And here comes the first lass of the bunch.- - - - (Personal Details)
First Name: Karida
Last Name: Arconis
Age: 25
Sex: No, please. Female.
Someone made the sex joke. Arm the cannons.
Home Nation: Arcadia.
Appearance:
Karida towers at 5'10 tall, which is somewhat tall for a woman, and weighs 136 lbs. Her skin appears to be barely blemished by the sun and by scars, perhaps from being continuously shaded under the cloak's hood and from some sort of luck that most of her wounds don't leave a lasting mark. She has shoulder-length dirty blonde hair, brown eyes and a curvaceous figure hidden underneath her simple brown cloak with a faded yellow cape draped over her left shoulder.
Personality: Karida, as someone who studied under a CMAS-licensed school and currently as a licensed Diver, was a determined and ambitious woman saw it upon herself to study the techniques of her own arts. Shrewd and reserved, Karida is particularly known for her wisdom at such an early age, and was one who was showed little distress or frustration regardless of circumstances. Karida abided by the laws of CMAS and of Arcadia, and as such only ventured to No-Man's-Land when the Survey Initiative law allowed her to do so with a proper license.
Much like how other Divers disdain Junkers like her, Karida also holds the same degree of contempt towards regular Divers. Karida also holds the beliefs of CMAS as she was taught so: that the subject of Ki is absolute garbage, the concept of demons are also garbage, and that arcane energy is the supreme and rightful philosophy of Thorisa.
Following the rules of CMAS gets you a cookie.
History: Born privileged and raised privileged is what many would simply describe Karida's childhood. From an early age, Karida already showed her ambitions, and she had her way when the wealthy Arconis family put her in an arcane school in accordance with what she wished on a birthday. Karida envisioned herself to rise high(er) in the ranks of society, and possessed a driving ambition to become an Arch-Mage.
Karida wished to venture into No-Man's-Land too, seeing it as a good opportunity to improve her skills, but she never exactly liked the idea of being associated with those filthy Divers. Besides, at that time, it wasn't even legal. Only when the Survey Initiative was made did she made her interest to explore the forbidden regions public. Karida volunteered to become a Junker, on the grounds that it was finally licensed and that it paid well, of which would provide her much-needed money living alone. Her resolve of rising high never faltered, even though she was aware that she was putting herself in a shunned place in society.
Daddy cut her off once she left the city. Parents, am I right?
Occupation: Junker
- - - - (Power Matrix)
Primary Focus: Arcane
Magical Capabilities:
- Solar Fire - Karida is capable of creating and manipulating hot solar plasma to a great extent. While similar to fire attacks, one advantage of this is that it is too hot for water to extinguish, that it is different from fire and therefore makes any fire-nullifying abilities useless, and is also generally more forceful. This requires a staff to use offensively, as it is too volatile to be handled by hand at her current degree of skill and causes highly forceful recoil at even just a simple attempt at spewing out a stream of plasma.
- Plain Fire - If a staff is absent or broken, Karida will make use of regular fire instead, with lesser potency than Solar Fire.
- Propel - This is not in itself an ability, but rather a technique that takes advantage of Solar Fire's recoil that pushes her in a similar way to a thruster; where the hand is extended, it propels her in the opposite direction. As this uses the volatile form of Solar Fire, Propel does not need a staff to be executed. Propel makes up for Karida's lack of direct defense through movement.
- Healing Magic - Self-explanatory. As much as possible, Karida makes more use of environmental latent energy instead of tapping excessively into her own internal energy, as using too much of her own would still wear her down anyway.
Weapons and Equipment: Two staves, one serving as a spare, both stored at her back with each serving as conduits for her Solar Fire. The rest are mage's robes, arcane study books and general equipment.
Specialties: Highly intelligent in all regards, including the nature of Arcane. Decent in cooking.
I don't think I can find a single issue. 10/10 sheet. I made a whole three jokes. I could always be making more, but professionalism. sigh