Here is my character. I can spruce up stuff if you want.
Marvel Character: Hulk inspired
Name: Light
Identity: Light
Gender: Female
Age: '24'
Team: N/A
Physical Description: Light is a 1.9 meter tall white humanoid figure. Her head is a large spherical shape with no nose, very large black and orange eyes(Demon lense type), short blue hair, fin like ears, and a very very skinny neck. She has a noticeable hourglass shape to her due to her hips and chest. She has skinny biceps with large forearms and hands with spike-like fingers. She wears a white dress with blue trim and a blue tanktop, the dress having an 'M' cut pattern in the front to reveal her legs, which look normal besides the bottom leg ending at a sharp point where her foot should be.
Items/Weapons: None
Personality: Light is intelligent, observant, playful, honest, and very easygoing, sometimes making her seem naive. She tends to play with her opponents more than fight them, although making her angry will lead to, as she puts it, a "Bad Time". And you really wont like what happens when she wants to give you a 'bad time'.
Origin: Light is a being from the Void, drawing more and more energy from it depending on her anger which drastically increases her already impressive strength and endurance. However her appearance and touch is often seen as off putting, meaning that while she likes to play with others, she is often deprived of any sort of intimacy or friendship.
Background history: <Would like to wait on filling out until I have a firm grasp on the world and where everyone is and all that fun stuff>
How acceptable would it be to do Thor, but as a member of a different pantheon? Roughly the same powers but a different completely flavour of god and with a very different family and origin.
I was thinking of doing Taranis, the thunder god of the Tuatha de Denann, the celtic pantheon.
Hey! My character having a fight with Thor is a part of how she got her powers, if you do end up making a Thor based characters we should probably write some past history or something haha.
That goes to everyone else as well! If any of you want to have past history with my character just tell me!
Added 2 extra arms and a more spidery face, picture upcoming.
Marvel Character: Spiderman
Name: Peter Parker, changes his name to 'Pietro Parkour' to sound cooler and separate himself from his past. He claims to have a French father and a Russian mother.
Identity: Secret (for now)
Gender: Male
Age: 33
Team: Magneto's x-men/Avengers
Physical Description:
5'10" barefoot or in costume, 6' in shoes. 167 with a gymnast build, in regular clothes, he tends to wear thicker or quilted clothing to make himself look 'pudgy'. He dyes his hair red from the usual brown and wears special full-eye contact lenses as well as tinted glasses almost constantly to hide his mutated eyes from not always tracing with his actual eye movements. A slipped lens tends to make him look wall eyed or a blown blood vessel as the case may be.
Generally enhanced physiology Spider-Man's overall metabolic efficiency has been greatly increased, and the composition of his skeleton, connective tissues, muscles, and nervous system have all been enhanced. Originally, Peter Parker wore glasses, but after the awakening of his mutant powers, his vision became 20/10 at the cost of being permanently changed, allowing him to see perfectly after his spectacles were broken by the push into the street. He is capable of healing injuries faster and more extensively than ordinary humans, including injuries as severe as SET broken bones within a matter of hours. During a battle with a villain he was rendered completely blind. However, during a visit to an eye specialist, it is revealed that he was already healing only hours later. After about two days, Spider-Man's 20/10 vision is restored, although his eyes are sensitive for about a day after, shown when a camera flashed a bright light in his face. Afterwards, his eyes are completely healed. However, Spider-Man's healing factor has not been depicted as being anywhere near as rapid as that of Wolverine or The Hulk, in as much as he has suffered life-threatening injuries that would not have endangered those other superhumans. His accelerated metabolism increases his tolerance to drugs, meaning a larger dose is needed to cause the usual effect, and he can recover from the effects rapidly. During an encounter at a bee farm Spider-Man is incapacitated by thousands of bee stings, but fully recovers in less than 24 hours. His resistance to other toxins varies, but is typically significantly higher than normal. However, he has normal human tolerance to the effects of alcoholic beverages and is rarely shown drinking, since it affects his balance, reflexes and coordination. In one battle, he nearly loses his life after unknowingly consuming spiked punch at a party. Although he is still affected by disease and infection, his recovery time is typically shorter than that of an ordinary human. His unique physiology could even allow him to recover from the effects of vampirism. Spider-Man is still vulnerable to disease and has fallen ill due to flu many times; which affects the reliability of his powers. He also has certain susceptibility towards ethyl chloride, which is a commonly used pesticide against insects and arachnids.
