Hidden 9 yrs ago Post by Gun
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Lol yeah I was just about to edit. I went to reread it to make sure and I had initially read it wrong. Idky I assumed the 'copper scent' thing was a flowery preparation of some sort. So earlier questions redacted.
Hidden 9 yrs ago Post by Skallagrim
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I do hope this ruckus expands to allow others to play.
Hidden 9 yrs ago Post by Tetsue
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I want other people to participate. But the more people we add the more we have to edit the posting order and how often someone can make a post.

Also, Gun. It is a preperation. But not on the offense.

I'll explain a little soething with my fighting style with Seed. I use a writing style called Cryptic Fighting. This is where I give hints as to what I'm going to do and will not flat out say what I'm doing until I need to. There is a reason why I do this and I will explain.

However, this comes from years of experience of cryptic fighting and being trained by, in my opinion, the greatest cryptic fighter to have ever touched RP fighting.

As for why I fight this way:

In my experience there is to much Meta-Gaming involved where it can taint the entire fight and make it boring or just pointless. For example, many of you probably read over SEED's character sheet while I have only glanced at yours. Nothing more except for what 'kind' of fighter it is. Physical, spiritual, ranged, etc. Otherwise I do not read indepthly because I do not want to implement any form of Meta-Game into the fight.

If you do not know what Meta-Gaming is it's basically just because YOU know something about the enemy you make it so your character knows. So if I flat out said I'm preparing an attack somewhere else, because you as a writer know about it, magically your character does. I don't like that. I like it when the writer knows as much as the character does, not the other way around. However, if our characters had previously fought and so your characters are familiar with my character's abilities and attacks, that is another thing. That's IC Meta-Gaming which is entirely acceptable in my eyes.

OOC Meta-Gaming, however. Is not. I like to be surprised in my fights and try and figure out what my opponent is doing on my own without looking ata character sheet and being like "Oh, ok. I know what he's doing, I'll counter it with this." It's more skill and character based reliability within a fight.

So yes, I am currently doing something and that is why a copper smell is filling the air. It is up to your CHARACTER -and- YOU to figure out what it is, how to defend against it, if you have to at all, and what to do about it. This is true RP fighting, in my eyes. No Meta's. Just discovery and adventure through RP. To be vicariously intrigued through your characters.

This does not mean I'm going to be like, "It is a beautiful day." as a prep and next turn suddenly you explode like a nuke. No, it's subtle hints and discression as to what I'm doing until I reveal what it is I am doing in which then it all makes sense. Never is that taken advantage of unless something is ignored, like one of m preps is ignored that requires me to kill. If anything, that just makes it easier for me to kill.

I hope this has been educational and I would not recommend doing this fighting style without practice. If you leave too little detail out in your hints and preps then it can be countered by a Judge where it's not enough evidence or support for your enemy to know what you are doing. Or you reveal too much and it's countered like it would be in a Meta-Game.

If you need any further understanding about Cryptic Fighting I can certainly explain more. I encourage more and more people to use it to make the fights that much more enjoyable.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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I'll explain a little soething with my fighting style with Seed. I use a writing style called Cryptic Fighting. This is where I give hints as to what I'm going to do and will not flat out say what I'm doing until I need to.


We had a discussion on this a little before you popped in and wanted to plan some matches where a judge gets the full posts and sees if they are giving all of the info IC that the enemy character would see, but that's all the info the opponent can get so they have to figure out what is going on.

Outside of this, in normal matches, some people would surely get irked and think you didn't give 100% of the info their character truly would have noticed. I'd say it's always best to ask everyone beforehand how they feel about it or else don't be too surprised if you get a complaint. I'd say it's fine as long as the person would be forced to go back no matter how far in a post and let things change if it's found out they did inadequate information on what could have been seen. Otherwise, if they can't go back but you realize later what they had been doing but it's not fairly explained back then, that changes all of the events afterwards for the worse. Clearly some penalty would have to be in place for the person or that's horribly unfair. For example, "dude, my sheet clearly says he could smell magic, so would not have been fooled by that magical clone and rush off there to fight him while the real one rested over there! Now I'm stuck in this lava field!"
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Hidden 9 yrs ago Post by Tetsue
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Like I said. It takes experience and know-how to pull it off right. I do have that experience. But I will never flat out say what I'm doing unless it is essential to the fight. I despise meta-gaming and will not enable it.
Hidden 9 yrs ago Post by Doc Doctor
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@ImportantNobody@Seed

