Hidden 9 yrs ago 8 yrs ago Post by Flagg
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Empires of Sand

The war of the gods and demons seemed already to have ended; and the gods were dead. The eagles were lost, the legions were broken; and in Rome nothing remained but honor and the cold courage of despair.
- GK Chesterton, The Everlasting Man



Welcome to the world of Azoth.


It is the Year of the Sun 3014, as reckoned by the astrologers of the Dratha. Life continues as it has done for uncounted centuries. Peasants toil in fertile river valleys, ever wary of crocodiles and seasonal floods, nomadic tribes cross the dune sea, adventurers look for archeo-tech in the ruins of the Old Ones, mounted warriors fight for land and honor among the windswept steppes and highlands, priests make sacrifices to demons and gods, sorcerers peer behind the veil of reality, and kings and emperors wage wars of faith or wars of honor or wars of greed over food, water, Spice, Ichor, and archeo-tech.

You lead one of the peoples of Azoth seeking after glory or security, wealth or piety.

Azoth: The Setting

NOTE: Please use, but do not feel limited by, the details here. I will be updating this section based on details in players' NSes.











WHAT IS THIS RP?

-It is (grim)dark fantasy set in a harsh desert landscape with scarce resources. This is Lovecraft meets Tolkien meets...Mad Max?
-This to be an exercise in collaborative world building. That means that we want nations that feel like they inhabit a shared world. Players should collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful, dangerous, and rare. Rare.

-It is vaguely Renaissance tech. Cannons and arquebus are new military technology. There are a few exceptions to this.
-It has archeo-tech from a lost, highly advanced civilization
-It has original fantasy races
-It is inspired by Tolkien, Dune, Warhammer fantasy and 40K, Lovecraft, China Mieville, Morrowind, and Mad Max.

RULES
- Writing standards are advanced
- Have fun, act like a human being, and remember this is a vehicle for story telling and world building and not a competitive strategy game. If you want that, try Civ or Total War. They're fun.
- Respect the judgment of the GMs.
- Please try to post once a week. If you can't, that's no big deal at all, but check in here to let the GMs know you're still with us.
- One more note on posting: everybody gets writers block, or burned out, or is unsure how to proceed once in awhile. If that happens, nbd- but maybe try to find other ways to stay active? Help flesh out the history of the world, or invent a new subfaction or religion. Worldbuilding might prompt a solid IC post. Let's keep this alive and awesome.



Chat for collaboration Please keep this Empires of Sand focused, and recall that this is to serve the IC. Chats, while useful, occasionally tend to take away from IC posting.
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Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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GM's Note:

If you have a question for me, please include @Flagg in your post so that I'm sure not to miss it.

-Reserved-
Hidden 9 yrs ago Post by Arawak
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Jesus that's a lot of things to fill out.

Oh well, here goes a quick doodle for a guild of slavers since I want to do something small for once.

Hidden 9 yrs ago Post by Darkmatter
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My sheet will be up withing 24 hours.
Hidden 9 yrs ago Post by Rhymer
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Damnit Flagg I just like the way your brain works. This looks great.
Hidden 9 yrs ago Post by Flagg
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Jesus that's a lot of things to fill out.

Oh well, here goes a quick doodle for a guild of slavers since I want to do something small for once.



Looking good. the energy staves are the kind of thing I had in mind with the archeo-tech stuff.
Hidden 9 yrs ago 9 yrs ago Post by Arawak
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If I seem to vanish for a week or so, it's because I am one to wait and see how other factions develop first. (I.e other players w/ nation apps)

My guild needs places to base themselves and costumers. It goes without saying that slaves are a important commodity in the desert be it for bone tools, sacrifices, hides, cleaning the house, being food for large hungry dungeon creatures or simply as pleasure in some local noble's harem. The Azure deliver for all purposes.