Wall-crawling Spider-Man is capable of crawling on walls and ceilings. He has conscious control over this ability, and it is simple and instinctive for him to use. Originally, Spider-Man is able to stick to surfaces using only his hands and feet, but with training he is shown to be able to cling with his back. The strength of attraction between himself and the surface he is clinging to is considerable, with an upper limit of several tons per finger. If Spider-Man does not willingly detach, but is pulled off by force, the surface usually breaks, still attached to his body. However, it has been shown that a significant shock can cause him to lose control of his power and fall off a surface. If a surface is too slippery, he has problems sticking to it; if it is too fragile or crumbling, it is unable to support his weight. He can also use his clinging ability to lift or hold objects; for instance, he can catch a thrown ball simply by touching it with one fingertip. Spider-Man is also able to jump and sprint against a wall which helps him climb surfaces a lot faster. The ability works through thin layers of cloth, such as the fabric of his costume, but not through materials such as the soles of shoes. When he needs to crawl without changing into the costume, he removes his shoes first.
Enhanced strength and durability Early in his career, Spider-Man was frequently said to have the proportional strength of a spider, but he can lift much more due to his human size and physical build, up to 10 tons. He has been shown to lift and throw objects such as a tank and a semi-truck and to bend the steel of a screwdriver with one finger with ease. When in combat, Spider-Man must pull his punches unless fighting someone of similar or greater durability and power. Otherwise, his blows would kill a normal person. Spider-Man's bodily tissue is a great deal more durable and resistant to some types of injury than a normal human (for example, a regular villain punched Spider-Man and broke his wrist). However, Spider-Man is far from invulnerable. While his body is tougher than an ordinary human, he can still be injured in ways comparable to an ordinary human. For example, Spider-Man can be injured by bullets or knives composed of conventional material and from impacts of sufficient force. However, if injured, his accelerated metabolism is capable of repairing itself many times faster than an ordinary human. A doctor has told Spider-Man that it would be impossible for a normal man to survive the punishment that he has endured. Spider-Man can leap several stories vertically or the width of a city street. While his running speed has never been definitely established, he can run at superhuman speed for short sprints and has been shown to be easily capable of overtaking fast-moving cars, but nearly always prefers using his weblines to travel.
Spider sense Spider-Man's "spider-sense" manifests in a tingling feeling at the base of his skull, alerting him to personal danger in proportion to the severity of that danger. For instance, a little tingling such as a happenstance passing by of an enemy would prompt Peter to be alert, while a strong tingling, sometimes to the point of being painful, is interpreted as a need to take immediate evasive action on a deadly threat. It appears to be a simultaneous, seemingly clairvoyant response to a wide variety of phenomena. Though the exact mechanism of this ability is unknown, his spider-sense clearly has at least two aspects in addition to sensing potential or immediate danger: A psychological awareness of his surroundings, similar to the radar-sense of Daredevil. When he is temporarily blinded, he can emulate this ability and navigate without his eyesight. Even under normal conditions, his spider-sense helps him navigate supernaturally darkened rooms or places with strobing light, instinctively avoiding obstacles or hazards, or potentially noisy or unstable floorboards, walls or ceilings that may betray his presence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire. Even point blank, his spider-sense has already warned him in enough time to get away like a precognitive sense, before he can even consciously think about his actions. However, he can ignore this instinct. His spider-sense is sufficiently well-linked to his reflexes, that a threat can trigger them even when Spider-Man is asleep or stunned but not outright unconscious. When Spider-Man swings across a city on his weblines, his spider-sense guides his aim, allowing him to travel at high speeds hundreds of feet above street level with minimal concentration, confident his weblines will find secure anchor points. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and disguised enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by a computer. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does not react to those whom Peter does not consider a threat, such as Aunt May. Contrary to this, his spider-sense has warned him of people close to him when he does not wish to be seen, such as when he's partly in costume. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue can force unawareness. Broad spectrum radio transmitters that fire on all frequencies create fog/static/white noise that can impair his ability to react to unknown dangers.
Sense perceptions Spider-Man's five primary senses are above average perception, though not superhuman, as a result of his spider powers. He can feel vibrations and currents in the air or in his web lines, much like a real spider.
