OOC up, jump in
It has been five years since Batman and Superman settled their differences in a fight against Bizarro, Lex Luthor's secret weapon. Three years since ordinary men and women began exhibiting metahuman powers in the fallout of the Black Zero event, three years since magic has returned to the world, and three years since the formation of the Justice League with official support by the United Nations. Their League has grown to include dozens of members. Supervillains of every stripe have become one of the largest threats to public safety from the insane Joker to the militant Kobra Cult or the powerful Intergang. And thousands of so called superhumans now roam the Earth. Some have magic abilities, others are genetically or cybernetically enhanced, most have metahuman powers, some have extraterrestrial origins, and a few are simply exceptionally skilled men and women.
The Justice League has been the main line of defense against supervillains whether they be contract killers, psychopathic murderers, organized criminals, fanatical terrorists, or thrill-seeking anarchists. The Justice League has even had to defend the Earth from supernatural monsters, the renegade Ocean Master, and even an invasion by the alien Brainiac. Dozens of dangerous supervillains and vigilantes, those with powers and without, were imprisoned in a specially designed secret federal facility in Louisiana called Belle Reve Penitentiary. Many infamous names now reside in the prison. Names such as Black Manta, Deathstroke, Parasite, the Reverse-Flash, and many many more.
But even though the Justice League has the adoration of the public, the United States government does not trust the powerful group. They formed an agency named Cadmus, meant to protect civilization from superhuman activity whether they were heroes, villains, or anything in between. To this end Cadmus formed a group including trusted government agents and sympathetic superhumans to undergo missions for the security of the United States. However they had few superhumans willing to volunteer and turned to other sources for more manpower. Thus Task Force X came into existence, a black ops group made of patriots and criminals who have very little choice.
The criminal members of Task Force X are given a simple bargain. Perform critical, secret, and highly dangerous operations for the United States in exchange for reduced sentences. The probability of death or injury is very high, whether by enemy action or the nanite-explosives in their necks. The risk is high but for these desperate souls, it is better than the alternative. Though government agents may call it Task Force X, the conscripts know it by a different name
This roleplay is set in a world based off of the DC Extended Universe. The Justice League has been formed and has several famous heroes. Supernatural forces such as the Amazons or Atlantis are well known to the world. Cybernetic or genetic enhancments have become possible. Aliens such as those of New Genesis or Apokolips have begun visiting the Earth, though the only invasion so far has been a thwarted attempt by Braniac. Instead of convoluted lab accidents metahumans like Flash, Black Canary, and Killer Frost gained their powers from the fallout of the Phantom Zone opening in Metropolis. Mundane humans with unique technology or skills are common enough.
You will play as a member of the Suicide Squad. They can be a government agent or sympathizer like Rick Flagg or a villainous or vigilante conscript like Deadshot or the Huntress. Not all of the characters are villains but there are no heroes like Superman or Batman, the best you can be is an antihero. There will be a lot of mature content, mostly swearing and violence, and your PCs can die a number of horrible deaths if they make too many mistakes. The good thing is that you can play as many PCs as you can handle, but they have to be on the villain-antihero scale and they must have some grounding in the various DC related media but with a "modern" DCEU re-imagining. You can also use any of the confirmed Suicide Squad members in the upcoming movie.
This is a large group, and sign-ups are always open. The focus will be on character interactions, espionage, and action. My current concept for the first mission is an assassination and kidnapping in Kahndaq, the home of Black Adam. I'm pretty open to ideas and input from anyone so if you have any ideas for objectives or antagonists, your opinion is always welcome. Is anyone interested in some good-old fashioned costumed violence?
It has been five years since Batman and Superman settled their differences in a fight against Bizarro, Lex Luthor's secret weapon. Three years since ordinary men and women began exhibiting metahuman powers in the fallout of the Black Zero event, three years since magic has returned to the world, and three years since the formation of the Justice League with official support by the United Nations. Their League has grown to include dozens of members. Supervillains of every stripe have become one of the largest threats to public safety from the insane Joker to the militant Kobra Cult or the powerful Intergang. And thousands of so called superhumans now roam the Earth. Some have magic abilities, others are genetically or cybernetically enhanced, most have metahuman powers, some have extraterrestrial origins, and a few are simply exceptionally skilled men and women.
The Justice League has been the main line of defense against supervillains whether they be contract killers, psychopathic murderers, organized criminals, fanatical terrorists, or thrill-seeking anarchists. The Justice League has even had to defend the Earth from supernatural monsters, the renegade Ocean Master, and even an invasion by the alien Brainiac. Dozens of dangerous supervillains and vigilantes, those with powers and without, were imprisoned in a specially designed secret federal facility in Louisiana called Belle Reve Penitentiary. Many infamous names now reside in the prison. Names such as Black Manta, Deathstroke, Parasite, the Reverse-Flash, and many many more.
But even though the Justice League has the adoration of the public, the United States government does not trust the powerful group. They formed an agency named Cadmus, meant to protect civilization from superhuman activity whether they were heroes, villains, or anything in between. To this end Cadmus formed a group including trusted government agents and sympathetic superhumans to undergo missions for the security of the United States. However they had few superhumans willing to volunteer and turned to other sources for more manpower. Thus Task Force X came into existence, a black ops group made of patriots and criminals who have very little choice.
The criminal members of Task Force X are given a simple bargain. Perform critical, secret, and highly dangerous operations for the United States in exchange for reduced sentences. The probability of death or injury is very high, whether by enemy action or the nanite-explosives in their necks. The risk is high but for these desperate souls, it is better than the alternative. Though government agents may call it Task Force X, the conscripts know it by a different name
This roleplay is set in a world based off of the DC Extended Universe. The Justice League has been formed and has several famous heroes. Supernatural forces such as the Amazons or Atlantis are well known to the world. Cybernetic or genetic enhancments have become possible. Aliens such as those of New Genesis or Apokolips have begun visiting the Earth, though the only invasion so far has been a thwarted attempt by Braniac. Instead of convoluted lab accidents metahumans like Flash, Black Canary, and Killer Frost gained their powers from the fallout of the Phantom Zone opening in Metropolis. Mundane humans with unique technology or skills are common enough.
You will play as a member of the Suicide Squad. They can be a government agent or sympathizer like Rick Flagg or a villainous or vigilante conscript like Deadshot or the Huntress. Not all of the characters are villains but there are no heroes like Superman or Batman, the best you can be is an antihero. There will be a lot of mature content, mostly swearing and violence, and your PCs can die a number of horrible deaths if they make too many mistakes. The good thing is that you can play as many PCs as you can handle, but they have to be on the villain-antihero scale and they must have some grounding in the various DC related media but with a "modern" DCEU re-imagining. You can also use any of the confirmed Suicide Squad members in the upcoming movie.
This is a large group, and sign-ups are always open. The focus will be on character interactions, espionage, and action. My current concept for the first mission is an assassination and kidnapping in Kahndaq, the home of Black Adam. I'm pretty open to ideas and input from anyone so if you have any ideas for objectives or antagonists, your opinion is always welcome. Is anyone interested in some good-old fashioned costumed violence?