@knighthawkAll good here now. :)
Seems good?
Mostly good, my only concern is that
Death Leaper is too powerful, as it basically gives a free attack to a second target every round for only a small decrease in overall power and you'd be able to trigger
Unhallowed Presence,
Hell's Lost Flame and
Blood Drenched Hero twice as well.
My suggestions would be:
- Make it so only the original attack triggers the other traits, with the second attack only damaging the target, or
- Decrease the power of the second attack to 1/2 the Attack of the original attack instead of -2, or
- Have Heretic be able to choose how to split his total Attack between multiple targets, or
- Change it to an Energy 4 Ability rather than a Trait
Distortion Vortex (4 Energy):
Void bends the Space around a target, destabilizing their position in Space Time, giving them the Distorted status effect, reducing both attack and defense by 25%, and Marking them. When a target is marked, Vaerin can teleport to the target the turn after the target is Marked.
Since the
Marking effect and teleportation are a separate effect to the Distortion Field they'd have to be taken as a separate skill.
I'd recommend a trait which would exploit any target who'd been
Marked, allowing Void to always be able to target them no matter what environmental conditions or effects were in place, and the effect would be persistent until removed by the target's own actions or abilities. In the narrative this could be explained by Void teleporting next to them to strike at them.
You could also later go with an ability like:
Teleportation Frenzy (Energy 4)
Every target who has been Marked by Void immediately takes Health Loss equal to his current Attack. The Marked status effect is removed when this ability is used.
Which would use his space warping abilities to bypass all defences on multiple target, but would need a bit of fancy footwork for him to set up first.
Warrior of the Void: With a newly gained Void Saber (Reference his appearance for the look of it.) He has +4 attack
Could you alter the wording on this to read: "Void is now equipped with the Mystically-powered Void Saber, which grants him a +4 Attack
Armed status effect."
I'm using the 'Mystically-powered' feature on equipment to note when they're indestructible by conventional means, and I wouldn't want to forget and accidentally have Void's Saber chewed up by scraplets.
Valiant Protector:
Whenever Void is near Violet, he will take any attack directed at her, making his defense take place of hers.
It might be better to make this 'Whenever Void is near Psy-Warp, any damage which would wound Psy-Warp is applied to Void instead' since Psy-Warp's Defence is better than Void's at the moment so he'd take less damage this way. It gives Psy-Warp the option of using Brick for her Defence before any wound damage would be calculated, only for Void to then leap between her and Brick should anything get past the walking wall.
With Psy-Warp's new trait this would also let her trigger a free attack more often, since anyone attacking her would be blocked by Brick, intercepted by Void and then counter-attacks by Violet as she launched her free ranged attack, before Void then returned the attack on his own turn.
Psionic Intervention-
Psy-Warp doesn't like seeing her friend Void hurt badly triggering her to attack and repel if an enemy does significant damage to him.
Nice idea, but I'd rework it slightly to read:
Psionic Intervention
Psy-Warp doesn't like seeing her friend Void hurt badly. Any time Void is attacked while his Health is less than 25% Psy-Warp may make an immediate free ranged attack against the character targeting him.
This limits the ability to only those times when Void is being directly attacked by an opponent (or Heretic) rather than triggering if he falls off a roof or anything like that, but would give Psy-Warp a good number of free attacks when Void's being overwhelmed by a horde of nymphomanic killer fairies nibbling at his... umm, 'weak point'.
Just to note, if Void is hit with an attack while above 25% Health, the skill wouldn't trigger, even if it reduced him to less than 25% or, Hades forbid, KO'd him. You could choose later to upgrade the trait, increasing how much Psy-Warp cares for her friend's safety so the skill triggers more often.