Hidden 9 yrs ago Post by Dolerman
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@ClocktowerEchos Interesting...shes not too different from our own red baroness!

Ive made Clayton McGraw's profile intentionally half finished but even just his picture and his theme are intimidating, cant wait to put you guys in this world.
Hidden 9 yrs ago 9 yrs ago Post by Rhona W
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That's fine, but this has to be before the RP (IC) starts, then you are either committed or you aren't once the game is going, I don't expect much but a fair level of commitment once the game has started otherwise there will be no point in playing.


Don't worry about that; I know from my own experience in running games how irritating it can be to not have communication and a level of commitment from your players. Please do rest assured that you'll get plenty of fair warning, or at least a lot of well-thought out and well-explained information from me about any potential leaving or drop-outs.
I'm fairly busy this weekend (girlfriend's 30th birthday), so I might not be able to get my char up immediately, but I'll aim to have something for you by Sunday evening GMT at the latest. I already have my aircraft narrowed down, and it's just creating a character and getting familiar with the mechanics - I have only just got back from a vacation, so I'm kind of playing catch up still.

I take it that the planes submitted so far aren't too cartoonish? because we will be bringing in boss mechs and flying fortresses for enemies ala Ace Combat, Fire Shark and Starfox to give fair warning.


Ace Combat is my favourite franchise - I have an Ace Combat 2 STFS Scarface tattoo on my right bicep, so if things are going more that way, then you'll be in good territory with me. Flying fortresses and boss mecha are totally okay with me. It's when we have coal-powered biplanes that look like something from Stop The Pigeon that I'm supposed to accept are on an equivalent level with an F-22 Raptor that I begin to have problems. As long as that doesn't happen we're golden!

Just a couple of questions or clarifications - you mention that all the planes have a 'minigun'. I'm guessing by that you don't mean a minigun as in the anti-personnel weapon, but instead something more in line with the monstrous GAU-8 Avenger cannon, as seen on the A-10?

The second thing that I'm wondering is about aircraft; are we allowed to have, say, heavy aircraft such as large bombers or other multiple-engine 'heavies', for example B-52 bombers, AC-130's etc? I might not take one, but I'm batting some ideas around, and I'd like to know what's allowed or not specifically before I choose.

Also, are we allowed multiple load-outs for our planes - for example, in real life aircraft will equip different weapons to their hardpoints depending on what the mission profile is - bombs for some missions, missiles for others, to use a simplified example. Should we list all the weapons our planes are capable of handling, and then state which we're using on a particular mission?
Hidden 9 yrs ago Post by Crazy Doctor
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@Dynamo Frokane I've gotten rid of the drop tanks and made him a rabbit. Is that all good or do you want me to change it?
Hidden 9 yrs ago 9 yrs ago Post by Rhona W
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NOTE: This is a WIP and will be altered depending responses to earlier questions asked, and other possible changes.

PILOT
Name: Cameron 'Cam' Sinclair
Age: 30
Height: 5' 7"
Weight: 120kg
Pilot Class: Hunter
Nationality: USA
Appearance:

(Full Picture)
Bio:
Born to a South Korean mother and an American father, Cam grew up between the two countries. Proud of his dual heritage, Cameron was always a curious, creative and ingenious boy, who grew up into a headstrong, yet intelligent and quick-witted man. Taking advantage of the ROTC program in his college years, he joined the USAF after graduating to repay his debts, and as a chance to gain useful skills and connections. He found himself a natural fit for military life, and his aptitude and quick-thinking gave him a direct route into training as a pilot.

It was down in the weeds at low-level he found his niche. Earning a reputation for being 'on-time, on-target', he became a deadly and skillful air-to-ground attacker, building a strong understanding of the needs of close-air-support for troops and forces on the ground, and a great understanding of both the dynamics and situations of low-level ground-attack, and the threats specific to operating a ground-attack jet in a low-altitude battlefield environment.