Arthropod communication He can mentally communicate with arthropods (at least insects and spiders), though he does not seem to be capable of controlling them like Ant-Man. He can sense their presence, or glance at any spider and instantly know what kind it is. It is possible that this is an extension of his spider-sense.
Biological webbing At the onset of his mutations as a teenager, he developed the ability to shoot organic webbing from his wrists. it possesses an amazing tensile strength equivalent to 120 lb (54 kg) per square millimeter in cross-section and is comparable to nylon with extraordinary adhesive properties. Its exact composition is unknown, but after about an hour, the webbing breaks down, loses strength and eventually evaporates. In order to replace the lost nutrients from the web expulsion, he consumes nearly one hundred times the protein of an average human (5000 grams) Which averages to ten pounds of protein daily. (An average spider produces 65 yards of silk a day. The largest spider by weight is 6oz, Pietro is 440 times the weight of the largest spider, 440 X 65= 28,600 Yards of silk a day or an average of 1200 yards of silk an hour)
Arachnid physiology After the infection of the latency virus, he underwent additional physiological changes as his body underwent a secondary mutation. One of the most obvious are the second set of arms extending from his sides with the same organic spinirets and stingers as his regular arms. While others would not notice, his lower arms are 6 inches shorter on a side, touching fingertip of the lower arms to the wrist of the upper arm. His eyes are naturally all red and take up the entirety of his eye socket rather than pupil/iris/sclera, these mutated eyes provide him with night vision. Along his jawline are semi-vestigal fangs attached to his lower jaw like tusks yet, counter-intuitively, do not produce the venom like his forearms do. The stingers are made of keratin rather than bone within his forearms and protrude from over the top of his wrists when he extends them (like baraka from mortal Kombat). The stinger only extends as long as his middle finger across the back of his hand to prevent from overextending and being broken off but grow back as fast as nails or hair if it does happen, this couples with his healing factor tends to mean by the next day. They are coated in a neurotoxic venom that inflicts temporary paralysis, though the impalement itself can prove fatal. If you have a central nervous system, you are capable of being subject to the venom.
Superhuman reflexes and agility Spider-Man's agility and reflexes are far superior to those of an ordinary human, even those that represent the peak of human conditioning such as Captain America. The speed of his reflexes combined with his spider-sense allows him to dodge almost any attack, even gunfire at point blank. Spider-Man has the ability to maintain his equilibrium on any surface that he can stick to. For example, he can balance on one finger on a high wire, or stand upright on a wall, his body parallel to the ground. Additionally, he is able to flex his body like a contortionist, assuming postures that would be impossible or harmful for most normal humans. His tendons and connective tissues are at least twice as elastic as the average human being's. This ability is often demonstrated by the unusual poses Spider-Man would assume while web-slinging or dodging enemy attacks. Also, as an outcome of his spider-reflexes, Peter has developed his own fighting style.
Skills Fighting style Spider-Man has developed a unique fighting style that is difficult for most other heroes to emulate or for most villains to defeat. Spider-Man uses all of his powers simultaneously to overpower and overwhelm his foes. He also makes excellent use of his surroundings during battles. For example, he uses a webbed-up fire extinguisher as a projectile in order to get distance between himself juggernauts crushing arms. He is also never without a witty response or wisecrack to throw at an enemy in order to distract, anger, or simply insult a foe. His fighting style can best be described as an improvisational freestyle that functionally encompasses the usage of his strength, speed, flexibility, wits, intelligence, and his "spider-sense". With this combination of his acrobatic abilities, the use of his webbing and his surroundings, he can easily work his strengths against his opponents' weaknesses. Spider-Man devised his own unique variant of kung-fu with capoeria and parkour overtones aptly named "The Way of The Spider". This style has significantly improved his existing fighting prowess when combined with his new martial art, now allows him to react and fight his enemies with training and skill rather than with random attacks.
Scientific knowledge Before the Mutation, Peter Parker was already a gifted academic student with considerable expertise in many fields, such as chemistry, biology, physics, and engineering. With these skills, he was able to experiment with his web fluid, create mechanical web-shooters and other Spider-Man equipment. His scientific knowledge has often been used to defeat his adversaries when his powers are insufficient, such as creating various mixtures to dissolve the costumes of foes such as the Rhino and El Dorado. Academically gifted, with a recorded IQ of 250, Peter displays an uncanny affinity for applied science, mathematics, mechanics, biology, and physics. He is a brilliant individual, with exceptional skill in practically every field of science, and an excellent inventor. He is an accomplished chemist and physicist. This has in part of great help of living at a college-grade school with nearly limitless resources for the last twenty years.
