<Snipped quote by Dedonus>
If I was heading the project, he wouldn't have to reveal any information he hasn't already revealed in the IC thread. Even then, he wouldn't be required to write anything; lore should be completely optional instead of required.
I never once assumed it was mandatory or said that anyone
had to add anything at all if they didn't want to. Just to make this clear btw. However, as VAT elegantly put it, any lore that is shared is to prevent a Player that come into the game and want to add aspects without literally colliding with someone else's story or elements. Nothing discourages people then learning you do all the work, wrote up all the stuff create the PC idea, etc, and then either at the start or much further down the road, you learn your work directly clashes with someone else who was there before you. Then you got to untangle those wires when you could've known before hand and been prepared for it or even contacted the person over it. At least have some idea who to work with.
I used the term dictionary for a reason. It's not overly loaded with information, but rather the basic description of things. You don't get the whole detailed summary of what it exactly is, how it works, etc. You get bits like: Employee: Someone who works for another person. Nothing drastically detailed that it is like a manual you have to follow, but enough you're not left in the dark about its source. Any information that is detailed, personally, I feel should be told IC and discovered that way only. That means only the one that did the work actually knows about it and there's no other source but a brief comment, so when they mention it, that way they won't be thinking it's a name brand you're talking about.
I'm sorry if my excitement made it seem like I wanted more. Honestly, I'm enjoying the discussion and chatter, even reading the summaries because I feel like the world is actually starting to come alive for me.
The funny thing was, this whole idea actually started over my conversation with Tearstone about the city itself. Namely he was trying to figure out the city
flavor for Lost Haven, mainly to gain a better understanding of the city itself and get soaked into the story. Something, I myself love doing when I read lore, information over the world, etc. We were talking and trying to determine things about it that any normal citizen would know, namely like a native like Justine.
Some questions came to mind, namely when I was thinking of where Jacqueline would keep her normal home outside the main city, which lead to some questions like this:
What neighbors are stereo typed as bad and why? Are they the cliche' graffiti type painted wall, with broken down schools and forgotten souls laid out to live or die? Or is it more subtle, where 'crimes' often happens and people never trust the police to do their jobs? Where is it located?
Which ones are wealthy, uptown neighborhoods? Where are they located at most commonly, do each of the districts have their What are some examples of the house and scenery?
Who's holding the power reigns, publicly and behind the scenes? I know about 2-3 villains, but I can't tell you clearly who's the biggest threat where or why. Or they are even known to the common civilian even as a rumor.
Is the city flavor based off New York, Boston or a Maine city like Bangor? Etc, etc, etc.
FacePunch already gave me some information, brief description over aspects I didn't realize he knew about like the Lost Haven police department, a newspaper group that is determined to seek out the truth (something Justine could be connected with), and few others I wished I had known earlier. It's not enough to tell me the complete spec of how they work but enough to give me a sense of how likely Racheli might encounter these elements and where, if she does. Which I enjoyed rather a lot.
<Snipped quote by The Rules>
You are allowed three characters.
allowed three characters.
THREE
@Athinar
Blame NMS, he didn't alter that rule in the OP which he stated he updated!!!