Hello everyone! This universe looks amazing - I haven't read all of the completed rps yet but the lore and the wiki so far look like there's so much awesome potential in this setting. Here is my character, submitted for approval. I think I did everything right, although I did choose a few starting items that weren't on the list. Let me know if anything needs to be changed and I will take care of it tomorrow after work!
Name: Grimm Adal; born Grimshak
Race: Half Hill Giant; Half White Elf
Gender: Male
Age: 56
Birthday: 16th Day of Jadeyan, 245 DM
Birthplace: Cragged Mountain Hold. In northern Tessanis the Cragged Mountains are home to the nomadic Hill Giant tribes, and in the depths of winter when an already inhospitable land becomes truly desolate, chieftains may return their tribes to the Hold, a fortified permanent structure that can be considered the Hill Giant 'city,' carved into the very mountains over the millennia.
Resides in: Wherever work takes him. For the last few years Grimm has operated in and around the Ebonfort Capital, albeit with frequent excursions to other cities and villages throughout Ebonfort.
Occupation: Grimm is occasionally a mercenary and occasionally an army scout, i.e. he's a Jack-at-all-trades and a Jack-out-of-doors. With his considerable size and fighting prowess he has plenty of experience with mercenary guilds, and his scavenging, tracking and survivalist skills often see him employed as an army scout for Ebonfort military forces. The varied nature of his work leaves little ability to plant down roots in any one city for long, but this suits Grimm just fine.
Appearance: Except for the slight yellow tinge to his complexion, like a fading bruise, Grimm passes for human -- with his thick black hair, heavy brow and massive jawline he could even have been described as handsome in his youth, although now time and old wounds have given him a grizzled, scarred mug. Heavily muscled and well over six feet tall, Grimm is an imposing specter, but nothing like the monstrous Hill Giants of his upbringing. While what he wears and equips himself with of course changes with whatever job he undertakes, as a general rule Grimm wears simple, sturdy leather armor over hardy woolen clothing, and in inclement weather frequently wears his trencher - an olive drab military-issue oilskin greatcoat. At 56 years old Grimm looks every bit a grizzled and world-beaten human, with gray peppering his thick black hair, and his yellowed, tanned complexion reveals a lifetime spent working in the sun and sleeping under the stars. Still, his wide, athletic frame is corded with tempered muscles hard-earned through years of manual labor, and he cuts an imposing figure with his heavy-browed scowl.
Personality: Grimm is a quiet man wreathed in melancholy: a runt compared to one side of his heritage; an abomination to the other. A man of many vices, Grimm consumes not only vast quantities of ale, wine and hard spirits whenever he can afford it - but also seeks out the exotic drugs of choice for whatever strange denizens he encounters throughout his travels. Grimm does not love violence, in fact like any sane person tries to avoid it as much as possible, but given his line of work this is of course frequently not the case. Still, despite his considerable size and strength he finds little joy in the various brawls and frequent bar fights that his fellow mercenaries or soldiers embroil themselves in - Grimm would much rather find some quiet corner to drink or drug himself into a stupor in peace.
History: The rape-born child of an elf who was waylaid by a band of Hill Giants, Grimshak (as he was then called) recognizes neither elven nor gigantic culture as his own. Brought up in the barren mountain passes of the Hill Giant tribes to the north, Grimshak was the oft-abused runt of the small tribe, but was still expected to learn the fighting style of their raiders and participate in their savagery in their infrequent sweeps south of the mountains. Eventually he learned enough of their hardy, scavenging ways to be able to escape and survive on his own when he was sixteen. Despite his fear of the tribe catching him Grimshak knew next to nothing of the nearby human society except as victims and enemies, and was just as afraid of venturing farther south as he was of returning to his mountainous homeland. Posing as a mute, Grimshak was able to find work in the small human settlements of the north, where despite his youth he was finally larger and stronger than all around him. Eventually he learned the language and ways of the humans, and when he was twenty years old he named himself Grimm Adal, joined a mercenary guild and spent the next ten-odd years of his life traveling all about Tessanis, learning just how little he knew of the world around him, of the myriad cultures and exotic races. Unfortunately even though he learned more of the world he never learned where his place was within it, and eventually quit the guild to seek the familiar solitude of the wilderness. Over time Grimm learned that skills such as his were in much demand with Ebonfort's military, and has frequently found work scouting, surveying, map-making, sabotaging supply lines, etc. Some times he ventures into city life for months, even years at a time, but always feels the same creeping sense of isolation that ironically sees him return to the solitude of the wild.
@junco Good CS, but with your Money/Ledger, I believe it was 100g to spend on starting items and then excess items (that exceed the 100g) would then eat into the Starting gold and No Permanent home gold total.