Not to rely solely on his mutant powers, he also has been building on his genius intellect to not only create his own devices but to reverse engineer or incorporate defeated villains equipment into his own gear as well, rather than turn them over to the police.
Mechanical Web-Shooters: In addition to his own standard organic webbing, he has been experimenting with the potential of his own webbing for decades. When not in costume, he wears harvesting devices on his four arms that collect his web fluid and paralytic toxin in a nitrogen filled 'vacuum' to prevent oxygenation. When in costume, he keeps a supply of webbing with a mechanical release either for when his own glands run out or to make use of specialty webbing as the situation demands. Each cartridge is comparable to a standard 12 gram Co2 capsule and contains 6 liters of fluid stretched and woven into roughly 6000 feet of 1/4" webbing (about 600 ten foot 'shots' or 60 hundred foot "swings"). Each cartridge takes 5 hours of no incident to harvest, 4 capsules a day per arm, 5 a day of high food intake.
Some of these modifications include: *Non-conductive webbing (typically for dealing with electrical opponents or loose wire/3rd rail threats), *Flame-retardant webbing (against Fire-based opponents or out-of-control fires), *Stronger (yet much less stable) webbing for dealing with super-strong enemies, It lasts 60 seconds instead of 60 minutes but is 10 times as strong. *Acid webbing that can eat through tough organic tissue like other physically super durable mutants. *Highly conductive webs to use electrical currents like a taser and make an electrified web. *Flash webs that ignite like a road flare after exposure to air for a few seconds to blind the enemy *Magnetic webbing, which is used to interfere or cancel out radio or remote-control frequencies.
In addition, he has harvested his paralytic venom and set them to small injection darts he can fire with the same accuracy as his web shooters.
His costume itself is a weaving of his webbing with specific controlled exposures to other chemicals in order to not only prevent the breakdown, but also leave him with a bulletproof and non-conductive body armor. This time consuming process is one that can only be performed in lab conditions and so is not common for him to whip up a new suit on the fly. He has also taken the time to make a fire-proof suit as well, but keeps that to the side as a known situational occurrence.
Spider-tracers: After too many villains getting away, he came up with small electronic "spider-tracers" of his own design that allow him to track objects or individuals. Typically, he plants one on a departing enemy, or throws one to adhere to an escaping enemy and then follows the target to their hideout for later attack. Spider-Man sometimes also uses a launching device in his web-shooters for better range and accuracy. A tracer's outer casing is shaped like a spider, with legs for aerodynamic flight with listening devices to broadcast to a reciever for evidence collection and GPS. The tracers are small enough to remain unnoticed, in general, but sometimes a target finds a tracer and destroys it. Currently he uses a small electronic receiver to follow the signals of his tracers rather than cue it to his spider sense as he does not want it to interfere as 'white noise' in a dangerous situation.
Utility belt and Camera In combat he keeps his regular field equipment in a utility belt that can carry extra web fluid cartridges, spider-tracers, and his camera. The belt can hold up to 30 cartridges, each one being pressured to 300 psi. The belt's buckle contains a small but powerful light, which is filtered through a lens decorated with a stylized likeness of Spider-Man's mask and has a UV light setting for forensic analysis(and vampires). This spider-signal is mostly limited to intimidating weak-nerved criminals and acting as a wide-beam flashlight, it is sometimes used to call for help as well or leave a marker behind if he has to scout ahead.
Web Grenade(player invention) 26 web cartridges arranged in 45 degree increments in a radial sphere releasing 156 liters of web fluid in every direction. This is another one of those resource consuming devices due to the number of cartridges needed (it takes 3 days worth of webbing for enough cartridges to make each grenade.)
Acquired tech After recently defeating shocker, he is currently exploring how to introduce this new tech into the next suit design. This might be where he actually introduces a web pattern into the costume to replicate the shockers suit ability to disperse the backlashed energy.
Personality: While not loosing his uncle in this reality to a gunman, his separation from his biological family and the goals of his new family have taught him that "With great power, comes great responsibility" all the same. Like most mutants, he has a terrible identity problem and a constant fear of further mutation. For all his powers, he possesses a marked inferiority complex, and a fear of relationships yet yearns for romantic companionship. He is at times anti-social, racked with guilt, and a functioning neurotic. Agonizing over his choices, always attempting to do right.
