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Hidden 9 yrs ago 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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We all know that governments and military's will go far to get what they want from each other, often leading to long and bloody wars. But how far would they go to attain victory? Nothing as far as nuclear warfare, all aware that using such weapons cause nearly permanent damage to the Earth surrounding large areas of the places it's used. With destructive weaponry no longer a reasonable option, they have turned to one thing rarely explored.

Biotech.

For years, scientists have been experimenting with the human genome, editing it to attempt to create loyal and productive human weapons. With little to no success in surviving and useful weapons, they found their solution within the genetic codes of predatorial animals. It took years, but they found a way to graft it into the DNA of children and embryo's to grow their weapons as half human, half predator, to create the Apex Predators.

These experiments range in physical and mental ages, not all a complete success, though when they were caged and imprisoned together there was a mastermind plotting their escape. They were given a chance, just a mere slip of a guard being late for duty, a flicker of the power and they were gone.

Vanished.

No footage of their disappearance and no clues left inside of the facility as all the research was moved to new places that they didn't know about. They are currently trying to apprehend these weapons; but they were harder to find than they should have been. They had underestimated them.

The Evolution had Begun.



Hidden 9 yrs ago 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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Currently Accepting

Prehistoric Projects - 0
Project Success' - 3
Project Failures - 0
Scientists Assisting Escaped Projects - 2
Scientists Attempting Capture - 2
Humans Assisting Projects - 2
Humans Attempting Capture - 3
Hidden 9 yrs ago 7 yrs ago Post by Xen
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I'll do a failure
Hidden 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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Ah! I should mention I don't do reservations DX It's more of a first to be accepted gets it kind of thing DXD
Hidden 9 yrs ago Post by malmshodes
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malmshodes

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So if someone plays a success are they only limited to being able to blend their DNA with predators, does that mean that people who do failures aren't limited in their selections?
Hidden 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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So if someone plays a success are they only limited to being able to blend their DNA with predators, does that mean that people who do failures aren't limited in their selections?


The Evolution Project was all using predatorial animals DNA and mxing it with the human genome to create APEX predators. In a way they did. The difference between a success and failure if stability and the ability to somewhat blend into society.
Hidden 9 yrs ago 9 yrs ago Post by Karos
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Karos The Erudite Englishman

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@ViolentViolet

I'll run a project success if that's alright.

I'll start putting a character together now, do we have a character sheet?

Oh and what is the time period and setting around this? The modern day, slightly futuristic?
Hidden 9 yrs ago Post by ViolentViolet
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@Karos
Not a problem, you can make whichever character you would like to make :)

We do indeed. Right up at the top in the hider is a bunch of different sheets. You can format it however you like to make it pretty. Or whatever else tickles your fancy.

It's set in a modern time, just like today actually, but nothing fancy like hovercrafts and cell phones literally in peoples hands.
Hidden 9 yrs ago 9 yrs ago Post by FateWeaver
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FateWeaver True Neutral

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"Only the foolish tempt fate by trying to wake a sleeping bear."



Name: Bernard
Project Number: TBA
Sex: Male
Age: 19
Species: 91% Human, 9% Black Bear

Hair color: Black
Eye color: Amber
Skin tone: Fair
Scars: One major scar across his face, from above his right eye down to the left side of his jaw. Numerous small scars across his back and the backs of his arms that resemble claw marks. Scars around his ankles and wrists show where they have been rubbed raw countless times by shackles.
Tattoos/Piercings: None.
Height/Weight: 6’2”, 210lbs
Significant Markings: Bernard's eyes reflect light in a way similar to many nocturnal predators. His finger and toenails are black like claws, and his canine teeth are sharper and more prominent than the average human. The palms of his hands are rough and calloused.
Abilities/Mutations: Due to the animal DNA he posseses, Bernard has much higher bone and muscle density than the average human. This makes him very durable, as well as capable of incredible feats of strength. He can also see better in the dark than most humans, though he can't see color in minimal-light situations. His fingernails appear to be thicker than average, and taper slightly like claws.

Personality: Bernard is a rather level-headed individual, choosing his words and actions with care. Overall, his direct manner makes him come off as rather blunt and to the point. He follows his heart, and is rather stubborn once he has chosen his path. Though his primary loyalty is ultimately to himself, he still makes a dependable friend and ally.