This is probably just me being picky as I always am. Surely he won't be carrying all these items on his person? Even if he could carry the weight of all those items, I doubt he'd have sufficient storage space on him to pack all of that, unless he was dragging a small cart around or had a mule (Which he would then need to pay to feed). Even a 'Soldiers' pack wouldn't be large enough to hold all of that.
First, I love that you went above and beyond, and I'm definitely willing to approve the lore additions of the Cragged Mountains, the Cragged Mountain Hold, and how the fit into the hill giant lore.
These need adjusted a bit, melee/ranged/throwing are literally just placeholders for the actual weapons. So the skills might be as such, Weapon (Axe, Tomahawk) Weapon (Axe, Felling) Weapon (Dagger, Throwing) Weapon (Longbow)
Also the 30 Points in a racial bonus must all be used in a single skill, not split up.
Third, I suspect that all the items could be carried both inside and hanging from the the backpack, so I don't see as big an issue there, aside from it being cumbersome.
Fourth, the ledger is close. The first 100 GP in items is literally items only, so no cash out on that, the second 100 GP is cash, and then the 1000 GP for now home. So really the only thing you need to do is adjust the +200 to +100 and the -205.42 to -105.42
I am quite excited about your interest and look forward to seeing more from you
Hello! I am dropping my pre-approved character here as well for y'all to see. I look forward to fun times!
Name: Aquella From the Degoba Pod
Race: Darfellan
Gender: Female
Age: 15 [Approximately 30 human years.]
Birthday: The 5th day of Saffra, 285DM
Birthplace: Born in the ocean near Azure Strand
Resides in: Ruby Banks [Passing through]
Occupation: Mercenary (+5GP per day)
Appearance:
Aquella stands at 6 foot three, and is very muscled. She has a few scars on her body from various fights with other Darfellanβs as well as other sea creatures and mercenary targets.
Personality: Aquella tends to be more on the quiet side, never speaking unless asked, or needed to. She has always been more of the serious type of person. She devoted herself to the way of the warrior, becoming a mercenary on land for money.
History: Aquella was the first born child to her mother, making the pod grow from five to six. Her grandmother was the head of the pod she was born into, so she was treated well, and courted well as she grew up.
She trained to become a warrior under her mother and grandmother, becoming quite proficient with the spear. She also learned how to use knifes, and her own teeth for the last line of defense. She soon wanted to go above the water, and quickly became a mercenary at the age of twelve. She has been wandering around the Ebonfort region for three years, taking work where she could.
Possessions: Explorer's outfit Cloak One set of Cold Weather clothing One long spear One Dagger Healer's Kit Camouflage Kit Survival Gear (The works) Latern Rope (50ft)
Ledger: Beginning gold- 100g No home Bonus - 1000g Possessions/ Weapons purchase- 32 GP Current- 1068
The closed quest A Sky Torn Asunder has been reviewed. Sorry for the delay, folks. Please add your rewards to your character sheets. If there are any questions please speak up.
I see we have a couple of new faces. Welcome! If anyone is looking to start up an RP to get things moving for your character please let me know, I'm more than happy to help. ^^
I've posted Signups for the various events this season. Read it over and if you'd like in on any, let me know (please be aware your character needs to be in those locations on those dates to participate)
If you sign up for the New Vircastoria or Frigmount quests, your character is Timelocked. This means you cannot do any new stories until that one is done. Since the quests will take place over a long span of time, I'll be sure to detail date changes, and if you so wished, can do stories amongst those in the group (or solo) between.
Example: Bob the Archer is on the quest from the 45th onward. They depart Stone Crest at 45th, and arrive at random empty cave on the 50th. This means if you wished to do a story amongst yourselves, say traveling or whatever, between these times you could, since you're not passing the story time.
Stories to Create: GM + Zael Trix + Aquella on the 4th Trix + Others on the 61st New Vircastoria Quest (Waiting on certain plot points to finish and signups) Frigmount Quest (Waiting on certain plot points to finish and signups)
These are the priority projects (in no specific order, for the lore at least.) If you wish to request certain things be added (races, whatever) speak up, or things to be prioritized first, say so. If you're interested in developing a race or magic, let me know.
ebonfort.wikia.com/wiki/Screamers Is now live. If you have any questions about the Screamers, or wish to know more about them, simply ask, and I can add to the lore. As always, lore can be expanded upon.
20th - A gray dragon is sighted near Scream Watch at sunset and approaches at a distance, circling the city three times before departing, the first dragon to be seen in many, many years.
This has been added to the Ceruleo Calendar as per Co-GM Drache.