I'm interested in this, but... I don't exactly know that much about the magic system so I'd likely have to be a servant... That being said, I'd be willing to try my hand at making Saber's master.
I have ideas for Lancer, maybe Rider, and Archer... Which is still around?
Looks like Rider and Archer (if that one guy makes assassin instead of Archer) but I'm sick and my brain might not be the clearest right now XD
I'm interested in this, but... I don't exactly know that much about the magic system so I'd likely have to be a servant... That being said, I'd be willing to try my hand at making Saber's master.
I have ideas for Lancer, maybe Rider, and Archer... Which is still around?
Looks like Rider and Archer (if that one guy makes assassin instead of Archer) but I'm sick and my brain might not be the clearest right now XD
Well, Magecraft (not magic, mind you) is the ability to create effects "possible to science" by the reenactment of mysteries of the past and arcane practices. Magic on the other hand is the realm of the impossible, and something players cannot do, since there's only five Magics on the modern world. If you wanna try making a master too, I'd be willing to help, though it's better that you wait until I post my Master's CS to get a better idea of it (I'll do it today, hopefully).
As for a Servant, you can toss whatever idea you'd like (except Saber), if there's more than one person trying to get the same slot, I'll decide for the one with the character that fits Fate's premise better (though I think it'll not be the common to have such disputes).
Well, Magecraft (not magic, mind you) is the ability to create effects "possible to science" by the reenactment of mysteries of the past and arcane practices. Magic on the other hand is the realm of the impossible, and something players cannot do, since there's only five Magics on the modern world. If you wanna try making a master too, I'd be willing to help, though it's better that you wait until I post my Master's CS to get a better idea of it (I'll do it today, hopefully).
As for a Servant, you can toss whatever idea you'd like (except Saber), if there's more than one person trying to get the same slot, I'll decide for the one with the character that fits Fate's premise better (though I think it'll not be the common to have such disputes).
...
yeah see I MAY have forgotten about the "magecraft" vs "magic" thing
WIP, now I just need to get the personality section done.
-Servant CS-
Class: Lancer Master: TBD True Name: Fionn mac Cumhaill, a.k.a. Finn McCool. Birth name is Deimne mac Cumhaill. Gender: Male Height: 276 cm Weight: 162 kg Alignment: Lawful Good
Strength: A+ Endurance: A Agility: D Prana: D Luck: D Noble Phantasm: A
Class Skills:
- Magic Resistance: A Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Skills:
- Charisma: C As the head of the legendary Fianna, Fionn is competent in regards to leading small bands of warriors, and potentially armies, but a king he is not.
- Knowledge of the Salmon: A The rather nonsensical name of this Skill originates from a story in which a young Fionn aided a druid named Finegas in catching the Salmon of Wisdom. This magical piscine creature was said to grant immense knowledge to the one who ate it, hence why the druid sought it. It's also worth noting that the Salmon's powers were not its own, as it had gained them from consuming the similarly named Nuts of Wisdom. Unfortunately for poor Finegas, while Fionn was cooking the Salmon, he burned his thumb, resulting in him shoving it into his mouth, subsequently transferring its questionably awesome powers to him.
In practice, Fionn has his mental faculties greatly enhanced so long as his thumb is inside his mouth.
- Healing Hands: B Water drunk from Fionn's hands becomes capable of mending even mortal wounds, given enough time. However, the water must be from a natural source (rivers, lakes, oceans, ect.) in order to work. Also, if the water leaves his hands before it can be drunk, it will lose its healing properties.
- Bran and Sceolang: E A pair of Irish Wolfhounds born from either Fionn's sister or aunt (depends on the source), who had been transformed into a dog while pregnant with twins. As a result, the dogs are highly intelligent and immensely loyal to him, and will follow almost any command within reason. However, while they were trained to hunt and fight alongside their master, they are physically identical to a mundane dog of their breed. Thus, the twin dogs are best suited to aiding Fionn in tracking his opponents, and perhaps in a fight against one of the weaker Servants. Fionn may summon them to his side by expending a minuscule amount of Prana.