Though it takes a lot to get under his skin or piss him off, an angry Bernard is not a pretty sight. He is prone to violent rages, throwing caution to the wind as he loses himself in the primal anger. Friend or foe matters not when he truly needs to vent, though certain people or trigger memories are known snap him out of it. More often than not, Bernard becomes extremely withdrawn for quite some time after such an outburst.


Weaknesses: He hits like a truck, but Bernard lacks maneuverability. If someone knows how to get into his head they may be able to trigger and end his rages seeming at will. Though he is far less likely to be manipulated once angry, he is equally more likely to hurt his friends in the process.

Biography: The majority of Bernard's time within the facility consisted of tests of strength an endurance. Whether that meant long fights or the endless lifting of weights, he was constantly pushed to exhaustion. He did little more than eat, sleep, work, and train. All the lessons he learned here he took to heart, especially those about human nature he got only from observation.

Outside the facility, Bernard went his own way and put his animal nature to work for him. His gruff demeanor pushed most humans away with ease, which suited him just fine. He survived on the edges of society by scavenging for food and when he had the opportunity, hunting. Wary of humans as a whole, he tends to stick to lightly populated or abandoned areas near woodland. When his hunger is sated and he is not sleeping, he can often be found wandering aimlessly, in search of someone else like him to end the lonely silence. He regrets leaving the others after the escape, but knows not how to find any of them.


Likes: Red meat, green apples, honey, storms, long walks through the woods, and sleep.
Dislikes: Needless violence, being woken up, hot weather, "rabbit food," crowds, large open spaces.
Crush(es): TBA
Relationships: TBA
Hidden 9 yrs ago 9 yrs ago Post by Karos
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Karos The Erudite Englishman

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'She's a powerful subject to be sure, but that's what scares me' - unknown scientist



Name: Kat
Project number: Unknown
Sex: Female
Age: 17
Species:
King Cobra 5%
Komodo Dragon 10%
Tiger 15%

Appearance Details:
Hair Color: Black, worn long to shoulder height
Skin Tone: White, very pale.
Scars: 3 clawed slash on left forearm, blade slash following the line of her jaw on the right hand side.
Tattoo/Piercings: N/A
Height: 5'6, weight 60kg
Significant Markings: Short Tiger Tail (she can hide it easily with normal clothes). Her eyes also resemble those of a tiger, and each of her index fingers actually has a small retractable claw instead of a normal fingernail.

Abilities/Mutations
Tiger Sight: As she possesses the eyes of this apex predator, Kat has excellent long rage vision even in low light conditions.
Tiger Tail: Her tail aids her exceptional agility, she is able to pull off feats of dexterity that few others would be capable of.
Improved hearing: Whilst she doesn't posses the full ears of a tiger Kat has very acute hearing.
Claws: Each of Kat's index fingers lacks a finger nail, instead she has a single retractable tiger claw. However the claw can also be coated with a lethal mix of Cobra and Komodo Dragon venom should she need it. They also help her climbing ability to a degree.
Heightened reflexes: Kat's Cobra DNA gives her lightning fast reflexes, when it comes to quick yet precise movements she's a natural.
Sub-dermal armour: Komodo dragons boast very tough and thick skin that provides them a great deal of protection. Fortunately for Kat though she shares this trait, it manifests below her regular skin.

Personality: Kat is somewhat reclusive by nature, she prefers to act from behind the scenes if at all possible and tries to stay out of the limelight. However she's still a very altruistic individual, she has suffered greatly in her life and doesn't want to see others go through what she has. She is also fiercely loyal, but slow to trust. If she's known you for a while and you've done right by her then you'll find few friends as dedicated as Kat. However she is very distrusting of new comers, don't expect to earn her trust or her friendship easily.

Weaknesses:
Cold: Having 15% of her DNA from reptiles means that whilst Kat isn't coldblooded she certainly doesn't like the cold and is likely to suffer the affects of extreme cold more acutely.
Light frame: Whilst her sub-dermal armour provides her some measure of protection a powerful impact would do a lot of damage to Kat.
Softly spoken: Kat's vocal chords aren't fully formed, she is capable of speech but only in very quiet tones. If she tries anything louder she can only manage snarls like those of a tiger.
Calculating sentimentalist: Whilst Kat can be very calculating in harsh situations willing to do just about anything in order to protect herself or those she cares about, she takes threats against her friends very seriously. After having lost so much in the past and forming relations slowly she doesn't wish to go through such pain again.

