Hidden 9 yrs ago 8 yrs ago Post by CAS1006
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CAS1006 The Deadpan Snarker

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Name:Princess Garnet Til Alexandros XVII
Nickname: N/A yet.
Race:Human
Age: 18
Gender:Female

Appearance:


Proportionality:

_______________________

Personality:- Kind, caring, yet inquisitive. Has a will of Steel.
Job: Princess of Alexandria, heir to the throne.
Fighting Style: She fights using Hakkyoku-ken / Bajuquan.

Weapons from strongest to weakest: - Her Regal Mace is used as a staff.
Armors/Outfits Light type- Her casual attire is a white bell-sleeved blouse under a skin-tight, sleeveless orange jumpsuit with corset lacing in the front and back and large white buckles on the thighs. She wears a pair of red leather gloves and red ankle boots, and a black choker and a large crystal suspended from a long silver pendant.

Weight Class: Medium.

Familiar:


Familiar Abilities:Gives immunity to earth magics, resistance to staggering, higher defense, earth magic, but weakness to wind.

Movement Type: Ground, Walks and runs.

Familiar Size: Medium

Relic Weapons: Stone mace.

Relic Armors: A sand colored torso plate.

Trance:In trance,her magic power triples as well as her physical defense.

- The way Trance is activated is through stress and emotions. So tension can induce this.
- Your body can shift form due to the sheer power. Such as changing figure a bit.

Pros- She uses white magic, so she can heal and support. A powerful martial art, relatively fast. High defense due to her Familiar as well as earth magic.

Cons- Her only offensive magic is restricted to her familiar. Weak to wind based attacks. Physically she is not that strong even if her martial art is seen as strong. Not very good at fighting seeing as she has never fought a real opponent.

Racial Strengths:- She can hold multiple weapons.
Racial Weaknesses: - As a human she is limited to having very few magics that are not her Familiar's.

Background: As the Princess of Alexandria, she has no real life outside of the castle. However there were few moments in her life when she had left the confines of what she considers her whole world, such as when her father died, her "Uncle" came to visit for the funeral seeing as Lindblum and Alexandria are close politically even if not as social. She referred to the Regent of Alexandria as her uncle. Her Tutor Doctor Tot was also one of her valued friends growing up; he taught her about healing magic, as well as the geography of the land through literature, and also gave her one of Lord Avon's works that Garnet absolutely adores.

Growing up, she became more acrobatic and secretive, as did her mother who grew cold and distant. She wondered for her mother, but a well garbed man sulked the castle at night, and saw her mother smile as they roamed the court yards in what would have been absolute privacy. The Jesters at times caught the princess spying and escorted her to her room with dismissive rhymes. Hope to her was lost- until she heard Tantalus would arrive via airship to perform Lord Avon's I want to be your canary.

Hidden 9 yrs ago 9 yrs ago Post by CadenGallic
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CadenGallic Pepsiman's apprentice, Pepsimaxman.

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Name: Dren Rache

Nickname: The Gentleman Mage

Race: Human

Age: 25

Gender: Male

Appearance: Slim and lanky, Dren has short grey hair in an unkempt style, usually hidden by his hat. His hands bear a number of small scars and burns from his alchemical work. His eyes are an emerald green. He also bears a number of small cuts on his chest and stomach from a number of alchemy accidents.



Weight: 180lbs

Height: 6’4

Frame: Slim and tall.

Personality: Sly and smooth, Dren is something of a wordsmith and could talk a man into selling him everything he owns. Something of a manipulator, Dren tends to use another person’s words against him. This can make him somewhat obnoxious. He holds himself in high standing and is very prideful, often acting posh or upper class despite the truth being anything but.

Job: Alchemist

Fighting Style: An amateurish boxing style, otherwise just wild scrapping.

Weapons from strongest to weakest:

Trice Majestos Cane: A black walking stick with a gold bottom and rounded orb at the top, emblazoned with three star symbols on the hilt. Whilst normally functioning as a walking stick, the cane also has potential as a magic catalyst and is Dren’s primary form of defending himself. He supposedly made the cane himself and no-one has been able to prove him wrong yet. He also named it.

Item stock: Dren keeps a healthy supply of support items from his travels and a few he whipped up himself across the lands and makes use of them in tough situations. He also keeps a light supply of grenades which he particularly enjoys the use of.

Anelace: A slightly long silver dagger with a hand guard that Dren keeps at his belt. He rarely ever uses it, save for the occasional duel with a swordsman. He keeps it hidden under his cloak and his skills with it are lacking.

Armors/Outfits:

Red Hat: A large wide brimmed red hat with a white feather stuck into it. Dren uses it to cover his face and hide it.

Red overcloak: A large red cloak that Dren wears over his other clothes. Once again, it’s used to hide Dren’s appearance and also acts as a nifty place to store his wares and items. It also looks pretty cool when blowing in the wind.

