Name: Nickname: Optional Race: Age: Must be older than 15. Gender: Self explanatory.
Appearance: Picture or description. Use a hider. Proportionality:
Weight: Height: Frame:
Use a hider. _______________________
Personality:- Self explanatory. Job: What do you do for a living?
Fighting Style: How do you fight unarmed?
Weapons from strongest to weakest: - Self explanatory. Armors/Outfits Self explanatory. Weight Class: Determines the amount of actions one can take, as well as how agile to durable one is to just raw power.
- Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic.
A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength.
A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions.
Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.)
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance: Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Cons- Your weaknesses. Racial Strengths- Racial Weaknesses-
Background: At least two paragraphs.
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach.
_______________________________________________ Name:Princess Garnet Til Alexandros XVII Nickname: N/A yet. Race:Human Age: 18 Gender:Female
Personality:- Kind, caring, yet inquisitive. Has a will of Steel. Job: Princess of Alexandria, heir to the throne. Fighting Style: She fights using Hakkyoku-ken / Bajuquan.
Weapons from strongest to weakest: - Her Regal Mace is used as a staff. Armors/Outfits Light type- Her casual attire is a white bell-sleeved blouse under a skin-tight, sleeveless orange jumpsuit with corset lacing in the front and back and large white buckles on the thighs. She wears a pair of red leather gloves and red ankle boots, and a black choker and a large crystal suspended from a long silver pendant.
Weight Class: Medium.
Familiar:
Familiar Abilities:Gives immunity to earth magics, resistance to staggering, higher defense, earth magic, but weakness to wind.
Movement Type: Ground, Walks and runs.
Familiar Size: Medium
Relic Weapons: Stone mace.
Relic Armors: A sand colored torso plate.
Trance:In trance,her magic power triples as well as her physical defense.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- She uses white magic, so she can heal and support. A powerful martial art, relatively fast. High defense due to her Familiar as well as earth magic.
Cons- Her only offensive magic is restricted to her familiar. Weak to wind based attacks. Physically she is not that strong even if her martial art is seen as strong. Not very good at fighting seeing as she has never fought a real opponent.
Racial Strengths:- She can hold multiple weapons. Racial Weaknesses: - As a human she is limited to having very few magics that are not her Familiar's.
Background: As the Princess of Alexandria, she has no real life outside of the castle. However there were few moments in her life when she had left the confines of what she considers her whole world, such as when her father died, her "Uncle" came to visit for the funeral seeing as Lindblum and Alexandria are close politically even if not as social. She referred to the Regent of Alexandria as her uncle. Her Tutor Doctor Tot was also one of her valued friends growing up; he taught her about healing magic, as well as the geography of the land through literature, and also gave her one of Lord Avon's works that Garnet absolutely adores.
Growing up, she became more acrobatic and secretive, as did her mother who grew cold and distant. She wondered for her mother, but a well garbed man sulked the castle at night, and saw her mother smile as they roamed the court yards in what would have been absolute privacy. The Jesters at times caught the princess spying and escorted her to her room with dismissive rhymes. Hope to her was lost- until she heard Tantalus would arrive via airship to perform Lord Avon's I want to be your canary.
Appearance: Slim and lanky, Dren has short grey hair in an unkempt style, usually hidden by his hat. His hands bear a number of small scars and burns from his alchemical work. His eyes are an emerald green. He also bears a number of small cuts on his chest and stomach from a number of alchemy accidents.
Weight: 180lbs
Height: 6’4
Frame: Slim and tall.
Personality: Sly and smooth, Dren is something of a wordsmith and could talk a man into selling him everything he owns. Something of a manipulator, Dren tends to use another person’s words against him. This can make him somewhat obnoxious. He holds himself in high standing and is very prideful, often acting posh or upper class despite the truth being anything but.
Job: Alchemist
Fighting Style: An amateurish boxing style, otherwise just wild scrapping.
Weapons from strongest to weakest:
Trice Majestos Cane: A black walking stick with a gold bottom and rounded orb at the top, emblazoned with three star symbols on the hilt. Whilst normally functioning as a walking stick, the cane also has potential as a magic catalyst and is Dren’s primary form of defending himself. He supposedly made the cane himself and no-one has been able to prove him wrong yet. He also named it.
Item stock: Dren keeps a healthy supply of support items from his travels and a few he whipped up himself across the lands and makes use of them in tough situations. He also keeps a light supply of grenades which he particularly enjoys the use of.
