Alright, here's my draft for a monster. She's kind of an alternate-universe equivalent of a certain someone...
Name: Calibri
Pronouns: Feminine Appearance:
Personality: Calibri is the current Royal Scientist, and spends most of her time at the Laboratory in Hotland. While she is highly dedicated to her research, she makes regular trips to the other areas of the Underground so she can stay in touch with its inhabitants. While she is normally a quiet sort, she becomes exceedingly animated when something truly captures her interest. Her hobbies include electronic repair, puzzle solving, and philosophy.
At least, that was how she used to be...
For a while now, Calibri has been prone to some strange behavior, including backward speech, referencing events that never happened, and spending more and more time in the depths of her laboratory. Those close to her suspect her behavior is a side effect of her experiments regarding the ability to SAVE...
HP: 4321 Atk: 1 Def: 234 Fighting style: Calibri lectures the player about the meaning of life, and how it differs between monsters and humans. Lasers Calibri fires several blue beams criscrossing the field, then follows them up with white laser blasts. Rewind Calibri fires a short burst of random bullets, which she then calls back to her hand, possibly catching her opponent unaware. FastForward Calibri fires a random burst of slow-moving bullets, which suddenly speed up significantly. Checkpoint Early in the battle, if her opponent chooses to FIGHT, Calibri will take a turn to display the text "CHECKPOINT SAVED." If her health falls low enough, she can restore herself to this point, but only once. Her attacks become somewhat faster afterward.
HP: 4321 Atk: 4 Def: 321 Lasers Calibri fires several orange beams criscrossing the field, then follows them up with white laser blasts. Rewind Calibri fires three short bursts of random bullets, which she then calls back to her hand, possibly catching her opponent unaware. FastForward Calibri fires a random burst of slow-moving bullets, which suddenly home in on the opponent and speed up significantly. Inversion During some of her attacks, Calibri's eyes will flash, and she will invert both the color of her opponent's SOUL (Red becomes green, blue becomes orange, etc.) and its movements. (Up becomes down, left becomes right, etc.)
ACT's: Check: Seems like the academic type. ATK 1 DEF 234 Question: You ask a question about science. Calibri can't resist answering. Her attacks weaken. Debate: You attempt to justify your philosophical outlook. Calibri's attacks speed up as she counters your argument. Take Notes: You listen intently to Calibri's words. She's impressed by your willingness to listen.
Mercy: For Pacifists: Just ACT a few times. Calibri will offer MERCY and thank you for providing her with data on humans. For Neutral: Either Debate several turns in a row (and survive the high-speed attacks) or Take Notes several turns in a row and then Question her. For Genociders: Sparing will always work. Calibri will see your MERCY as a philosophical victory.
Here's my monster CS. I might alter it later the more I get used to her character, but for now here she is. If no one else minds, she'll be taking Toriel's place as the Ruins' boss.
Name: Echoloca ("Echo" for short)
Pronouns: She/her (female)
Appearance:
Personality: Echoloca lives alone in a small house deep in Ruins, kept company only by a group of smaller, ordinary moths. Other monsters believe her to be 'shy' or 'timid' due to her tendency to avoid others, but in truth, she just likes her own company.
When speaking with others, she tries to use as few words as possible and has no patience for small talk. She's not unkind, and will help others who ask for it, just don't expect her to be very warm or talkative while doing so. After all, she's firm believer that actions speak louder than words.
Speaking of loud, another reason why she avoid others is that she can't stand loud noises, and when in crowded or loud areas, she known to switch from calm and silent to violent and enraged, attacking the source of noise until it becomes silent. The best way to calm her down is to either distract her with something, be quiet or soothe her with calming music. Otherwise, expect to have trouble with her and her moths, who are fiercely loyal to her. She will also become infuriated if she senses hostile intent of others around her, and hates to see others being harmed.
As said previously, she's not a cruel monster. She just wants to be left in peace to enjoy her life alone in the Ruins.
Combat Related HP: 550
Atk: 6
Def: 4
Fighting style: - Her main attack is where she circles around an opponent, the same way a moth would circle around a light, with the circle becoming smaller and smaller. - She has a second attack where she sends several small moths after her opponent. They're slow moving, but more and more appear over time, making them difficult to avoid.
ACT's: - CHECK: Definitely not one for conversation. ATK 6, DEF 4.
- SHUSH: putting your finger over your lips to symbolise you'll be quieter causes her bullet patterns to become less hectic.
