honey alone. But for everything she brings into the world, she must remain nearby as many of her constructs decay at a very rapid rate (eventually to ash) while she leaves them unattended for a span of time.

Weakness: Everything she creates ends up being very docile, even predatory animals, whose instinct is to kill to survive, will not kill. Honey, by her choice even, has no offensive abilities and will not be the aggressor in any fight. Another drawback is that Honey's Happy Aura does not discriminate and will cheer up and heal anyone in her aura, including opponents.

Skills: A very skilled gardener, animal-whisper, avid musician

Equipment: A small country home

Ranking: A

Brief History: Honey Day is essentially 'non-existent' as far as the government is concerned. Her true identity was erased at around the time the "Hots" and "Colds" were a common saying (Pre-Arc) by a very Well-Spoken Man.

She makes her own food, sings on the street for money, and pays only a small amount to a landlord (thanks to a very convincing aura). Her tastes in 1970s music and fashion added with her hippie lifestyle, it is believed she died back then but that's really only a rumor circling around those that know her. As of two weeks ago, Honey has left her quaint little dwelling for the battleground that is Los Angeles. She felt a real urge to do good and find her calling in this second life.
Hidden 9 yrs ago 9 yrs ago Post by c3p-0h
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c3p-0h unending foolery

Member Seen 0-24 hrs ago

Name: Aya Lynn Germain
Alias(s): Cosmos
Age: 19
Affiliations: N/A
Factions: Honestly just trying to get by
Description:


Small and lithe, Aya's 5' build is less than impressive. Her long hair falls down her back, dark brown and thick. She's never been one for doing much with it. Aside from the occasional ponytail or braid, she's content to just let it rest where it falls. Her eyes are a deep brown color, and fairly weak. She's supposed to wear glasses, but she often finds them too much of a hassle to put on, and dislikes the idea of contacts.

Powers: Astral Projection
Aya is capable of extending her consciousness outside of her body. Invisible to others, her spirit form is capable of passing through solid objects or going into dangerous situations or environments that she otherwise would avoid. She can also create projections of other people if she's touching them, separating their consciousness from their bodies. She has to be touching them to bring them back from the astral plane, however. If Aya snaps back to her body without touching the other person’s projection, then the person will be stuck there until she snaps to the other side again to bring them back.
Aya also has the ability to glimpse into another person's soul when it leaves their body – that is to say, when they're dying. When on the astral plane, the soul materializes as a shimmering silver dust, floating from the body to the sky. If Aya touches this, she can get flashes of what they saw and thought in the moments before they died.
She’s still in the process of figuring out how her powers work and there are likely still things that she doesn’t know about them. In the past she actively tried to avoid using them because she was so nervous about the potential consequences she could face if they were discovered, but now it's more out of habit.

Strengths: Aya can keep up her projection indefinitely, and can hear and see everything around her, making her ideal for reconnaissance missions. So long as she keeps up her concentration, she can also sustain the projection up to three miles from her physical location. She also has a heightened awareness of the astral plane and everything on it, such as ghosts or other metas who might make use of it.
Weaknesses: When maintaining her projection, her physical body is more or less helpless. She's still conscious, and can talk to others, but it's difficult for her to move, and she is oblivious to her surroundings. Due to her projection's intangible nature, she's also unable to influence her spiritual environment or talk to anyone through it.

Skills: Fluent in English and Japanese, conversational in Spanish, intelligent, adaptable
Equipment: N/A
Ranking: C

Brief History: Aya was just a quiet girl from Oahu before all of this. The discovery of her power had been terrifying to say the least, but keeping it hidden was an easy task. It’s not like her ability was particularly noteworthy anyway – she couldn’t breathe fire or heal herself or anything like that… thus life went on as usual for her. Her parents separated when she was young, her mom moving back to Japan. Aya's relationship with her today is still strained, but she had a happy life with her father. That is, until her dad was diagnosed with cancer when she was sixteen. Then life got a bit harder.

They were well-off financially, so medical bills weren't much of an issue. But despite their best efforts, Mr. Germain continued to deteriorate. He passed away when Aya was 18, just before she graduated high school. The day that he died, Aya had been sitting at his hospital bed, holding his hand. He was asleep, and she'd already gone through the stages of grief, accepting that he was going to die. Then his heart monitor began to sputter. Aya snapped to attention gripping his hand and hoping for any way to make him better, or at peace, or something. Her hopes manifested in her powers activating on accident.