Anelace: A slightly long silver dagger with a hand guard that Dren keeps at his belt. He rarely ever uses it, save for the occasional duel with a swordsman. He keeps it hidden under his cloak and his skills with it are lacking.
Armors/Outfits:
Red Hat: A large wide brimmed red hat with a white feather stuck into it. Dren uses it to cover his face and hide it.
Red overcloak: A large red cloak that Dren wears over his other clothes. Once again, it’s used to hide Dren’s appearance and also acts as a nifty place to store his wares and items. It also looks pretty cool when blowing in the wind.
Ragged robes: Beneath the cloak, Dren’s clothes are not particularly special. They’re functional and cover his form but they look shabby. He keeps them hidden at all times to keep up his appearance.
White gloves: These cover Dren’s hands at all times to avoid showing the few scars and burns he’s received from his alchemical work.
Familiar:
Familiar: Royal Rat Vanguard
Familiar Abilities: Grants Poison and Earth defense. Decreases fire resistance.
Movement Type: Ground, walks and runs, can climb structures.
Familiar Size: Tiny, very nimble and agile.
Relic Weapons: Blowpipe styled cane with ivory rat head top.
Relic Armors: Dren's red cloak and hat become battered and brown versions of themselves, seemingly crawling with rats.
Trance: The Red Phantom
Dren’s limbs warp and extend outward, turning him wraithlike in appearance. His speed is doubled in this form, which assists in flinging his spells. His mind also becomes set on nothing but attack, losing all his intelligence.
Pros: He wields strong black magic, though he relies on distraction tactics and befuddling his foes to win the day. He also keeps a helpful stock of items on him at all times. He is also highly intelligent, allowing him to think on the spot in tight situations.
Cons: Dren has almost no physical forms of defending himself and in terms of physicality, is quite weak. Not to mention his reliance on items can leave him running out mid battle and his distraction tactics only tend to work against single opponents.
Background: Originally born in Treno in Alexandria, Dren was born into a life of poverty in the slums of the city. He had to work hard to keep his family supported, taking whatever job he could get and working as much as he could. Whilst working, he discovered he had an eye for spotting compatible materials for unique concoctions, beginning his experimentation as an alchemist.
When his parents passed away at the age of 15, Dren began stealing in order to further his new career, selling his concoctions and items wherever he could to make as much coin as he could. Once he finally had enough, he left the city to explore and sell his potentials somewhere else. He achieved moderate success and the recipes he learned helped him in a number of tricky spots.
When he returned to Treno, he was desperate not to slip back into a life of poverty and knew he had to gain favour with the lords. So, he purchased his robe and hat, hid his hands in gloves and began grooming himself into a makeshift lord. He got better and better, hiding his poor appearance and currying favour with powerful individuals slowly but surely. His skills as a mage earned him the nickname “The Gentleman Mage” by his fellows, finally allowing his transformation into a member of the high class to be complete. At least, that’s what it looked like.
Name: Hitori Nickname: The Kindly Stranger Race: Kumiho Age: Physically 25, Biologically 400 Gender: Male
Appearance: Hitori has Long Limbs and Pale Skin. His eyes are Turquoise and His Hair is White. He has a Cheeky Smile and his canine teeth are slightly more pronounced than a humans, likewise his hands end in sharp claws and he has a pair of fox-like Ears as well as four long Bushy White Tails. His Forehead has a Smooth Turquoise Gem imbedded in the center. (Picture to come soon) Proportionality: Hitori is Long, Lean, and has enough of the classic seductive Kumiho Curves Weight: 210 Height: 6'6" Frame: Lean Use a hider. _______________________
Personality: Coy and Flirty but a little Volatile at times, can sometimes let their emotions get the better of the and will sometimes act before thinking things through. Job: Street Performer, Bar Owner, and Information Broker
Fighting Style: Capoeira
Weapons from strongest to weakest: A Series of Steel infused Ribons and a Long Scythe Armors/Outfits: His Clothing is a Mixture of Traditional Flowing Silks associated with the Kumiho and the Tight Leathers found in Bandits. He will wear Silks only for more Formal events while his clothing with be mostly leathers or Rubber infused cloth if in combative scenarios.