Origin:
Imagine the following: A nerdy teenage boy with a proclivity to collecting bugs (made worse by an aunt who's life in the Philippines makes eating bugs a commonplace in the house) gets pushed by a bully. Meant to simply fall into a puddle, he instead falls into New York traffic. This is when his mutant power activates.
At this point he could merely leap over the truck and stick to the wall, it is possible he would lift the truck over his head, he might even fire organic webbing and snare the truck before it hits. Instead, he is hit by the truck and killed.
At least, that is what everyone was made to believe.
The bully will forever think he killed someone with his childish actions and spend the rest of his life in atonement. Ben and May will mourn the loss of their nephew, but take a subconscious comfort they can not explain. As for peter, he spent the last twenty years as an an X-man!
Background history: Parker is a family name of English origin, derived from Old French with the meaning "keeper of the park". "Parker" was also a nickname given to gamekeepers in medieval England. It is the 48th-most common surname in England. Within the United States, it is ranked as the 47th-most common surname. The story begins in 1602 with Peter Parquagh Who was bitten by an enspelled spider and turned an English agent of the crown into something much much more. While he was killed, his bloodline would live on in his children who would carry the same powers and responsibility. For 400 years there have been people of his bloodline, some embraced the facts, others hid them away. For some it skipped a generation, for others, it skipped three generations.
One of the 'first five' all those years ago (potentially replacing Beast). He was selected to be part of something greater than himself with his brilliant scientific mind and superhuman physiology making him an invaluable addition to the x-men.
The first years were spent training while at the same time doing what they could to save those in danger and build upon the mutant name as a force for good. Rescuing kittens, burning buildings, car accidents. But for all the good the x-men did, there were others smearing the mutant name.
With magneto's micro manipulation of magnetic metals, the scientific endeavors grew in leaps and bounds in nearly every field. Every microscope they made made it even easier to control ever thinner wires down to the width of human hairs From there he was able to align the poles on a molecular level to make every thread superconductive. It was only with these innovations that he managed to invent mechanical harvesters and launchers for his webbing. What started as a shotgun holding blobs of webbing has been refined to the forearm mounted web-shooters he uses today, not to say that he hasn't been improving on 'heavy duty' designs for when the situation calls for it.
A dark day came when the x-men met one who would be their greatest nemesis, En Sabah Nur, Apocalypse. The x-men did well and foiled the plans to force mutations on those of latent genes who would never have manifested otherwise. But it came with a cost, Peter got injected with the latentcy virus and experienced horrific secondary mutations, his eyes turned large and red with a pair of mandibular fangs as he grew stingers out of his now four forearms while he became quite hairy. Not as bad as windego or sasquatch, but definitely time to take shaving lessons from Wolverine.
So, apparently there is a comic where Deadpool killed the entire marvel universe. Quick Q, how the hell did he kill hulk/thor/odin/galactus?
Don't get any ideas :P
(I know he uses Pym particles on Thor's hammer to make it crush Thor when it returned to him. They didn't really explain about Odin or Galactus...I think!)
(I know he uses Pym particles on Thor's hammer to make it crush Thor when it returned to him. They didn't really explain about Odin or Galactus...I think!)
My char is a hulk analog since Deadpool was taken. :P. TBH normally shes regen+super strength powersets, but since those don't exist, I can live with SS+invuln xD.
Okay, here's my character sheet for Thor, redubbed as Taranis of the Tuatha De Danann. I might end up with some appropriate art but perhaps not, in which case my description will have to do.
Hope this is okay for the criteria of the game.
Marvel Character: Thor
Name: Taranis
Identity: Publicly Known as Taranis
Gender: Male
Age: Complicated. The Tuatha De Denann were once mortals who ascended to godhood via the grace of the fair folk and their affinity with Mother Earth. While they did once manifest in the mortal realm, they have since retreated to fairy, the home of the fair folk. As a land beyond the normal rules of time, it’s hard to say how much time has past for them since they walked the earth. Suffice it to say that it has been more than 200 years of our time since one of their number was seen and more than 2500 since Taranis and the rest of the pantheon became gods.
