Name:Fay'Ran Jik Democracies
Universe of Origin:Stardust to Stardust: Tale of Andromeda (Multiversal)
Capabilities:Combat technology has advanced in such a way in the Fay'Ran Jik Democracies that any primitive race would think that the Tar'Lik, Krieg and the Tayt were space wizards and witches. The old trusty Pyro Ballistics are still used and is produced in the thousands for the Democracies War Machine. The newer SUPRIS and Disassembling Beam Gun's have been tried and tested, proving their worth. Flingshot Drives have improved to ludicrous levels and Tac'Yor pattern Standard Sub-Space Engines have improved along with it.
Civilian technology has improved vastly. Fabricators so hunger is never a problem, medical technology that is so advanced that it can modify basic DNA (excluding the Krieg for their DNA is so complicated, it's not possible), Grav Cars, holograms, improved entertainment systems and much much more.
Objectives:Democracy.
Members:Tar'LikThe Tar'Lik were the first to come sentient in their home planet. They are a peaceful, psychic race that have very long lives, 300 years in fact. They are strong but use that strength to help the weak, the poor and the hungry. They were the first to build civilisation on their planet. They are a wise race, rarely coming to conclusions of others. They also rarely call themselves better than other species. They are few in number and are growing fewer every generation. This illness has been stuck with the Tar'Lik since sentience. Every 1000 Tar'Lik, only two survive their birth.
They are slightly odd as they are akin to the Polar Bears of Earth, quad legged and fur covered. This adds to their strength as most Tar'Lik are big, growing up to the height of 5 feet and to the length of 6 feet.
Their fur ranges from wild colours, from Orange to Black never to the extent of pale and bland white though. Every second piece of fur has a white tipped end. They are a special sensory fur. This allows Tar'Lik to be able to sense things around them. This makes the Tar'Lik able to see as their eyes have evolved not to function and has continued to do so. This allows the quad legged race to see every thing in an orange hue.
The Tar'Lik contact through their psychic mind. They can understand languages with just a tap of another's mind. They do not have a language. They have a universal psychic wave that all can understand.
KriegSecond to come to sentience on the home world, Krieg evolved from the usual primate mammal. The Krieg are a sad race race. They were evolved on the sorry piece of land under the main continent. This land was filled with highly dangerous diseases, poisonous gas and killer inhabitants. The Krieg now wear their
suits permanently, out of remembrance of the strife and war of their home land.
They are a cold, vicious race with short lives. They live for only 20 years before dying of the overwhelming amount of poisons in their bodies. Attempts to fix this has failed tremendously as the poisons are now part of their genome. This makes them the most able to adapt and overcome out of all the races on the home world. They are humanoid in shape and the only real difference they have appearance wise to the human race is that their race has purple skin and their eyes are pure white.
Their language is literally hell. A conglomerate of words that really do not fit together, words that mean the same but are said in specific sentences, words that are supposed to be whole paragraphs worth of text, it is a translators nightmare.
TaytThe third and last to come to sentience on the home world, the Tayt are a mono gendered all female race. They evolved from avian creatures, enabling them the power of flight. They are all diverse in emotion and appearance, not one Tayt is similar to another. Tayt are a calm race, similar to Tar'Lik. They came from the Main continent.
They are similar to the Krieg as they are also akin to the Humans in the Milky Way but they are far more diverse in colour. Their skin can be a calm blue to a fierce red. Their eyes can be from yellow to purple. Their hair can be any colour in the known galaxy! They're so diverse that it is hard to mistake a Tayt for another one of their species.
Their method of reproducing is also odd. They can reproduce with any species, be it sentient or otherwise, through physical, psychic or other means. This made sub species of Tayt. A Tayt child with a Tar'Lik father has fur instead of skin. A Tayt child with a Krieg father, has paler skin than others but do not have the natural poisons that Krieg do.
Their language is lyrical, beautiful sounding. A flow of words, calming to the ears. It is like a tune, played by the mouth. This helped the Tayt to calm the Krieg down a notch.
Description of government:The name of the Nation describes what it is. It is a democracy. Every colony planet with sufficient enough population, resource and economy is elected a Planetary Governor who controls the planet and a re-election occurs every 5 years. Every ten years, every Planetary Governor is given a chance to show themselves worthy of being the Democratic Leader of the Fay'Ram Jik Democracies.
Divided by race, every governor has to campaign against others in their race to become the representative who moves onto the Presidential campaign. This gives every citizen in the Democracies have three votes. One in the Tayt, one in the Krieg and one in the Tar'Lik elections. Even though they are of different races, the Democracies describe themselves as one race, non separated by genome. So their is no Species bias.