Familiar: Siren
Familiar Abilities: Water Black Magic and Gravity. Water Immunity/Absorption, Can Call forth Combative Tentacles, Enchanting/Destructive Voice, Fire Resistance, Weak to Lightning
Trance: Beware the Kindly Stranger
Hitori's Trance State causes his Silks and Leathers to become Flower Petals that flow around and Caress his Body, His limbs become Longer and his Face becomes Gaunt. His Turquoise Gem Becomes a Third Eye while his Normal Eyes widen and his Pupils slit. His Hair, Ears, and Tails Take on a Brilliant Gold color. In this State Hitori gains access to Fire and Wind Black Magic.
Pros- Standard Kumiho Abilities, Limited Shape-Changeing Via Illusion, Fast, Auto-Scan, Nature Magic, and Bewitch. Cons- More prone to Berserk states, Weak to Ice, Illusions have minor Flaws, Hungers for Livers.
Background: Born in the Forests Near what would one day become Lindblum, Hitori has always been inquisitive; He wanted to experience everything and spent most of his time exploring the Woods and befriending spirits of all kinds, the Elders of the Forest said that he had the Potential to become a Great Shaman but Hitori wasn't Interested in that. Once he'd seen almost everything the Forest had to offer he began to wonder what was outside the Confines of the Forests and yearned to Explore what was there. His Elders eventually Relented and Showed him the Forest Heart, the Point where all Forests link together and become one, Hitori was over joyed and used the Heart to Travel every where he could. It was once he was outside of his Forests that he was both awed and horrified by what he saw.
The Spirits of the Outside world were nothing like the once he saw in the Forest, Some were Beautiful and Majestic while Others were Warped and Dangerous, He also noticed something he hadn't seen before; There were People who Lacked souls, their livers were tasteless and carried little Spiritual Power to them, this greatly bothered him as they seemed wrong somehow. Still he would ignore or avoid them if given the opportunity, in the mean time though he had to learn how to adapt and integrate himself with this world. He became many things, Courtiers, Witches, Thieves, Assassins, Apothecaries, Craftsmen, Seamstresses, Actors, anything he could do to experience the world from a new perspective while wearing different faces. He's met several powerful and influential people and has even dabbled in politics from time to time just out of curiosity and intrigue, currently he is the Proprietor of a Bar in Alexandria though he yearns for something new. The Recent appearance of the Black Mages and the Disappearance of the already Rare Lumyian People have begun to make him uncomfortable enough to warrant this desire for something new.
Personality:- Likes to eat livers, hearts, and brains instead of the whole or flesh of the creature which gives her a bad outlook. She is greedy at times and will try to get money from people even when its inappropriate like asking her for a potion in the middle of a fight she will ask for money up front. She has a strange habit to take the form of black mages when she is not in a forest. She likes to make dark jokes and telling people truths that would make them feel bad. She doesn't mind fighting as it has its profits. She takes a liking to the constant rain as it gives a constant gloomy feeling. She is also short tempered but its nothing more then to cease hostilities. Job: Roaming Alchemist
Fighting Style: Using the Umbrella as a shield if no umbrella resorts to using claw based attacks.
Weapons from strongest to weakest: Umbrella Blade (The Umbrella part is plated and can act as a shield (best for projectiles)), Illusion Gauntlet (with claws in it), Race Weapon: Claws
Gauntlet
Umbrella Sword
Armors/Outfits Dark Clothing or dresses with chain mail underneath. On her right arm is a Black Steel Gauntlet with claws with embued magic only able to create very weak illusions such as mist or fog.
Familiar:
Resistance to Ice/ Immunity to Poison
Familiar Abilities: Gravity Magic
Trance: Trance form:(see what i did there) more fur around body and changes black a pure glowing black and becomes more rabid looking usually now changing stance to being near on all fours. Treant Claw: Creates a temporary treant that slashes a single target dealing large damage to it. Kumiho Shift: Turns into fox form, cant use weapons but has same stats as weapons last held with a claw attack buff. Chaotic Roots: Summons Giant roots that attack multiple enemies. Graviton Ball: Using the famililar uses a spherical blast of gravity magic that pulls enemies into it dealing damage to multiple enemies caught in it.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Racial Advantages Pros- Your Strengths. Plant Magic, Disguise, mobility in hard to move in terrain, spiritual sense Cons- Your weaknesses. Ice Magic, hits on the fore head Self advantages Pros- Your Strengths. Gravity magic, Shield proficiency, Making Potions and poisons Cons- Your weaknesses. staggers, earth magic, sensing soulless beings
Background: At least two paragraphs. Noa is a Kumiho that lives in the forests of Burmecia. There it rains everyday and many of the kumihos that used to live in the forests found their ways to moving above the mist. Having grown around the blood thirsty denizens of Burmecia she has taken a liking to gloomy and brutal things which can be seen by how she reacts when shes angered showing a somehow bloodthirsty frown. She usually takes the form of a black mages when entering the city not sure if that would kill her for her tails or secrets of the forest itself. Using her plant magic skills she sold medicine and poison and helped whenever asked so not to draw in attention and would return to the forest whenever possible to store her money.