Team: Currently Unaffiliated
Physical Description: Standing at more than two metres in height and built like bear, Taranis is a giant among men. His skin is worn and as pale as milk, occasionally dappled with freckles but more frequently with old scars. He has a wild, untamed beard with a consistency more common in gorse bushes than facial hair and a mane of hair to match. Around his neck is a Torc of corroded metal. It probably once had some form of design on it, perhaps a snake head or dragon, but time has worn it into a plain band. On his chest is faded tattoo of a wheel that once symbolised his role as a god of travel and exploitation, now rendered a little obsolete by the invention of the aeroplane.
Taranis wears a pair of trousers of rough wool, stained with the grime of centuries. In the most sever of weather, he also wears a brown cloak. True to his feral, druidic nature, he never wears any form of foot ware and his soles have therefore developed the texture and thickness of old leather.His face is worn by weather and time but not by ill temper. He has deep smile lines under his beard and his face is frequently split by a grin or creased in raucous laughter. His eyes are deep and black, occasionally flashes of white rearing and vanishing in the depths. Taranis’s voice is deep and earthy, bringing to mind the smoke of an open fire and taste of dark beer. A gift from Mother Earth, Taranis hears all tongues as his own and can be understood by all that stand upon her soil.
Items/Weapons: Fragarach (Sword of Air or Answerer, pronounced Frag Ah Roch to rhyme with Loch) a mythic sword that “No armour can stop or slow” and grants command of the winds. Closest thing there is to Mjölnir in Celtic mythology, wielded by many Celtic kings until it was reclaimed by the Tuatha De Danann.
Personality: A man out of his time hardly covers quite how alien Taranis’s perspective is. When last he stood upon the soil of the mortal world, Christianity was not yet a major religion. Steel had only recently begun to be used as a commonplace metal. The Roman Empire still dominated the known world. That said, Taranis is a remarkably uncomplicated man. He is strong, brave and kind, wishing nothing more than to lift loads to heavy for other and fight battles that others cannot. He knows that he is a god and immortal in a world of mortals, just as he remembers (somewhat cloudy) his own time as a mortal. Taranis is also patient, having had to deal with the capricious fae for time out of mind. Although the complexities of the modern age often elude him, he is slowly learning to grasp the different elements and nuances of this alien culture. Somethings in today’s society make him laugh and remember good days of home and hearth. His laugh is the bellow of a billowing gale, moving all in its wake. His wrath, however, comes as lightning on a summers day, sudden and terrible with no warning other than the furrowing of his brows, like twisting storm clouds.
Origin: Along with the rest of his pantheon, the Tuatha De Danann, Taranis was once a mortal man, a druid who was beloved of Mother Earth. In an event that has not been repeated since, he and his fellows ascended from mortality to godhood, shedding their fleshy bodies for aspects of the elements they represented. Unlike some gods, the Tuath De Danann still retain an element of mortality; they can be killed. It’s not easy, however, as they are far together than any mortal and posses formidable abilities, both magical and mundane, that dissuade all but the most determined assassins.
Some time around 200 BCE, the Tuatha De Danann retreated from this world and into Fairy, the domain of the fae. The persecution of the Druidic people dismayed Mother Earth and she sought to keep her favoured children from harm. She bade them take shelter with the fair folk and so they did. When Taranis left, he took with him the sword Fragarach, known as the Answerer. They left this earth and did not return until 2012 AD, when Taranis stepped out of a wood in Scotland and directly into a large tractor. It is a little difficult to say how long they perceived their exile into Fairy to be, as time there is less of an absolute and more of an opinion. Suffice it to say that each member of the pantheon is now sick of songs and stories, tired of dances and debaucheries and utterly bored of the fae. Not that they are foolish enough to say so.
Background history: Once mortal, now god, Taranis has existed in one form or another for what we perceive to be in excess of 2500 years. When the Tuatha De Danann walked the earth and involved themselves in the affairs of men, they would lead men to be heroes and lords to be kings. Taranis believed greatly in exploration and seeking out the undrawn corners of the map, often encouraging sea faring men to take their voyages just a little further, to look just a little longer. Now, it seems, the earth is truly mapped and there is no more sideways to explore. Humanity will have to start going up and out into the stars or down and into the earth. As one Mother Earth’s champions, Taranis would much prefer them not to cut the soil and instead advocated sailing the stars.
@Knighthawk, should I add more to mine, or is the powerset straightforward enough? There is no 'bruce banner' to my character, but at the same time, she doesn't get angry nearly as easily as said hulk to compensate.