As the 'war to end all wars' kicked off, Cam had already established himself well as a pilot with a ground-attack unit, and was stationed in South Korea. As the South-East Asian region collapsed, his unit found themselves quickly isolated from home, help and allies as all of the nations locally where their forces were based were consumed in their own conflicts, and help from home was cut off. Despite attempts to hold out for as long as possible and help the locals, it wasn't long before the US and South Korean forces were quickly overrun. Making hard decisions, the unit of A-10's and their support crews, as well as dependents and a handful of hangers-on managed to barter, steal, and bully their way into commandeering aircraft from regional airports and support units. Hopping across South-East Asia, they found their way from Korean to Diego Garcia, then to Africa and up to Europe. In each region they lost people and equipment as they became embroiled in local conflicts and politics, their numbers being whittled down quickly as they went through supplies, ammunition and people, and were increasingly forced to cannibalize their aircraft for spares, or others were rendered unservicable through maintenance issues.

Finally, after years and months of being on the move and their numbers being achingly whittled down and down, the last few personnel arrived in France. Exhausted and with only one A-10 remaining, they received word that there was a unit in Scotland looking for people in a new venture. Hopeful and with nowhere else to go, Cameron and the last surviving members of his unit and their dependents undertook one - hopefully - last journey to the shores of the former United Kingdom in search of something better than merely staying alive.

For Cameron in particular, the hope is to return home and find some, any, trace of his family, and to make some sense of where and how everything fell apart, and begin to find a new niche for himself. After watching his group of comrades and friends slowly picked apart, he feels an empty hole in his life, that he hopes to fill with new friends, and to utilize his skills and aptitude for some greater role than the menial existence of survival. With his nation - to his knowledge - nothing more than a vat of chaos and burned out wastes, the oaths he swore have come to mean little-to-nothing, and his service and dedication a hollow effort. He needs to find a place to belong to feel that his life has purpose and meaning again, and hopes that by joining the motley, rag-tag group of pilots making up the Albion Avengers he'll find something worth living and flying for again.

Theme Song: Jesus Built My Hotrod

PLANE:
Name: Fairchild Republic A-10 Thunderbolt II (unofficially nicknamed 'Warthog', due to its' supposedly ugly appearance)
Description:

The A-10 Thunderbolt II is a straight-winged subsonic jet aircraft, designed purely for ground attack. Intended for low-altitude roles, it's primary strengths are in the destruction of armoured and unarmoured vehicles and structures, and the close-support of friendly ground forces. It accomplishes this by being heavily armoured, and designed with redundancy and survivability in mind. The aircraft is capable of remaining airborne with the majority of either tail, wing or engine shot away, and the pilot is protected by titanium alloy armour around the cockpit area. Other systems add to its' survivability, and the aircraft is so rugged and hardy, as well as simple to maintain, that it can be operated from 'forward' rough-prepared airstrips and facilities, rather than full airbases, with minimal support crew and specialized tools.
The A-10 also carries a widely varied and fearsome arsenal of weapons, not least the massive 30mm, 7-barrelled GAU-8A Avenger cannon, which is capable of turning even the most heavily armoured of vehicles into scrap on a single pass.
Plane Type: Ground-attack jet
Extra Aircraft Notes:
A subsonic ground-attack jet, the A-10 lacks the full capability of an air-to-air fighter. It has no air-to-air radar, and is slower than most of its' contemporary aircraft.
It's straight, wide wings and high tail, combined with its' sturdy construction and landing gear give it an excellent short-take-off and landing capability, as well as the ability to use rough airstrips (such as roads, or even pounded dirt or gravel) as well as full airbase facilities for operations.

Max Speed: 600mph
Max Altitude: 50,000ft
Combat Radius: 300 nautical miles (fully loaded)
Loaded Weight: 14,500kg

Weapons Descriptions:

1 x internally-mounted GAU-8A Avenger 7-barrelled rotary cannon

11 x wing and underbody hardpoints for a variety of weapon and auxiliary systems. 2 x hardpoints plumbed for droptanks.
(**if the centreline hardpoint under the body is used, it can restrict the use of adjacent hardpoints)
(*multiple ejector racks can be fitted for up to some types of weapon, such as unguided bombs, rocket pods, or light gunpods)

Despite the fact it HAS 11 hardpoints, they aren't always all loaded, due to weight and flight restrictions.
Also, while it has a number of options below, it's not going to be carrying one of everyone on a mission... that would be ridiculous.

