Hidden 9 yrs ago Post by SleepingSilence
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@VitaVitaARIf you'd like to, I'd appreciate it. I wouldn't want confusion, though I guess maybe I'm the only one. <.<
Hidden 9 yrs ago Post by VitaVitaAR
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I can easily update things to keep people from getting confused, even if it's only one player.
Hidden 9 yrs ago Post by SleepingSilence
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@VitaVitaARWell I appreciate it, regardless.
Hidden 9 yrs ago 9 yrs ago Post by VitaVitaAR
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Is there anything you were confused by, in that case?

Also of note, I'd like to remind everyone that you can make your own dungeons.

Have our first planned dungeon and example:
  • Name: The Prison-Castle of the Mad King Haldric
  • Brief History: Outside the forest of Pelenn, on the edge of the great plains of Velt, there lies ruined walls and a damaged tower, which is the only sign of this dungeon's presence. Legend(and scattered historical records) say that this is in fact the entrance to the castle of the paranoid King Gregori Fel Haldric the Second, who deeply believed that nearly everyone around him plotted his death. He commissioned an underground castle, filled with all kinds of traps, in the belief that it would protect him from harm. While he did not realize it, the castle was much like a prison for the Mad King as well. Its deep darkness drove him to deeper and deeper madness. Even his closest servants and family fell deeply under suspicion. Soon enough, his wife and her children feared that Haldric was so deeply changed he would turn on them and order their deaths, and with the aid of the servants fled. Some believe that this blood runs in the Lord of Ithillin, but there is no clear proof of this matter. King Haldric cursed his family and the servants who aided them, and the servants who did not flee faced execution. Haldric's madness grew more and more, until not a single living soul remained within the Prison-Castle but the Mad King himself. He sought how to guard his life against any and all attempts on it. Who now knows if he succeeded? The Prison-Castle, however, lies in ruins. The Mad King kept much treasure deep below, much of it of great value. It seems that some new residents have entered after the king's apparent death.
  • Layout Summary: The Mad King's Prison-Castle goes down six levels, each a spiral of tunnels and traps. The final level holds the Mad King's great horde of treasure, and is also believed to be the resting place of Haldric himself.
  • Threats(Enemies, Traps, etc): Giant Rats-dog-sized rats that are not so threatening, goblins, mindless undead, and... something at the very bottom of the Castle. Various traps, from pitfalls to crushing walls.
Hidden 9 yrs ago Post by SleepingSilence
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@VitaVitaAR I mean nothing specifically confuses me per say, its just are visions may be a little different on a few races. I can certainly make due with what knowledge I have. I've read your descriptions again to get a better idea. And I saw a picture of one of the classes.

First dungeon looks good. :)
Hidden 9 yrs ago Post by VitaVitaAR
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Hopefully re-reading it helped.

I'm willing to edit or explain anything necessary if there's any confusion, so please don't hesitate to ask if you have any questions.
1x Thank Thank
Hidden 9 yrs ago Post by SleepingSilence
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@VitaVitaAR Alright, yeah hopefully. Appreciate it. :)
Hidden 9 yrs ago Post by VitaVitaAR
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I'll probably be starting the RP off some time in the coming week.
Hidden 9 yrs ago 9 yrs ago Post by VitaVitaAR
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@SleepingSilence: I just realized you put your character in the Characters tab before I officially accepted him, and realized there's some actual issues.

You left all the rogue skills in after changing him to a Bard.
Hidden 9 yrs ago 9 yrs ago Post by SleepingSilence
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@VitaVitaAR Sorry, I did that because I half assumed you were fine with it since the only thing mentioned was confusion with my class. Also you're top comment mentions accepted characters I thought maybe I had to post there, and wait until I got accepted.I actually edited my skills. Plus, I removed mention of hand to hand combat. Among other things, honestly a bard is a more -versatile- class to a rogue in general. But I did in fact change my skills. What particular skills did you have an issue with? I made another very small edit, making it clearer I'm only good with a crossbow.
Hidden 9 yrs ago Post by Raineh Daze
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Did you miss the part where a class is simply a description of the character's abilities? Picking a class choice doesn't mean you're better than whatever other noun someone chose.
Hidden 9 yrs ago Post by VitaVitaAR
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@SleepingSilence: The invisibility, hidden weapons, and crossbow skills.

You can have him able to fight, he's a hundi, but it'd be one not-hidden weapon. Take out the stealth and assassin stuff.

And, uh, what Rain said. "class" is just for a quick summation of what a character does. Tanya's a paladin because she's a holy knight who's part of the clergy(also because they're in-universe called paladins). Thief means you steal things. Bard means you play music, so on and so fourth.