Appearance:
Personality:
History:
It is said that the legend of the one known as Fionn mac Cumhaill began in the 4th Century, Anno Domini, although the time is not certain. However, the legend begins not with Fionn himself, but his father, who bore the name Cumhaill. Cumhaill lead the Fianna, a legendary brotherhood of Ireland's finest warriors, and whilst his legend is obscured by the brilliance of his son's deeds, they were far from unimpressive. But, for the sake of being concise, we will only cover the tail-end of Cumhaill's life. Having taken a liking to Muirne, the daughter of Tadg mac Nuadat, he asked for her hand in marriage. Unfortunately for Cumhaill, Tadg foresaw that if his daughter were to marry, it would lead to the loss of his ancestral home, and so denied his request.
Now, Cumhaill was not one to take such a rejection sitting down, and promptly decided to simply kidnap Muirne and flee as quickly as he could. Unfortunately for Cumhaill, his bride's father was no ordinary man, and angering him would prove to be his downfall. For not only was Tadg a warrior of some renown, he was a highly influential druid, the demi-god son of Nuada Airgetlám (the first King of the Tuatha Dé Danann), and a close friend of the current High King of Ireland: Conn of the Hundred Battles.
Thus, Conn removed Cumhaill from his position as leader of the Fianna, and declared him an outlaw. Despite Cumhaill's best efforts, he was eventually slain by Aedh mac Morna, henceforth known as Goll mac Morna, due to losing an eye in the process. The legend of Cumhaill's bloodline was not yet at an end, however, as Muirne was discovered to be with child. Tadg, demonstrating his love for his daughter, expressed complete and utter disgust at this occurrence, and ordered that she be burned.
Thankfully for Muirne and her as of yet unborn child, Conn stepped in to overrule Tadg's decision, and had Muirne whisked away to live with Fiacal mac Conchinn. As luck would have it, Fiacal's wife, the druidess Bodhmall, was in fact Cumhaill's sister. Muirne soon gave birth to a son, who she named Deimne. Rather than raise the lad himself, Muirne instead decided to leave him in the care of Bodhmall, and left. She would later go on to marry a lesser Irish king by the name of Gleor Lámderg, and would encounter her son for the second and final time six years later, when she came to visit him in the forest.
Thus, the lad was raised in the forest by Bodhmall, alongside the warrior woman Liath Luachra. Even in his boyhood, Deimne's life was filled with adventure, most of which consisted of him wandering the woods and fighting things for a living. Of particular note was the incident involving the Salmon of Wisdom, which is detailed in the Skills section. It was during this time that his hair prematurely turned a very whitish shade of blonde, leading to him being redubbed Fionn (translates to fair/blonde/white/bright).
Eventually, Deimne, now Fionn mac Cumhaill, came of age. Thus, his caretakers decided he could now fend for himself, and sent him out into the world. Even more wonderful adventures followed, the most notable of which was the slaying of Áillen the Burner. Once a year, a fairy/demon/goblin would come to the Irish capital of Tara, and lull the inhabitants to sleep with his amazing harp solos (exaggeration). While the Fianna were powerless to stop him, Fionn stepped up to the figurative plate.
Using the almighty powers of the Salmon of Wisdom, he discovered that Fiacha, a member of the Fianna, unwittingly possessed a magical spear (for whatever reason, it had been completely inert up to this point). When this became apparent, Fiacha gave the weapon to Fionn, which would prove to be a great help in the coming battle. Going out to meet Áillen, the creature responded by playing his harp, which began to work its magic on Fionn. However, before he could fall into slumber, ol' Finny brought the spear up to his face, and inhaled the poisonous fumes. The excruciating pain kept Fionn awake, allowing him to do battle with the Burner. Without his magical harp to protect him, Áillen proved to be only a minor threat, and was quickly slain.
Following this victory, Fionn was made leader of the Fianna, much to the dismay of Goll mac Morna. In addition, he demanded compensation from Tadg for his part in Cumhaill's death, causing him to give up his ancestral home, thus fulfilling the prophecy he'd foreseen. The renown of Fionn mac Cumhaill grew ever higher, as he accomplished even greater deeds from that point onwards. He would go on to meet his future wife Sadhbh, who had been turned into a deer by Fear Doirche (evil druid god of the Tuatha Dé Danann) for denying his advances. Unfortunately, she was later transformed back into a deer, and stolen away by Fear Doirche once more. For reasons that no one can quite comprehend, she still managed to bear Fionn a son while in this state, named Oisin.
Other noteworthy aspects of his tale include the life of Diarmuid Ua Duibhne, which began gloriously and ended tragically; Or perhaps his supposed death at the hands of Cairbre Lifechair's army. As for the latter, however, it is said that Fionn did not truly die, and simply sleeps alongside the Fianna, waiting to rise again in the hour of Ireland's greatest need.