There were times when she would come across dead denizens from fights in the outskirts of the city eating the remains and took a liking to eating creatures. She had been seen doing so and had been nicknamed The corpse eater and Rainy Vampiress. She remains in the area using her disguise ability to make money and her normal form to eat creatures even if its shunned upon for the act.
Name: Bruno Randalph Nickname: Rusty Randy Race: Demihuman (Red Squirrel) Age: Twenty Gender: Male
Proportionality:
Weight:305 lbs Height:6’11” Frame: A large frame, very bulky and muscular under the fur and large gutted
Use a hider. _______________________
Personality:- Bruno is often defined as the quieter and distant type, and he really is. Although that doesn’t mean he dislikes the company of people, in fact depending on the person or sometimes simply where the company is well appreciated. His distance is more seen in often a quietness and lack of expression or something simple such as asking about the weather unless it suits a particular need of some sort or another. On the other hand he can often daydream when doing some repetitive task or while being alone, being quite oddly perverse in the confines of his own mind. Bruno’s lack of expression is occasionally connected to the weirder sides of himself such as obsession toward certain people often crushes are role models or in new technology seen and brought to him. Another darker piece of Bruno though rarely seen since childhood conflict is an odd enjoyment of the fight often when he himself is the one being beaten down and somewhat less the other way around. If there is a kindness available to be done, and nothing particular in its or Bruno’s way, often he will do it out of an odd sense of duty to do so rather than just being kind, or it is speculated as such. Job: Engineer/Repairman
Fighting Style: Bruno, doesn’t subscribe to a particular fighting style, depending at first if possible avoiding combat is the tactic. Beyond that, he goes with whatever the hell gets the job done. Whether it be punching, elbowing, clawing, pulling or a swift kick or knee to the groin area if necessary. He’s more swift in his attacks than actually being powerful in them and more often used to absorbing and taking on multiple powerful blows. When in tight spaces or in panicked moments often using the arms to redirect blows and instead go with a knee or a swift kick to any vulnerable part.
Weapons from strongest to weakest: Wrench, mallet
Armors/Outfits He doesn’t really tend to wear much that can be defined as ‘armor’ perhaps occasionally a welding mask and tough gloves for work in the past. Beyond that, often Bruno is simply found in basic grey overalls, some pants underneath often with a convenient fanny back and a small leather pouch attached onto its waistband.
Familiar:
Familiar Abilities: Lighting & Wind, Absorb electricity, resist wind, weak to ice, booming blasts of sound or music that can push back projectiles and smaller foes, can eat weak or defeated foes
Trance: (none of this found yet) Trance is more often caused by lust and strong resolution for Bruno. While in trance, his stomach and chest expand and practically ‘puff out’ to a degree as if to form a masculine wall. His defense quintuples and speed doubles, because of his familiar’s nature, Bruno can levitate or ‘fly’ sort of with gusts of wind normally being noticed below his feet and appearing as small tornadoes.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Racial Advantages Pros- He can hold multiple weapons Cons- As a human he is limited to having very few magics that are not his Familiar's. Self advantages Pros- Bruno’s main strengths combat wise is his durability and speed. Beyond that simply may be his techno-know-how and engineering skills Cons- While Bruno is fast, what he has in speed is what lacks from his average if not below attacks. Seeing as his combat has no real technique, rather it is simply beating up the opponent with whatever comes to mind it can difficult to combat some who have fighting technique on their side.