Ragged robes: Beneath the cloak, Dren’s clothes are not particularly special. They’re functional and cover his form but they look shabby. He keeps them hidden at all times to keep up his appearance.

White gloves: These cover Dren’s hands at all times to avoid showing the few scars and burns he’s received from his alchemical work.

Familiar:

Familiar: Royal Rat Vanguard

Familiar Abilities: Grants Poison and Earth defense. Decreases fire resistance.

Movement Type: Ground, walks and runs, can climb structures.

Familiar Size: Tiny, very nimble and agile.

Relic Weapons: Blowpipe styled cane with ivory rat head top.

Relic Armors: Dren's red cloak and hat become battered and brown versions of themselves, seemingly crawling with rats.

Trance: The Red Phantom

Dren’s limbs warp and extend outward, turning him wraithlike in appearance. His speed is doubled in this form, which assists in flinging his spells. His mind also becomes set on nothing but attack, losing all his intelligence.

Pros: He wields strong black magic, though he relies on distraction tactics and befuddling his foes to win the day. He also keeps a helpful stock of items on him at all times. He is also highly intelligent, allowing him to think on the spot in tight situations.

Cons: Dren has almost no physical forms of defending himself and in terms of physicality, is quite weak. Not to mention his reliance on items can leave him running out mid battle and his distraction tactics only tend to work against single opponents.

Background: Originally born in Treno in Alexandria, Dren was born into a life of poverty in the slums of the city. He had to work hard to keep his family supported, taking whatever job he could get and working as much as he could. Whilst working, he discovered he had an eye for spotting compatible materials for unique concoctions, beginning his experimentation as an alchemist.

When his parents passed away at the age of 15, Dren began stealing in order to further his new career, selling his concoctions and items wherever he could to make as much coin as he could. Once he finally had enough, he left the city to explore and sell his potentials somewhere else. He achieved moderate success and the recipes he learned helped him in a number of tricky spots.

When he returned to Treno, he was desperate not to slip back into a life of poverty and knew he had to gain favour with the lords. So, he purchased his robe and hat, hid his hands in gloves and began grooming himself into a makeshift lord. He got better and better, hiding his poor appearance and currying favour with powerful individuals slowly but surely. His skills as a mage earned him the nickname “The Gentleman Mage” by his fellows, finally allowing his transformation into a member of the high class to be complete. At least, that’s what it looked like.
Hidden 9 yrs ago 9 yrs ago Post by Marcus XVI
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Marcus XVI

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have fun.
Hidden 9 yrs ago 9 yrs ago Post by LookingGlass
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LookingGlass

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Name: Hitori
Nickname: The Kindly Stranger
Race: Kumiho
Age: Physically 25, Biologically 400
Gender: Male

Appearance: Hitori has Long Limbs and Pale Skin. His eyes are Turquoise and His Hair is White. He has a Cheeky Smile and his canine teeth are slightly more pronounced than a humans, likewise his hands end in sharp claws and he has a pair of fox-like Ears as well as four long Bushy White Tails. His Forehead has a Smooth Turquoise Gem imbedded in the center. (Picture to come soon)
Proportionality: Hitori is Long, Lean, and has enough of the classic seductive Kumiho Curves
Weight: 210
Height: 6'6"
Frame: Lean
Use a hider.
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Personality: Coy and Flirty but a little Volatile at times, can sometimes let their emotions get the better of the and will sometimes act before thinking things through.
Job: Street Performer, Bar Owner, and Information Broker

Fighting Style: Capoeira

Weapons from strongest to weakest: A Series of Steel infused Ribons and a Long Scythe
Armors/Outfits: His Clothing is a Mixture of Traditional Flowing Silks associated with the Kumiho and the Tight Leathers found in Bandits. He will wear Silks only for more Formal events while his clothing with be mostly leathers or Rubber infused cloth if in combative scenarios.

Familiar: Siren

Familiar Abilities: Water Black Magic and Gravity. Water Immunity/Absorption, Can Call forth Combative Tentacles, Enchanting/Destructive Voice, Fire Resistance, Weak to Lightning

Trance: Beware the Kindly Stranger

Hitori's Trance State causes his Silks and Leathers to become Flower Petals that flow around and Caress his Body, His limbs become Longer and his Face becomes Gaunt. His Turquoise Gem Becomes a Third Eye while his Normal Eyes widen and his Pupils slit. His Hair, Ears, and Tails Take on a Brilliant Gold color. In this State Hitori gains access to Fire and Wind Black Magic.

Pros- Standard Kumiho Abilities, Limited Shape-Changeing Via Illusion, Fast, Auto-Scan, Nature Magic, and Bewitch.
Cons- More prone to Berserk states, Weak to Ice, Illusions have minor Flaws, Hungers for Livers.