Noble Phantasms:
-Sgiath Gailbhinn, the Storm Shield * Rank: B * Type: Anti-Army/Barrier * Range: 1-25 * Maximum number of Targets: 17 * Prana Cost: None to summon, Low to activate the secondary effect.
The Storm Shield, carved from the hazel tree upon which the severed head of Balor, king of the Fomorians, rested for 50 years. The tree was then dug up by Manannán mac Lir, and carved by Luchtaine into a shield of great power. Originally gifted to Fionn's grandfather, Tadg mac Nuadat, it was passed down to the son of Cumhaill when he came of age. While its defensive capabilities are impressive, being capable of weathering mighty impacts, that is not its true purpose. For when the shield's name is called, it emits a deafening and disorienting roar-like shockwave, capable of covering a wide radius. In fact, it is said the roar of the Storm Shield could be heard all across the Emerald Isle.
-Fiacha's Spear, the bane of Áillen * Rank: B * Type: Anti-Unit * Range: 1 * Maximum number of Targets: 1 * Prana Cost: Low
Originally the property of its namesake, a warrior in the Fianna, the spear was gifted to Fionn when he discovered its true nature with the power of the Salmon of Wisdom. The spear produces a magical poison, causing it to constantly emit noxious fumes, resembling smoke in appearance. The poison can afflict a target either by wounding them with the spear, or merely holding it close enough that they inhale the fumes. While the poison is non-lethal, it causes a great deal of pain, comparable to being branded with red-hot iron. In addition, due to its use in the slaying of Áillen the Burner, it becomes even more effective when used against beings with mystical origins, e.g. fairies, goblins, demons, ect.
Borabu - Dórd Fiann * Rank: A * Type: Anti-Army * Range: - * Maximum number of Targets: 9 * Prana Cost: High
The legendary horn of the Fianna, used to call them to battle in times of great need. When the horn is blown, nine shades of Ireland's mightiest defenders are summoned as pseudo-Heroic Spirits to aid him in battle. While the spirits lack the true strength they had in life, this is compensated by the numerical advantage they will almost always possess against an opposing Servant.
WIP, just need to finish the personality, a few of the Noble Phantasms, and the history. The latter might take a smidgen, as ol' Finny's history is a mess.
-Servant CS-
Class: Lancer Master: TBD True Name: Fionn mac Cumhaill, a.k.a. Finn McCool. Birth name is Deimne mac Cumhaill. Gender: Male Height: 275 cm Weight: 160 kg Alignment: Lawful Good
Strength: A+ Endurance: A Agility: D Prana: E Luck: C Noble Phantasm: A
Class Skills:
- Magic Resistance: A Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Skills:
- Charisma: C As the head of the legendary Fianna, Fionn is competent in regards to leading small bands of warriors, and potentially armies, but a king he is not.
- Knowledge of the Salmon: A The rather nonsensical name of this Skill originates from a story in which a young Fionn aided a druid named Finegas in catching the Salmon of Wisdom. This magical piscine creature was said to grant immense knowledge to the one who ate it, hence why the druid sought it. It's also worth noting that the Salmon's powers were not its own, as it had gained them from consuming the similarly named Nuts of Wisdom. Unfortunately for poor Finegas, while Fionn was cooking the Salmon, he burned his thumb, resulting in him shoving it into his mouth, subsequently transferring its questionably awesome powers to him.
In practice, Fionn has his mental faculties greatly enhanced so long as his thumb is inside his mouth.
- Healing Hands: B Water drunk from Fionn's hands becomes capable of mending even mortal wounds, given enough time. However, the water must be from a natural source (rivers, lakes, oceans, ect.) in order to work. Also, if the water leaves his hands before it can be drunk, it will lose its healing properties.
Appearance:
Personality:
History:
Noble Phantasms:
-Bran and Sceolang * Rank: E * Type: Anti-Unit * Range: I have no idea how to quantify the range of two dogs. * Maximum number of Targets: 2 * Prana Cost: Low
A pair of Irish Wolfhounds born from either Fionn's sister or aunt (depends on the source), who had been transformed into a dog while pregnant with twins. As a result, the dogs are highly intelligent and immensely loyal to him, and will follow almost any command within reason. However, while they were trained to hunt and fight alongside their master, they are physically identical to a mundane dog of their breed. Thus, the twin dogs are best suited to aiding Fionn in tracking his opponents, and perhaps in a fight against one of the weaker Servants.
