Name: Natashia Rena Cane
Aliases: Witch, Ren, Natty
Age: 92
Race: Elf
Alignment: Chaotic Good
Place of Origin: Blackreach
Gender: Female
Class: Arcanist
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 8
Dexterity: 12
Constitution: 8
Intelligence: 18
Wisdom: 17
Charisma: 12
Height: 5’4
Weight: 92lbs
Build: Lean
Eyes: Hazel
Hair: Brown
Skin Tone: Light Caucasian
Racial Abilities:-Low-Light Vision: Natty’s elvish heritage allows her to see better and farther in low light than a human can.
-Arcane Focus: Coming from a Mother whose family had a long line of magic users, it would seem that Natty had inherited the ability to focus better when it comes to casting spells. It is only slightly more difficult to interrupt damaging spells and harder to interrupt spells which block damage.
-Urbanite: Natty’s long time of living in Blackreach and traveling to other, much larger cities with her Mother has allowed her to closely study how social interactions flow together. As such, it is easier for her to break apart disputes and tell when somebody is hiding their true motives.
Tattoos/Scars/Piercings: A
tattoo which is on her entire back. The top ends of the tattoo reach up onto her shoulders and the bottom line is just above Natty’s hips.
Day To Day Attire: A
traveling cloak, green, a red or green cloth top which doesn’t cover her midriff, and a skirt of full leg length in black or brown.
Strengths: Calm around Animals, Quick Learner, Well Learned in Survival
Weaknesses: Doesn’t know how to use a sword, lacks grace when it comes to conversation, and has no idea how to manage money
Honest* Overly Secretive * Cautious * Inquisitive
Sexuality: Bisexual
Relationship Status: Arranged to Marry
Personality: Natty has an odd way of thinking or, as her mother use to tell her, she thought the longest way to get through a problem first. She’s always been one to speak her mind and almost has absolutely no manners when it comes to conversation. There is no subject which she is afraid of talking about even if it applies to the hatred of a King or Lord in front of a couple of guards. Natty’s always been one to avoid talking about herself though, nobody has quite figured out why. Occasionally she will give a sort of half truth about why she doesn’t talk about herself by mentioning the tattoo she has her back. A ‘gift’ from her mother she calls it.
Despite how willing Natty is to talk to others, she is nowhere near willing to trust them on the spot. In fact, she is wary of trusting anybody who trusts her just after meeting her. She’s always believed that one can only know how a person is like after knowing them for a few days or drinking with them if you don’t have the time for that. Perhaps the most obvious aspect of Natty’s personality is the fact that she questions how almost everything works and wonders why it can’t work another way. She’s always hated not knowing how something works but will often settle for knowing why it works since it would be too much for her to try and know everything about everything. Afterall, even a mage has her limits
Habits: Smoking, only casually though, and will almost always play around with her staff while bored.
Hobbies: Drawing, Natty’s oddly enough good at it.
Fears: Her Mother, nobody quite knows what she did to Natty but it is better left unknown. Bears, those big brutes lived in a forest near Blackreach and would always wonder too close to town during their breeding season and scared young Natty many times over. Blood, it seems that blood has been something Natty has fear since she was young since she even reacted to blood in the most overwrought way possible when she was a mere twelve years of age.
Likes: Tobacco, cats, rats, baby squirrels, cute puppies, and
food Dislikes: Sweets, lemons, birds, bigots, thieves, and children
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Magical Knowledge: Natty’s many years of studying magic with her Mother has taught how to identify spells and magical items as well as sense the presence of simple, magical traps.
- Swimming: Natty spent many of her summers swimming in lakes for hours every day.
- Concentration: Thousands of hours of training in the use of summoning magic with her Mother has taught Natty how to ignore nearly any outside source of distractions.
- Survival: Natty had to learn how to care for herself out in the forests near Blackreach which mean many of days without food or housing until she figured out what to do.
- Horse Riding: She had to learn horse riding in order to go with her mother when ordered.
- Daggers Proficiency: “Ever proper mage needs to know how to defend themselves when in a fight with more than just magic.”
- Bluff: When one spends as long a time on the road as Natty has, one learns to lie about things which determine the course of your journey.
- Simple Weapons Proficiency: Natty is well trained in the use of improvised weapons and, as such, can use weapons such as staffs, cudgels, and clubs without any hinderance.
- Light Armor Proficiency: Even a mage must have some armor to wear and Natty’s choice of armor is that of light leather and cloth. Her many years of training allow her to wear light armor without any major hindrance to her casting abilities.
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting
- Mage Armor: Natty focuses her magical power to surround her or somebody else with magical armor. Reduces the damage dealt to the wearer. Can only be worn by one person at a time and take two minutes to cast. Useable three times a day.
- Flaming Sphere: Natty user her magic to create a hot, two feet in diameter ball of flame and roll it at the opponent. Upon striking, it deals damage and scatters fire about. Has chance to burn opponent. Can be cast three times a day.
- Scorching Ray: Natty’s magic is used in this ability to create a burning hot ray of fire which can reach five feet ahead of her. It deals damage upon initial hitting and has a three-quarters chance to burn if it hits more than once. Can be sustained for three turns. Can be used three times a day.
- Burning Weapons: Natty uses a large amount of her magic and concentrates for several minutes to coat her and her allies’ weapons in magical flames causing them to deal fire damage as well as their normal damage upon contact. Can be used once a day. Can be interrupted if damage is dealt while casting.