When these racial elections are done, the three representatives move onto presidential campaigning. This usually lasts for around two cycles (equivalent of a month) to do and then the President is elected. The President has control of territories, the army, secret service, planetary governors and such. The other two will become advisors and the three are usually sharing the power around. The Krieg handles the military and secret service. The Tayt handles the internal police force and the trade of essentials. And the Tar'Lik handles the face of the government, regardless of presidency or not.
HomeWorld:Fay'Ran Jik is a beautiful world with hidden ugliness. The seas are a beautiful blue and the main continent is filled with large plains, lush forests and absolutely peaceful creatures. Krieg Island is the stark contrast to this all. Ugly, disease ridden, poisonous and serves death to all who are not Krieg, this island is a death trap. An ugly imperfection on an otherwise lush world.
Territory:The Democracies have grown to thousands of solar systems in their galaxy and each has grown to be either industrial or agricultural in nature. Sectors of note include the Fay'Ran Jik Sector, the Shez'Di Sector and the Rik'R Nebula These three show the might of the Democracies power.
Description of Military:Democracies Armed Forces"Let the Valkyries shock the enemy, the Krieg hold the line while the Quads protect the skies" quoted from General Var'Zen Ki'Ng, hero of the Ly'Nus campaign
Democracies strategum is Shock and Awe and, surprisingly, trench warfare. To surprise the enemy, confuse their ranks, set the foothold on the planet, set traps and trenches, and defend from any attack. The Shock and Awe tactic is to confuse the commanders of the enemy army and not be able to react to the extremely strong foothold on the planet.
Tayt and Krieg make the bulk of the armed forces. The Tayt have
Celestial Amour, technologically advanced and heavily modified. It is made from Darthium metal, a metal that is abundant in Democracies systems. Complete with a tight suit energy shield, heat systems, pulse rates, advanced sensors and orbital drop survivability, this armour is made for the Tayt. The Tayt are the supreme Shock and Awe fighters.
The Krieg wear their standard
suits and line them with Tachium crystal, highly bulletproof, highly flexible and material like, and is as abundant as Darthium. The suit also helps them to be protected from gases, unbreathable environments, and other things similar. They have advanced sensors and built in rockets under boots. This armour is standard across the Krieg. The Krieg are the masters of trenches warfare. They defend and fight until the last man. Their grim determination is envied by their enemies. They hold the line.
The penal forces spare made up of prisoners that have committed crimes against the Democracies. They are collared with shock collars and are given green fatigues and a beret. They are treated like dirt in the army and only the ones that survive five campaigns will be pardoned. Those who survives the Penal Corps are few and far between. They are not shown to the public.
Democracies Army Corps & Penal CorpsTal'Var pattern Standard Ballistic Pyro Weapon commonly known as BPW, it is a ferocious weapon, reliable to boot. It fires flammable molten Darthium and burns non-armoured targets in seconds. This projectile weapon has a molten Darthium storage instead of a magazine. The gun converts this sludge into a highly penetrable bullet in a millionth of a second. One magazine holds enough Darthium for forty bullets. This weapon has an astounding 500rpm.
Shez'Di pattern Standard AutoFirE Sniper Rifle commonly known as SAFE, it is a long distance sniper rifle with auto firing capabilities. It fires SURPRIS rounds (Singular Unmanned Ral'Ick Por'For Rounds In Shell) which splits into multiple rounds in contact. It has an 40x scope. Devastatingly accurate and destructive, this is used by Tayt and Krieg alike.
Shez'Di pattern Standard Explosive Sub Machine Gun more commonly known as "Little B***h", this fast firing ballistic weapon turns organics to shreds. It fires a Darthium round covered with a highly explosive residue called Lik. It explodes on contact. It is just a mini explosion, just enough to destroy armoured targets. This is highly praised by Tayt Orbital Jumpers
Rik'R pattern Standard Heavy Ballistic Four Barrelled Weapon more commonly known as "Shredder", it is the Big Bertha of small arms. Firing round similarities to the "Little B***h" but bigger and more destructive, this compact gun isn't as heavy as it looks. Made from lightweight Ti'Ran metal, it is the premier light machine gun of the army. It has 300 rounds each box and requires only one person. It has an astounding 300rpm. Can only be used by Krieg Heavy Duty Fighters.
Fay'Ran Jik pattern Standard Disassembling Beam Pistol more commonly known as "Death Ray" is a new line of weapon of the Fay'Ran Jik pattern. Since the development of AI and the founding of "Smart Metal" in the Lin'Ar system, a new generation of weapons have been created. This pistol has a core in the back of the weapon that "disassembles" the weapon while firing, cooling the weapon at the same time. It is a very complicated mechanism and only scientists and engineers can understand it. It fires a continuous beam of laser, highly accurate and is devastating in the battlefield. It also melts all known metals, therefore effective against Tanks and such.