-Sgiath Gailbhinn, the Storm Shield * Rank: B * Type: Anti-Army/Barrier? * Range: * Maximum number of Targets: * Prana Cost: None to summon, Low to activate the secondary effect.
The Storm Shield, carved from the hazel tree upon which the severed head of Balor, king of the Fomorians, rested for 50 years. The tree was then dug up by Manannán mac Lir, and carved by Luchtaine into a shield of great power. Originally gifted to Fionn's grandfather, Tadg mac Nuadat, it was passed down to the son of Cumhaill when he came of age. While its defensive capabilities are impressive, being capable of weathering mighty impacts, that is not its true purpose. For when the shield's name is called, it emits a deafening and disorienting roar-like shockwave, capable of covering a wide radius. In fact, it is said the roar of the Storm Shield could be heard all across the Emerald Isle.
-Fiacha's Spear, the bane of Áillen * Rank: B * Type: Anti-Unit * Range: 1 (I'm guessing that's melee range) * Maximum number of Targets: 1 * Prana Cost: Low
Originally the property of its namesake, a warrior in the Fianna, the spear was gifted to Fionn when he discovered its true nature with the power of the Salmon of Wisdom. The spear produces a magical poison, causing it to constantly emit noxious fumes, resembling smoke in appearance. The poison can afflict a target either by wounding them with the spear, or merely holding it close enough that they inhale the fumes. While the poison is non-lethal, it causes a great deal of pain, comparable to being branded with red-hot iron. In addition, due to its use in the slaying of Áillen the Burner, it becomes even more effective when used against beings with mystical origins, e.g. fairies, goblins, demons, ect.
Borabu - Dórd Fiann * Rank: A * Type: Anti-Army * Range: * Maximum number of Targets: 9 * Prana Cost: High
The legendary horn of the Fianna, used to call them to battle in times of great need. When the horn is blown, nine shades of Ireland's mightiest defenders are summoned as pseudo-Heroic Spirits to aid him in battle. While the spirits lack the true strength they had in life, this is compensated by the numerical advantage they will almost always possess against an opposing Servant.
Not bad at all, in fact, I've been wondering for quite a time why Mr. McCool hsn't been used in any official works, given how much Typemoon loves their Irish Servants. That said, I have a few points to make.
- His parameters are good, for the most part, but with an E rank Prana stat, his NPs would be very hard to use, unless he has a master with a very huge reserve, or is willing to dwell in soul eating. I advise to either raise this and lower one of the others, or increase the cost if his NPs.
- Given that his first NP isn't something meant to be able to fight or have any other special characteristics I think that it should better left as a kind of summon spell that he's able to do (like Medea's skeletons).
- The shield is ok, but a NP (just give me a range and targets) like that should have a High cost, since it's a wide area effect that can tip the scales of any fight.
- The Spear is good the way it's.
- The last NP is actually more complex, since it dabbles in Rider class expertise (summoning Heroic/Mystic beings), but since I've already seen official things like that on a Saber servant (Sakura Saber) and it's not particularly OP, I'll allow it as is. Though, here's a catch, you have to chose between either the shield or the horn, both would be overkill, IMO.
I've been bouncing from idea to idea, here's what I've come up with:
Hector of Troy as Lancer or Rider Odin as Rider Davy Crockett (the folk hero version) as Archer Odysseus or William Tell as Archer
Any recommendations?
Out of all of these, Odysseus as Archer is my fave by far and wide given his legend and trickery he might as well be one of the best Archer's from the Age of the Gods, IMO.
Ain't Davy a bit too young to become an heroic spirit? I mean, from which time period is he again? Since the most modern servants seem like they can't be older than the 1800s because they hadn't the time to have their legends crystalized and become heroic spirits yet.
Lastly, Odin is absolutely off the bounds as a Servant, since he's a high level Divine Spirit. Anything more divine than Karna and Gilgamesh requires a deviation from canon too great to be used as a Servant , not to mention that they would screw the balance of the war far too much.
Out of all of these, Odysseus as Archer is my fave by far and wide given his legend and trickery he might as well be one of the best Archer's from the Age of the Gods, IMO.
Ain't Davy a bit too young to become an heroic spirit? I mean, from which time period is he again? Since the most modern servants seem like they can't be older than the 1800s because they hadn't the time to have their legends crystalized and become heroic spirits yet.