There's no system at play, class is just there for a quick "oh that person does that thing".
Hidden 9 yrs ago 9 yrs ago Post by SleepingSilence
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@VitaVitaARSo, you don't want him to have the one knife he has, or his one main weapon? I'm not hundred percent sure what you mean by hidden weapon's'. I know other characters have far more equipment on them, and another has multiple bombs, multiple daggers and more. I think he'd have more than a flute, especially going down in a dungeon. :P

If I'm removing his only weapon, I'm going to have to buff what his flute can do considerably or he'll be a walking bulls-eye. Bards do usually carry weapons too. And a cross bow fits because hes not a melee class. Do you want me to completely rewrite it? I suppose I can, the crossbow thing is a part of his backstory.
Hidden 9 yrs ago Post by SleepingSilence
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@Raineh DazeIt was a poor choice of words. I'm just a little confused on why I can't have the things I have. Realistically, if I'm going in a dungeon I'm going to have a little extra protection. And honestly I'm pretty sure my character is relatively under powered compared to other characters.
Hidden 9 yrs ago 9 yrs ago Post by VitaVitaAR
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Just give him another light weapon, take out any stealth stuff, leave him just a bard with some light weapon who's not overlapping with anyone who wants to take anything rogue-based.

It's not a power issue. You're taking up multiple character roles as of now.

Edit: Looking at his actual bard skills, I'd... say focus on them a lot more. He can only do some very weak stun and sleep spells and a self-targeting speed boost. His songs should do more then that.
Hidden 9 yrs ago 9 yrs ago Post by SleepingSilence
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@VitaVitaAR Nevermind, literally changed it all...

I realize I can't delete posts. So my changed CS is in characters. Hopefully hes more to your liking now. I mean, I can agree I can't do a whole lot. I edited it so my flute can produce magic blasts...so I won't literally be useless in combat.
Hidden 9 yrs ago Post by VitaVitaAR
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@SleepingSilence: Okay, um, I might have caused some confusion there.

I wanted you to cut it down to one non-concealed weapon and focus on his bard abilities. Which means playing music that gives magical effects like weapon buffs and recovering stamina.

I didn't mean make him also an offensive mage and a healer, I mean focus a lot more into the bard aspect and cut out anything from other classes.

The classes are also here to ensure there's minimal overlap so everyone's playing a relatively unique character in at least some aspect from one another. I feel even our multiple sword-wielders are all different in skillsets.
Hidden 9 yrs ago 9 yrs ago Post by SleepingSilence
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@VitaVitaAR What exactly do you suggest then? I really don't want this too drag on. I want to save us both time, I feel like it took so long to get the class thing straightened out, I don't want to waste your time or anything. My point was, I gave him a little bit of everything. At least that was my intention. I honestly don't think anyone is anything like my character. So I do not get, being worried about overlap.

Well, I feel every other character could probably kill mine in a one on one fight. Most people have a lot more weapons, and stuff. If you don't want me to have a single magic offensive attack, literally a single 'weapon' which I assume means you have a problem with me carrying multiple magical instruments. (which almost no one else has that restriction). Don't want me to be able to heal. Am I just going to give out really fancy buffs and debuffs? While having no actual weapon, even as a backup. Kinda hard to even balance that without stats. I'm honestly beyond lost.
Hidden 9 yrs ago Post by Bubsy 2
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Which means playing music that gives magical effects like weapon buffs and recovering stamina.


I'm not really sure what the point of player-defined classes are if you're going to micro what they're supposed to be. I was under the impression it was just a little flavor, and not 'if you pick this it must fit into these specifications'. I don't get the issue with a bard being able to do more with his instruments then buff if that's Silence's interpretation of a bard.
Hidden 9 yrs ago Post by VitaVitaAR
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Your magical instrument isn't your weapon. I meant one actual weapon aside from that, because you're picking someone who isn't focused on combat and so it would keep variety up.

It's not an issue of power. At all. It's the fact that you picked a bard but proceeded to have rogue, offensive mage, and healer traits piled in, which makes anyone who wants to play those sorts of characters have overlap with yours.

Doing buffs and debuffs is kind of what you do as a bard. I mean, it's not like I'm sticking to D&D definitions or something(Tanya has no white magic but is still a paladin because she's a knight who is part of the clergy) but there's not really any way to have a bard who doesn't focus on playing music that buffs their allies and debuffs their enemies. It's kind of like if someone picks assassin for their class you know what they're going to be doing instantly.
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