Hidden 9 yrs ago Post by Eklispe
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Nonono he turns THEM into a succubus silly.
Hidden 9 yrs ago 9 yrs ago Post by GodOfWar
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Nonono he turns THEM into a succubus silly.


Thank you, Eklispe.

EDIT; also, I didn't specifically specify the gender of Kharn (even though I've been saying he). So for all you know that Demon's a transexual.
Hidden 9 yrs ago Post by Shadowman215
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Or get a supercharged magical fist to the face from Void.
Hidden 9 yrs ago Post by Shadowman215
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Ohs and if I went with your I
Upgrades @Genni with the teleporting thing how many points would I have left?
Hidden 9 yrs ago Post by Genni
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@Eklispe
With Logia-Type the damage reduction would be rounded down when halved, so if someone hit him with Attack 11 he'd only take 2 Damage.

(11 Attack/2 = 5.5 - 3 Defence = 2.5 Damage = 2 Health Loss)

With Energy Sap it would only be the damage Flare suffered which would charge him up, not the damage caused by Blazing Blood or any other traits.

Did you want to take Fuel For The Fire? It's not on your character profile.

5 Skills = 10 Skill Points, 1 Defence = 1 Skill Point, 1 Attack = 5 Skill Points, 15 Health = 3 Skill Points? Or is it just 4 Skills, +1 Defence, +1 Attack and +15 Health?



@GodOfWar
Did Heretic want to keep his Hell-forged Blade at all? I'd be willing to offer a +4 Attack bonus while Armed with it in exchange for 1 Skill Point.
Hidden 9 yrs ago Post by Genni
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Ohs and if I went with your Upgrades @Genni with the teleporting thing how many points would I have left?

Soulbound Blade and Teleporter Frenzy would be two points each, leaving you with five points to spend.

With so many high cost abilities I'd recommend taking a trait to increase your Energy Regeneration, so you'll have the power to actually trigger them frequently enough, rather than spending most of your time hanging back trying not to get killed too quickly. Four points would get you +2 Energy/Turn, and you could add a kicker to that for an extra +1 Energy in exchange for some sort of penalty.

Or get a supercharged magical fist to the face from Void.

Supercharged magical fist? ...that explains why Psy-Warp likes him so much...
1x Laugh Laugh
Hidden 9 yrs ago Post by General Scales
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One of the more practical reasons.
Hidden 9 yrs ago Post by GodOfWar
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@GodOfWar
Did Heretic want to keep his Hell-forged Blade at all? I'd be willing to offer a +4 Attack bonus while Armed with it in exchange for 1 Skill Point.


Depends on the perquisites needed to summon the Hell-forged Blade. Can Heretic willfully summon it whenever he wants, or will you be maintaining when he can summon it? Such as when he's Demonized and what-not.
Hidden 9 yrs ago Post by KabenSaal
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Could be that, much like how Deimos can control her CHi after playing host to Nena, Heretic can always summon it now he was possessed.
Hidden 9 yrs ago 9 yrs ago Post by GodOfWar
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I could make Hell-forged Blade an ability, so Heretic can summon it whenever he wants... Hmm...

  • Hell-Forged Blade - Energy: 4 Per Turn
    An unholy blade, forged by a demon's temper and set a-flame by Heretic's anger, supports Yuki with it's legendary and disdainful presence. Heretic summons his Hell-Forged Blade, and gains the Armed status effect with +4 to his Attack.


I'll substitute this ability for the Energy reduction of Demonic Chorus. Is that ok with you @Genni?
Hidden 9 yrs ago Post by Genni
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Depends on the perquisites needed to summon the Hell-forged Blade. Can Heretic willfully summon it whenever he wants, or will you be maintaining when he can summon it? Such as when he's Demonized and what-not.

It wouldn't need to be summoned at all, since it was an SMG melted down and reforged by Kharn while he was possessing Heretic. Currently it's lying on the rooftop waiting for someone to claim it, although its demonically infused metal would probably burn the hand off of anyone other than Heretic who tries to touch it.

For 1 Skill Point Heretic could claim the blade and get a +4 Attack bonus, but could be forced to drop the blade at any time. The blade would be Mystically-powered though, so would be indestructible by conventional means, so Heretic could always pick it up again after dropping it.

For 3 Skill Points Heretic could Soulbound the blade, allowing him to instantly summon it back to his hand without needing to spend an action whenever he drops it or it's taken from him.

For 2 Skill Points you could take it as an ability, as you suggested, but it would only take 1 Energy/Turn to maintain the blade, rather than 4. If you use this option the weapon would still be classed as Soulbound, since Heretic would be spending Energy to maintain the blade and so it would be permanently tied to him.