On the astral plane, Mr. Germain was as hearty and alert as he'd been before his diagnosis. They were both shocked at the turn of events… and then he realized what had happened. His daughter was a meta. It was no secret that the Germain house wasn't the most welcoming to metas, which was part of the reason why Aya kept it secret for so long. He didn't cry or shout or reject her as she feared he would… instead, he just sighed. Like he was disappointed. Aya thought that was probably worse. But he still loved his daughter and he smiled through the sadness and stroked her hair until he finally faded away. Aya hasn't used her powers since then.

After graduating from high school, Aya left "the rock” for college in LA. She’s not exactly a big-city girl, but she gets along fine. She takes her classes, works part time at a local bookstore, and makes her way through tense, weekly phone calls with her mom. Thus far she's done a very good job of keeping out of meta politics, and to this day she remains unregistered and undiscovered.
Hidden 9 yrs ago 9 yrs ago Post by OfficerHeadbutt
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OfficerHeadbutt Child of the Fence

Member Seen 4 mos ago

Name: Seth Conrad
Alias(s): Chainz
Age: 34
Affiliations: Hero
Factions: Independent

Description: At 6”5, 250lbs, sporting a shaved head, full brown beard and dressed in full leather biker attire, Seth is an intimidating sight. There is no real difference between in and out of costume for him, although when out of costume he will, on occasion, dress a little more casually than his Biker outfit. On the back of his black leather jacket, where most Bikers would show their allegiance to their club, is his name ‘Chainz’ across the top, and underneath a logo of a forearm and fist, with a steel chain wrapped around the arm and fist.

Powers: Metal Manipulation (Think Magneto, but not nearly as powerful. Where magneto could rip full buildings out of the ground, the limits of Seths powers would probably be ripping railroad spikes out of the tracks to use as spears, or using his powers to throw a car)

Skills: Seth is a heavy set fellow, so even without his powers he can handle himself in a fight as he is sufficiently strong, although nowhere near superhuman levels. Has a high alcohol tolerance, for whatever its worth.

Weaknesses: Seth is a heavy smoker, so although strong his cardio is terrible. Long fights will leave him winded, and he'll struggle to chase down someone without the use of his bike.
-He has a strong sense of right and wrong, and disgusting criminal acts like rape and murder, or any abuse towards children will anger him quickly, and when he gets angry he becomes reckless.
-He is streetsmart, but not booksmart.
-He forgoes careful planning, preferring to rush in head first and improvise.

Equipment: Seth’s main weapon is (yep, you guessed it) a steel chain which he keeps wrapped around his right arm and fist. He keeps a second chain wrapped around him from his left shoulder to his right hip like a bandolier, though usually he sticks to just using one, to keep his other arm free for any other metal objects he can use. In this sense the second chain is mainly a backup for if he loses or breaks his main chain. Using his powers he can manipulate them to be used as whips, straightened out into metal staffs, or even to wrap around someone’s arm, leg, or neck and lift them straight off the ground. His vehicle of choice is of course his Harley Davidson chopper, which, in conjunction with his powers can be used to travel across not only the ground, but through the air as well.

Ranking: B

Brief History: Seth was once a member of the Satans Slaves 1-percenter motorcycle gang, a criminal Biker organisation involved in drugs, prostitution, you name it. He had always been conflicted about his life, but felt trapped in this system. For reasons that Seth doesn’t like to discuss, he fell out of favour with the gang around the same time he started to realise his powers. He decided to make a positive change, and use his powers to help people, although other heroes don’t always see eye to eye with his methods as he has no problem with killing criminals who commit acts he deems bad enough, often in very violent and painful ways.
Hidden 9 yrs ago 9 yrs ago Post by Nytefall
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Nytefall The Old One

Member Seen 1 mo ago

Name: Fletcher Parkmen
Alias: Blink
Gender: Male
Age: 23
Affiliation: The Heroes
Faction: None



Powers: Fletcher can Teleport to literally any place he has visited and can remember. This is only limited by his mental willpower he could if he wanted to teleport a whole building but in doing so it would overload his brain and cause him to have several seizure or strokes. He can comfortably teleport a maximum of 4 people or a Van (with nobody inside), anymore and it starts to take a toll on him both physically and mentally. Fletcher does not have to teleport with the object or person he teleports. Fletcher needs to be able to concentrate on his target so if he was in pain or had a headache (basically distracted) he would not be able to focus on the location. Fletcher's power works through physicals touch, so he must touch the thing he want to teleport.

