Hidden 9 yrs ago Post by Tancuras
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Tancuras Pain the Universe

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I'm actually gonna dip out, this one is gonna be too big for me! Sorry. Assassin slot is open.
Hidden 9 yrs ago 9 yrs ago Post by Grey
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@Kol I've interest but first, Two questions: Can I make an extra Beast Class, as I have two servants for that already from previous RP's and both of then died before I got any real mileage out of em. Main reason I want to do beast class is because I find the monsters of mythologies to be more interesting and varied. Next, if no beast class, can I go with Lancelot Berserker?

Edit:Or Caster, if possible. Been dying to use this Solomon servant, but never had the chance.


If your beasts were once human (i.e. Scylla, Kiyohime, IRL Medusa, etc), they can qualify for one of the standard classes.

Probably Berserker, and that's open so you ought to be fine in that regard.
Hidden 9 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Flamelord Like we talked before, your Rider is ok.

@Scrapula Sure there are, feel free to drop a character by anytime.

@Descartes I'll give you a detailed review once I'm back home. Please wait a few hours.

@Raijinslayer I don't want to deviate from Fuyuki's system. I can't allow Beast, but Avenger is a possibility.

@Sublimation and @Raijinslayer Everyone can still try whatever role they wish, feel free to make your own Casters.
Hidden 9 yrs ago 9 yrs ago Post by Moonman
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Moonman Ancient Aelings

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Not bad at all, in fact, I've been wondering for quite a time why Mr. McCool hsn't been used in any official works, given how much Typemoon loves their Irish Servants. That said, I have a few points to make.

- His parameters are good, for the most part, but with an E rank Prana stat, his NPs would be very hard to use, unless he has a master with a very huge reserve, or is willing to dwell in soul eating. I advise to either raise this and lower one of the others, or increase the cost if his NPs.

- Given that his first NP isn't something meant to be able to fight or have any other special characteristics I think that it should better left as a kind of summon spell that he's able to do (like Medea's skeletons).

- The shield is ok, but a NP (just give me a range and targets) like that should have a High cost, since it's a wide area effect that can tip the scales of any fight.

- The Spear is good the way it's.

- The last NP is actually more complex, since it dabbles in Rider class expertise (summoning Heroic/Mystic beings), but since I've already seen official things like that on a Saber servant (Sakura Saber) and it's not particularly OP, I'll allow it as is. Though, here's a catch, you have to chose between either the shield or the horn, both would be overkill, IMO.


-Noted, I readjusted his parameters.

-Valid point, I'll just move the dogs to the Skills section.

-(Addressing the third and last points) I think I may have done a poor job of explaining how the shield works. Essentially, it's just an extremely loud noise, akin to a thunderclap. It would temporarily disorient anyone close to the origin of it (unless they have very good hearing protection, or they're deaf), creating an immediate, but brief, opening. Since Fionn is comparatively slow by Servant standards, he wouldn't be able to use this to dispatch multiple people effectively (unless they're all standing right next to each other, which is highly unlikely), limiting how effective it is offensively against more than one bloke.

Also, since it's just sound, the effect would drop significantly with distance, so while it can be heard from incredibly far away, it wouldn't help all that much against someone attacking at a distance. As for range, I'm not 100% sure on how it's quantified in Nasu terms (do the numbers represents metres, feet, yards, the length of Hulk Hogan's moustache, ect.), but I'm guessing the maximum effective range would be much smaller than how far the sound can travel. As for targets, I guess 17?

But if that's still too much, I suppose I'll drop the shield and keep the horn.
Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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I'll add the prana costs at a later date, but tell me what you think so far.
Hidden 9 yrs ago Post by KoL
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KoL Knight of Lorelei

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<Snipped quote by KoL>

-Noted, I readjusted his parameters.

-Valid point, I'll just move the dogs to the Skills section.

-(Addressing the third and last points) I think I may have done a poor job of explaining how the shield works. Essentially, it's just an extremely loud noise, akin to a thunderclap. It would temporarily disorient anyone close to the origin of it (unless they have very good hearing protection, or they're deaf), creating an immediate, but brief, opening. Since Fionn is comparatively slow by Servant standards, he wouldn't be able to use this to dispatch multiple people effectively (unless they're all standing right next to each other, which is highly unlikely), limiting how effective it is offensively against more than one bloke.

Also, since it's just sound, the effect would drop significantly with distance, so while it can be heard from incredibly far away, it wouldn't help all that much against someone attacking at a distance. As for range, I'm not 100% sure on how it's quantified in Nasu terms (do the numbers represents metres, feet, yards, the length of Hulk Hogan's moustache, ect.), but I'm guessing the maximum effective range would be much smaller than how far the sound can travel. As for targets, I guess 17?

But if that's still too much, I suppose I'll drop the shield and keep the horn.


- The first two are ok now, I think.

- Range is measured in abstract units, as far as I know, I always think of it as "squares" like in tabletop RP and strategy games (like Final Fantasy Tactics). I get how the shield effects should work, so it could stay like it. Since the horn is a summoning tool, it should have a range of "-", unless there's some restriction on the distance that the spirits can be from Lancer, like the Ionian Heitaroi.
Hidden 9 yrs ago Post by Grey
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@Raijinslayer @Sublimation I'm joining the Caster Arms Race.
Hidden 9 yrs ago Post by Scrapula
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Meanwhile, I'll slip in a Master. There's still plenty of spots available for them!