Biography:
Kat doesn't remember too much of her life at the facility, what she does remember was sparring and weapons training, lessons in survival skills, regular health checks, minimal rations and restless sleep. The pathetic cycle never seemed to end.

However since the escape, Kat has tried to explore the new world she's found herself in. She has found that her innate abilities allow her to hunt and steal with ease so she's been able to get by quite easily. She likes to find vantage points where she can observe human society unobserved in order to learn more.

To this end she's taken up residence in an old church, quite secluded and falling down, on the outskirts of a small town with a rail line to a major city. She's managed to make the basement somewhat habitable, and uses a ledge along one wall to jump onto passing trains in order to visit the city and to return home again.

Likes:
Weapons practice: She finds the fluid motion of a weapon somewhat comforting in a strange way, it was one of the few things she remembers enjoying back at the facility.
Kindness and altruism: In her observations Kat has noted that some people help others or are kind to them for no other reason than they can be. She doesn't quite know why but she finds this very admirable and tries to do the same, in her own subtle way.
Thievery: Kat's biological makeup disposes her to the art of stealth and thievery. She's become quite the adept pickpocket and burglar, but she tries to only take what she needs to get by nothing more.

Dislikes:
Loud noises: Her sensitive hearing leads Kat to dislike very loud noises, she has acclimated to the noise of suburbia but the sound of gunfire, hounds and the like sets her nerves on edge.
Bright lights: Again Kat's superior eyesight means that excessive light can be painful. She's gotten used to the lights of the city, but sudden changes in light such as the activation of spotlights can disorient her.
Bullies, thugs and opportunists: Whilst in her observations Kat has seen some people doing good she's also seen bad. Muggings, intimidation, violence, she has an immense dislike for such practices.

Crushes: Kat did have one crush back at the facility, there was another girl about her age who shared her cell block. She had bright green eyes that Kat used to just get lost in, the two never spoke however as the green eyed girl had no vocal chords. One day Kat staggered back into her block to find the cage that usually contained the green eyed girl was gone. Kat never discovered what happened to her, but hopes that one day she might find her again.

Sexuality: Bisexual

Equipment: Kat still wears the black leather jumpsuit she had at the facility, she usually wears a long trench coat over the top of it these days as well as a matching hood and sun glasses if she has to enter crowds. She also has a pair of swords in her possession, she found these at the church and they reminded her of weapons used at the facility. Thus she has practiced with them extensively and is rather confident with them. Lastly Kat stole a 10mm pistol and some ammo from a thug she tracked home, she doesn't like using the weapon but she'll use it with some skill if pushed.
Hidden 9 yrs ago Post by FateWeaver
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FateWeaver True Neutral

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@ViolentViolet Mine's finished for now, let me know what you think.
Hidden 9 yrs ago Post by Darkwolfsoul010
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Darkwolfsoul010 The Forgotten

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If you're still accepting applicants, I'll have a CS done by tonight!
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Hidden 9 yrs ago 7 yrs ago Post by Xen
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-
Hidden 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

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Just need peeps to show up from the interest check XD@Xen
Hidden 9 yrs ago Post by Darkwolfsoul010
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Darkwolfsoul010 The Forgotten

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I've got a failed experiment coming. For the bio, they'd have to be surviving somewhere that's hard to find by humans, yes? Because my idea would be harder to hide from the public eye xD
Hidden 9 yrs ago Post by ViolentViolet
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@FateWeaver@Karos
Both of your characters are accepted, but @Karos , your sheet is a little bit crowded. If you want to space it out a little bit I and anyone else who wants to read it would appreciate it.
Hidden 9 yrs ago Post by Xen
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Working on a fail!
Hidden 9 yrs ago Post by Karos
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@ViolentViolet

Sure thing I'll copy it over to the character tab and space it out better.
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Hidden 9 yrs ago 7 yrs ago Post by Xen
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.
Hidden 9 yrs ago 9 yrs ago Post by Darkwolfsoul010
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Darkwolfsoul010 The Forgotten

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“If her Frenzy gets any worse, we might lose more than just a few guards!”
Appearance