Skills:
- Trained in Jujutsu and is a Black belt in the Art
- Journalist
- Eidetic Memory
- Natural Charmer
- Street Smart

Equipment:
- Camera
- Notepad
- Mechanical Pencil
- Collapsible Steel Baton

Rank: A

Background: Fletcher lived a rather ordinary life, went to school excelled in his lessons and passed his GCSE’s with flying colours. Than his mother died, a Brain Tumour the doctors were baffled as to how such a thing went unnoticed. She just went to sleep and never woke up. This all happened when he was 16. Fletcher mourned and got on with his life, his Father didn’t. He became a raging alcoholic and when Fletcher finished Sixth form his father died from Alcohol poisoning. Fletcher was distraught but not surprised, orphaned Fletcher looked for a job not finding one he decided to work as a journalist and instantly found his calling. Landing 12 good stories he managed to earn enough money to buy a small apartment.

Second is the story after receiving their abilities.
After 31 amazing stories that all landed him a nice bag of cash Fletcher turned his eye to Photography. Instantly he took to it, and spent a year of his life using his camera to help him gather evidence for his stories. Of course he went down a dark road of using blackmail to get what he wanted, but that is all in the past. After he discovered his power he abused quite a lot. Stealing a lot of money in order to move to Washington and buy himself a small and well stocked house full of everything he wanted. He soon grew bored and guilty of this and decided to stop stealing and to only use his power for good. He thought of himself as Superman. Journalist by day and Hero by night. Now he’s working on a big story that he hopes will provide him with some answers...
Hidden 9 yrs ago Post by Mass City
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Mass City

Member Seen 9 yrs ago


Name: Aiko Fujiwara

Alias(s):

Age: 12

Affiliations:

Description:
Powers:Memory Leech:
Unlike many mind-readers, Aiko's ability to steal and view the memories of others is nearly impossible to stop. With many mind-readers, they use spiritual powers that allow them to gain a temporary access to the others' beings and then peek into their memories. This can be stopped with technology that has been in development for an awfully long time and even some powers permit a blocking of mind-reading.

Aiko's ability is radically different but far superior. Instead of trying to coax out memories from their being, she easily gains access to their very mind and withdraws memories. This allows her to view someone's life placed in front of her without a single filter. On more than one occasion, she was even able to trace the life of cells in a body to the conception of that person, which was strange as she saw everything from conception to the modern day.

So, theoretically, Aiko can access the memories of anyone with a functioning brain and the ability to store memories. The ability itself is immensely powerful considering there is nothing that can really stop her apart from simply killing her. Nevertheless, this is actually a viable method as the young girl has no offensive nor defensive abilities that could keep her safe.

Far Sight:

Reading someone's memory is an easy enough feat for the young powerhouse. The actual difficulty in her powers lie in her ability to see forward into the future and ultimately discern prophecies from distinct probabilities and improbabilities. She herself doesn't even know how the process works but she does know that her consciousness is scattered to the aether, to a higher dimension that allows her to view time as if it was a canvas laid out before her eyes much like viewing the memories of people. Nevertheless, she can see things that she should never be able to see. This could equally be described as a curse, however, as the young girl has seen her own life and everything that will happen to her.

Of course, she sees things the way fate intends for them to go. The fates' design could prove to be inconsequential and one, given enough willpower, could go against their own plan. Aiko can see a diverging in the fates' plan when it happens and can quickly receive newer visions of what will happen due to it.

Skills: Skills she can acquire from her powers. (see above) Knitting, top scores in Facebook game Farmville.

Equipment: Cell phone, a stuffed cat.