Loadouts can consist of a combination of the following weapons and systems across the aircrafts' hardpoints:

  • Mark 80 series of unguided bombs
  • Cluster bombs
  • Incendiary bombs
  • Laser-guided bombs
  • GPS-Guided bombs
  • Unguided rocket pods
  • IR, TV or laser-guided air-to-ground/surface missiles
  • Gunpods
  • Maximum of 2 short-range IR-Guided air-to-air missiles (primarily for self-defence, or against slow-moving targets)
  • Targeting pods (Laser targeting, 1 only. Though why would you need more?)
  • ECM Pods (maximum of 1 only. Again, why would you need more?)
  • Maximum of 2 droptanks (usually only used for long-range flight from one airbase to another, and not in combat)


Weaknesses:
As discussed above, the A-10 is designed for air-to-ground combat. It lacks a long-range air-to-air radar, and cannot carry any kind of radar-guided weapon systems. It is also significantly slower than many other other aircraft, as it is incapable of supersonic flight. The majority of its' weapons are also (comparatively) short ranged, as it does not carry any true 'stand off' weapons of any kind, such as cruise missiles, meaning it is often exposed direction to enemy firepower, such as SAMs and hostile aircraft in the area.

Past Encounter:
Cameron's most notable feat, and one that would be likely to circulate in bars and other hives of gossip and passed word and deed, is an operation over Malta around two years ago. While his unit were travelling through the region, they were at the local airbase, which had become a hub for refugees and military personnel both shuttling to and from Africa, the Middle East and Europe. The island was threatened by a mass attack from renegade forces in the area. No other combat aircraft were available beyond a trio of worn-down F-16's, primarily configured for air-to-air combat, and with inexperienced pilots.

Cameron and his wingmen sortied repeatedly, often taking off under fire from ships off-shore, and repeatedly hammered the landing forces with bombs, rockets and cannon-fire, turning them away from the coast, and buying time for defence forces to organize and repel each wave of invaders. They often attacked at 'danger close' distances, within feet of friendly forces with pin-point precision in even low-light and night-time conditions, suffering only minimal casualties. On multiple occasions they even took down attacked helicopters, Cameron notably blasting one out of the sky with a volley of unguided rockets at point-blank range, akin to using a shotgun in bird-hunting.

Their planes came back with considerable heavy damage on multiple occasions, yet their mainteinance crews managed to get them in the air again, and the pilots soldiered on despite crippling fatigue, eventually sinking the landing base ships and frigates themselves through some expert evasive flying to launch anti-ship Maverick missiles and 2,000lb Paveway laser-guided bombs into the sides of the ships and send them under. Eventually, they were relieved when reinforcements finally arrived from Spain, but the courage and tenacity of the A-10 pilots has been passed in through word of mouth.
=================================================================================================================

@Crazy Doctor - have to just say that I love your choice of plane. The Harrier is, in my opinion, one of the classic aircraft of all time. I've had the joy of seeing them at airshows in the past, and it's a great sadness to me that the Royal Navy and RAF retired them from service.
Hidden 9 yrs ago Post by Shikaru
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This..actually sounds more interesting than I thought. Subbing, probably gunna work on a CS soon.
Hidden 9 yrs ago 9 yrs ago Post by Dolerman
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@Crazy Doctor That'll be just fine, Approved!

@Silverwind Blade There very well may be 'stop the pigeon' style planes but they dont run on coal, its all on futuristic technology we dont understand (like the G-diffuser) system.I made that decision for aesthetic variety. I didnt want this to be a regular WW2 story or a modern grey jet assualt horizon RP either. Its nice to have interesting looking craft and I find biplane nice looking, just takes a small stretch of the imagination that these planes are on level with jets (aerodynamically its improbable) but its the future and crazier shit has happened. The realistic physics I'm taking with a tablespoon of salt this RP is supposed more resemble a videogame like starfox or world of warplanes rather than a realistic combat flight sim if that makes sense.

If this is a huge issue then I'd much rather know now. But I don't think this minor design choice wont affect the gameplay.

And as for the bomber it wouldn't be as big or as heavy as the multi engine ones you describes they are much more in line with your Warthog
craft and yes sorry when I said 'Minigun' I really just meant machine gun like the A-10 cannon you described.

And no there wont be multiple loadouts, you have unlimited ammo for your machine gun(s) and unlimited basic unguided rockets for a base class and then the 8 more weapons are all single use if special bombs, missiles or gadgets or limited use for flamethrowers, lasers etc.
At garages in the game you will be able to restock the ammo for these weapons but only to the maximum limit of the 8 (or 10) full of what your plane can hold. This is because resources are tight and this RP has an element of survival in a post apocalyptic world.