- SHOUT: Shouting causes her bullet patterns to become more chaotic.
- LIGHT: Giving her a light source or something shiny will pacify her, causing her to become calm once more.
Mercy: - Calming her by being quiet for a long amount of time, or playing soothing music. OR - Giving her a light-producing or shiny object.
Battle Theme:
Relationships: (To be worked on as RP the progress)
Appearance: A monster with the body and head of a human woman, with wings for arms and birdlike legs that end in sharp talons. Wears a curled white wig and a fancy black suit with a tailcoat and pants with tattered and shredded legs.
Personality: Harpiano is a popular musician who attempts to "freshen" the lives of monsters with sound and wind, as life underground is stale and miserable. She despises being interrupted more than anything else, often resulting in property damage. She is brimming with confidence to the point of arrogance, but genuinely desires to make the lives of monsters better. She secretly enjoys the human music known as dubstep, of which she has found a great quantity of in the trash, despite finding it to be terrible in virtually every way.
In a Pacifist/Neutral run she is at first talkative and discusses her reasons for fighting before starting. In a Genocide run, she attempts to catch the fallen humans by surprise with a sudden onslaught, refusing to speak to them at all.
HP: Pacifist/Neutral (578), Genocide (902)
Atk: Pacifist/Neutral/Genocide (7)
Def: Pacifist/Neutral/Genocide (7)
Fighting style: Sharp blades of magical wind formed by playing on her Harpsichord Piano, which she plays with her talons by dancing on it. The strength and size of the blades depend on the note played. All of her attacks follow a rythmic pattern, be it slow and measured or rapid-fire.
In a Pacifist/Neutral run, she plays a song with more slower parts and variation. In a Genocide run, however, she plays a relentless onslaught that lulls the opponent into thinking it's over towards the middle before resuming with as much intensity as before.
ACT's: Pacifist/Neutral CHECK: A talonted muscian. Attack and Defense of 7. LISTEN: Quietly listening to her music leads to her sometimes forgetting to actually attack. APPLAUD: Interrupting her song with loud clapping leads to her starting her song over again.
There are no special ACT options for her in a Genocide Run.
Mercy: Pacifist/Neutral simply last until the end of her song without interrupting her. In Genocide, lasting until the actual end of her song results in the destruction of her harpsichord, leaving her defenseless and unable to fight.
A quiet person who keeps a cool head and a cold look on his face everywhere he goes. The boy seemingly has no doubt about his action, often acting aloof and confident about his standpoint. Along with this, he gives off a lone wolf vibe to exemplify his tranquility, displaying how he appears to be unaffected, not at all intimidated. To top it off, he seems to also sport a nice amount of intelligence in a certain situation, often attempting to dissuade fact from fiction when in his serene state of mind. Of course, he can also be a little bit snarky when things take a toll for ridiculousness with specific antics and will end up possibly ignoring it or play along for a bit before telling the said person to end the charade.
Of course, he is lacking in certain things, namely his own determination and belief in himself. He is emotionally sensitive to say the least and easily breaks down (mentally) if confronted with a situation that warrants him to be alone. This is ironic since he only pretended to be a lone wolf to appear mysterious and attract people to him... people he could trust and call allies. While being alone, he can be prone to sudden bursts of anxiety or break down completely, frightened at what possibilities may await him in the lingering darkness. Of course, while panicking he may not be able to properly think which may lead him to relentlessly pursue a goal... which might set him on the right path after the error transpires.
'Weapon': Flashlight - +1 Atk (It shines warmly in the darkness, allowing everyone to find their way. [Can make enemies attacks less hectic once per battle])
'Armor': Jet Jacket - +3 Def (Great for hiding things from other people, including yourself! [Has a very, very low chance of negating all damage done when hit])
Just keeping track...I think we've filled in all spots, just need to wait for one monster CS and four human CS. ----- So...I assume the best ending only comes if all the monsters have been dated at least once each? XD
Personality: Confident, hot-headed and courageous to a fault, Iroas is the kind of person who rushes fists-first through all obstacles. While he has it, his defining trait is not determination, but is instead an unshakable bravery that manifests itself as an indomitable will. Iroas is one to focus on the destination, rather than the journey. In this case, the destination would be leaving the Underground, something which he intends to do as quickly as possible. He sees monsters in the same way as many Monsters see Humans. He sees them as wicked creatures. As for the other fallen humans - he sees them as inconsequential; their pacifist methods are "too slow" for him and "probably won't work on everyone."