Democracies Armoured Corps"Death and Destruction is thy Holy Path" motto of the Democracies Armoured Forces
Al'Vur pattern Standard Armoured Scout/Personnel Carrier Vehicle more commonly known as "Fist Scout", makes up the bulk of the Democracies Armoured Forces. Though lacking the firepower of his other brothers and sisters in the Force, it is highly flexible and can go over most terrain. The "Fist" has a 80. calibre Belt-fed Hard Ballistic Machine Gun on top for one of the troops to use during fights, a SUPRIS mortar at the back and gun ports for shooting out of. It has advanced sensory tech, thermal, night vision and other equipment is on board. The armour is made out of Talkium hardened carbon, an incredibly lightweight and tough material that can only be found in the Al'Vur system.
Al'Vur pattern Standard Light Battle Tank Killer more commonly known as the "Sniper" is the lightest land vehicle in service for the Democracies Armoured Forces excluding the Fist. It used to have slow tracks and almost unusable in the battlefield. Now installed with new Hovertec that can't be put on other tanks, it is the most manoeuvrable vehicle excluding the Fist in the Armoured Forces. It has a smaller Disassembling Beam Gun and a .50 calibre Ballistic Machine Gun up top. The best thing about this tank is that it is a tank killing sniper. With the beam gun, it is accurate and with accurate sensors and advanced scope, it is a hell of a gun.
Al'Vur pattern Standard Main Battle Tank more commonly known as the "Dragoon", this is the mainstay of the Democracies Armoured Forces. With a sick 180mm cannon, it has a big chomp. On it's own, it is able to take down a whole wolf pack (20) of "Fist" Armoured Personnel Carriers before going down. It is one hell of a tank and is extremely reliable and durable. With an extra SUPRIS mortar, a hidden .80 calibre Ballistic Machine Gun and a hidden Ballistic Pyro weapon folded on the front, it earned its place as the mainstay of the Democracies Armoured Forces.
Jar'Tir pattern Standard Mechanised Artillery Unit more commonly known as "Triped", is the most commonly used Artillery piece in the Armoured Forces. "Death and Destruction is thy Holy Path" is the Armoured Forces and that is the path the Triped thread. Unleashing 250mm explosive death, it is a commanders worst nightmare.
Jar'Tir pattern Standard Mechanised Scout Unit more commonly known as "Ranger", this is the smallest and only mech in service. It is plain and simple. Perfect for the basics. It is also Tar'Lik controlled which means it is absolutely disposable. Tar'Lik are in the skies and that means the Ranger's are controlled and have no pilot inside. It's armed with a 100mm cannon, a hidden Disassembling Beam gun, and a SUPRIS launcher on it's shoulder. It is expendable and easy to make. For every 2 foot sluggers, there are one of these.
Democracies Navy"A Captain always falls with his ship!" quoted from Captain Willhelm Van Tark, one of the few Krieg captains in the Navy and a hero from the Tay'Von Campaign.
Ti'Fin class Universal Unmanned Starfighter is the universal Starfighter of the Democracies Navy. Powered by the Tac'Yor MkV Antimatter Engine, it is manoeuvrable and speedy. Armed with dual Disassembling Beam Gun's, six nuclear torpedoes and a payload of ten pyro SUPRIS bombs, it is furious and can bite on it's own. The ingenuity of this machine is that it is controlled by highly advanced sentient AI. They can link up with other Starfighters to make a coordinated army of sentient, advanced AI controlled death machines that can pull of manoeuvres that organics can't. It can also be used in atmosphere.
Lik'Dar class Standard Light Frigate is the lightest capital ship in the navy. Speedy and most manoeuvrable, it is lacking many of the broadside guns of a standard Democracies capital ship. It does though have a huge Pyro Ballistic Main Gun that fires huge fiery molten balls of Darthium metal and is extremely powerful. It is used in battle as snipers, standing behind bigger ships and picking off threats. It is 750 meters in length, 300 in width and requires 400 crew personnel to maintain. It is able to go into atmosphere.
Ta'Dur class Standard Patrol Frigate is the main patrol ship of the Democracies Navy. With huge amounts of broadside guns and an accurate flingshot jump drive, it's use is to jump into enemy formation, unleash hell and fling back. It's mainly used in frigate patrol packs and reconnaissance fleets. The broadsides mostly fire SUPRIS rounds and the occasional Pyro Ballistic. It is 850 meters in length, 300 in width and requires 600 crew personnel to maintain.