Our sources come from distant lands **other factions who are not important customers of the Azure guild**.
Hidden 9 yrs ago Post by VoiD
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Interested! I'll have a sheet up later tonight/tomorrow.
Hidden 9 yrs ago Post by Flagg
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Great. Glad to have so many awesome people involved. Later tonight I will fill in a bit of the tabs in the OP about resources, religion, etc.
Hidden 9 yrs ago Post by Chairman Stein
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There, I have the very bare bones of an app up. Any criticisms or advice on what I already have?
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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@all: Ok! So I filled out the religion, race and resources tabs a bit. Please note that these are not meant to limit your creativity, and you are in no way bound to use anything found therein, though you are encouraged to.

@Chairman Stein Looking good so far. No criticism, except to maybe not go the whole pseudo-ottoman hog?

@gorgenmast Likewise looking good. Note Dratha is a name of an ethnic group, not the name of the world or desert. Just Ctrl F and change all the "Dratha" to "Azoth" and you're good. My bad for not making that clear in the OP.
Hidden 9 yrs ago 9 yrs ago Post by Arawak
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Has anyone made plans to make some assyrianesque civilization?

Or at least some civ based on ancient sumerians?

I can't help but imagine this RP setting is perfect for such a brutal and harsh empire to thrive that has a very long and complex judicial code with most of the punishments being some arbitrary and horrible death.

I'd do it, but I don't want to spend too much of my freetime on RPing. Not to mention I just want to go around on horseback raiding for slaves and disintegrating people with magical staffs, all the while act like i'm running a business.
Hidden 9 yrs ago 9 yrs ago Post by Legion02
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@Chairman Stein I read that your city is on a trade rout (Widow's Tears). Would you be okay if my civilization was also on this route? They would mostly export silver, gold and sandstone from the cliffs near the city.

The city would also be at the edge of a river if that's okay.
Hidden 9 yrs ago 9 yrs ago Post by Darkmatter
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@Flagg

I have an idea that may be a little unconventional. Essentially a small city state run by a sect of Astrologers or at least founded by them, tucked into a mountain in a corner of the map. They are there, with the Observatorium built around a massive artificial recess in the mountain, blocked by an impossibly strong door. I thought it best to ask what you feel is best to explain said door? Archeo-tech seems to be the 'thing'.

Anyway, for reasons they have divined there to be great green pastures beyond said door, and first moved there centuries ago with aim to use the stars to figure out the door's mysteries. However, with time came nonchalance and now the door is little more than a physical metaphor for what is essentially an Aristocracy of astrologians. I'd like to leave room for (insert epic foreboding name for door here) to have option of being an actual plot/talking point or purely a fluff background piece.

To that end, it isn't a nation, it's an organisation so a lot of the sections in the NS are going to be redundant?
Either way that's the very basic, very crudely written explanation of the concept, and I'd appreciate feedback before diving right in and continuing with the concept!

Disclaimer: Yes I stole Destiny's Trials Of Osiris banner. It's a giant yellow and black mystical eye? Did you expect me to not do so?
Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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Interest possibly, still have no idea wtf I'm going to do tho

EDIT: Might actually do something orky. I could see them working well in an environment like this.
Hidden 9 yrs ago Post by Pepperm1nts
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My critique so far (for the purpose of trying to guide the RP down th right path) is that maybe we ought to tone down the merchant/trader states. If we have too many, it's going to be counterproductive to the theme of a harsh, desert world where everyday survival is a main priority to most people. As far as I can tell, we have two, with a third being considered.
Hidden 9 yrs ago 9 yrs ago Post by Darkmatter
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My critique so far (for the purpose of trying to guide the RP down th right path) is that maybe we ought to tone down the merchant/trader states. If we have too many, it's going to be counterproductive to the theme of a harsh, desert world where everyday survival is a main priority to most people. As far as I can tell, we have two, with a third being considered.


Agree with this personally.

Though that said, The College doesn't care who brings it water, just as long as you know, their magic door is spooky. Very spooky.
Hidden 9 yrs ago Post by Rhymer
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Assassins anyone?
Hidden 9 yrs ago Post by Darkmatter
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Assassins anyone?

(it sounds better in kwaalish, I'm sure.)


I enjoyed that aside.
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Hidden 9 yrs ago Post by Dead Cruiser
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Well, if it's worth anything, I won't be contributing a merchant empire, but rather just a resource-rich slave empire. Which may or may not worship cthonic un-things from between the stars.
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