Name: Hatsuni Mako
Appearance:
Age: Late 20's (A lady never tells)
Role: Sniper
Personality: Mako is generally sincere and honest. She will let you know if she doesnt like you. However, she is as loyal as they come.
Backstory: Mako comes from a long line of Japanese Americans, though when they entered into the burrows their lineage brought them into a subversive group of people who wished to emulate the Yakuza of old. As such as far back as her grandparents, they have gone by traditional Japanese names. When the gates first opened the Yakuza tried to sieze power and were quickly scattered. It took Hitsuni's parents everything in their power to make their way to New Anchorage. Because of this yakuza background, Mako is militant in nature, and not opposed to violence.
Tactical Preference & Skills: Mako is an experienced marksman, but will not baulk at face to face controntation. She has a knack for fixing thing and improvising. She tends to opperate on her own, which can make team functions difficult at times.
Notes
Text Color: This one, I think
Appearance:
Age: Late 20's (A lady never tells)
Role: Sniper
Personality: Mako is generally sincere and honest. She will let you know if she doesnt like you. However, she is as loyal as they come.
Backstory: Mako comes from a long line of Japanese Americans, though when they entered into the burrows their lineage brought them into a subversive group of people who wished to emulate the Yakuza of old. As such as far back as her grandparents, they have gone by traditional Japanese names. When the gates first opened the Yakuza tried to sieze power and were quickly scattered. It took Hitsuni's parents everything in their power to make their way to New Anchorage. Because of this yakuza background, Mako is militant in nature, and not opposed to violence.
Tactical Preference & Skills: Mako is an experienced marksman, but will not baulk at face to face controntation. She has a knack for fixing thing and improvising. She tends to opperate on her own, which can make team functions difficult at times.
Notes
Text Color: This one, I think
Codename: White Fang
Appearance:
Body & Type: Bi-Ped, light armor. Designed for stealth and manuverability to allow for easy relocation after firing.
Equipment & Armaments:
- TH50 Sniper Rifle, Spectre:
Long Range Rail Gun, intended to disable opponents so that they can be salvaged by targeting motors, joints, power sources, or sensory equipment. Can fire Armor Piercing Rounds, or explosive rounds.
- Active Camo: A special type of armor that changes colors with its surroundings to make optical spotting more difficult. It is disrupted when firing the Spectre. Does not change fast enough when moving, so only effective when sitting still.
- Remote Fire:
A remote controlled short ranged burst rifle that can be controlled remotely. Accuracy is lost due to burst mode.
- Chaff Flares: A type of flare meant to disrupt radar and thermal targeting, but gives away your position.
- Sol System:
An antiquated system that is unreliable, untested since recovery, and so nobody knows if it even works or how many uses it can get. The theory is that it links to an old satellite array that can call down an impossibly strong laser on a stationary target. Intended, most likely, for purging entire cities. On a clear day the Sol indicator lights up and says it is connected, but too much radioactive cloud cover prevents it from use most of the time.
Appearance:
Body & Type: Bi-Ped, light armor. Designed for stealth and manuverability to allow for easy relocation after firing.
Equipment & Armaments:
- TH50 Sniper Rifle, Spectre:
Long Range Rail Gun, intended to disable opponents so that they can be salvaged by targeting motors, joints, power sources, or sensory equipment. Can fire Armor Piercing Rounds, or explosive rounds.
- Active Camo: A special type of armor that changes colors with its surroundings to make optical spotting more difficult. It is disrupted when firing the Spectre. Does not change fast enough when moving, so only effective when sitting still.
- Remote Fire:
A remote controlled short ranged burst rifle that can be controlled remotely. Accuracy is lost due to burst mode.
- Chaff Flares: A type of flare meant to disrupt radar and thermal targeting, but gives away your position.
- Sol System:
An antiquated system that is unreliable, untested since recovery, and so nobody knows if it even works or how many uses it can get. The theory is that it links to an old satellite array that can call down an impossibly strong laser on a stationary target. Intended, most likely, for purging entire cities. On a clear day the Sol indicator lights up and says it is connected, but too much radioactive cloud cover prevents it from use most of the time.