Hidden 9 yrs ago 9 yrs ago Post by Duck
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Duck All Beak and no Bite

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Hello fellow roleplayers!

This here is a game in which we play out the usual business of the usual medieval fantasy adventures. The world is just like it always is; full of wizards and dragons and knights and bandits and rogues and all of that. And we're the usual adventurers, braving it all, trying to find our place in it. So far, everything is as it always is. No surprises.

The one difference is that we skip the GM and the red thread of the story. Everyone is the GM! Noone is the GM! And there's rules that we all need to follow:

  • We are allowed one protagonist each. Our protagonist is our personal hero with which we experience and interact with the game. Our protagonist has Rights; you can't kill another players protagonist without her/him agreeing on it. You can't control another players protagonist. You can't decide if or how another players character gets hit or notices something. Basically, your protagonist is your own and is basically untouchable.
  • We are allowed several NPCs each. NPCs are other inhabitants of the gameworld. An NPC can be anything from a questgiver to a barmaid or perhaps some kind of monster or villain. NPCs have little or no rights. You may control or kill other players NPCs at will. If doing so, you might first want to consult the creator to avoid frustration or anger, but you don't have to. It is ok rule-wise.
  • We are all allowed to create lore for the world. We can make up settlements, schools of magic, peoples, cultures, monsters... you name it. Once created, the particular piece of lore belongs to it's creator, but not entirely; other players may add information as long as it doesn't contradict the already established lore.
  • Apart from these rules/guidelines, the usual code of conduct still applies. Don't be an asshole. Don't purposefully sabotage the game for other players. As the owner of the thread, I reserve the right to kick assholes from it.

We're already into discussions about rules and lore and stuff like that, so just jump right in if this looks interesting to you!
Hidden 9 yrs ago Post by Rhymer
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This looks interesting...But I would recommend deciding if you want to build from the top down or the bottom up. I.e. Design the tavern first and then the town or the kingdom first and then the town. Etc.
Hidden 9 yrs ago Post by Uruvion
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I'm game, if this gets off the ground, of course.
Hidden 9 yrs ago Post by Duck
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This looks interesting...But I would recommend deciding if you want to build from the top down or the bottom up. I.e. Design the tavern first and then the town or the kingdom first and then the town. Etc.


I'm more for the tavern first and the world later. We could give hints about people and places while in the establishment, that we get to meet or see later on in the game. Like reverse world-building or something.

I'm game, if this gets off the ground, of course.


Then go ahead and write yourself a character, I guess.
Hidden 9 yrs ago Post by Sombrero
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Sombrero Master of the 9 Drunken Styles

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<Snipped quote by Uruvion>

Then go ahead and write yourself a character, I guess.


What kind of sheets are we to use?
Hidden 9 yrs ago Post by Duck
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Duck All Beak and no Bite

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<Snipped quote by Duck>

What kind of sheets are we to use?


Hey, I'm not the GM ;) I'm the thread owner in charge of keeping the peace and getting rid of assholes.

(What I'm trying to say is, you can make your own character sheet).

Also, good to see you! I was hoping you'd make it over here :)
Hidden 9 yrs ago Post by Sombrero
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Ah, right. Has the issue of multiple characters been cleared up? I've never seen if people were specifically on or off-board with that idea.

We should hold a vote, if only to save people typing hours.
Hidden 9 yrs ago Post by Duck
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Ah, right. Has the issue of multiple characters been cleared up? I've never seen if people were specifically on or off-board with that idea.

We should hold a vote, if only to save people typing hours.


I would like to excercise my right as thread owner and suggest (and by that I mean enforce) a compromise: We will stick with one character each for the first page or two. Then, once we've established some kind of setting and story, we can go on to multiple characters.
Hidden 9 yrs ago Post by Sombrero
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Sounds like a plan to me.
Hidden 9 yrs ago Post by Black Alice
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I'm working through some concepts. My input on matters shall be reserved until I see more of what people have in mind. I have no intention of becoming an active participant in the thread until what I have brewing is finished up.

For the time being, I ought to say simply that I hope some others come forwards and present their ideas, questions, comments or the like. Otherwise, I may find it hard to believe that there's a whole lot of interest in this succeeding.

And, for our dearest Duck, I should probably ask: How much, exactly, did you mean to be completed before we began roleplaying? To ask the rest of the thread, as well, what do you think about the balance between planning and creating things on the fly? I would not be against creating the core concepts revolving around our characters and motivations, and then filling out the rest as we go.

