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Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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So! At the beginning of the year (like NOW) you budget out your nation using this and send it to me.

ECONOMICS (At the beginning of every year, you budget for the next 2 turns)
  • Supply Army (1$ Billion GNP): Pays for and feeds 50,000 troops. (If you have troops and do not pay/feed them, they will decrease by 50% per turn until they are gone).
  • Conscription ($1 Billion GNP): Creates 10,000 Conscripts
  • Train Regulars: ($2 Billion GNP): Creates 10,000 Regulars
  • Train Professionals: ($4 Billion GNP): Creates 10,000 Professionals
  • Produce Rifles: ($2 Billion GNP): Produces 10,000 Rifles
  • Produce Light Artillery: ($4 Billion GNP): Produces 50 Light Artillery
  • Produce Heavy Artillery: ($7 Billion GNP): Produces 50 Heavy Artillery
  • Build Industry ($X Billion GNP): (Minor Factory is $15 Billion) (Major Factory is $28 Billion) (Minor Shipyard is $15 Billion) (Major Shipyard is $25 Billion). Minor's take 1 year. Major's take 2.
  • Build Naval Vessel: ($X Billion GNP): (Submarine is $1 Billion GNP/1 Turn, Destroyer is $2 Billion GNP/1 Turn, Light Cruiser is $4 Billion GNP/2 Turns, Armored Cruiser is $8 Billion GNP/3 Turns, Pre-Dreadnought is $12 Billion GNP/4 Turns). (Must have Major Shipyard for Pre-Dreadnought's)
  • Build Railroad: ($3 Billion GNP): Creates railroad in selected Province. Price is doubled in Colonial Provinces.
  • Research Army: (X$ Billion GNP): ($10 Billion GNP + Years Ahead) = Research Price.
  • Research Navy: (X$ Billion GNP): ($5 Billion GNP + Years Ahead) = Research Price.


* Building Ships For Other Nations: If a nation wants a ship built, and you offer your shipyards, they pay for the cost in GNP to you for the ship to be built, plus whatever additional price is negotiated.

Example: NATION A requests an Armored Cruiser be built in NATION B's shipyard. NATION A pays Nation B $8 Billion GNP for Armored Cruiser's GNP cost to NATION B, and NATION A on top of that requests an additional $2 Billion GNP for the service.

* Building a Ship: If you budget for a ship that takes more than 2 Turns, that price will be deducted for all budgets for all the years that ship is being constructed.

THE GAME IS DONE. GO IC. FROLICK AND DO WHATEVER
Hidden 9 yrs ago Post by Lone Wanderer
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@LordZell Also Zell, colonial provinces cost 2 points and don't count as Land or Coastal provinces when giving you bonuses, but as a colonial which has it's own benefits.
Hidden 9 yrs ago Post by Theodorable
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@LordZell Also Zell, colonial provinces cost 2 points and don't count as Land or Coastal provinces when giving you bonuses, but as a colonial which has it's own benefits.


Unfortunately he dallied a bit too long. The island he wanted has been occupied by a player with a finished application; the Grand Survaek Empire.
Hidden 9 yrs ago Post by Lone Wanderer
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@Theodorable I was talking about the fact that Zell has claimed provinces in colonies while only having spent 1 point on each rather than the 2 points required for a colonial province.
Hidden 9 yrs ago Post by Theodorable
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Oh, I gotcha.

Game is ready. Send me your budget and feel free to post in the IC. :D

Any questions feel free to send'em my way.
Hidden 9 yrs ago Post by Boop_Im_A_Dragon
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@Theodorable you made a bit of a typo for my nation name. It is Soroya not Sonoya. Just to give you a heads up next time you go to edit the map. Other than that looks great.
Hidden 9 yrs ago Post by Theodorable
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Whoops. My fault! Your Soroyan colonies in Sarelia and Faresia are up as well. Once some more nations get involved I'll post them up!
Hidden 9 yrs ago Post by Boop_Im_A_Dragon
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Hey Theo I will send in my budget as soon as possible, but I was wondering how much GNP I get per turn? Tried checking the first page that shows total GNP, but it just has my nation name.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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I'll calculate it real quick.

Also. If you DONT budget, you can "spend" that money during crises if you like, but it's also a risk, as you can't budget them later.

Kingdom of Soroya has $30,500,000,000 GNP.



I don't think I'll add anymore NPC's to Varius, unless no new players join. That's plenty, eh? I do like a full world though. It'd be really awesome to see a landlocked power. Luckland is the small nation between Anvegad and Deltora, it's a bit hard to see.

A LOT OF PEOPLE VIEWING THE THREAD. NOBODY TALKING. :(((((
Hidden 9 yrs ago Post by Lone Wanderer
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More active than we appear, just on the Chatzy.
Hidden 9 yrs ago 9 yrs ago Post by Murtox
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Here is my sheet for a comm.democracy nation


Claims

In The Salerian Islands I would like to have the one in the far right and the other that is next to it
Hidden 9 yrs ago 9 yrs ago Post by Chairman Stein
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The Xian Clique




Demonym: Hmu

Population: 98,000,000 (11 Nation Points)

Government:
Autocracy (3 Nation Points):
* Authoritative: No Unity Modifier Drops
* Warmongering: When at Peace, -10% GDP.

