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Hidden 9 yrs ago Post by Slamurai
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@Silverwind Blade
I can see that sort of role doing well when we go up against units of similar or higher caliber than us; like the team of Barghests that kicked our asses and prevented us from saving the HFI. The ability to counter-jam, scramble and turn the odds in our favor will be appreciated IC. I would suggest that you start off a bit balanced - having a recon focus, but also being prepared for dishing out damage in equal measure. Then, after certain events transpire, you can lean as heavily towards your specialization as you desire.
But long story short, if you decide to make a "utility char," I'll do my best to see that you've got a purpose on the field.
Hidden 9 yrs ago Post by Rhona W
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That sounds cool; I'll assemble something broadly similar to my previous machine, but with a heavier focus on recon gear and equipment, and then I can add in the jammers and such later on - gives me something to aim towards.

I'll get the character up as soon as I can, might be a day or so.
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Hidden 9 yrs ago Post by Shorticus
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Okay, I'm home from class and I can start working on a post. Sorry about the wait!
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Hidden 9 yrs ago Post by Shorticus
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Sorry to double post, but this pertains to my IC post I'm working on:

What's Cecilia's rank? And what are the ranks of everyone else on the team (since that could be useful for future reference)?
Hidden 9 yrs ago Post by Slamurai
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Sorry to double post, but this pertains to my IC post I'm working on:

What's Cecilia's rank? And what are the ranks of everyone else on the team (since that could be useful for future reference)?


The Panthers don't really use a strict ranking structure; generally, the longer you've been a member, the more respect you're due. They don't style themselves after any military organization and treat the work more like a business. That said, Richard Bentz is the founder/CEO and runs the day-to-day operations. Cecilia is acknowledged to be the Panther's field commander and Richard's adjutant. Most people refer to Bentz as "Director." He was a former Captain, though, so other ex-military might like to call him as such.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Obviously not meaning OOCly that your character is a bad pilot, @Nevix. Maxwell is an old man that thinks that's a very rookie mistake your character made. Old man be angry.

EDIT: Is the radar part okay? And the information being transmitted? I'm not sure what the exact capabilities of FRAMEs are in that regard, or what their screens look like, so my mind drifted toward Mechwarrior logic.
Hidden 9 yrs ago Post by Nevix
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@Shorticus Yeah, Oliver is a rookie at piloting mechs. He specialty is repair and modification, he's still a bit green when it comes to fighting with them.
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Hidden 9 yrs ago Post by Slamurai
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To clear up a few questions that I've gotten or might get later on concerning various combat systems:

All military FRAMEs have, at the very least, radar and infrared/thermal senor packages, and smoke/chaff launchers. I'll go into a bit of detail about the operation of said equipment to help those "uninitiated" with their IC posts.

Radar works by bouncing radio waves off objects and receiving the signals to determine the bearing and range of said objects. FRAME radars are primarily for locating the position of other FRAMEs or military-grade vehicles. The received signal informs the pilot of the approximate location, size, bearing and range of whatever objects it comes into contact with. This information is displayed on a monitor in the cockpit. Radar alone doesn't typically differentiate between friend and foe, however, so additional visual confirmation about the nature of the objects is necessary to avoid friendly fire or other incident. Radars can paint a simplified image of a FRAME's immediate surroundings.

Specialized FRAMEs may make use of sonar, which operates similarly to radar. The difference is radar uses electromagnetic radio waves, and sonar uses sound waves. Both echo off objects and send data back to the source. Because it's an electronic system, radar is frequently jammed by ECM, which makes sonar a handy alternate for identifying and locating targets. Sonar packages will probably be added as a subsystem in the RP's context, in the form of a passive ground suite. Spikes inserted into the ground can pick up vibrations in the earth and send them to the pilot as audible information.

Thermal optics allow pilots to visually identify targets based on heat; FRAMEs and other military vehicles generate heat as they run, so it's an effective way to get an eye on a target. Infrared is a spectrum in which thermal radiation emissions can be seen. Objects that aren't hot enough to radiate visible light will emit infrared energy, which can be felt as heat. Hotter objects give off more infrared radiation. Chaff and smoke launchers can temporarily disrupt thermal optics if the smoke is laced with aluminum-coated glass fibers or red phosphorus. The emissions from the smoke and the material in it can hide emissions from objects behind it for a short length of time.