Background: Born in the Forests Near what would one day become Lindblum, Hitori has always been inquisitive; He wanted to experience everything and spent most of his time exploring the Woods and befriending spirits of all kinds, the Elders of the Forest said that he had the Potential to become a Great Shaman but Hitori wasn't Interested in that. Once he'd seen almost everything the Forest had to offer he began to wonder what was outside the Confines of the Forests and yearned to Explore what was there. His Elders eventually Relented and Showed him the Forest Heart, the Point where all Forests link together and become one, Hitori was over joyed and used the Heart to Travel every where he could. It was once he was outside of his Forests that he was both awed and horrified by what he saw.

The Spirits of the Outside world were nothing like the once he saw in the Forest, Some were Beautiful and Majestic while Others were Warped and Dangerous, He also noticed something he hadn't seen before; There were People who Lacked souls, their livers were tasteless and carried little Spiritual Power to them, this greatly bothered him as they seemed wrong somehow. Still he would ignore or avoid them if given the opportunity, in the mean time though he had to learn how to adapt and integrate himself with this world. He became many things, Courtiers, Witches, Thieves, Assassins, Apothecaries, Craftsmen, Seamstresses, Actors, anything he could do to experience the world from a new perspective while wearing different faces. He's met several powerful and influential people and has even dabbled in politics from time to time just out of curiosity and intrigue, currently he is the Proprietor of a Bar in Alexandria though he yearns for something new. The Recent appearance of the Black Mages and the Disappearance of the already Rare Lumyian People have begun to make him uncomfortable enough to warrant this desire for something new.
Hidden 9 yrs ago Post by kuroku
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kuroku Law of the Reverse

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Hidden 9 yrs ago Post by AwesomeZero5
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Hidden 9 yrs ago 9 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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Hidden 9 yrs ago 9 yrs ago Post by CAS1006
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CAS1006 The Deadpan Snarker

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Hidden 9 yrs ago 9 yrs ago Post by rivaan
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rivaan

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Hidden 8 yrs ago Post by Shadow007
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Shadow007 Still a massive dork.

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Name: Itzal (No known Surname)
Nickname: Shadow, The Reaper
Race: Lumyian
Age: 20
Gender: Male

Appearance:


Proportionality:


_______________________

Personality:- Itzal is warm, kind, gentle, and friendly to those he knows, however, can come off a little cold and uninviting to those he doesn't know very well. He is also very relaxed to the point of being very lazy and tends to not take much seriously at first glance, but in actuality cares deeply (especially towards his friends). He doesn't have much self-confidence and is easily taken advantage of and tends to "care too much" for those he deems friends, which can end up hurting him if he's not careful.

Job: Thief, Fortune Teller/Oracle
Fighting Style: Uses Martial Arts and agile movements/speed, almost as if he's dancing, not physically strong without weapons or magic.

Weapons from strongest to weakest: Scythe, Sword, Staff, Dagger
Armors/Outfits: A black robe with a hood and long sleeves, brown slash, and brown thigh high boots.

Familiar: Hellhound

Familiar Appearance:



Familiar Abilities: Allows for Itzal to gain fire and darkness magic, unable to be burned and able to control shadows to attack or defend, however becomes weak to water and light. Susceptible to poison.
Movement Type: Walks and Runs

Familiar Size: Large

Relic Weapons: A cat o' nine tails that has fire burning at the tips.

Relic Armors: A choker made of obsidian, said to be crafted from the very fires of Hell. It severely burns those who touch it besides Itzal and gives off a blazing heat and can create a fire shield around Itzal and his teammates.

Trance: Speed doubles and acrobatics triple as well as his magic stats. Seems to buff up more in terms of body build and strength, gives off a dark purple aura. If stays in Trance for too long, becomes berserk and loses control of himself and his magic.

Pros- Speed, stamina, able to surprise attack, shadow manipulation
Cons- Able to be knocked aside easily by larger enemies, hardly any physical strength, can lose control and go berserk in Trance, concept of mind isn't very great and can be easily overcome to others will.
Racial Strengths- Can use Sign Magic
Racial Weaknesses- Weak to physical attacks by 50%

Background: Being a Lumyian, it is unsure exactly where Itzal is originally from or who his family is/was (and he's not telling), however what is known about his past was that he was once a slave to a noble in Alexandria, who treated him very poorly to the point where it affected his state of mind to the point where he lost all self confidence and esteem in himself and was completely dependent on his master for his physical and emotional well-being. However, one day his master vanished, leaving Itzal completely vulnerable. However, he managed to get by thieving and becoming a fortune teller on the streets, becoming well known for his fortunes due to the fact that he could predict a person's death and advise them on how to avoid their horrible demise. Itzal also began to start practicing the magic skills of his people once more to regain a sense of self that he had once lost and soon started slowly regaining himself as a person. He is a lot more confident and has more will power than he once had, he can still be reliant on others. However, to this day he is still searching out other Lumyians in hopes he can regain more of himself now that he has lost the aspect of having kinmanship.
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