Provinces:
3 Land provinces. Generating 1.5 Billion GNP (2 Nation points)
2 Coastal provinces. Allows 6 Trade ships (2 Nation points)

Industry:
2 Major factories. Generating $30,000,000,000.
1 Minor factory. Generating $8,000,000,000 (4 Nation points)
1 Major shipyard. (5 Nation points)
1 Minor shipyard (2 Nation points)

Army:
1,000,000 Regulars (Population + 2 Points)
200 Light Artillery (2 Nation Points)

Navy:
6 Destroyers (Coastal Provinces)
3 Light Cruisers (Coastal Provinces + 1 Point)
2 Armored Cruisers (4 Points)

Army Technology:
Weaponry
[Bolt Action Rifle (1895)] (3 Nation Points)
[Artillery (1885)] (3 Nation points)

Development
[Trench Warfare (1900)] (3 Nation points)

Tactics
[Mass Assault (1899)] (3 Points)

Navy Technology:
-- Destroyers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Light Cruisers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Armored Cruisers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Pre-Dreadnoughts: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Submarines: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
Hidden 9 yrs ago Post by LordZell
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@Theodorable alright then can I get the peninsula next to soroy my capital will be on the island next to it's larger mainland counterpart. Sorry I wasn't on anything I missed or may have been told about my sheet.
Hidden 9 yrs ago 9 yrs ago Post by TommyToledo
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Posting my app so I don't get left out. Very much a WIP. If possible, could Vatanno-Galvia be positioned on the western most edge on the old continent, the peninsula over there.

"Deo dante, firma stabit."

Nation Name: Vatanno-Galvia

Demonym: Vatannian, Galvian.

Population: 62, 000, 000 (8 points). Vatanno-Galvia enjoys a high population and a steady increase in its population rate. There seems to be no indication that this will change in the coming years to come.





Army Technology: (9 points)
Weaponry

[Bolt Action Rifle (1895)] - Mannicher Model 65

Tactics

[Mass Assault (1899)]

Developments

[Trench Warfare (1900)]

Navy Technology: This is the naval technology for your nation. All stats begin at the first tech in each category. Moving up one costs 1 Nation Point, the next costs 2 Nation Points, et cetera.
-- Destroyers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Light Cruisers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]

Hidden 9 yrs ago 9 yrs ago Post by LordZell
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Nation Name: Empire of Zellonia
Demonym: Zellonians
POPULATION: 10,500,000
GOVERNMENT: Monarchy (0 Nation Points): The most common form of governmental power stems from the long inherited theory of divine right. Long running dynasties have often flourished. Although the modern century approaches, few monarchs are yet willing to abdicate their thrones.
* Prestigious: Begin the game with +10 Prestige.
* Status Quo: -10% Diplomatic Point Growth.
Provinces: This Island: gyazo.com/79bee5f6427b4cddf44e0930f1eb.. One Provice free. One Colonial Province in the Sarelian Islands.
Industry: 2 Major Factories, 2 Major shipyards (10 points)
Army:100,000 Regulars , 200 Light Arty(2 points)
Navy: 9 Destroyers and 3 Light Crusiers(Free) 3 Pre-Dreadnaughts (9 points) 9 more Destroyers (3 points) 6 Submarines (6 points)
Army Technology:
Navy Technology: All destroyers move up 1 year, (4 points), All Light Cruisers move up a year (4 points), All Pre-Dreadnoughs move up one year except reliability which goes up 2 years (6 Points) All subs go up by one (4 points)
-- Destroyers: [Armor (1896)] -- [Guns (1896)] -- [Engines (1896) -- [Reliability (1896)]
-- Light Cruisers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Armored Cruisers: [Armor (1895)] -- [Guns (1895)] -- [Engines (1895) -- [Reliability (1895)]
-- Pre-Dreadnoughts: [Armor (1896)] -- [Guns (1896)] -- [Engines (1896) -- [Reliability (1897)]
-- Submarines: [Armor (1896)] -- [Guns (1896)] -- [Engines (1896) -- [Reliability (1896)]

New Sheet @Theodorable
Hidden 9 yrs ago Post by Theodorable
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That island would be 1 Province, Zell.
Hidden 9 yrs ago Post by LordZell
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So free nice.
Hidden 9 yrs ago Post by TommyToledo
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So there's a typhoon heading here and it might cut out the power for a few days. If I don't check back anytime soon, it's safe to assume I'm probably out.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Don't die! Where do you live that has typhoons, sir?

I'm going to put Zell on the map and he's just going to be happy with it.
Hidden 9 yrs ago Post by Theodorable
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Skyler. Why you sent your budget did you accommodate the -10% GNP?
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