@Unraveller *Bonks on head with squeaky hammer* Pesty Armstrong.
"Oh come and dance in our ring. Forget your troubles, gladness bring. The mortal world which you have ties. Behind you lies, behind you lies."
People disappear from time to time into the forests or mountains never to be seen again. We just file a missing person report and move on, usually they don't come back, but sometimes they do. They may be found in such a state to be declare mentally unstable, or perhaps they are dismissed as having some 'out-of-body' experience. They talk about spirits and gods, certain they exist or that there is a higher order telling them what to do do. Preposterous right?
But what if there was? We can't see it, we don't believe in it, but it's there and we know it. Through tiny gaps, small little openings in the veil, we can stumble through. A circle of stones or trees, a ring of mushrooms, or perhaps some old ruins. Perhaps we run into something out in the wilderness, confused and begging for help. We agree to something without knowing the price. But what is it? Where is it? The Fae is what and where. The Fae Realm and it's courts. The Fall, Winter, Spring and the Summer Court. The Seelie and Unseelie Courts. Within this realm promises are binding, prices must be paid, iron is a deadly threat, and lying will only cause you more trouble than it is worth.
I should know better than any, the laws of the Fae are iron in their own might and breaking them is far more than foolish. The power struggles are constant and nothing is forgotten, not by the Fae anyways. Who am I? It doesn't matter any more. I am merely a servant of the Unseelie court, someone who watches and serves the true king. I don't even know if I'm human any more, or if I ever was. My name is spun from his lips and I must hasten to do as I am bid, may you never fall into their grasp.
"Grasp the iron that they fear. Raise it high, they won't come near. Flee the forests and keep away. Else with the fairy you will stay."
CS:
Name:
Race (Human or Type of Fae):
Position (In court if you are a fae, Any fae outsid eof a court will be under extreme pressure):
Age:
Personality (Fae type has effect):
Appearance:
Background:
(There is no max person limit. I just want a clear chart of who rules what court. Fae Rulers must be active in the RP.)
Ruler of the Winter Court: Urke'j Lask
Ruler of the Spring Court: Runlauf
Ruler of the Summer Court: (OPEN)
Ruler of the Fall Court: Tegvan O'Aenges-Mor
Examples of Type of Fae and Courts (Feel Free to use ANY Fae on or off the list) (Give me detail if off the list):
Kelpie (A horse-fae which draws it's victims into the sea to drown them) - Spring or Fall
Banshee - Fall
Gremlins - Any, prefer Winter (Can touch Iron, thus they are limited)
Brownies (They can range from the small fae that clean houses to the great ents) - Spring or Summer
(Season)-born (Classical humanoid fae) - Children born to at least one fae parent or adopted by the fae
Selkies (A seal fae that may take on human form by removing their seal skin coat) - Spring, Fall or Winter
Pixie (Tinkerbell) - Spring
Nyphs (Greek sprites of earth, water, and air) - Any season, except winter
-More Information on this Realm-
No nicey-nice Fae that laugh and help each other while discovering the magic of friendship. Fae are ancient creatures that are well known for deceit and deception. They all want their lot in life to be the best for them. It's very rare that they will put another before them. However this does not mean they are power hungry. If a Court has a stable Ruler they will keep that ruler so long as the ruler gives them reason to keep themselves in place. Power, prosperity, and politics.
Each Court has their own type of personality, power. To reflect their season. Spring is the most childish and flighty, Summer's energy with Winter's ruthlessness. They are vain, and iron in their will-much like a stubborn child. Summer is hot-headed, vibrant, vain. Honorable and ready to fall for romance (Midsummer night and all). They prefer entertainment to work. Fall is the twilight and the hunt, sneaky and cunning. Winter is the cold and aloof season. The firmest and most ridged in it's rule. They are realistic, they dislike distraction to their work.
Fae powers vary but there is a general rule of thumb the old the Fae the more power they have. Survival of the fittest and all.
Names have power and uttering someone full name, given by them allows Fae (and restricts them should a human know it) to control and essential press a life of indenture upon the being whose name is known.
Iron. Cold, pure iron will kill a Fae. If it isn't pure, or flakes of iron it will merely burn a fae. A circle of iron can keep a Fae out or in. Only Gremlins and other Metal-touched Fae are able to shape or even touched iron without pain or death, Gremlins are masters of bending magical property into metal, and are equally talented in dismantling and Repairing machines. They are often killed or bound, due to this fact.
Promises are binding, and breaking a promise is deadly in most cases. If you owe a fae, you Forever owe a fae, and there is a magic in it that they can force you to pay up until debt is payed. Most Fae will speak carefully so such a thing does not happen. Promises and favors are essentially currency in the Fae Realm. Everything must be given with a fair trade- of a sort.
All Fae have a Glimmer, an outer look, bestowed by magic to make them hard to notice, or change how they look. This is often used in the mortal realm by the more powerful of the Fair Folk.
Also, Never called them faeries. They hate that.
Fae artifact Grow, and EVENTUALLY gain sentience, able to pick its own master, and warps its own magic. The older, the stronger and smarter. Essentially an ancient fae weapon... IS a fae. Touch NOTHING in a fae home.
"DON'T TOUCH IT, DON'T TOUCH IT, DON'T TOU- ooh shiny!" then DEAD - Havok The Foolish (A dear friend and my drafting board for this idea)
Fae and humans may cross to the Mortal and Fae Realm by gates. Ancient pathways the Fae built through their human puppets- such as Stone Henge (locked), the lake of Avalon (Opened during misty days due to the weather factor being required) or the Pyramids (Broken). Some of these gates have been destroy in Fae wars, locked away by their creators, or just not used and sitting there waiting for mortals to wander through without realizing. There are other gates, spawned by the shift of Realms as they touch each other. These may change from time to time.
Now hopefully you all aren't thrown off because of that detail but I've been tossing this idea about and I wanted to make sure I had all my bases covered. So sorry! But if you have any more questions please ask and I shall answer! Now who is interested?