Hidden 9 yrs ago Post by General Scales
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Always the wording that seems to be the issue, was thinking about the health percentage but forgot to add it. Much better now though and it fits pretty well.
Hidden 9 yrs ago Post by GodOfWar
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<Snipped quote by GodOfWar>
Mostly good, my only concern is that Death Leaper is too powerful, as it basically gives a free attack to a second target every round for only a small decrease in overall power and you'd be able to trigger Unhallowed Presence, Hell's Lost Flame and Blood Drenched Hero twice as well.

My suggestions would be:
  • Make it so only the original attack triggers the other traits, with the second attack only damaging the target, or
  • Decrease the power of the second attack to 1/2 the Attack of the original attack instead of -2, or
  • Have Heretic be able to choose how to split his total Attack between multiple targets, or
  • Change it to an Energy 4 Ability rather than a Trait


Got it, edited it in accordance to the 2nd option;


  • DeathLeaper:
    Dancing about his victims, Heretic has trained himself to switch between numerous enemies, maximizing the amount of damage done by the hell-spawn on the battlefield. If Heretic successfully harms a target opponent, the next closest opponent is automatically hit by Heretic at 1/2 the Attack of the original offense. This effect does not deplete the amount of actions Heretic can take each turn.


Anything else needed? (Also, thank you for the options provided on how to customize my Trait. Really appreciated that Genni )
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Always the wording that seems to be the issue, was thinking about the health percentage but forgot to add it. Much better now though and it fits pretty well.

I'm a law student, so wording tends to be something I pick through quite carefully. With a contract a misplaced comma could end up costing a company billions, so precision is key.

Anything else needed? (Also, thank you for the options provided on how to customize my Trait. Really appreciated that Genni )

Nope, all good now. Although when you're IC be sure to note which second target Heretic hits unless you just want me to choose one at random for you.

It's usually better to give options than just imposing my will on you, and if you ever think of another way for a power to work slightly differently feel free to offer up suggestions of your own as well. :)
Hidden 9 yrs ago Post by rush99999
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All Hostiles Eliminated: 100 XP Bonus to all heroes!


This used to say 50 XP.
Hidden 9 yrs ago Post by Genni
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This used to say 50 XP.


...yeah... that's because I originally copied the 'mission complete' text from the last encounter where you gained 50 XP for defeating the SWAT Officers. While I was awarding the XP for this mission I granted 100 for defeating the Hell's Bitches and Cheerleaders, but then forgot to amend the text. When @KabenSaal asked about the XP totals I noticed my error and corrected the entry.
Hidden 9 yrs ago Post by General Scales
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At least the mistakes here are easy enough to fix.
Hidden 9 yrs ago Post by Eklispe
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Cause we're all friends <3
Hidden 9 yrs ago 9 yrs ago Post by Genni
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@General Scales

Just as a quick guide, when Psy-Warp is using her Telekinetic Throw ability I'd be using the following rules for Energy use calculation:
  • Tiny objects - Anything smaller than a standard suitcase, 1ft tall or weighing less than 10kg - 0 Energy (can be moved as a narrative event if not attacking or treated as a standard attack if used in combat)
  • Small Objects - Upto half average human size, 3ft tall or weighing less than 50kg (midgets, dwarves, halflings, Psy-Warp when she's dieting, etc.) - 2 Energy
  • Medium Objects - Average human size, 6ft tall or weighing less than 100kg (most goons, minions and thugs) - 4 Energy
  • Large Objects - Upto twice average human size, 12ft tall or weighing less than 200kg (Demon-Heretic, Rocksteady when he's binge eating after killing innocent people with crashing helicopters) - 6 Energy
  • Huge Objects - Upto five times average human size, 30ft tall or weighing less than 500kg (cars, trucks, crashing helicopters on fire, etc.) - 8 Energy
  • Massive Objects - More than five times the size of an average human (buildings, fire engines, ships, Nightbeast's temper, etc.) - Cannot be thrown

Although Psy-Warp couldn't throw a building with her ability, she could try and rip[ an unstable wall off a building and use that as a projectile for 8 Energy, or some other similar use if explained in her narrative with enough detail to be acceptable.

Similarly Psy-Warp's Telekinetic Blast would throw anything upto Medium size, would Stagger Large and Huge sized opponents and would irritate Massive sized opponents. Seriously though, if facing a Massive sized opponent you'd have other things to worry about other than whether you could throw them telekinetically or not.

If Psy-Warp upgrades either of these abilities her power level could be pushed up by one size class per upgrade, decreasing the cost of the Lift and increasing the impact of the Blast with each upgrade purchased.1

This table will also apply for any other impacts, abilities or actions which other characters try and make when gauging their ability to lift, carry or attack stationary objects or pieces of terrain. And each other.
1 - Yes, that does mean if she upgrades TK Blast three times she could use the ability to demolish small buildings.
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Hidden 9 yrs ago Post by Shadowman215
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How many points do I have left with your reccomendations?
Hidden 9 yrs ago Post by rush99999
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Rocksteady when he's binge eating after killing innocent people with crashing helicopters


Who's Rocksteady?
Hidden 9 yrs ago Post by Genni
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How many points do I have left with your reccomendations?

That depends on whether you were going to go with the Soulbound Blade and Teleporter Frenzy skills I suggested or not.

At the moment you have Distortion Vortex (-25% Defence, -25% Attack, Marked status effect), Warrior of the Void (Armed (Void Saber): +4 Attack) and Valiant Protector (any wounds inflicted on Psy-Warp are transferred to Void when he's close by). That would be 6 points in total spend, leaving you with 9 to play with.
Hidden 9 yrs ago Post by Genni
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Who's Rocksteady?

The mutated rhino from TMNT? he's about 8ft tall and heavily armoured, which would make him a Large opponent.

Hidden 9 yrs ago Post by General Scales
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I agree with this system entirely, had a good laugh off some of the examples as well. This has also given me narrative ideas for later when larger enemies start appearing and there are buildings around because Psy is going to have to make a judgment call then or god help the surroundings if she gets pissed later.
Hidden 9 yrs ago Post by KabenSaal
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I like this whole thing. Kharn is going to keep getting stronger, faster, more powerful, and soon take over Heretic's very body so he can manifest in this world like the true and great Demon he is, so that all will cower at his presence!

And then get kneed in the face by Deimos and scurry off to cry.
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Hidden 9 yrs ago Post by rush99999
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And then get kneed in the face by Deimos and scurry off to cry.


Or get turned into a walrus by Rocksmith.
Hidden 9 yrs ago Post by General Scales
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Or get thrown into a building if he pisses Psy off again.
Hidden 9 yrs ago Post by Genni
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Or steal Deimos's girlfriend and run off with Nightingale to breed a family of little demon babies.
Hidden 9 yrs ago Post by rush99999
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Or steal Deimos's girlfriend and run off with Nightingale to breed a family of little demon babies.


Nightingale isn't Deimos' girlfriend yet. She has yet to return Deimos' love.
Hidden 9 yrs ago Post by GodOfWar
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Or steal Deimos's girlfriend and run off with Nightingale to breed a family of little demon babies.


That's for when Heretic learns the Succubus; Tier I trait.
Hidden 9 yrs ago Post by KabenSaal
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<Snipped quote by Genni>

That's for when Heretic learns the Succubus; Tier I trait.


Incubus, god. Unless Heretic becomes a transexual between now and then.
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