EDIT: And yes your CS seems fine but youll have to choose which weapons youll have along

eg 2 gunpods
2 drop tanks
1 (very powerful) incendiary.....
Hidden 9 yrs ago Post by Dolerman
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This..actually sounds more interesting than I thought. Subbing, probably gunna work on a CS soon.


I knew I was on to something with this RP :D

Looking forward to seeing your CS!
Hidden 9 yrs ago Post by Skepic
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I just noticed that the "Iron Jackson" is classified as "Biplane"

Now I'm no math wizard, but....

;)
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Hidden 9 yrs ago 9 yrs ago Post by Bluetommy
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Hidden 9 yrs ago 9 yrs ago Post by Verdaux
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PILOT





PLANE

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Hidden 9 yrs ago 9 yrs ago Post by Verdaux
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Will finish app by morning!
Hidden 9 yrs ago Post by King Tai
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@Dynamo Frokane

Hey bro, can you reserve a rabbit spot for me?
Hidden 9 yrs ago Post by Rhona W
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If this is a huge issue then I'd much rather know now. But I don't think this minor design choice wont affect the gameplay.


I understand the reasons you explained behind the decision to have piston-engined fighters like biplanes and WW2-era aircraft alongside more modern aircraft, but I think the trouble for me is it's too much of a suspension of disbelief without more of a clearly defined and logical (to some degree at least) explanation of how this magic technology works.
If it can re-engineer and upgrade a fabric and wood, comparatively slow biplane to be on par with a titanium and composite material supersonic combat aircraft, then why isn't that technology being used to build aircraft from scratch? And if there's enough of it around to do that to planes, along with give them 'unlimited' cannon rounds and rockets, then it's hard to reconcile that with the element of scarcity in a post-apocalyptic world you describe.
I understand you're trying to go for a more 'videogame' approach and not worry about those things, but unfortunately for me as a roleplayer, I need a lot more understanding of how a setting and world works and functions to be able to place my character in it, and I can't find that here. Which is a huge shame, because as I say - I really like aircraft, and aviation RP's that have modern aircraft in, and this is literally the only one that's come up in more than a year.
I guess I'll have to say no, but thanks very much for thinking of me.
Hidden 9 yrs ago Post by Dolerman
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@King Tai Not if you don't hurry your black ass up :D

And yeah I'll try but it depends on the submissions.
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Hidden 9 yrs ago Post by Dolerman
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@Silverwind Blade Well thanks for letting me know now, which is a shame cause I loved your character. I hope it wasnt too much trouble writing him up. I never meant to waste your time.

Godspeed pilot. Maybe see you in another RP
Hidden 9 yrs ago Post by Dolerman
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@Skepic hahahahah Its a 'Custom' Biplane as in its been customized to have more wings :P
Hidden 9 yrs ago Post by Dolerman
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@bluetommy2@Verdaux

Hey guys I see you've started to upload CS but they are still work in progress

this is fine but I cant guarantee I'll have the classes available once your CS's are completed as I am actually getting submissions by PM as well! (this is getting popular) cant wait to see them though!
Hidden 9 yrs ago Post by Bluetommy
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@Dynamo Frokane CS finished, hopefully it's available.
Hidden 9 yrs ago Post by Dolerman
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@bluetommy2 Well a couple things, he has 10 missiles and and extra machine gun which would be too much for a 'Fixer Class' which only allows up to 8 custom weapons on top of the single default machine gun/cannon so at the moment your weapon load out is actually at 11.

but if you were to take the sky warrior class you could have up to 10 slots which would mean you keep all of your missiles but only have one gun or maybe have 9 missiles and two guns.

And at the moment the fixer role probably wont be available as I have a few people fighting for it in the PMs.

But there is still a hunter role available too if you don't want sky warrior?

Also please flesh out the bio a little more maybe tell me more about his motivation to join the AA?
Hidden 9 yrs ago Post by Dolerman
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UPDATE

Changed all craft to have 20 non homing standard use rockets instead of unlimited.

Added Some Rules

Will be adding a new villain to the codex.

Will be Adding ONE MORE SPOT FOR AN ACE
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