Background: Bruno was born and raised in Lindblum and for the most part it still remains home to him in many aspects. He used to live there with his father and mother under the same house, though the two divorced when he was eight after some big fight. He had seen the two actually fight which lead to his mom, shoving the other down and the floor and quickly leaving, soon the divorce happened and Bruno’s dad who had been wealthily employed in the engineer business had received custody. Often through the years there were a few troubles that plagued Bruno’s childhood and up. Rumor spread that Bruno’s father, Barret was a weakling and had been beaten up by a woman though the source of this rumor has still been unknown to this day what followed after it was a bunch of bullying and fights from others around at the time. Barett, seemed to change over the years as well despite Bruno helping with projects, his dad always seemed to belittle or insult him over the years, and oddly always had to know where Bruno had been.
Over the years of this, Bruno just started to grow kind of silent and took what came at him. The pain was seeming normal, just something that would have to occur. On certain days, Bruno would just stick up in his room and lose himself in daydreams and oddly growing perverse dreams around the age of twelve. In secret, he began working on some of his own projects one of which was trying to create a blue automation named Reveater or ‘Rev’ for short. It took a few close calls and lies to hide the project. After a while, he grew worried that the project would be discovered, after it grew and grew so he looked for a place to hide it. Soon after, he found where his mom was staying and planned to visit, but more bullies blocked the way and Bruno had to take a bit of beating before arriving, some of the project was destroyed in the process but not all. It wasn’t long after finding his mother, Clarece that she agreed to keep the project hidden, on one condition, that Bruno start protecting himself. She didn’t specify any particular tactics, besides a move that redirected punches and lead up to a swift knee to the ground and abdomen and saying to fight for himself, although Bruno could see the fact that she wanted to step in for him instead. She couldn’t handle more trouble at the time because of even more bitter rumors and many watchful eyes wanting to taker her down at a moment’s notice.
Bruno, soon did as Clarece had asked of him. Fighting back felt good, and eventually from it most of the previous bullies were no longer challenging him. Oddly, he had missed the fights, having even developed a pleasure in them but more in receiving the blows, after a while of them they ceased to even hurt. Years, and years later around sixteen had Bruno stopped working on projects in secret, despite Barrett calling most of the projects inferior or terrible with some word or another. He felt as if he had to do something and make more projects, as only a year before had Clarece disappeared (though some claimed she was arrested) along with ‘Rev’. As years passed by more and more projects were taken under, even simple neighborhood projects for people that needed repairs or replacements for old rusted pieces for something or another and that’s how Bruno Randaplh earned the name ‘Rusty Randy’ although he couldn’t tell if that was a positive or negative name. He continued on in silence, enjoying the work and even to some degrees becoming obsessed with it, the innovations in the field and some of those who led it. At the age of eighteen ‘Rusty Randy’ was moving on up and was asked to work on airship, this day perhaps being the strongest in memory. Not only did Bruno’s father seemed pleased, he seemed nearly excited about it and threw a small going away party for the work. Rusty Randy, continued his work after that and never returned home.
Personality:- Karn is a rather... difficult person to get along with for most people. Generally, her face remains the same calm neutral though it can often change to a mild amused smirk. Mature and calm. Though she does tend to be sarcastic, quick witted, sharp tongued, a smart-ass, and not hesitating to be brutally honest as well as say whatever is on her mind or state her opinion. She also enjoys joking around and teasing others. Her attitude often gives the impression that she's a loner, but she's fully capable with working with others. And despite what some may call a irritating attitude, she is has a kind heart and is fiercely loyal to her friends and family. Quite a lot of times, she enjoys just trying to get on others nerves and lose their cool. No real reason other than to study their reaction. She hardly shows much respect for others, besides certain individuals and will more or less treat everyone about the same. She'll make flirty comments, though whether she is actually serious is a bit a mystery. Most likely just another way to get a reaction out of someone. Mostly if she finds them to be amusing. A lot of times she enjoys making terrible jokes as well. Or talking to herself. She also quite loves machines and studying them, finding them fascinating. Especially Airships. Really likes sweets. She often doesn't care of appearance if she can help it, so her blonde hair tends to be fluffy and messy. Nor is she very afraid of grime and just leaving it there. She's very brave and there are few things she's afraid of.
Job: Thief, Performer, Engineer
Fighting Style: How do you fight unarmed? Karn's main weapon in a fight is hand to hand combat, wearing metal under her knuckled gloves and in her boots heels and toe to increase her attack strength. Hits fast and hard. Expert in Hand-To-Hand combat using the Jeet Kune Do style. Using her speed to make rapid punches and rake up damage in fast succession.