Ranking: SS

(Optional)
Brief History: She is one of the most powerful metas on the planet her powers have made it required she is observed from a distance. She hailed from Sendai but now is with our heroes at "the Beach"

-----

Name: Karen Muller
Alias(s): Chiller
Age: 29
Affiliations: Heroes (Under cover for NID)
Factions: National Intelligence Directorate
Description:
In Costume:



Out Of coustume:



Karen is 5'6 with blue hair, blue skin, and a swimmer's body. She must wear gloves to avoid harming people with her freezing touch.

Powers: Can produce ice, and freeze most forms of water. Also able to freeze most objects, she can lower the air temperature of everything in a six block radius. (It's hard to really explain the powers)
Skills: Skilled in martial arts, a degree in teaching from University of Minnesota Duluth, basic firearms skills, can staff fight.
Equipment: Carries a device she calls the winter scepter, cell phone, burner phone.
Ranking: A
Brief History: She is a hero formerly based out of Northern Minnesota recently began to operate in LA due to promotion in the Reformist Council..

Full history to be revealed later.

Hidden 9 yrs ago 9 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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Reformist Leader
Name: Sable Smoak
Alias(s): Aunty Sable, General Smoak
Age: 83
Affiliations: Heroes
Factions: Reformists
Description:


Powers: Typhokinesis
Sable has complete control over smoke, able to generate and manipulate it at will. She can also sense when smoke is nearby, and completely turn her body into smoke, using it to evade attacks or as a form of transportation. Because of her power, she is able to breathe smoke like oxygen.

Weaknesses: Sable is unable to anything into else smoke except for her own personal belongings, and is completely trapped inside air-tight enclosures. Her powers also don't work when submerged under water, and while she can generate smoke, she can't get rid of it. Her only option would be to send it to some open area where it can dissipate on its own. Sable is also blind in her left eye, and has the frailty of an old woman.

Skills: Airplane pilot, military strategy, knitting, mixing drinks, dancing, firearm training, and total lack of filter
Equipment: Lighter and a pack of cigs, walking cane, old people medication, makeup, and jewelry
Ranking: S

(Optional) Brief History: Her story changes every time she tells it, but the few consistents seem to be that she was a fighter pilot in the Vietnam and Korean wars, and at one point she was married. Beyond that is anyone's guess.
Hidden 9 yrs ago Post by Athoriel
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Athoriel Yes?

Member Seen 4 yrs ago

Name: Jonathan Lines
Alias: Jon, more of a nickname really.
Age: 22
Affiliations: N/A
Factions: N/A
Description: Jon is 6'1" with a slim, athletic build. Blond, shaggy hair, green eyes and his first proper attempt at a goatee that still looks somewhat patchy in areas, much to his dismay, also has a somewhat big nose but still considered handsome by some. Often seen in a simple combination of shirt, jacket and jeans whilst out in public. currently has no uniform for when he takes to the streets.

Powers:
Stage 1 - An uncontrolled, one way aura of affliction transferal. In this stage those within a certain range of Jon, whom remain within his company for awhile will find themselves slowly freed of any disease and pain, whilst Jon will slowly start to show symptoms of that which was ailing them moments ago.

Stage 2 - U.A.A.T. (Uncontrolled Aura of Affliction Transferal), ability to cure disease and increased healing factor, about twice as fast as a normal humans, is still debilitated by diseases and wounds whilst afflicted.

Stage 3 - Controlled Aura of Affliction transferal, able to remove the ailments of others, healing himself of them unless he chooses to palm them off to another via skin contact. Able to cure disease, same increased healing factor as before, slight increase in physical performance whilst healthy, still debilitated by diseases and wounds whilst carrying them.

Stage 4 - C.A.A.T (I'm sure you'll figure it out) Immunity to disease, same increased healing factor as before, but will enter a catatonic state if a wound is fatal to allow his body more time to heal it, always at his pique of physical prowess whilst he's not afflicted. Ability to hold onto wounds and ailments without physically demonstrating their effects, effectively storing them for later use, via curing them himself with his immunity and healing factor, or passing them onto his enemies.

Despite his powers Jon is still susceptible to anything thing that may cause him harm, without the ability to remove it from himself without skin contact in all his stages of progression.

Skills: Great balance and dexterity (was once able to carrying ten mocha lattes through the crowded cafe he works at without spilling a drop.)
Equipment: Bicycle that he uses to get to his work a few blocks away.
Ranking: F (Currently undeveloped, but with the potential to become an A.)

