Full Name: Artesa "Tesla" Jou or "Tess"
Age: 27
Race: Human
Appearance: Tess stands at 5' 10", topped with medium length auburn hair, usually in a ponytail, hanging over piercing hazel eyes. She has a lean, though capable, build of body, which shows signs of her chosen lifestyle, scrapes, scars, calluses, and such.
Personality: Tess is known for her good cheer...when she has a weapon in her hands, which is fairly often. Her can do, shoot first ask never attitude can land her in trouble, but thankfully she got on the lawful side of violence early on.
Characterized as a tomboy, she is used to the scrutiny her unusual hobbies and pastimes bring her way. Still, anyone who gets in the way of her or her goal is soon to face the full wrath of her impatience.
Despite a prickly attitude, Tesla possesses a dry wit and a loyalty which is hard to find. Ambition and determination saw here way to the position she has now, but has pushed away many would be friends, making her general impression a cold and focused one, characterized as a loner.
History: Tesla's past is a uncomfortable one, which she prefers not to share with others. Her family is a working one, her parents hold jobs doing template composition for droid chassis. They arent the best jobs, but it keeps them in their modest apartment.
Her one brother also tried getting a job under the same company, it wasnt for him however, so he did small jobs, occasionally disappearing for a few weeks. Whatever jobs he took though, money started pouring in.
From the beginning, Tess knew that she wasn't going to work in a factory. She had always been a tomboy, competing with her older brother and school mates. There was one natural choice, join Babylon's finest. She excelled, rose through the ranks, and finally was vetted and pulled into the BESC's Specialized Response and Tactics Unit. Shes been everywhere from battling pirates over water down near Edessa to hunting suspected assassins through ramshackle Tower Towns. She was good at her job and proud of it.
Until a particular call that is. She and her team were dispatched to a report of multiple gunshots, possible automatic weaponry and fatalities. Standard protocol dictates that all units responding to a scene with the possibility of multiple armed suspects are to establish a cordon and wait for air support before proceeding. Air support was slow in getting there, and one body was clearly visible from her holding position. The body of her brother, with bullets from a standard issue BESC carbine in his stomach. Once air support arrived, the area was cleared, no gunman found. Her brother had bled out in front of her, and she hadn't been able to do anything about it.
A series of events after that lead to her falling in with Darik, eventually uncovering her brothers murderer and joining Fracture.
She remains an officer in the SRTU to this day.
Occupation: SRTU Officer. Member of Fracture cell.
Weaponry:
Augments: ASIOS [Advanced Sensory Input/Output System] Includes implants in both the occipital lobe's primary visual cortex, the temporal lobe's primary auditory and superior temporal gyrus, as well as nano modifications of the neural dendrites in the central nervous system. In all, this results in the ability to process visual and auditory signals through an attached computer for recording and recognition, as well as decreased response time to stimuli. In addition, said computer can also input data directly to visual and auditory systems, allowing a overlay on visual without external equipment, and for audible communication to be patched directly into the brain, also without external equipment.
However, side effects can include internal hemorrhaging, malfunctions leading to hallucinations, increased possibility of Parkinsions and Fletchers Syndrome, and severe migraines.
Other: Artesa believes the advantages of being quick and flexible vastly outweigh the advantages of being heavily armed and armored. This being the case, she has trained in combat not only focusing on firearms, but also hand to hand and various non combat skills, name among them being a mode of movement with foundations in the long ago past art of parkour. She also values modularity in her tools, weapons, and skills, never hesitating to learn about something that might be handy later on.
Age: 27
Race: Human
Appearance: Tess stands at 5' 10", topped with medium length auburn hair, usually in a ponytail, hanging over piercing hazel eyes. She has a lean, though capable, build of body, which shows signs of her chosen lifestyle, scrapes, scars, calluses, and such.
Personality: Tess is known for her good cheer...when she has a weapon in her hands, which is fairly often. Her can do, shoot first ask never attitude can land her in trouble, but thankfully she got on the lawful side of violence early on.
Characterized as a tomboy, she is used to the scrutiny her unusual hobbies and pastimes bring her way. Still, anyone who gets in the way of her or her goal is soon to face the full wrath of her impatience.
Despite a prickly attitude, Tesla possesses a dry wit and a loyalty which is hard to find. Ambition and determination saw here way to the position she has now, but has pushed away many would be friends, making her general impression a cold and focused one, characterized as a loner.
History: Tesla's past is a uncomfortable one, which she prefers not to share with others. Her family is a working one, her parents hold jobs doing template composition for droid chassis. They arent the best jobs, but it keeps them in their modest apartment.
Her one brother also tried getting a job under the same company, it wasnt for him however, so he did small jobs, occasionally disappearing for a few weeks. Whatever jobs he took though, money started pouring in.
From the beginning, Tess knew that she wasn't going to work in a factory. She had always been a tomboy, competing with her older brother and school mates. There was one natural choice, join Babylon's finest. She excelled, rose through the ranks, and finally was vetted and pulled into the BESC's Specialized Response and Tactics Unit. Shes been everywhere from battling pirates over water down near Edessa to hunting suspected assassins through ramshackle Tower Towns. She was good at her job and proud of it.
Until a particular call that is. She and her team were dispatched to a report of multiple gunshots, possible automatic weaponry and fatalities. Standard protocol dictates that all units responding to a scene with the possibility of multiple armed suspects are to establish a cordon and wait for air support before proceeding. Air support was slow in getting there, and one body was clearly visible from her holding position. The body of her brother, with bullets from a standard issue BESC carbine in his stomach. Once air support arrived, the area was cleared, no gunman found. Her brother had bled out in front of her, and she hadn't been able to do anything about it.
A series of events after that lead to her falling in with Darik, eventually uncovering her brothers murderer and joining Fracture.
She remains an officer in the SRTU to this day.
Occupation: SRTU Officer. Member of Fracture cell.
Weaponry:
Augments: ASIOS [Advanced Sensory Input/Output System] Includes implants in both the occipital lobe's primary visual cortex, the temporal lobe's primary auditory and superior temporal gyrus, as well as nano modifications of the neural dendrites in the central nervous system. In all, this results in the ability to process visual and auditory signals through an attached computer for recording and recognition, as well as decreased response time to stimuli. In addition, said computer can also input data directly to visual and auditory systems, allowing a overlay on visual without external equipment, and for audible communication to be patched directly into the brain, also without external equipment.
However, side effects can include internal hemorrhaging, malfunctions leading to hallucinations, increased possibility of Parkinsions and Fletchers Syndrome, and severe migraines.
Other: Artesa believes the advantages of being quick and flexible vastly outweigh the advantages of being heavily armed and armored. This being the case, she has trained in combat not only focusing on firearms, but also hand to hand and various non combat skills, name among them being a mode of movement with foundations in the long ago past art of parkour. She also values modularity in her tools, weapons, and skills, never hesitating to learn about something that might be handy later on.