Weapons from strongest to weakest: - Fighting Gloves, Daggers, whip.
Armors/Outfits Self explanatory - She mostly wears very light clothing in order to have the best mobility and speed. So the only heavy equipment she has on her is her gloves. It makes her agile and quicker with some powerful hits, but that means she doesn't exactly have anything protecting her other than her dodging skills.
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Familiar:
Familiar Abilities: Lightning Magic. Gives immunity/absorbs Lightning Magic. Able to either call forth Lightning bolts as offensive or increase speed. Resistant to Water, Weak to Earth.
Familiar Size: Large
Relic Weapons: Electric Gloves encased in electricity, lighter and faster then her regular gloves.
Relic Armors: A golden circlet and electrified golden bracers.
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Trance: In Trance mode, her physical strength and speed increase by double. She grows a bit more fangs from her upper lip like a sabertooth tiger and fur grows a bit along her arms and her tail gets a bit longer. Hercule Trance: She keeps the golden circlet and bracers, but her tail fur poofs up like she got electrocuted, her hair also grows out a bit like she has a mane. Claws get longer.
Pros- She is quick and hits hard. And is well trained in combat, and is able to sneak around.
Cons- Her magic is actually quite lacking. She's quite poor in utilizing it other than Haste. And she has absolutely no defense. If she gets hit, she often gets hurt more than the average person. She has a bit of a illness that she needs to take medication every morning and evening. Doesn't run so hot without her daily dosage.
Racial Strengths- Able to utilize multiple weapons.
Racial Weaknesses- Is unable to utilize most magic abilities without familiar aid.
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Background: Karn grew up pretty poor with her mother, father, and older step brother in Lindbulm. She was the runt of the litter and was often teased for her tiny stature. Her father and brother looked a lot more like a cat than herself, while her mother was a ordinary human. Well. Somewhat. Her mother was a bit weird, quirky and unique. As well as a martial artist. At the age of ten, her mother grew deathly ill. Her parents had a falling out and left one another five years prior, so now it was just her and her mother. Desperate, she started resorting to stealing in order to feed her ill mother. Back then, she got caught quite a bit more and dragged home. Her mother scolded Karn, but appreciated what she was trying to do. After a year, her mother died and Karn was alone. Five years, she continued stealing on the streets for what she needed in order to survive. But now she questioned why she was surviving. Was there a purpose? Did it matter anymore? What she wanted was gone and couldn't be given. No fancy coin or precious gem seemed to compare to the desire to have her mother. It was all just useless things that wasn't required for her survival unless she wanted to buy things, but by now she was notorious in theft so there was little point in shopping. What purpose was there for her to be alive? Why should she? Why couldn't it have been her instead of her mother?
She didn't have anything nor anywhere or anyone to return to, she had to resort to living on the street. Stealing food and what she needed to survive. Training her body to be agile an quick, climbing up buildings and free running in order to get away from pursuit. Hiding and having to use stealth to hide from pretty much any watchful eye. Traveling in darkness or shadows, using trickery during the day to steal from food vendors. She mostly avoided open fights unless absolutely necessary. Stealth was more of a challenge anyway. Now most of the time, she just went about enjoying messing with guards in their pursuit and only really stole food. Having no real wish for cushy things or items that were useless to her. She had no wish, no dream, just survival. It was all she had really, and it was quite a empty existence. It was then that one day after five years from when her mother died, she saw the Prima Vista. A Airship of a supposed Theatre group called the Tantalus Theater Troupe. They were quite famous in Lindbulm for being performers.
Karn didn't quite care about plays though, she was interested in their airship. For the first time, she felt interest for something that wasn't food. Something that wasn't really for survival. Of course, she used it as a excuse that if she had a airship, she could escape should security get too tight. But she wanted that airship. She wanted to fly in the sky. Feel free as much as her mother was free spirited. Karn had little to lose as she didn't have anything to lose. A theatre troupe was probably the easiest to pull a quick one over compared to those guarded by guards anyway. So, she conducted a plan to steal the Prima Vista right under the performers noses. It was quite difficult, it required to watch and study their routine on a daily basis and look for opening. Until one day there was a small gap and she snuck by them while they were out of their ship and she got through. Until she reached the helm that was and was caught by the leader. Despite her speedy attacks, he beat her single handedly. Defeated and caught red handed, she expected to be sent to jail. Perhaps executed for her crimes even but the leader known as Baku just laughed. As if amused by her attempt to take his ship.