- Shield: Natty cast this protective magic to shield herself or an alley from some of the incoming damage. Shield can completely block magic missiles and block some damage from melee attacks. Can be cast five times a day and lasts ten minutes.
Possessions Generally On Person: Clothing, coin purse, money, etc
- Basic Clothing: Three red shawls, two green shawls, four black skirts, one brown skirt, black leather flats, and a set of tan underclothing.
- Coin Pouch: A small leather pouch with a drawstring on it
- Assorted Coins: About sixty silver and twenty bronze last time Natty counted.
- Satchel: Holds a small number of dried meats and items for performing summonings. Also holds Natty’s diary, wouldn’t suggest reading it.
Weapons: Personal weapons, no magically enhanced items
- Iron Dagger: A dagger whose blade is about a foot and a half in length, not quite a sword but small enough to classify as a dagger. Used only when people get too close.
- Silver Dagger: Stolen from Natty’s Mother, about eight inches in length and is normally kept tucked into Natty’s skirt.
- Wooden Staff: Supposedly grown from a literal tree by Natty’s Mother using magic. Used for hitting opponents from a range but also can be used to channel magic. Occasionally used to thwap a man right in the gonads if needed.
Armor: Base armor only, no magically enhanced items
- Leather and Iron Skirt: A full, leg length skirt made from leather strips with studded iron on it. Protects her legs from very little but it is better than nothing.
- Four layer Cloth and Wool Doublet: A doublet made of cloth, specifically sheeted cotton, and wool woven together. Protects from very little damage but it is better than nothing.
Animals: Have a horse or bird? Limit 1 non bonded
Pack Contents: What do you carry in you pack when traveling
- Bed Roll: A simple, wool bed roll which Natty uses for camping outside.
- Flint and Steel: For lighting fires of course.
- Waterskin: A leather water skin, usually holds about a day’s worth of water. Can be rationed to last longer.
- Dried Fruits and Meats: Assorted mixture of dried meats and fruits which can be consumed. Lasts about a week without rationing. Can last two if rationed.
- Inkwell, Ink bottle, and a quill: Used for writing in her diary. Running low on ink though.
- Oiled Tarp, 6x6: Used to keep rain off when sleeping outdoors.
Magical Items: Limit 2 low level
- Traveler’s Cloak: Stolen from Natty’s Mother, enchanted to keep the wearer warm and dry in the rain despite it being just cloth.
- Bracers of Endurance: A set of magic bracers which increase Natty’s ability to run and travel for longer periods of time than normal. Has no real other purpose since they are made from leather wrapped in cloth.
Potions: Premade or prepurchased potions - limit 5
- Three Numbing Potions: A homemade brew that Natty was taught by her Mother, dulls the pain of any injuries and can help with the pain of using a summoned being for a long period of time.
Creation Materials: Anything used to brew potions or for alchemy
- Mortar and Pestle: For crushing herbs.
- Three small vials and two medium sized potions: For storing portions in.
- A carefully selected and mixture of Herbs: A select amount herbs collected for creating numbing potions. Could also be used to create healing potions.
Parents: Aurelia Narina Crane of Blackreach, Court Mage of local Baron, Alive; Marcus Tabernale Crane of Windel, Unknown Status and Location
Siblings: Maria Terina Crane, Sister, 80
Childhood: Born to a Mage who was supported by the local baron in Blackreach, it was expected of Natty to have a natural talent in magic. As such, she spent many hours in her Mother’s study while she worked on potions for the fool of a Baron. Once Natty could understand what she was being told, Aurelia began teaching her about magic and its functions.
Adulthood: For the past six months, Natty has been traveling the road as a sort of ‘mage-for-hire’. Belief is that she is looking for her Father who Aurelia thought was around the area of Salarn.
Special Moments: Getting her ‘brand’ in the twenty-fifth summer she was alive. Natty was only twenty five years old when her Mother tattooed onto her bank the supposed ‘mark’ of the Crane family. It was a painful process that was done in one sitting with no magic to heal any damage done nor any potions to numb the pain. The entire time, Aurelia questioned Natty on the uses of magic and its functions.
Natty remembers receiving the news from her Mother that she was arranged to marry the Baron’s corpulent and grotesque son. The pig of a man insisted on the marriage happening the next month. Natty didn’t want to go through a life with such a disgusting being, for she wouldn’t even call him a person, and ran away from home afterwards.
Current Events: Natty’s been on the run for six months now and has passed through many towns and villages. Aurelia had told Natty that her Father had once been in Salarn about two years before. After doing some questioning in nearby villages, Natty has learned that her Mother had been lying but went to Salarn anyway in hope of finding information on where Marcus Crane is.
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimum of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- ☠ Maria Crane: Yes, Natty’s own enemy is her sister. After having run away, Aurelia tasked Maria of bringing back Natty at any cost. Since then, Maria has been trying to outsmart her sister and even injure her to force her back home but has failed every time. Seems like good training for the both of them actually. If Maria fails before she turns eighty-two, she has to marry the Baron’s son.
- ☮ Venus Samaria: A human woman who ran an in back in the town of Brindale. Offered Natty a room to stay in for a few weeks, free of charge of course, after hearing her story. Cared for the young run away as if she was her own kid. Natty quickly learned that Venus was a widower and her son, Korbin, had gone off to join the militia in Salarn.
Character Quote: “They say a fire will always be drowned by water, but I want to see if water can be drowned by a fire.”
Theme Song: Aura Color: A calm teal color like that of a pure, coral reef water.
Scent: Oddly of flowers which only bloom in summer.
Anything Else: Everyone should love flowers.