Lastly, Odin is absolutely off the bounds as a Servant, since he's a high level Divine Spirit. Anything more divine than Karna and Gilgamesh requires a deviation from canon too great to be used as a Servant , not to mention that they would screw the balance of the war far too much.
That's why Odin was probably my shakiest and the one I considered for the least amount of time. Davy is somewhat solidified, but yeah... We still know about his achievements and life clearly and factually.
@Kaithas Indeed, as @Flamelord says, after a quick research, I came to the conclusion David would qualify, as long as he remains a low tier Heroic Spirit. More or less on Jack the Ripper's level.
That's why Odin was probably my shakiest and the one I considered for the least amount of time. Davy is somewhat solidified, but yeah... We still know about his achievements and life clearly and factually.
He was my favorite myth char growing up though XD
I'll get to work on Odysseus then.
mfw I also am working on an Ody sheet
[EDIT:] @Kaithas But in all seriousness, I'll let you have the spot. I don't mind having to put something else together.
Class: Rider Master: N/A True Name: Marc Antony Gender: Male Height: Weight: Alignment: Neutral Good
Strength: C Endurance: B Agility: B Prana: D Luck: C+ Noble Phantasm: A
Class Skills:
Riding A : As a masterful leader of cavalry Rider is well-qualified for his Class, though this Skill is insufficient to master Divine Beasts.
Magic Resistance D : Rider ignores single-action spells thanks to an amulet that was gifted to him by a foreign priest.
Skills:
Divinity E : Considered to be a god reborn, Rider was nevertheless disgraced after his death and scorned in his own land. The lingering traces of godhood let him control the beasts that draw his chariot, despite his Riding rank.
Golden Rule C : A man of luxurious tastes, Antony married the richest woman in the world, and stole the wealth of those enemies he had murdered in their beds. As such, he can usually acquire any resources he needs, though not without notice.
Personality: Antony is confident to the verge of indolence, appreciative to the verge of glutton. he struggles to master his weaknesses. Willing to do what it takes to win, and finds himself enamored with foreign cultures.
History: Gaining his first renown in Egypt, Marc Antony went on to serve under Julius Caesar in the Gallic Wars, where he demonstrated his military capabilities, before later helping Julius Caesar to win the civil war against Pompey. He ruled in Italy while Caesar was busy in Egypt, but did not prove partiularly adept at that job.
With the assassination of Caesar, Antony found himself the sole Consul, and acted upon that. This eventually drove him into conflict with Octavian though, where he lost in battle against him. His fortunes rebounded, and he and Octavian entered into an alliance to face down the opponents of their political party. This came to fruit as the people who had killed Caesar were put to the sword in a civil war, with his help.
Afterwards, he was given rulership of the Eastern provinces, and arrived in Greece to do as such. There he fixed the damage done, and was worshipped as the God Dionysius reborn. He would continue to serve with Octavian, advancing his own interests and supporting Rome at the same time.
Eventually though, the alliance broke as relations froze, Antony was kicked out of Rome, and went to Egypt, to fight with Cleopatra in a last war against Rome, which he lost.
Noble Phantasms:
Bromios - Lusts of the Golden Cat: A- A chariot wrought of golden wire in a Greek design. It is drawn by a pair of divine lions, whose barbed-wire manes and bladed coats gleam with gold - this was a favoured form of the mad god that favoured Rider's ambition. Though initially on the level of Divine Beasts, they lack stamina and quickly weaken into Phantasmal Beasts and then Monstrous Beasts as battle drags on. Rider can summon just a single lion, for a reduced prana cost and a slower decline in power. The lions return to full power more quickly when pampered with luxuries.
Imperator Cruentus - Speak Well of the Dead: C Type: Support Rider was never able to truly seize Imperial Privilege, but his Noble Phantasm - the bloody toga of Caesar, draped over his shoulders - is a crystallization of that pursuit. Rider can acquire a Skill belonging to anyone who died in the past day, simply by offering praise to their prowess. The abilities of non-Servants can be seized, and are converted into an appropriate rank. The cloak wraps and moulds itself to Rider's form, moving his body to match the movements recorded in its crimson-stained thread - as such, it cannot reproduce Skills rooted in an inhuman body, like Divinity. EX-Rank skills apply an intolerable strain to Rider, and only one Skill can be reproduced at a time - the previous is lost when the next is seized.