Of all the fallen children, Iroas is probably one of the most dangerous, and probably one of the most likely to leave destruction in his wake, as his bravery also manifests itself as an indomitable fighting spirit; in other words, Iroas will never ACT. Instead, he will FIGHT until the opponent in question dies, or puts on a yellow name (or pink name if they threw their yellow one away) and surrenders, in which case he ceases his onslaught and shows mercy. Monsters who don't surrender despite having low health, and monsters that don't give up will often clash with Iroas, although he has the advantage of SOFT RESETS, something which Monsters seem to lack.
Overall, Iroas is an wave of change which intends to bore through the underground, and only Monsters who yield will truly survive it.
Weapon: Tough Glove "A worn pink leather glove. For five fingered folk." + 5 Attack
Armor: Manly Bandanna "It has seen some wear. It has abs drawn on it." + 7 Defense
Name: Violet Age: 6 Pronouns: She Color: Violet Appearance:
Personality: Shy and quiet, likes to stay off to the side. Not good at socializing and lacking in confidence, often stammers and mumbles. When encouraged, she can be energetic and playful. Genuinely believes her teddy bear is an imaginary friend named Bob. 'Weapon': Bear Plushie. Deals 5 damage when used as a weapon. Hugging it grants comfort and safety, reducing the damage received for a turn. 'Armor': Bunny Slippers. Provides 1 defense. Keeps the wearers feet nice and cozy in the cold. LV.: 1 Hp: 20 Atk: 5 + 5 = 10 Def: 0 + 1 = 1 Theme: https://www.youtube.com/watch?v=dDJ63ZHrGo8 Relationship: ?????????
I'd definitely like to know what people think of Harpiano. I think Dog Knight might be my favorite outright, but to be fair its hard to compete with a Dog. :3
Heh, hard to beat skeletons...gods I love Undertale. For me, I see Harpiano obviously taking the place of Mettaton...in my head, they also seem like a good pre-final boss/end credit boss, dubstep playing in the background...
As I see it, the boss order is Echoloca, Jericho Jack, Calibri or Rem, Dog Knight, Rem or Calibri, Harpiano.
For me, I see Harpiano obviously taking the place of Mettaton...in my head, they also seem like a good pre-final boss/end credit boss, dubstep playing in the background...
That's more or less what I had in mind when I was making her. Also! Hahaha, thats amazingly perfect. Definitely keeping that song.
Name: 'Palette' (Unknown if this is her real name or a nickname)
Age: 13
Pronouns: She/her (female)
Color: Pink.
Appearance:
(Picture made in Dreamselfy.)
Personality: For lack of a better word, Palette is 'eccentric'. She prefers to keep to herself and focus on her art rather than waste time with others, though she's far from shy. She's boldly and honestly state her opinion on matters she's at least a little interested in, particularly art, and sometimes can come off as rude and/or insensitive to others because she will neither sugar coat nor keep her mouth shut if she's not happy with something. She's not a bad kid, she's just not very good at reading social cues, such as voice loudness, personal space, and when people want her to leave them alone.
As far as morals go, she hates fighting or needless cruelty, and believes that all debates should be solved through intellectual superiority, and would rather people express their anger and violent tendencies through the medium of art rather than acting on them. While she can't claim that she doesn't get emotional (she's prone to temper tantrums when she doesn't get her way), she's usually all bark and no bite when she's upset, resulting to childish insults and the "I'm not talking to you" treatment. Of course, her emotions are like the splashes of paint on her apron: contrasting, clashing and without transition. She can go from happy, to sad, to angry, to happy again at the smallest things, and sometimes will forget what she's saying in mid-sentence. She's just that sudden.
Either way, she's unpredictable, but not in a dangerous way, but more in a childish way, and while she is not the best at expressing softer emotions, when she cares about someone, she'll stick up for them no matter what and will be loyal to the end.
Combat Related: 'Weapon': Mighty Paintbrush (+1 Atk, Flavour Text: The pen is mightier than the sword, the paint brush even mightier than that.)
'Armor': Artist's Apron (+2 Def Flavour Text: Splattered with paint. Increased defense against colored attacks.)
LV.: 1 Hp: 25 Atk: 6 Def: 2
Theme:
Relationship: (To be worked on as the RP progress)