Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

The first one. :P Ten abilities, three flaws, but note that abilities aren't synonymous with powers - a class is generally assumed to have the powers it or its equivalent would have in the games anyway, as a basic guideline. The sheets that have been completed so far are a pretty good guide for what abilities should be like.
Hidden 11 yrs ago Post by Damo021
Raw
Avatar of Damo021

Damo021

Member Seen 0-24 hrs ago

Well I listed down the 10 abilities and 3 flaws i have been thinking of, will write a little description for them and do some more on my CS later, need a little break from it :)
Hidden 11 yrs ago Post by Ampharos
Raw

Ampharos

Member Seen 6 yrs ago

Whoops.
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Whoops?

Speaking of whoops though, you forgot to add an Appearance. Also, you used your character's old name just under your class write-up.
Hidden 11 yrs ago Post by Ampharos
Raw

Ampharos

Member Seen 6 yrs ago

There.
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Nice.

Ekirei, I assume any... remaining contacts Moss has would also fall under Vorcha Leader?
Hidden 11 yrs ago Post by Ekirei
Raw

Ekirei

Member Offline since relaunch

Yeah, the few he has left would fall under that. I'll include that and fix the other changes soon
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Okay, seems I'm just waiting on Ayden and Damo021 now (the other guy who was interested has backed out, at least for now). I guess we'll start with you four, if all goes well.
Hidden 11 yrs ago Post by Ayden
Raw

Ayden

Member Offline since relaunch

Sorry guys. I was away for the weekend and had no internet access. I'll have my character ready within 24 hours
Hidden 11 yrs ago Post by Damo021
Raw
Avatar of Damo021

Damo021

Member Seen 0-24 hrs ago

My CS is mostly done got last bit of back story to do then it finding a few more abilities as the flaws are also done :)
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Nice. With luck we should be able to start before too long. Well - I may be a bit busy later this week, but I imagine we may be able to get this off the ground during the weekend or next Monday at the latest.
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Okay, Ayden, I like your sheet! No complaints there. But damn, we have a lot of xenophobia going on. This party is going to get on like a house on fire, at least to start out.
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

I'm assuming Damo01 is almost finished, so I'll try and speed things along towards the next stage: Ability Ratings.

First, assign a starting rating of 17 to any one ability (keywords, i.e. species and class, included) that you consider the most important to your character. All other abilities and keywords start at 13.

Next, you have 20 points to spend on any and all of your abilities and keywords. 1 point raises the rating by 1. You can spend up to 10 on any one ability. If you go over 20, you get a Mastery, which means the rating loops around and becomes 1M (if and when during play you will get to 20M, the next step will give you 20M2). Masteries are really, really awesome. More on that later.

You should also rate your flaws in order of importance, or the level of hindrance you expect them to provide to your character. The first rated flaw will have the same rating as your highest ability; the second flaw will have the same rating as your second highest ability; the third one will have the same rating as your lowest ability.

And lastly, you start out with 3 Hero Points. Hero Points are also pretty awesome. They're like... fate points to help you get out of trouble and XP all at once, so have fun figuring out what to spend them on during play and in between missions. You can't use them during character creation though, so don't ask.

I think this is simple enough. When you're done I will put your sheets up on a googledoc, for ease of use.
Hidden 11 yrs ago Post by Ekirei
Raw

Ekirei

Member Offline since relaunch

Added my stats
Hidden 11 yrs ago Post by Damo021
Raw
Avatar of Damo021

Damo021

Member Seen 0-24 hrs ago

Yes sorry had to much going on today, but am almost finished :)
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Ekirei, it looks fine, though you don't have to add the "pts." :P Oh, and you also forgot to assign ratings to your keywords. It may make sense to give those the higher ratings, though it's by no means necessary. He is after all a rather atypical vorcha, and not your average Sentinel either, so it may make sense that it's his other qualities that really shine through.

One thing that occurred to me. It's technically an IC matter that is going to come up at some point early in the game, but I feel it may be best if I consulted with you about it beforehand in OOC. I think your team may need a leader. While ideally all the PCs would have some input over your chosen courses of action, a leader would act as a "party face" when necessary, speaking for the whole group, and may be contacted by the Director more often (though the briefings/debriefings would still involve the entire party). Whether the leader will have any special authority or responsibilities beyond that is largely up to you, but I think it may add an interesting added dimension of play to have the possibility of the leader pulling rank and the others resisting him just lying out there.

In any case, the Project's preference for leader is fairly obvious: Quash Vayex, who after all had been a second in command over a mercenary group. is older than the rest of you combined and has been fighting for most of that time. And his general level-headedness should help too.

Are there any OOC objections to this?
Hidden 11 yrs ago Post by Ayden
Raw

Ayden

Member Offline since relaunch

I have no objections :P Another thought though, what about the Turian? This squad is picked by the council right? Wouldn't they want one of the council races in charge? Plus it would give Vayex even more reason to dislike Turians...Either way I am fine, I onlyt bring it up as an alternative plus I am fairly new in the world of tabletop gaming but im happy with whatever is decided :)
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Hey, Ayden, going to do ability ratings soon? :P

I'm tempted to say that some of the reasons for this decision would become more obvious during early play. For now, let's just note that the turian a) has little to no leadership experience to speak of (well, I'll have to check with Ampharos as to whether she ever led a team, but I'd assume an assassin her expertise was more in sneaking around and actual combat) and b) took part in an extremist anti-government conspiracy. Not really an improvement over putting a levelheaded krogan mercenary in charge. :P
Hidden 11 yrs ago Post by von_das
Raw
GM

von_das

Member Offline since relaunch

Also, I still need Ekirei to rate his flaws in order of importance.
Hidden 11 yrs ago Post by Ekirei
Raw

Ekirei

Member Offline since relaunch

They are ranked in order of importance already. And I agree, the Krogan would be the best choice. If you can lead Blood Pack soldiers, you can lead us well enough.
↑ Top
© 2007-2024
BBCode Cheatsheet