Hidden 9 yrs ago Post by Mcmolly
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As a heads up, I'm gonna be heading back to school and will be unavailable this evening and into tomorrow afternoon. Should have internet there ready to go but on the off chance there's an issue I might be spotty for a day or so.
Hidden 9 yrs ago Post by The Fox Without
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Just a heads up, my character will be going through a bit of a change soon.

More specifically I will be changing which character I will be using. While this is a bit of a drastic measure, we've discussed the issue at length, weighed other options, and have been holding off on this step for some time now. Nor will remain till the end of the initiation, as well as a natural transfer of characters, introducing the character while still in the forest.
Hidden 9 yrs ago Post by Mcmolly
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RIP in Peace, Nor.
Hidden 9 yrs ago Post by Phantomlink959
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Eh, we always have a chance of running into him again in the future as a non student.
Hidden 9 yrs ago Post by Cyrania
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We're waiting for the auto-move to be posted right?
Hidden 9 yrs ago Post by SpiritedDream
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Yes. We are working on it, but due to work (me), uni (Phantom), and drama (Fox), it's been a bit slow. It's coming, I can assure you of that.
Hidden 9 yrs ago Post by Cyrania
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Just making sure.
Hidden 9 yrs ago 9 yrs ago Post by The Fox Without
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Well after being edited, and then edited, and then edited....

Then I edited it again, here's Hal, for anyone interested.

1) Basic info:

Name:Haldis "Hal" Nicanson
Team/occupation: NCTR
Species: Human

Age: 18

Handedness: Southpaw

Aura/Effects: a clay red aura, small bits of rock and dirt tend to orbit around Hal
Symbol: A Golden stereotypical trophy design with a crimson sunburst behind it.
Physical traits: N/A
Misc traits: Large tattoo covers Hal's back, a sprawling Vale Sky line with an enormous Boarbatusk emerging from the streets.

Sleeves along the arm depict various species of Grimm.
Nickname(s): Pretty Boy (Acquaintances) Hal

2) Appearance:

Height:6'2"
Weight:185 lbs
Eyes: Clay Red
Skin color: dark tan
Face: oval face, strong chin, big eyes.
Hair: Shoulder length hair pulled back in a tight tail, dark blonde with crimson streak on the right side
Physique: obviously muscled body, with a bit more muscle on the arms, a trim body, with noticeable years of training. A compact frame hides years of trainings worth of muscle.
Combat Outfit: A loose red t-shirt with a slightly cartoonish bearded Dragon on the front, a black; open zipper; cotton hoodie with the sleeves haphazardly cut off worn over it. Brick designed digital camo cargo pants, with black strapped Jack boots. Black cloth over metal knee pads and elbow pads.Torso and arms are covered securely in bandages.


Characteristics:

Background: Hal was born into a large family of boys, never in danger of a dull moment when you're the middle child with four brothers. The home was always lively, with trouble always an easy distraction to find if Hal and the various brothers put their minds to it. Constant sibling rivalry went without stop in the family, the competitive streak being fostered early on amongst the group, with dares and challenges issued as fast as one child could finish them. It wasn't long after starting school that, while academically mediocre, the young teen soon found a passion in boxing, the plain and raw evaluation of which of the fighters could go the distance giving the adrenaline jockey a rush from the primal contest.

Hal rose through the youth brackets with ease during the first few years, taking more than Hal's fair share of bumps and knockouts while developing a style all the boxers own. Early on, Hal found many opponents underestimating the young boxer due to Hal's rather feminine look, but those assumptions were quickly debased in the ring. However, soon Hal was finding fewer and fewer challenges in the ring, soon beginning to skip out on matches all together and racking up a significant losses by default. Trainers tried plying the teen with visions of a professional career, Hal's own parents berating the boxer for tossing aside such an opportunity. Regardless, Hal had already grown bored of fighting people in the ring, the medics and rules detracting from the rush, and like any good adrenaline junkie, Hal was on the lookout for that next big hit.

That hit came once Hal saw a Grimm for the first time. A Boarbatusk had come barreling down the street, the creature Hal had been told stories of as a child was now staring the teen down with luminescent red eyes, anything resembling humanity clearly absent in that one glance. The muscles tensed along its body, every white and black limb and extension obviously made to offer the ultimate match, kill or be killed.

And the next moment the rogue Grimm had been taken down by a contingent of hunters, a brief span of seconds giving the boxer a new goal. There had been the feeling Hal had felt the first match, that uncertainty of who would walk away and who would be left lying on the ground. The adrenaline rush had left the boxer positively giddy, and it didn't take long for Hal to make the transfer to Signal, beginning the trip that would lead the bruiser to Beacon.

A rather short trip, as the boxer found it took more than a decent punch to get accepted into Beacon. While Hal aced the physical aspects, but having coasted by during Hal's time at Signal, but this became evident during the entrance exam, failing miserably at anything outside combat exams. Having failed so fully, Hal dug up some blackmail to talk Cobalt, the eldest in the family, to train Hal up for the next entrance exam. Cobalt, being military trained himself, managed to at least shove a bit of tactics into the spontaneous boxer, and after a year of military inspired hell, Hal took the entrance exams once more, and while the boxer's scores weren't raising any eyebrows, Hal made it through, the combat school opening its doors to Hal.