(Optional) Brief History: Born originally in Australia, he lived a relatively simple life growing up, always fascinated by the events in the world around him, especially those that involved people with extraordinary abilities called Metas. Despite the stigma that hung around those with such abilities, he himself wished they he too could possess such power. When he became 19, he used the money he had saved from his job to move over to America, in particular the city of Los Angeles, once home to a team of heroes that Jon had followed as a child.
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Name: Alex Trebons
Alias(s): Paladin, The Paladin
Age: 24
Affiliations: Heroes.
Factions: Independent.
Description: Alex is an unassuming, somewhat scholarly looking young man. He works in a museum and looks the part, with somewhat messy brown hair, thick glasses, and a generally mousy demeanor. He bears himself in a way that seems to take a foot off his height and most of the broadness from his shoulders - he is, in general, a man nobody would think twice about.

The Paladin persona, however, is nothing of the sort. The Paladin is a towering figure, clad from head to toe in steel armor that looks straight out of the Middle Ages. He tries to present himself as a larger-than-life ideal heroic figure, with varying success - to some, he may seem an angel, a mighty savior descended from on high to deliver the innocent. To others more accustomed to the world of the Gifted, he... may just seem like a dorky, old-fashioned weirdo.

What's certain about him is that there seems to be no darkness in the man whatsoever. He is a tireless optimist, an incorrigible idealist, and an absolute puppy dog of a human being. He has yet to affiliate himself with the politics of his world, preferring to help out where he can as a 'small steps' sort of hero.

Powers: Alex possesses, in addition to increased durability, strength and speed (think Captain America rather than Hulk or Thor), primarily photokinetic abilities - he has the power to manipulate and control light, even being able to create 'hard light' tools and objects. He mainly uses this to make glowing swords or shields out of pure light, being a stickler for his theme. He is also capable of producing light, being able to make his body 'glow' - this, however, tends to tire him out very quickly, leading to his powers being much less effective in a no-light environment.

A side-effect of his light generation is that his body also tends to produce an immense amount of heat while he does so. He is able to survive this, being largely resistant to the effects of heat (though very vulnerable to cold temperatures), but anything else touching him when he gets warmed up may as well have touched the inside of an oven.

Skills: He's not the most talented Gifted around, though he's put a lot of hours into practicing with his hard light weapons and so has become a capable combatant with those. Otherwise, he has little in the way of relevant talents - he's a History Major, in case that ever comes up. Oh, he's also a decent cook, should that matter.
Equipment: His suit of armor is the only notable piece of equipment he owns - it's made of an alloy he doesn't fully understand that possesses both physical durability as well as confusing, sciency photon-storage properties. The upshot of all this is that it's a full body suit of armor that provides reasonable protection and glows when he pours light into it. It's pretty heavy though, so even in spite of his increased strength, his movements when inside it can be... awkward. The armor is his most prized possession, and he treasures it highly.
Ranking: Upper B Rank.

(Optional) Brief History: Alex was a normal boy with superpowers trying to get by in a world getting weirder every day. For most of his life, he hid what he was, hoping only that he wouldn't be noticed. That changed one night two years ago, when he met an older, technologically gifted Meta who was impressed by his character and convinced him to take a more active role in the world. Thus, The Paladin was born, with the help of a suit of armor crafted for him by his mentor, and the new knight began his daylight patrol of city streets and dark alleyways, seeking to spread light and hope wherever he was able.

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Pirouette's Underground Duo

Name: Isaac Grimes
Alias(s): Mutant
Age: 26 Years
Affiliations:
Factions: The Underground
Description:


Powers: Irregular Mutation
Isaac's body mutated unexpectedly at a young age. At 6'8", he has grown rather tall as if being stretched out. His tall height is complimented by a surprising amount of muscle to beef him up to a superhuman level. His strength allows him to swing his deadly mandibles with incredible speed but due to his body's growths, it can inhibit him from making certain moves. His elongated feet and powerful leg muscles allow him to run, jump, and dodge at superhuman levels.

Isaac is still composed of flesh and does not have much of a resilience to damage and his somewhat awkward body shape makes failing a high coordination or balance check very likely.