Name: Gina
Project Number: TBA
Sex: Female
Age: 22
Species:
80% Human
13% Great White Shark
7% Coyote

Appearance Details
Hair color: White/Grey
Eye color: Bright Yellow
Skin tone: Olive
Scars:
One massive scar running down her left leg starting at her hip all the way until her calf, from one of the tests. Her left wrist is made up of messy scars, after one particularly rough experiment, she tried to bite her hand off to get away from the guards.
Tattoos/Piercings: She has the number 004 tattooed above her collar bone.
Height/Weight: 5’3” 135 lbs
Significant Markings:
Gina has two long, pointed down ears that are frilled at the edges. There is a fine layer of skin that protects the opening of her ears from water and high amounts of pressure. The three incision like marks on each side of her neck are her gills. Her mouth is filled with two rows of extremely sharp teeth. Her hands are webbed slightly, and each fingernail is a sharp claw.

Abilities/Mutations
Shark DNA: Gina’s skin is extremely smooth as she has no body hair and it is much thicker than normal human skin, however it feels much like regular skin would. She can see underwater and in the dark, but her eyesight is average indoors and very poor in bright areas. Gina’s gills do not allow her to breath underwater, but they do allow her to stay under water for hours at a time. Her webbed hands allow for very fast swimming, but very poor dexterity on land. Her Shark DNA allows her to pack a massive punch and she’s very strong for short bursts of time. She uses her mouth full of sharp teeth to her advantage, and is not scared of fighting dirty.
Coyote DNA: Although the physical aspects of this gene are minimal, the coyote DNA does add some abilities. She is incredibly fast and flexible on land, and can run at the same speed for long distances. Her sense of smell cannot be beat.

Unstable Characteristics:
Frenzy: If Gina smells even the slightest hint of blood, her pupils dilate and there is no telling to what she might to. An insatiable hunger arises inside of her, and she will fight at all costs to have just one taste of blood. During her frenzy her abilities are magnified, and she cannot control herself.

Personality:
Despite the animals that she’s spliced with, Gina is actually a very kind and outgoing soul. After escaping the institute, she developed an incredible love for nature and a hatred for humans that seek to destroy it. She loves to laugh and sing, often breaking out into song halfway through a sentence. Her past has however, come back to haunt her more than once. Gina is prone to dreaming about her past ordeals, and once she remembers the things she’s been through, she spirals into an uncontrollable depression. Her appearance has made her required to hide from the general population, and Gina gets incredibly lonely. She can often be found talking to herself or to inanimate objects to try and create company for herself.

Weaknesses
Hands: Although her hands help her move fast underwater, she struggles with mundane tasks on the surface. Gripping a cup or tying a rope take extreme focus from her, and often take many tries until she does it successfully. Grabbing onto poles and climbing trees are out of the question.
Frenzy: She is incredibly scared to become attached to anyone, for fear of hurting them in one of her rages.
Bright lights: Gina is near blind if the sun is too bright, or if the lighting changes very suddenly.
Short Stamina: Gina can move incredibly fast, and is very agile for short spurts at a time. Once she exerts her energy, she must rest to regain it. Unless she is in a frenzy of course.
Never Ending Hunger: Always always always hungry. While this is mostly a discomfort for her, it can also make her very cranky and hearing her stomach growl can send normal people run in fear.

Biography:
Gina remembers one test, and one test only. The drowning rat test. Trapped inside an underwater maze, she had until her air ran out to find her escape. Every day they made her retake the test, and every day they changed the walls of the maze to confuse her. If she got tired, the guards would send in dark creatures to bite at her feet and back, but she never saw what they looked like.

Once she had escaped, Gina spent a long time trying to find a home for herself. Despite her desperate attempts, Gina could not find anyone that she had once shared cells with. She couldn’t find anyone to connect to or to talk to or to be with. So she isolated herself, and watched the world go by without her. In a small lake, about half a mile from any nearby towns, and surrounded by shrubs and woodlands, she made her home.

Likes:
Food, Poetry, Songs, Animals, Plants, Flowers, Long skirts, Beaches, Food again, People.
Dislikes: Yelling, Bright lights, lighting, Fire, Guns, Fishing
Crush(es): She will most likely develop a crush on anyone that takes the time to talk to her.
Relationships:
None
Sexuality: Pansexual
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