Maybe we should have a Titanpad or similar tool set aside for the thread's use? That way, it may be easier to compile ideas-in-progress and work together on constructing something with some semblance of continuity between the lot of us.

Eh? It seems like I'm participating in the thread, even though I said I wouldn't?

I sometimes lie.
Hidden 9 yrs ago Post by Sombrero
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Assuming doppelgangers exist in this universe... Who's up for breaking the OOC ice and bringing out some GM Co-Op playing a game of Mafia mid-dungeon?... Somehow...
Hidden 9 yrs ago Post by Duck
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And, for our dearest Duck, I should probably ask: How much, exactly, did you mean to be completed before we began roleplaying? To ask the rest of the thread, as well, what do you think about the balance between planning and creating things on the fly? I would not be against creating the core concepts revolving around our characters and motivations, and then filling out the rest as we go.

Maybe we should have a Titanpad or similar tool set aside for the thread's use? That way, it may be easier to compile ideas-in-progress and work together on constructing something with some semblance of continuity between the lot of us.


Good to see you made it over :)

I'm actually all for creating things on the fly. I've done dozens of RPs like that on other sites, and they're among the best I've had. BUT if you want to plan ahead and create stuff for the world, I won't stop you. I might even join in on that :)

As for the Titanpad, I have no idea what that is.

Assuming doppelgangers exist in this universe... Who's up for breaking the OOC ice and bringing out some GM Co-Op playing a game of Mafia mid-dungeon?... Somehow...


I don't know what that means, but it sounds fun :P
Hidden 9 yrs ago 9 yrs ago Post by Sombrero
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I don't know what that means, but it sounds fun :P


Mafia is an old forum/party game that goes a little something like this: http://wiki.mafiascum.net/index.php?title=Main_Page

But I wouldn't want to play an actual mafia game, since our characters would be killed left and right, but I'm thinking maybe if we caught up with a doppelganger/shapeshifting villain and we'd like them to be a recurring one, then as opposed to killing them, we could do a little thing where the lights go out/an illusion is cast/a convenient blinding action occurs, and one of us gets a PM from the person currently in charge of the doppelganger arc saying that, if they're okay with it, their character would be caught in a box/cell/trap somewhere with magic somewhere near the end of the dungeon, and was swapped out for the clever Doppelganging impersonator.

Could lead to some fun "The Thing" antics. Especially if their blood reacts to hot paperclips and the like...
Hidden 9 yrs ago Post by Duck
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<Snipped quote by Duck>

Mafia is an old forum/party game that goes a little something like this: http://wiki.mafiascum.net/index.php?title=Main_Page

But I wouldn't want to play an actual mafia game, since our characters would be killed left and right, but I'm thinking maybe if we caught up with a doppelganger/shapeshifting villain and we'd like them to be a recurring one, then as opposed to killing them, we could do a little thing where the lights go out/an illusion is cast/a convenient blinding action occurs, and one of us gets a PM from the person currently in charge of the doppelganger arc saying that, if they're okay with it, their character would be caught in a box/cell/trap somewhere with magic somewhere near the end of the dungeon, and was swapped out for the clever Doppelganging impersonator.

Could lead to some fun "The Thing" antics. Especially if their blood reacts to hot paperclips and the like...


That sounds awesome! I'm sure we could work that in somehow!
Hidden 9 yrs ago Post by Preacher
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I'm interested, both for the rather generic-sounding fantasy setting you seem to desire, and the world-building aspect. I'm a big fan of D&D and the like, so I'd be down to participate in this if it ends up taking off. I'm already tossing ideas around in my head.
Hidden 9 yrs ago Post by Forsythe
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I would toss in an alchemist and the surroundinglore =)

And titanpad is garbage that keeps disconnecting or error 502ing every half an hour. I favor googledocs.
Hidden 9 yrs ago Post by Black Alice
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I favor googledocs.


This would be an acceptable compromise. I just have more experience with etherpad stuff, so I naturally mentioned it first. I can confirm that titanpad is an unstable piece of garbage, too.

It's just a handy unstable piece of garbage.
Hidden 9 yrs ago Post by Forsythe
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I did a thing.
Hidden 9 yrs ago Post by Duck
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Duck All Beak and no Bite

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I did a thing.


Sweet, I like it :)

Where is the rest of the crew? Did this die already?
Hidden 9 yrs ago Post by Sombrero
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I'm definitely in! Just been fotzing around too much to actually create the Paladiness. I'll start it up now, especially since it provides an extra bump.
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