And now for a bit of fiction: The C3 suite subsystem sort of combines the sensors of multiple FRAMEs in a unit and clumps it into a cohesive picture. So a commander like Cecilia could look at her C3 monitor and see the radar and heat signatures of all her squadmates, and she can also use the system to see just what their sensors are picking up. It constantly collects data being fed by allied machines and puts it into a visual map of the zone of operation.
So Cpl. Jones might have an "oh, shit" moment and turn the corner to find a squad of mooks looking at him, and Lt. Brown's C3 will update him of the new data Jones' FRAME has picked up from the mooks. It's a nifty tool for commanders to micromanage their grunts remain totally aware of updates to their surroundings and act accordingly.
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Hidden 9 yrs ago Post by Massasauga
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I'll see if I can't crank a post out over the weekend.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Radar works by bouncing radio waves off objects and receiving the signals to determine the bearing and range of said objects. FRAME radars are primarily for locating the position of other FRAMEs or military-grade vehicles. The received signal informs the pilot of the approximate location, size, bearing and range of whatever objects it comes into contact with. This information is displayed on a monitor in the cockpit. Radar alone doesn't typically differentiate between friend and foe, however, so additional visual confirmation about the nature of the objects is necessary to avoid friendly fire or other incident.


Okay, awesome - this is the sort of information I definitely need to know when RPing. Do different FRAMEs have different monitors that display things differently, or is there a standard look to how the heat signatures appear on the monitor? If you know someone is an ally and mark that heat signature as allied, does it appear differently on the radar than unidentified heat signatures?

And now for a bit of fiction: The C3 suite subsystem sort of combines the sensors of multiple FRAMEs in a unit and clumps it into a cohesive picture. So a commander like Cecilia could look at her C3 monitor and see the radar and heat signatures of all her squadmates, and she can also use the system to see just what their sensors are picking up. It constantly collects data being fed by allied machines and puts it into a visual map of the zone of operation.
So Cpl. Jones might have an "oh, shit" moment and turn the corner to find a squad of mooks looking at him, and Lt. Brown's C3 will update him of the new data Jones' FRAME has picked up from the mooks. It's a nifty tool for commanders to micromanage their grunts remain totally aware of updates to their surroundings and act accordingly.


And this whole piece is really helpful to know. I'll be sure to keep note of it when writing here. All that's needed to get information on a FRAME's equipment is visual, aye? Or are there more advanced tools to discover what they have?
Hidden 9 yrs ago Post by Rhona W
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How networked are FRAMES compared to modern military systems? For example, can we share visual, targeting or other data between our machines (without a C3 system) in a similar fashion to networked information on a modern battlefield?

How does a frame stack up for electronics and computerization compared to, say, a modern jet fighter like the F-22, because I would imagine it's at least on par, if not more advanced.

Controls wise, is it a case of lots of lovely sleek touch-screens or tactile holographics (Like, say, Mass Effect or something), or is it more grungy, old-school 80's anime control sticks, dials, CRT's and pedals?
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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@Shorticus
There's a pretty standard look, with some variation here and there. I'll actually just let you use your imagination as to what your cockpit displays look like, unless I get the urge to post a picture of a specific design. But most follow a trend of having multiple small monitors built into the "dashboard" for various sensors and subsystems, and the main optic display is a big, panoramic screen that wraps left to right around the cockpit. It's actually a series of signals from multiple cameras mounted on the FRAME, but the central optic provides the immediate 12 o'clock visuals.
As far as marking targets goes, the data received by the radar can be sent to other pilots' databanks and plotted on a GPS-esque system. This screen would sort of resemble a typical videogame mini-map. If you know that a specific radar blip is an enemy, you could highlight it on your screen and the main visual display would have a marker of the object's location and bearing.

I guess this is a good enough example. You've got your big monitor stretching from left to right, displaying all the visual data of your FRAME. Enemy data can also be transmitted and brought up on this screen. Targeting reticules appear on this main screen as well, and the FRAME's fire control system calculates range, bearing and accounts for elevation and leading moving targets. All the user has to do is stick the reticule to the target and the computer does the rest.
Underneath the main monitor, you have a control panel with subsystem controls and radar/sensor/GPS monitors. Other intricacies of the machines can be controlled here; performance monitors, climate control, damage readouts, ammunition counts, yadda yadda.
Then you've got your foot pedals and control yokes for moving the machine. I'll mostly leave this to your imagination, because I, for one, don't want to have to theorize how exactly these things would move with the control layout. But for simplicity, the foot pedals more than likely control the legs of the FRAMEs; the angle might determine the speed or which direction the thing moves in. There might be as many as four pedals down there. The throttle control probably works the skating wheels in the feet. The stick can swivel the torso around; there's probably a small 'hat' control for the thumb which moves the head, or cycles through functions, or like a cursor in a game menu. Of course, the stick also has the triggers for armaments.
There's an ejection handle between the pilot's legs; the whole chest opens up and launches the pilot's seat, encased in the cockpit frame. There's a parachute packed into the back of the seat.