Personality:

Hal has always looked for the best hit of adrenaline, finding anything with an element of risk for the teen irresistible. This can lead to a rather disconcerting level of excitement in situations where others may start to panic, in fact often taking a more direct route to avoid any chance of "boredom", a term Hal may use when others would use subtlety. While in battles, Hal often takes front point to keep the target's attention on the boxer, a tactic that some see as protective of others, while others take as glory hounding. If Hal was to be confronted about such things, the young teen will often deflect the question entirely. A combination of boundless confidence, short attention span, and spontaneity has made Hal a bit of an automatic flirt, most sentences having double entendres when possible, and such a mind set has the boxer taking any response as reciprocal flirts. Rarely is this done in complete seriousness, as Hal will flirt much the same as one might twirl a pencil between their fingers when bored.

Growing up in a predominantly male house, Hal tends to lean towards dealing with issues physically, the constant testing of pecking orders and always looking for challenges (aka training partners) that can go the distance with the boxer. Anything deep or emotional tends to make the teen a bit uncomfortable, often wanting to help, but not sure how to solve problems that don't contain violence, especially if they are problems related to the bruiser in particular.
Likes: training, sparring, flirting, dancing, parties, and protein shakes.
Dislikes: stealth, waiting, roundabout talking.

4) Weapon
Wielder: Haldris Nicanson
Type: Dust Infused Body Markings (DIBM)
Weapon Derivation: X-men's Colossus and the armor mode from Prototype
Form 1: Earth Dust infused sleeve Tattoos, coating Hals arms in flexible coating of earth, increasing heft and strength.
Form 2: A Earth Dust infused back tattoo, creating a armor like covering.
Features/Capabilities: The Dust infusions can be used to enhance Hal's terrakinesis, either to increase complexity of control, or to push the amount of earth used to new heights.
Usage: By activating aura, Hal can form a somewhat biological link with the dust in the tattoo ink.
Planned/Possible Upgrades: A change to more powerful Dust combos, ones that costs would limit for now.
5) Semblance:

Name: Terrakinesis
Type: Elemental/Psychic
General description: Control over natural rocks and dirt, most earth materials
General limitations: Due to Hal's focus on more martial aspects of fighting, the boxer's control over the semblance is pretty basic for any earth Hal doesn't maintain contact with.
Visual effect:Dust devils start to swarm near Hal.
Passive ability(x): An ability to sense earth in a 150 ft radius.
Active ability(x): Can raise pillars and walls of earth, as well cover portions of the user's body to increase the user's defensive capabilities.With the use of earth Dust, more complicated acts can be performed, or similar acts as normal can be done on a greater scale, in proportion to the dust used.

6) Combat info:

Position/Class: Tank/Brawler
Landing strategy: Hal will activate the tattoos along the boxer's arms, looking for a hand hold to halt the teens momentum. Failing any sort of object to grab, Hal with use semblance to soften the boxer's landing, turning the ground beneath into a very fine cushioning patch of sand, though depending how quickly this process is started, Hal may walk away with either bruises or other injuries.
Fighting style: Uses a typical boxing style, trying to keep close to the enemy and command their attention, preferring to dodge any attacks if possible, but more than capable of rolling with the hits. Able to use aura to attack, though it's a bit more brute force than the ones shown in the series

7) Trivia:

Relationships: A rather large family, Hal's oldest brother works in R&D for the Atlas military. The second oldest brother is a priest in the Church of the Reluctant God.

Note: Haldris translates as stone spirit, while Nicanson is derived from Nike, which translates to victory
Hidden 9 yrs ago Post by Phantomlink959
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the teams may now move int their documents for the big fight.
Hidden 9 yrs ago Post by The Fox Without
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@Knight of Doom Yello, was just looking through the character page and saw Tsuki doesn't actually have any outfits completed, so if you could write those up, I'll add 'em to the character sheet

Please and thank you.
Hidden 9 yrs ago Post by Phantomlink959
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@knight of doom
If you don't turn up in the next couple of days, Tsuki is going to have to die to make room for someone else. we're almost through initiation, and at this point the only way to shoehorn in member replacements it to kill them or cripple them. considering we're at boss fight time, kill is pretty much mandatory for this one.
Hidden 9 yrs ago Post by Knight of Doom
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Hey, sorry I haven't been here in awhile. I just got so use to checking Google docs that I nearly forgot about this. I'll get to work on Tsuki's outfits.
Hidden 9 yrs ago Post by Phantomlink959
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oh, good. we don't have to feed her to the nightmare.
that solves a few problems.
Hidden 9 yrs ago 9 yrs ago Post by Phantomlink959
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I have discovered that musing about how your character would react in various situations is an interesting way to figure out more about them. Like how would they react to someone asking them on a date, or if they were alone in the middle of the city at night.
Also, things like what sort of sentimental items they have. Or random details about them,like what they like to drink with breakfast in the morning.
good things to think about. I'm making a list of them for Lan.
Hidden 9 yrs ago Post by Phantomlink959
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@McmollyWe've moved on to the battle phase in the team documents.
Hidden 9 yrs ago Post by Mcmolly
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Currently out, will be home shortly.
Hidden 9 yrs ago Post by Phantomlink959
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kk. just letting you know.
Hidden 9 yrs ago Post by Phantomlink959
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@Mcmolly Do you actually monitor the documents, or do you just wait for us to tell you it's your turn?
Hidden 9 yrs ago Post by Mcmolly
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I have a hard time keeping track of all the places I need to be, I didn't figure by now everyone else was finished, apologies.
Hidden 9 yrs ago Post by Phantomlink959
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It's fine. just try to check in on the NCTR document once or twice a day.
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