Skills: Well adapted to fighting in his form and has a strong persistence
Equipment: Grenades (Incendiary, High Explosive, or Shrapnel) are just about the only thing he can use
Ranking: C

(Optional) Brief History:
Isaac believes that becoming a Meta was more of a curse than anything. Horribly disfigured at a young age, he was ridiculed daily. Even his parents had always appeared shameful of their child but they were never cruel, thankfully. Yet despite his rough beginnings, Isaac had always tried his best to be bright and cheery. He excelled at school despite being the constant target for bullies and even went to on to finish high school. He ended his schooling after that and managed to get a job as a laborer for a contractor, more interested in his unnatural strength than his grotesque appearance.

For several years, Isaac struggled to make a life for himself but he was succeeding in an honest way. At one point, he had even fallen for another disfigured Meta and the two had gotten married only after a few months.

What sprung Isaac to join the Underground was the loss of his love due to the authorities mistaken her identity for another more dangerous Meta. Isaac's wife was killed and Isaac seriously wounded after Isaac refused to hand his wife over. Deeply troubled by his loss, he finally lost his faith in staying honest and joined the Underground out of personal revenge for his lost love.

----------------

Name: Ellen Bowers
Alias(s): Gemstone
Age: 22
Affiliations: Corporate
Factions: The Underground
Description:


Powers: Crystallization
Ellen can spontaneously shapeshift into a translucent crystal form. While crystallized, she is resistant to physical damage, packs a harder punch, impervious to mental and spiritual manipulation, and can absorb energy to supercharge her form.
  • Energy Absorption
    While in her crystal form, and only in her crystal form, her touch can draw energy from various sources. Electricity provides the greatest amount of energy but absorbing energy from another being can yield energy. This gives Ellen a sort of Vampiric touch and allows her to drain energy from her opponents at relatively a slow rate. Another method of energy absorption can come from a sort of energy "rebate" when Ellen receives kinetic strikes (punches, bullets, etc.) to more Meta energies (beams, blasts, etc.). Even though Ellen may benefit from being on the receiving end of an attack, her crystal form cannot take a lot of abuse and may crack and break causing real injury to Ellen's actual form.
  • Supercharging
    A surplus of energy stored can be used in various offensive or defensive strategies. Ellen can use built up energy to rapidly grow pillars of her crystal material in an attempt to impale or block an attacker, project an energy beam, and as a final resort, explode out from her crystal form using up all energy she had in stored. Some synergistic strategies can be thought of by using a combination of her powers. Any crystal pillar will also be energy absorbent and by blasting the pillar with energy it can reach a break point and explode.
  • Weaknesses
    Outside of her crystal form, Ellen is vulnerable. It takes Ellen awhile to build up enough energy to use her extra abilities, before that she is just lightly armored. Her crystal form can be damaged and eventually destroyed. Her crystal form can be pushed to a volatile point by rapidly adding too much energy, causing Ellen to explode.


Skills: Skilled Actress, Famous
Equipment: Ellen's assets have been frozen at the moment but she does have a nice selection of clothes.
Ranking: A

(Optional) Brief History:
Ellen Bowers got her start as a child actress in a popular kid's show, None Like Us, a show that harmlessly depicted a world with superpowers. Ellen's success in her childhood helped her achieve a fair bit of success later in her life, staring in some rather well rated movies, eventually winning an award for lead role at the age of twenty. Her Metahood didn't start manifesting itself until sometime after she won her award and that is when tabloids often label that time period to be the young actress's down spiral.

Shortly after discovering her new found powers, she "accidentally" caused a building collapse after she blasted her beam straight through the building. Charged with the damages left Ellen starving for money but soon found that work wasn't coming back to this once respected actress. Being labeled as a Meta rose some closed door bigotry and she was refused certain parts. Infuriated, she killed anyone she found out to be responsible, including her replacements, and demanded to be revered and respected. Authorities attempted to apprehend her but she made her escape with EDGE as he had promised her with offers of that reverence, power, and respect that she thought she deserved.
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Horrid aesthetic.