With the Armed status effect you get the limit that you can't use targeted abilities on opponents while Armed, but since you don't have any targeted abilities which would need to be used that shouldn't be a problem.
Hidden 9 yrs ago Post by GodOfWar
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Seems like a good deal, I'll take the ability form. Due to it's low energy cost and Soulbound-ness. I'll add it to my CS asap.
Hidden 9 yrs ago Post by rush99999
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Hey @Genni. When are The R.A.T.S. getting their next mission?
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Hey @Genni. When are The R.A.T.S. getting their next mission?

Just waiting on confirmations from Sigma @Behemoth542, Void @Shadowman215 and Vex @Leolycan in character to confirm their final upgrade choices.

In the meantime, the Support Characters (now each on level 8) have been given the following upgrades:

Nightingale
Increase Driven effect (+1 Energy) -2
Increase Healing Hands effect (+2 Health) -2
Decrease Combat Triage Energy cost x2 -4
Increase All Better Now range x2 -4
+4 Attack -4
+4 Defence -4

Nightbeast
Upgrade Vicious Slash effect (+10% Bleeding) -2
Gained Kill Frenzy ability -2
Gained Gloves Are Off! trait -2
Gained Unstoppable Rampage trait -2
Gained Uncanny Reflexes trait -2
+10 Attack -10

Ironside
Upgrade Replication (+1/3 Health) -2
Upgrade Sabotage effect (+1 drain) -2
Decrease Sabotage Energy cost -2
Upgrade Upgrades effect (+1 boost) -2
+5 Health -2
+10 Unused Points

Fandancer
Gained Dust Dance ability -2
Gained Reviving Rains ability -2
Gained Whirling Dervish trait -2
Upgrade Fire Dance effect x3 (+150% Damage) -6
+6 Defence -6
+2 Attack -2
Hidden 9 yrs ago Post by rush99999
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Just waiting on confirmations from Sigma @Behemoth542, Void @Shadowman215 and Vex @Leolycan in character to confirm their final upgrade choices.


@Behemoth542 hasn't been online for 8 days. So I don't think we should wait for him.



In the meantime, the Support Characters (now each on level 8) have been given the following upgrades:

Nightingale
Increase Driven effect (+1 Energy) -2
Increase Healing Hands effect (+2 Health) -2
Decrease Combat Triage Energy cost x2 -4
Increase All Better Now range x2 -4
+4 Attack -4
+4 Defence -4

Nightbeast
Upgrade Vicious Slash effect (+10% Bleeding) -2
Gained Kill Frenzy ability -2
Gained Gloves Are Off! trait -2
Gained Unstoppable Rampage trait -2
Gained Uncanny Reflexes trait -2
+10 Attack -10

Ironside
Upgrade Replication (+1/3 Health) -2
Upgrade Sabotage effect (+1 drain) -2
Decrease Sabotage Energy cost -2
Upgrade Upgrades effect (+1 boost) -2
+5 Health -2
+10 Unused Points

Fandancer
Gained Dust Dance ability -2
Gained Reviving Rains ability -2
Gained Whirling Dervish trait -2
Upgrade Fire Dance effect x3 (+150% Damage) -6
+6 Defence -6
+2 Attack -2


I also noticed Nightingale is afraid of fire now.
Hidden 9 yrs ago Post by Eklispe
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@Genni yes 5 skills, 1 def, 1 atk, 15 hp. Added fuel for the fire thanks for catching that.
Hidden 9 yrs ago Post by Genni
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@Behemoth542 hasn't been online for 8 days. So I don't think we should wait for him.

In all honesty I'm not. He'll have the chance to return and post, if he doesn't before the others have then Sigma will be mothballed until his return.

He'll still have the opportunity to level the robot up if he does, and he'll be allowed to gain the minimum required XP to bring him up to the same level as the lowest player at that point, but I won't be holding up the missions waiting.

That means we just need @Shadowman215's report and we're done.

I also noticed Nightingale is afraid of fire now.

For a caring medical practitioner, having to watch so many people being burnt to death and not being able to do anything to prevent it was highly traumatic, so she's currently suffering from a form of PTSD.

Perhaps we should send Deimos over to give her some interactive therapy sessions before the next mission? Along with a couple of video cameras, for training purposes.



IRIS has now been learned
Shinobi's Precision has now been learned. 2 SP spent to reduce cost to 4 Energy
Health has increased to 35
Defense has increased to 7
Attack has increased to 11

4 points on new skills, 2 points on upgrades, 2 points on Health, 3 points on Defence and 4 points on Attack?
Hidden 9 yrs ago Post by Leolycan
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@Genni

Aye.
Hidden 9 yrs ago Post by Genni
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@Genni yes 5 skills, 1 def, 1 atk, 15 hp. Added fuel for the fire thanks for catching that.

With Fuel For The Fire you've said "While Fueling any time Flare deals fire damage he gains HP equal to half the damage dealt for two turns." Does that mean you're expecting him to lose the Health again after two turns, or only that the Fueling effect lasts for two turns?
Hidden 9 yrs ago Post by Eklispe
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The fueling effect sorry, i'll fix that wording.
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