Dy'Kik class Standard Heavy Frigate is the most heavy duty out of all the Frigate class. Heavier, more torpedoes than guns and armed with no main gun, it is a Starfighter killer. All the torpedoes are nuclear tipped and on fire so they are all definite kills with this frigate. It is destructive and used as the screen along with the Ta'Dur class for bigger ships and Lik'Dar class Frigates. It is 1000 meters in length and 300 in width and requires 630 crew to maintain.
Nay'Gar class Standard Cruiser is the mainstay of the Democracies Fleet and is the most numerous in number out of the heavier class of Capital Ships and flexible. With a Tusken Ballistic Main gun, broadside Pyro Ballistics, a payload of nuclear tipped missiles and drop pods to boot, this beautiful starship is deadly and effective. It is 1600 meters in length, 670 in width and requires 950 crew to maintain and has a contingent of 50 Orbital Tayt Drop Troops.
Ji'Tol class Standard Dreadnought is the second heaviest class of standard ships and top of the line. With the most amount of broadside guns, a triple barrelled Disassembling Beam Gun, a huge amount of torpedoes and a huge contingent of Tayt Drop Troops. Death in perfection. Beautiful in the eyes of all. It is 2000 meters in length, 1000 in width and requires 1030 crew to maintain and has a contingent of 500 Orbital Tayt Drop Troops.
Tak'Wal class Standard Carrier is the longest and most durable of all Navy ships. It does not have any main guns or broadsides. And containing few nuclear torpedoes, it confuses enemy commanders profusely. Until swarms and swarms of Ti'Fin Starfighters come out of the docking bays and destroys their ships. These ships are used as the main ship of the fleet, where the Admiral leads the fleet. It is 3000 meters in length, 1600 in width and requires 1600 crew to maintain and has a contingent of 900 Orbital Tayt Drop Troopers. Each ship has around 1500 Ti'Fin in docking bays and 1500 stuck outside on the hull, magnetically clung onto the metal.
History:The Daliktarug, the ancestors of the Tar'Lik, were a fur covered sea creature and was barely siminlar to the Tar'Lik. After a few million years, the Daliktarug started to grow paws and legs and started to migrate onto land. Back then Fay'Ran Jik was a beautiful green and blue orb and wasn't effected by the Wisp. The Daliktarug were origninally white and roamed the planes in herds, Tar'Lit as it is now called, and peacefully coexisted with the other animals as they were omnivores but only chose to eat meat when desperate.
The Daliktarug continued to do this and migrate for millions of years, and forming a weird bond with the Ta'Ite, the then young avian all female birds that were the ancestors of the Tayt. The Daliktarug and the Ta'Ite formed a phenomenon known as the Protection Pact almost unknowingly and coexisted with each other in this time period.
In an event called The Gust o' Colourful, a huge colorful, almost rainbow like, sandstorm came in from the now gone third island, the Ta'Tau. It was said that the island was all made out of incredibly colorful sand and was as big as Krieg Island. This sandstorm of horrible death sliced the Daliktarug population in half for they protected their Avian sisters from the storm. The rest of the Daliktarug and the Ta'Ite were surprised when their coat was turned into beautiful and vibrant colors, and that the world around them was also vibrant and beautiful.
After ten million years, this event was eventually lost from the minds of Ta'Ite and Daliktarug. The Daliktarug developed sentience by this point and made civilization, absolutely forgetting the Ta'Ite who migrated to the west after the Gust. From then on the Tar'Lik went through the standard procedure of technological evolution. The Krieg on the other hand were not so lucky.
When the Gust arrived at Krieg Island, it was absolute paradise. The Leben, primate ancestors of the Krieg, were living a life of luxury. But the Gust did not bring the colorful rainbow dust storm that the others had. No no no no. What arrived on their Island was far from that. Death, decay, disease and destruction were brought from the Gust. This event halved the lifespan of all Leben. They eventually adapted to this Island of Death and developed sentience right after the Tar'Lik. The first sentient Leben came to be and his first words were "We are Krieg. No longer Leben." They eventually developed civilization underground. After a couple thousand years, the Krieg invented the boat and immediately sailed off their Island, hoping for another land.
By this point, the Tayt have joined Tar'Lik society and successfully immersed themselves in Tar'Lik society. The Krieg arrived at the port town of Lik'Dar and begged the Society of Tar'Lik and Tayt to let them in. By this point, the Krieg have sailed over the Great Ocean and lost many of their number to disease, hunger and boat malfunction. Only a 100 million Krieg were left. When the Krieg morphed into Tar'Lik society, which was a few more thousands of years, it was decided to create a government under three. The Democracies were born and technology has developed so much that they started a space exploration program. From this, the true Democracies was really made and expanded to the far reaches of space.