And for the second questions; most identification is done visually; just as armor crews and pilots in militaries are trained to identify vehicle silhouettes, FRAME pilots are as well. A radar might show a FRAME-sized blip, but to understand what model it is, and what sort of armaments it has, the pilot ought to get a true visual. Once he does, however, that info can be relayed to other teammates and inputted into his databank for reference.

@Silverwind Blade
You ninja'd me as I was typing!

I think your first question has been answered in the context above; data pilots acquire can be stored and sent. C3 does the same thing, for the most part, but it's automatic and much more intuitive.

I imagine the two would be pretty close. FRAMEs sort of combine the armor and role of an IFV or light tank with the electronics of aircraft. Their computers can do anything, say, a Bradley or Abrams does, and more.

I think the above also pertains to your last question; no nifty holographic displays, but touch screens are pretty standard. There's also the nice panoramic monitor, combined with a more retro, hands-on HOTAS layout. But FRAMEs can certainly 'cruise' with the wheels down, without constant input from the pilot.
Hidden 9 yrs ago Post by DarkStar
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I be writing a post up now you guys.

FOOOOOOSSSSTTEEEEERRRRR!!!!!!!!!1

!!!!11
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1!!!
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snippity


Thanks for the answers, that helps a lot. Mainly with my own immersion when I'm writing and describing things, and getting an idea of what kind of tech-level the setting is at.

Also, as an aside, I have the tabletop RP book that image is from; the game it's from got me into roleplaying many, many years ago, and my regular group and I still use it now.
Hidden 9 yrs ago Post by Slamurai
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<Snipped quote by Aristo>

Thanks for the answers, that helps a lot. Mainly with my own immersion when I'm writing and describing things, and getting an idea of what kind of tech-level the setting is at.

Also, as an aside, I have the tabletop RP book that image is from; the game it's from got me into roleplaying many, many years ago, and my regular group and I still use it now.


Lucky; I wish I had a solid group with interest in Mekton. Mostly it's just Pathfinder or D&D, and after a while fantasy starts feeling really uninspiring.
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Also, as an aside, I have the tabletop RP book that image is from; the game it's from got me into roleplaying many, many years ago, and my regular group and I still use it now.


Lucky; I wish I had a solid group with interest in Mekton. Mostly it's just Pathfinder or D&D, and after a while fantasy starts feeling really uninspiring.


  • Almost gets into a Battletech tabletop game
  • Says he's too busy
  • Regrets for the rest of his life


^ The above is my story of shame.
Hidden 9 yrs ago Post by Rhona W
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<Snipped quote by Silverwind Blade>

Lucky; I wish I had a solid group with interest in Mekton. Mostly it's just Pathfinder or D&D, and after a while fantasy starts feeling really uninspiring.


Our regular game isn't solidly mecha, but they're a feature of the game universe, so they come up relatively often. And the construction system makes it just as good for building starships, fighters and anything else too, which is what we use it for. Plus we've house-ruled and sourced from online a lot of optional extra rules to make things a bit more well-rounded.
I wrote out a whole world-setting for the game we're playing, we've been playing the same setting and game for about 4ish years, though the player party has changed a bit. Also, we have to play over Skype now, since some of our group moved overseas. We still manage to get together at least once a month though.

I'm going to be working on my character shortly, have her personality well in mind, and her FRAME also - just need to find a good character pic!
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Hidden 9 yrs ago Post by Slamurai
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I'd just noticed your avatar; you're a Muv-Luv fan too, I take it?
Hidden 9 yrs ago Post by Nevix
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Playing around with an idea for a weapon. Gauss Guns, they aren't used enough. Pros: Devastating damage and accuracy
cons:Charge up time, needs a lot of power (two shot per deployment limit?)
Hidden 9 yrs ago Post by Massasauga
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@Massasauga
I'd just noticed your avatar; you're a Muv-Luv fan too, I take it?


Yeah I've been watching Schwarzesmarken since it started airing. I've been trying to get the English patch to work on the Chronicles but it won't let me put it on there. And I'm still trying to get through the first parts of Extra but the lunches don't...fucking...stop...
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