He seemed to see potential in her and offer her to join his crew. She agreed and became a member of a apparently a undercover group of thieves. Most of the time though, they wouldn't allow her to do heavy battle. She was tough, but she was a bit more delicate than she acted. Baku's training sessions proved this. Still, didn't stop her from trying her best when she was needed. Plus she enjoyed learning more about airships and having comrades. She got her own dream for a change, in which she is thankful to Baku for. She wants to be a Captain of her own ship. And fly free in the skies. Just needed to save a lot of money and build it from scratch. Could take awhile, or be near impossible, but it was a dream. More than she ever had.
Extra Notes: * She really likes milk. Both for the taste and the fact she silently hopes it will help her grow a little. * Although she isn't anywhere near as ill as her mother was, she has to take medicine every morning and evening.(Which is usually a certain dose mixture of Remedy, Potion and Phoenix Down) in which she usually sprinkles the dose in with her food or drink. * Her tail and ears are sensitive and usually avoids them getting touched. * Her memory of her living relatives are hazy due to being a young age when they left. She just remembers that they fully looked like anthropomorphic felines. * She can get mildly drunk off of catnip. * In her spare time, she enjoys singing, though it's a rare sight for anyone else to hear her.
Weight: Roughly 200lbs. Height:5'11 to 6ft. Frame: Androgynous shoulders 6in Chest 12 in Waist 8-10in thigh 10-12in Butt-cheek 8x10in wrist to tip of middle finger 7 1/2 inches. pinkie starting digit (base of hand before extending to finger) to thumb digit 4inch feet (as in my feet) 12 inches
height 5’11 to 6ft. 6 1/2 inches from collar bone to chin. 7 inches from one end to the other (Left to right)
crotch to waist (curves) 9 inches. waist to belly button 4 1/2 inches waist to chest (where ribs start) 12 inches chest to neck 9 inches
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Personality:- So far, he seems caring, somewhat analytical, and one prone to improvise. But shows he cares for life even if it isn't his own. Job: Deputy Director of Linblum Research and Development, as well as Supervisor.
Fighting Style: So far, no one knows.
Weapons from strongest to weakest: No weapons at present. Armors/Outfits See picture. Custom Kimono, Rubber suit under that, and light armor pieces. (Armored boots, gauntlets that protect the back of his hands, a Panther Helmet.)
Familiar: Ifrit Familiar Appearance:
Familiar Abilities: Grants fire and heat immunity, Fire Glyph. Lowers water defense. Slightly raises agility.
Movement Type: Ground, walks and runs, has wide reach.
Familiar Size: Large, slightly sluggish when moving.
Relic Weapons: Flaming clawed Gauntlets.
Relic Armors: Gives Cassius a red tint to his attire to reflect his heat immunity, as well as to reflect he has Ifrit active. The gauntlets also extend over the forearms to shield them.
Trance: N/A.
Pros- So far he seems fast in terms of movement, hit's hard with kicks. Sneaky. Cons- Fearful of fighting. Racial Strengths- Lumyian Glyph magic. Resistant to offensive magic to a great degree. Racial Weaknesses- Weak to physical strikes.
Personality:- Wylde is an extremely straightforward person. She does what she wants, says what is on her mind and doesn’t hold back for no one. She prefers company over solitude and has been known to search for people to spend time with. Due her work as a duelist for hire, she is used to traveling and loves it. Additionally she loves to meet new people and duel them if the chance presents itself. Warrior, mages, rogues, archers and all others, she loves experiencing new challenges and actively seeks out strong opponents. As a last note to mention she enjoys alcohol a lot. Especially before and after fights or when it’s full moon.
Job: Duelist
Fighting Style: When without weapon, Wylde’s main fighting style on extreme mobility and footwork that allows her to dodge and position herself for fast retaliation strikes, targeting vital points.
Weapons from strongest to weakest: – Rappier > long sword > dagger . Armors/Outfits Besides a single armguard on her left hand and a kneeguard on her right leg, she wears no other armor. As clothing she wears light so it doesn’t affect her mobility.
Familiar: Naisha
Familiar Abilities: Allows for ice magic to be used. Grants complete immunity to frost. Passive- keeps the user’s body temperature stable even at extreme conditions. Weak to fire. Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Medium (Human height.)
