Show of hands, should I update the character template? This would give everyone a chance to polish up their character a bit, so long as there are no drastic changes.
We recently redesigned the template for the OC thread over on the wiki and I'm considering updating the one here to that model, would give everyone a chance to do some additional proofreading and editing for consistency with their character designs, such as tweaking personality to more closely resemble the character as they are being played. Actually updating your character would be optional, as the information is all the same, just presented in a more streamlined fashion.
Also, due to submissions taking their sweet time to come, Phantom has agreed to let me play 2 characters on different teams in order to not have the active players wait any longer, and here he is:
1) Basic info:
Name: Berry Caerulus Balaur Species: Human;
Age: 17 (born on the 3rd of July); Sex: Male;
Handedness: Ambidextrous (right dominant);
Aura/Effects: Gold/ Golden Scales chip away from his aura when hit Symbol: a red dragon that seems to be choking itself with it’s tail; it positions itself to form a circle; Physical traits: A very raspy voice; Misc traits: Is almost always seen wearing a metallic necklace made of 12 snake like segments eating one another as well as a chain that connects his wallet to his pants;
2) Appearance:
Height: 1.92 m; Weight: 106 kg; Eyes: Blue; Skin color: Caucasian; Face: Inverted triangle; Hair: Red Physique: Athletic build. His right arm is bulkier than his left; Combat Outfit: On his torso he wears a lamellar vest over a white long sleeved tunic with it’s right sleeved ripped off from the shoulder onward. Also wears a pair of red cargo pants with yellow flames coming from the hems of the legs that have a chain connecting his wallet to them. Uses a pair of yellow canvas runners for footwear. Casual Outfit: On his torso he wears a black shirt with jagged writing on it under a red hoody. Also wears a pair of slightly baggy blue jeans that have a chain connecting his wallet to them. Uses a pair of yellow canvas runners for footwear.
3) Characteristics:
Background: Being a hunter is considered by most to be an honor. To fight for humanity, protect lives and save the future at the cost of their own safety, but being a hunter was not the kind of responsibility that should be asked of a child. Berry was taught the ways of the hunter and not much else for a good portion of his youth, and once the thought that this might not be the path he wants in life hit him, he did not take it well. He still listened to his parents and followed their orders, as he did not wish to disappoint them, but only ever did the bare minimum to satisfy their request and nothing more. Distraught and not understanding why their son was turning this way, they figured out that maybe they simply weren’t the best of teachers. A quick talk with Ozpin found Berry at Beacon, more unsure than ever what he wants with his life, but also a little hopeful that he can find an answer here to the question that’s been bugging him since forever “Do I want to be a Hunter?” Personality: Berry is extremely non confrontational when it comes to interacting with people, shutting up and letting others talk even when disagreeing with something. With that said though there is a sure fire way to get him into a fistfight, touching his stuff. He’s mildly materialistic, being very possessive of his weapon and necklace, the first things he felt belonged to him as opposed to his family; and not only does he keep them on him nearly at all times, he also gets very nervous when he has to leave them behind. He doesn’t like to listen to others opinions on experiences however, preferring instead to try it for himself and make his own opinion. He is always willing to try something new, though more for the experience than any sort of adrenaline rush. Likes: stuff he made or bought, non lethal competitions, people his own age; Dislikes: people older than him, legacies, ass kissers.
4) Weapon Name: Serpent’s Horns Maker/Smith: Himself Type: Bladed Kite Shield Gauntlet Weapon Derivation: Tear shaped kite shield and wrist blades Holstered/Sheathed Appearance: An oversized archer's gauntlet that covers the user’s right hand up to the elbow. On the underside of the wrist, you can see the grip of a sword sheathed inside it. Subweapon: The sword itself looks like a shorter segmented gladius, whose blade collapses when sheathed as to not impair wrist movement. Form 1: The top side of the wrist also contains a very thick collapsible blade that stays attached to the gauntlet. If more protection becomes necessary the blade can split and turn over a 90 degree angle in order to become Form 2: A tear shaped Kite shield with a sharp point.
Planned/Possible Upgrades: modify the grip of the shortsword to hold dust...not for the sword, but for the user; Notes: Name is a play on the concept that most horned serpents tend to be called dragons. It also references the fact the weapon contains 2 blades. 5) Semblance:
Name: Breath Type: Physical; Purpose: Utility; Short description: Users are able to compress and contain large quantities of air within their lungs. Visual effect: The users aura is visibly inhaled along with the air; Range: Personal; Passive ability: Users have a strong pair of lungs, resistant to pressure and temperature changes; Active ability(1): Inhales a large quantity of air; allows users to stay underwater for large periods of time. This ability can be used semi-offensively by kissing another target and drawing the air out of their lungs in order to choke them; Active ability(2): Exhales the accumulated air as a current; it has enough force to knock back enemies that are in melee range a few feet away; Active ability(3): Exhales the accumulated air all at once as a compressed ball that explodes on impact. Has less knockback and area of effect, but deals damage and has longer reach than the second ability; Dust interaction (Fire): Allows users to breathe a concentrated stream of fire, using the air inside their lungs to increase the heat; Dust interaction (Water): Allows users to breathe a concentrated stream of water; has enough force to punch holes through rock; Dust interaction (Ice): Allows users to breathe a current of arctic temperatures, effectively freezing anything in its path to sub zero temperatures; Limitations: Despite the semblance, the amount of air that can be inhaled is still limited. In addition, a solid punch to the gut can prevent users from doing anything fancy with the air they inhaled; Notes: Semblance was inspired by fire breathing dragons.
6) Combat info:
Position/Class: Tank; Landing strategy: Exhale a current of air in order to slow descent; Fighting style: When alone he prefers using the wristblade, using the short blade to parry and wrist blade to strike. When he has to fight with a team he uses the shield form of the weapon, both in order to protect his ally and because he can’t make long swings without potentially causing friendly fire. Uses semblances to avoid getting overwhelmed, as he has little in terms of AOE presence.
7) Trivia:
Relationships: loves his parents, but he would love them more if they talked about anything other than being a hunter Notes: -not a fan of his middle name because it sounds pretentious -a balaur is a mythological romanian creature that is a mix between a hydra and a dragon. -a balaur Can have anywhere from 1 to 3 to 9 to 12 heads, numbers that pop up on the character sheet if you look close enough -raspberry translates into zmeură; zmeu is a dragon like humanoid in romanian mythology and...for some reason also means kite
@McmollyIf you want to have a look at the new sheet, I just team Lambrusco's current sheets, and Lan is on the current wikia OC thread model (note her name is different, someone who is actually a speaker of the Chinese language helped me get it put together properly)
I just posted a link to an activity board, for now it is mostly blank but gives you an idea of what will be available during free activity rounds once things get rolling. If you have ideas for more stores to add to the shopping district, feel free to post a rough idea.
Well, a bookstore. Great place for RPing. The chance of finding clues to a lost treasure or a mysterious secret :). Though really, it would probably just be a place outside of campus to do book research and/or read any books not available from the school library if not buy them for the bedroom bookshelf.
Also, college courtyards are notorious for the soapbox speakers that try preaching and recruiting the assembled students (in Dad's day, there was a fruititarian who said that eating fruit alone would solve all world problems). Just would be an interesting place to have random wackos with bizarre beliefs talk.
Eh, not so sure the courtyard one would work, as they wouldn't really get much of an input into anything we did. Our characters wouldn't really listen or interact with them after all, so it's not really worth listing as an activity. However, there is nothing stopping us from just writing it into the story as just a snippet of a conversation here or there, though any attempts at arguing with the person will probably have to be done by the person writing the scene.