Hidden 9 yrs ago Post by Raijinslayer
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@ScrapulaThis guy could be a good idea for a berzerker I'm working in if Caster doesn't get chosen. I'm thinking of going with the horseman of War.
Hidden 9 yrs ago Post by Flamelord
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@Flamelord Like we talked before, your Rider is ok.


Yes. Now to put the barbarians in their place, and remind the world of the glory of Rome.

Hidden 9 yrs ago Post by Scrapula
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@ScrapulaThis guy could be a good idea for a berzerker I'm working in if Caster doesn't get chosen. I'm thinking of going with the horseman of War.


I dunno, something as powerful and apocryphal as one of the Four Horsemen would probably fit better as Avenger rather than any mundane Class. You could probably hunt down some other famously strong hero, like John Henry, Ajax, Brock Lesnar, the Biblical Samson, or Paul Bunyan instead of going straight for the endgame ultramonster nobody knows anything at all about.
Hidden 9 yrs ago 9 yrs ago Post by clanjos
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clanjos Giant Hero

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Name: Erasmus Tormod
Gender: Male
Age: 55
Height: 5'10"
Weight: 180 lbs
Blood Type: AB
Birthday: 12/6
Nationality: Norwegian

Magecraft: Rune Magic (Viking Tradition)

Abilities: Erasmus's family has been practicing Rune Magic since the days of the Vikings. He has a large number of mid-level magic circuits, meaning he can cast spells in rapid succession. As such, he knows how to draw the runes from memory and is capable of doing so in the heat of battle. Of course, one of the main issues with using Rune Magic in combat is finding a way around the range problem... which he claims to have done with help from his grandkids.


Skills: While Erasmus is in far better shape than he has any right to be at his age, he's still a 55 year old man and tires out quickly. However, he's also a SCA enthusiast, wielding swords and bows with ease as part of his regular Renaissance Fair attendance. He's handled his own finances for nearly 30 years, cooks and cleans his own place, and is a skinflint beyond compare.

Appearance: Hrmph.

Personality: Erasmus is a (formerly) traditionalist mage who's coming to terms with the idea of his own mortality after the death of his wife of thirty years in a car accident. As such, he's decided to make the best of the time he has left, spending as much of it as he can with his grandkids and trying new things. He's gotten a crash course in the modern world, always trying to get more time for his grandkids and hobbies. As he likes to say: "50 is the new 30."

History: Again, born to a long line of Runic mages dating back to the Vikings, Erasmus was raised in the traditions of magecraft. Eventually, he married, had kids, and then they had grandkids. His wife was killed returning from the airport to drop the children off for summer camp, which lead Erasmus to worry about what would happen to his grandchildren when he was gone. His plan is to use the Grail for something most Mages would find insultingly mundane- to ensure his grandchildren will be secure long after he passes.

He has journeyed from his hometown in Norway to participate in the war, though he was unable to acquire any of the catalysts he desired- the coin from Beowulf's horde was lost in the basement, the scales he'd acquired from the lair of Jormangundr got swept up by the maid, the Ring of the Rheingold forged by the dwarf Alberich was lost to history, the temple of Hercules the Olive Seller was closed during his layover in Greece, and he doesn't have time to plot a daring theft of Oda Nobunaga's armor before the war begins. Thus, he's stuck with whatever Servant comes up.

Mystic Code: A hammer and chisel covered in runes. These tools date back to the time before the fall of Yggdrasil and birth of the modern world. Indestructible themselves, they are able to carve runes into any substance- from paper to steel, from diamond to water, nothing is beyond these mighty implements.

Other:
Hidden 9 yrs ago Post by Sublimation
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There we go with Caster.
Hidden 9 yrs ago Post by Zobozun
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Zobozun

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Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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<Snipped quote by Raijinslayer>

I dunno, something as powerful and apocryphal as one of the Four Horsemen would probably fit better as Avenger rather than any mundane Class. You could probably hunt down some other famously strong hero, like John Henry, Ajax, Brock Lesnar, the Biblical Samson, or Paul Bunyan instead of going straight for the endgame ultramonster nobody knows anything at all about.


man oh man either ajax or samson would be something to see

Noble Phantasm: Jaw of an Ass

Then Samson said, "With a donkey's jawbone I have made donkeys of them. With a donkey's jawbone I have killed a thousand men."
NIV Bible
Hidden 9 yrs ago Post by Reflection
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Reflection Slightly Stressed but Flawless

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I'm working on an Assassin. Specifically, Scheherazade, creator of 1001 Arabian Nights.
Hidden 9 yrs ago Post by DrowsyPangolin
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I'm definitely interested in this. I do have a question, though. Berserker class servants are required to have Mad Enhancement, right? If that's the case, is partial enhancement (i.e. the servant is still somewhat able to communicate, at least at times) an option? I know some of the Berserkers outside of mainline Fate had differing degrees of madness. If not, that's fine, I was just curious as I think it'd be more fun to roleplay a character with at least some sort of coherent thought.
Hidden 9 yrs ago Post by Raijinslayer
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Raijinslayer .

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@DrowsyPangolinI think that lower ranks of ME offer more lucidity for less bonuses. It would be best to check le wiki.
Hidden 9 yrs ago 9 yrs ago Post by Reflection
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Raijin is right on the lesser bonuses for more mind, but I think a lot of roleplays allow you to have a coherent Servent who can turn the madness on or off to a lesser degree.

Also, finished my Assassin.

Hidden 9 yrs ago Post by DrowsyPangolin
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DrowsyPangolin

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Alright, I've got a Character Sheet for my Berserker. If anything in it seems sketchy let me know.



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