Relic Weapons: Light blue rapier, that gives off a cold haze around it as it eminate with frost energy.
Relic Armors: An armor that coveres her entire right arm. It's light blue in color like her the rapier and is cool on touch. It overwrites anything she has on her arm and replaces it until dismissed.
Trance: In trance, Wylde’s speed triples along with her reflexes. Her body seems to get even slender, but without losing any physical strength. Her body starts to shine in pale blue and her weapon usually turns into crystal.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Extremely fast, hard to hit and has devastating counters, the ice magic combos well with her fighting abilities, has a lot of practice in fighting. Cons- Your weaknesses. Dependent on dodges, has low health, doesn’t have magic besides her familiar’s
Background: Wylde was born in the capital of Alexandria. Daughter of a small noble, it was decided she will be a member of the military since the day she was born. As a young child she showed extreme promises as she seemed to be a natural athlete. By the age of 17 she had proven she is indeed worthy of the army and was already considered an accomplished duelist with great potential. The life in the army didn’t suit her though. She was always catching herself looking in the far distance and down towards the misty lands, yearning to go out on her own into the vast open world. Many times during guard duty, she would sneak away into the library to read of distant lands and monsters that one couldn’t see near Alexandria.
It was two months after her 17th birthday that she finally decided she will leave the army and head out on her own. Her choice was not received well by her family and her superiors, but she had already decided and there was no way anyone would stop her really once her mind was made up. She left her uniform behind and set out with the first airship that left the capital. She didn’t even ask where they were headed, she was going to find out when they arrived!
Personality:- Itzal is warm, kind, gentle, and friendly to those he knows, however, can come off a little cold and uninviting to those he doesn't know very well. He is also very relaxed to the point of being very lazy and tends to not take much seriously at first glance, but in actuality cares deeply (especially towards his friends). He doesn't have much self-confidence and is easily taken advantage of and tends to "care too much" for those he deems friends, which can end up hurting him if he's not careful.
Job: Thief, Fortune Teller/Oracle Fighting Style: Uses Martial Arts and agile movements/speed, almost as if he's dancing, not physically strong without weapons or magic.
Weapons from strongest to weakest: Scythe, Sword, Staff, Dagger Armors/Outfits: A black robe with a hood and long sleeves, brown slash, and brown thigh high boots.
Familiar: Hellhound
Familiar Appearance:
Familiar Abilities: Allows for Itzal to gain fire and darkness magic, unable to be burned and able to control shadows to attack or defend, however becomes weak to water and light. Susceptible to poison. Movement Type: Walks and Runs
Familiar Size: Large
Relic Weapons: A cat o' nine tails that has fire burning at the tips.
Relic Armors: A choker made of obsidian, said to be crafted from the very fires of Hell. It severely burns those who touch it besides Itzal and gives off a blazing heat and can create a fire shield around Itzal and his teammates.
Trance: Speed doubles and acrobatics triple as well as his magic stats. Seems to buff up more in terms of body build and strength, gives off a dark purple aura. If stays in Trance for too long, becomes berserk and loses control of himself and his magic.
Pros- Speed, stamina, able to surprise attack, shadow manipulation Cons- Able to be knocked aside easily by larger enemies, hardly any physical strength, can lose control and go berserk in Trance, concept of mind isn't very great and can be easily overcome to others will. Racial Strengths- Can use Sign Magic Racial Weaknesses- Weak to physical attacks by 50%
Background: Being a Lumyian, it is unsure exactly where Itzal is originally from or who his family is/was (and he's not telling), however what is known about his past was that he was once a slave to a noble in Alexandria, who treated him very poorly to the point where it affected his state of mind to the point where he lost all self confidence and esteem in himself and was completely dependent on his master for his physical and emotional well-being. However, one day his master vanished, leaving Itzal completely vulnerable. However, he managed to get by thieving and becoming a fortune teller on the streets, becoming well known for his fortunes due to the fact that he could predict a person's death and advise them on how to avoid their horrible demise. Itzal also began to start practicing the magic skills of his people once more to regain a sense of self that he had once lost and soon started slowly regaining himself as a person. He is a lot more confident and has more will power than he once had, he can still be reliant on others. However, to this day he is still searching out other Lumyians in hopes he can regain more of himself now that he has lost the aspect of having kinmanship.