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HORRID'S BASTARD GALLERY

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*mistake*
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Letter Bee Filipino RPer

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Name: Lucas Abd-al-Yasu (Lucas, Servant of Jesus, the Anti-Eli)
Alias(s): Retribution
Age: 26.
Affiliations: Heroes
Factions: Reformists
Description: A brown-skinned man with perfectly combed, short black hair and green eyes, Lucas is a tall, atheletic, handsome man with a lean, scuplted physique who prefers to wear a flak jacket over a shirt and tan jeans, completed by a brown longcoat. For footwear, he chooses sturdy desert boots.

Powers: Lucas can produce and control water and to a limited extent, ice. He can create whips, high-pressure water jets, ice ramps, bolts of ice, and, well, basically anything that requires water and ice to make. His weakness is that he is severely vulnerable to electricity when using water and, when using ice, fire. He also cannot control water already inside a living being, so no plantbending or bloodbending (unless the blood is outside the body).

Flaws that aren't directly connected to his power, yet affect it, are Lucas' runaway idealism, which, when combined with impatience, leads him to regard struggle and effort as unecessary, which in turn leads him to break down when things don't go his way.

Skills: History, Literature, Strategy and Tactics, Unarmed Combat, Firearms, Swordsmanship and Knives.

Equipment: Several types of Gun, Ammo, a Scimtar and a Kalis*, as well as Grenades, a First Aid Kit, and Pills that help Concentration.

*en.wikipedia.org/wiki/Kalis

Ranking: A

(Optional) Brief History: Born in Jordan as the son of a Chirstian Arab Lieutenant Colonel (Muqaddam) and a Filipino Domestic Worker, Lucas was a an immensely intelligent and skilled youth with Dual Citizenship, which allowed him entrance into Jordan's circles of privilege, while at the same time keeping him grounded by interaction with his poorer Filipino relatives. A good fighter and already a soldier in Jordan's Armed Forces, Lucas was (edit: 18) at the time of the Maybark Incident, when Metahumans came to the Public's Attention. Originally hiding his powers from people, he chose to go public when ISIS began overruning Syria and Iraq, which in turn was the same time Metas began being more accepted.

In 2015, Lucas (Edit: and several other Metas were) sent by the UN to relieve the city of Ramadi, then under siege by IS forces. He suceeded, and thereafter underwent further missions in Mosul, Tayl Abd, and Raqqa itself, where he killed the 'Caliph' of IS, Abu Bakr Al-Baghdadi. After that, well, he's been wandering around, putting out brushfires all around the world.
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Name: George Maxwell

Alias(s): None

Age: 55

Affiliations: Heroes

Factions: US Government with sympathies to the Reformists

Description: An old, but well-built man with greying red hair and striking green eyes, who, though wrinkled, still displays the traces of a well-exercised youth. His preferred attire is a grey suit with a maroon tie, kept immaculately clean, as well as shoes of the most precious leather. On his nose rests a pair of gold-rimmed glasses, which give him the air of an intellectual and wise man.

Powers: None; he's not a Meta.

Skills: Politics, Foriegn Relations, History, Economics, some knowledge of Wartime Strategy and Tactics.

Equipment: His suits, a gun equipped with Anti-Metahuman shells, a smartphone, a laptop, and a Government Car.

Ranking: None.

(Optional) Brief History: George was born in 1965, to a working-class family in Oregon, but through hard work, a steely intelligence (although he is not a genius), and some well-timed scholarships, managed to graduate from Harvard itself with a degree in Foriegn Relations, landing a job in the Embassy to Great Britain in the 2001, right before 9/11. After these attacks happened, George wholeheartedly supported the War in Afghanistan, but opposed the War in Iraq due to him sensing that the American and British Governments were lying about WMDs, and, in fact, saw many of the oncoming blunders, including the reliance on Iraqi Exiles, the blind trust in American superiority and brute force, and failure to check corruption and sectarianism.

His accurate predictions of the consequences of the conflict won him as many enemies as allies, but they managed to propel his career upwards, landing various ambassadorial jobs in the Bush, Obama, [Unknown Past President] administrations, finally landing a job as Secretary of State in the [Unknown Present President] presidency. A known supporter of Metahuman Rights, George is a friend of Sable Smoake, but is willing to work with elements that doubt her (coughLucascough), so as to maintain an independent stance. Now, with the Underground Movement rising, George is ready to put his knowledge of counterinsurgency to the test...
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