Well... I don't want to make you redo your work...
Nah, it's fine. Didn't even get that much down other than a build concept (skills, battle style and such) without any meaty, Nasuvian descriptions for any of it, so it's basically not even a character. Just a bunch of stats.
Class: Archer Master: TBD True Name: Andrew Jackson Gender: Male Height: 185 cm Weight: 64 lbs Alignment: Lawful Good
Strength: D Endurance: C Agility: B Prana: C Luck: A Noble Phantasm: B
Class Skills:
-Magic Resistance: B
The Archer can resist spells chanted with less than three verses and can shrug off even greater rituals.
-Independant Action: B
Archer can move for three days without a contract, and can live for a period of time after sustaining damage to magical core.
Skills:
-Bravery: C
Archer is less affected by outside emotional influence and possesses strong intestinal fortitude.
-Military Tactics: A
Archer can utilize tactical knowledge in combat of any scale.
-Weak Constitution: C
Often coughs up blood, and body occasionally shakes. Caused by a musketball lodged in his chest.
Appearance:
Personality: One of the most controversial Presidents. Bold, decisive, and not afraid to displace whole populations of peoples. Andrew Jackson is confident. Focused on survival, not only for himself but also his people; Andrew Jackson is not afraid to use power against those who he sees as a threat. He cares little for public image, but manages to garner it anyways due simply to his powerful character. Andrew Jackson is proud. He's proud of his country, and he's proud of his power. Hates Indians; Hates banks.
History: Andrew Jackson was born on March 15, 1767.In the year of 1824, Jackson became the president of the most powerful nation on Earth- America. He survived 103 duels. He was able to make love with a woman who was already married. Once, Andrew Jackson beat his would-be assassin with a cane until the had to be pulled back by senators because he was being too rough. In one duel, Jackson got shot, raised his pistol, then shot the other duelist with a bullet near his hear. In his term, he kicked out the injuns to the west. He also killed the national bank. Against the 8000 redcoats, Andrew Jackson defended New Orleans. The British suffered 2100 casualties, all commanding officers killed while only sustaining 13 deaths with 58 injured. British tears were shed that day. Once, he received a 1400 pound black of cheese. For two years, his wife complained about the smell. Using the power of freedom, he gives the common man forks to come over to eat said cheese. It is gone in 2 hours. As accomplished a man as he was, he was merely a man, susceptible to age and disease. He finally died in The Hermitage by a combination of dropsy and heart failure. It was a sad day for America, Andrew Jackson finally died. It is said that at his funeral, his parrot had to be removed because it swore too much.
Noble Phantasms:
-Specie Circular, Slaying of the Many-Headed Beast * Rank: C * Type: Anti-Unit * Range: 0 * Maximum number of Targets: 1 * Prana Cost: Low
A conceptual weapon born from Andrew Jackson's hatred for banks. The Specie Circular was an act passed so that only gold and silver were accepted payment for purchasing land. The Specie Circular takes the form of a long cane made from an aged hickory wood. In spite of its frail appearance, the cane is incredibly strong and sturdy. The cane is nigh-unbreakable, with an almost gold luster. Its magic allows the cane to automatically track the oncoming of attacks, move to them, and attempt to negate them; for instance, if a arrow were to hit Andrew Jackson, the cane would move in the arrow's path. The same applies to bladed weapons and magic blasts as well.
-Trail of Tears, an Act of Removal * Rank: A * Type: Anti-Populace * Range: 30 * Maximum number of Targets: ??? * Prana Cost: High (Requires a chant which I haven't thought up yet)
An order to move Native Americans from the South of United States, Westward towards an area marked as "Indian Territory". This Noble Phantasm creates a field around Andrew Jackson. The field then repels every individual within the field which doesn't identify as an ally of Andrew Jackson, and cannot enter the field for the duration of one hour. Attacks made by those outside of the field do not affect those within the field, however attacks made in the field still affect those outside the field.
I didn't see anybody apply for an archer, so here's one.
@Kol I've interest but first, Two questions: Can I make an extra Beast Class, as I have two servants for that already from previous RP's and both of then died before I got any real mileage out of em. Main reason I want to do beast class is because I find the monsters of mythologies to be more interesting and varied. Next, if no beast class, can I go with Lancelot Berserker?
Edit:Or Caster, if possible. Been dying to use this Solomon servant, but never had the chance.