I use the same style. It's like laying down verbal traps, whilst remaining within reasonable boundaries. If you flat out state something like *My character placed a tripwire rigged to an explosive in the doorway*, you can bet your ass NOBODY will EVER fall for it.
Hidden 9 yrs ago Post by Tetsue
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Pretty much ;x

i.e Meta-Gaming.

And Meta-Gaming is a disqualifiable offense, on any RP forum. It's essentially cheating.
Hidden 9 yrs ago Post by Skallagrim
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Like I said. It takes experience and know-how to pull it off right. I do have that experience. But I will never flat out say what I'm doing unless it is essential to the fight. I despise meta-gaming and will not enable it.


Yep. I fight the same way. I'll give hints, but thats all.
Hidden 9 yrs ago Post by ImportantNobody
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How would you glance over making a trip wire? Just saying they are kneeling down and putting a string, which would be obvious regardless? Or not mentioning anything if the other character wasn't around? But lets put it this way. If I'm in a tournament and run through a doorway and the opponent says, "Oh yeah, and I had put down a trip wire there earlier but you just weren't around", wouldn't that be a little suspicious? Even if they did plan ahead that a trip wire was there. Plus a character could notice a wire in some cases so if they trip on something you didn't even tell them about beforehand, your character could have spotted a wire there so you wouldn't have said they ran through.

Hidden 9 yrs ago Post by Tetsue
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No, you're disregarding entirely what we're saying. You're assuming we tell you after you go through the door way. No.

For subtility it wouldbe a mention of like, just the wire itself. Not what its attached to. But it would be subtle.

Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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I guess being subtle just doesn't matter in some examples. If you mention the wire beforehand it's still just as obvious a trap.
Hidden 9 yrs ago Post by Tetsue
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It's...sigh. Just an example dude.

Jesus @_@
Hidden 9 yrs ago Post by ImportantNobody
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Well, at least I'll know to dodge random string when you're around.
Hidden 9 yrs ago Post by Tetsue
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Wait, are you even in this fight? @_@
Hidden 9 yrs ago Post by ImportantNobody
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not yet
Hidden 9 yrs ago Post by Tetsue
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Hidden 9 yrs ago Post by Gun
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@SeedI'm very familiar with it. Where I come from they're called Word Traps. I have an entire character based around it. However a lot of times, it can be misused and grossly exploited. So now lets say this copper smell is in fact some prep for a super bomb you have coming later, and Bam you kill us all. But what if my character would have logically been able to detect and understand what it was if the character had an ability in this scope? It would totally void entire parts of some peoples sheets in some cases, especially provided you only give cursory glances at other sheets. I'm not trying to argue, but just expressing a genuine concern.
Hidden 9 yrs ago Post by Gun
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And also, if one were to ask for details concerning a specific vague action, would you give it? Like, this smell must be coming from somewhere. Could I ask if the smell is being emitted by a gas or some other source that could be logically detected, that you may have omitted from the post to try and cover your tracks?
Hidden 9 yrs ago Post by Tetsue
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It depends. For example, let's say you think this copper smell is some sort of toxin I'm dispelling into the air. But I've only said it's a copper smell, and your character is the only one to have noticed the stench as being threatening so you either move away from it or cause a wind storm to blow the smell away but the others didn't. You would be safe for being aware of it and not wanting anything to be touching you.

You guys are also on the assumption that I will make a bomb with one prep. If a bomb was my intent to kill you all, I would need to prep much more. Provide many more hints as I go. This is just an initial prep.

Hidden 9 yrs ago Post by Tetsue
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My post has enough detail in it. It's clearly implied the smell is coming from me from when I clasped my hands together. I'm clearly doing something and making the smell.

Don't you fret little boys and girls, you will have enough information for you to work with. But again, I'm not enabling the meta game. You have to figure it out just as everyone else does.
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