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Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Yeah, it's an Extra Deck monster, but this will be my one for a long time, I swear. Special thanks to my friend Krika for allowing me to stealuse his idea.

Name: Performapal Ring Master
Level/rank: 8
Attribute: DARK
Monster Type(s): Spellcaster/Fusion/Effect
Effect: 3 "Performapal" monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains ATK and DEF equal to the total ATK and DEF of all other "Performapal" monsters you control. Each other "Performapal" monster you control cannot be destroyed by battle or card effects once per turn. You can only control 1 "Performapal Ring Master".
ATK/DEF: ?/?
A young man with red and green hair in a multi-colored ring master's outfit. He wears a pair of orange goggles with a single blue star on the right eye.


Fuck it, this is too good of a concept not to let through. Accepted with vigor and lots of egao.
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Hidden 9 yrs ago Post by Scarifar
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Yeah, it's an Extra Deck monster, but this will be my one for a long time, I swear. Special thanks to my friend Krika for allowing me to stealuse his idea.

Name: Performapal Ring Master
Level/rank: 8
Attribute: DARK
Monster Type(s): Spellcaster/Fusion/Effect
Effect: 3 "Performapal" monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains ATK and DEF equal to the total ATK and DEF of all other "Performapal" monsters you control. Each other "Performapal" monster you control cannot be destroyed by battle or card effects once per turn. You can only control 1 "Performapal Ring Master".
ATK/DEF: ?/?
A young man with red and green hair in a multi-colored ring master's outfit. He wears a pair of orange goggles with a single blue star on the right eye.


Nooo, the 4000th post!

Looks good, I think. The card, I mean.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@LunarStandard

Oh hey Its the ringmaster

Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Too much letters in the first post. Takes like 5 minutes for a single sentence to pop up, RIP.
Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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All custom structure decks are (hopefully) added to the list.

Swift Striking Princess and Performpal Ring Master are also added to the custom cards list, and SSP's new effect:

Name: Swift Striking Princess
Level: 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase, if this card is face-up on the field you can send one card from the top of your deck to the graveyard to return it to the hand OR Banish the top card of your deck, then target one monster your opponent controls: Send it and this card back to their owner's hands.
ATK/DEF: 1400/1200

On that note, I feel like I might have missed a recently added card. Check through the custom cards list to see if I've added your most recent card(s) please, everyone.
Hidden 9 yrs ago Post by Ammokkx
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Name: Fool's Gambit
Spell type: Quickplay
Effect: You can activate this card to send it to the graveyard.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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-Trapper Woods- (Return of the lolis)

Hidden 9 yrs ago Post by The Irish Tree
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Name: Fool's Gambit
Spell type: Quickplay
Effect: You can activate this card to send it to the graveyard.


That's more op than Frog the Jam
1x Thank Thank
Hidden 9 yrs ago 9 yrs ago Post by The Irish Tree
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Just had another card idea...

Trap Card
Name: Dynamic Duo's Double Entry!
Type: Counter
Effect: Activate only when a face-up level 4 or lower monster you control is destroyed by an opponent's card effect and sent to the graveyard. Special Summon 2 Monsters from your deck that are level 3 or lower to your side of the field. Monsters special summoned by this effect have their effects negated and cannot be destroyed by battle or card effect until the end of the turn.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Just had another card idea...

Trap Card
Name: Dynamic Duo's Double Entry!
Type: Counter
Effect: Activate only when a face-up level 4 monster you control is destroyed by an opponent's card effect and sent to the graveyard. Special Summon 2 Monsters that are level 3 or lower to your side of the field. Monsters special summoned by this effect have their effects negated and cannot be destroyed by battle or card effect until the end of the turn.


Special Summon from WHERE?
Hidden 9 yrs ago Post by The Irish Tree
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<Snipped quote by The Irish Tree>

Special Summon from WHERE?


Oh fucknuggets. Fixed it. Sorry.
Hidden 9 yrs ago Post by Ammokkx
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Just had another card idea...

Trap Card
Name: Dynamic Duo's Double Entry!
Type: Counter
Effect: Activate only when a face-up level 4 or lower monster you control is destroyed by an opponent's card effect and sent to the graveyard. Special Summon 2 Monsters from your deck that are level 3 or lower to your side of the field. Monsters special summoned by this effect have their effects negated and cannot be destroyed by battle or card effect until the end of the turn.


Reeeeeeejected. That shit's OP as hell.
Hidden 9 yrs ago Post by The Irish Tree
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<Snipped quote by The Irish Tree>

Reeeeeeejected. That shit's OP as hell.


Ah. Alrighty then. Sorry.
I just wanted to make that card's name a thing
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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@The Irish Tree

mind if I try?

Name: Dynamic Duo's Double Entry!
Type: Normal
Effect: Activate only when your opponent declares a direct attack during the turn where one or more level 4 or higher monsters you controlled were destroyed by an opponents card effect. Special summon from your Deck two level 3 or lower monsters their ATK and DEF becomes 0 and their effect is negated and they cannot be used for a tribute summon or the xyz summon of a monster. level 3 or lower monsters you control cannot be destroyed by card effects until the end-phase.
Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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@The Irish Tree

mind if I try?

Name: Dynamic Duo's Double Entry!
Type: Normal
Effect: Activate only when your opponent declares a direct attack during the turn where one or more level 4 or higher monsters you controlled were destroyed by an opponents card effect. Special summon from your deck two level 3 or lower monsters their ATK and DEF becomes 0 and their effect is negated. level 3 or lower monsters you control cannot be destroyed by card effects until the end-phase.


Still doesn't fix the actual issue with this card.

Hint: Deck.
Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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@The Irish Tree

mind if I try?

Name: Dynamic Duo's Double Entry!
Type: Normal
Effect: Activate only when your opponent declares a direct attack during the turn where one or more level 4 or higher monsters you controlled were destroyed by an opponents card effect. Special summon from your Deck two level 3 or lower monsters their ATK and DEF becomes 0 and their effect is negated and they cannot be used for a tribute summon or the xyz summon of a monster. level 3 or lower monsters you control cannot be destroyed by card effects until the end-phase.


Okay. Let ME try. Because this is a butchery.

Name: Dynamic Duo's Double Entry!
Type: Counter
Effect: Activate only when a face-up level 4 or lower monster you control is destroyed by an opponent's card effect and sent to the graveyard. Special Summon 2 level 3 or lower Monsters from your hand to your side of the field. Monsters special summoned by this effect have their effects negated and cannot be destroyed by battle or card effect until the end of the turn.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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I think that rendition is fine.
Hidden 9 yrs ago Post by The Irish Tree
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<Snipped quote by 1Charak2>

Okay. Let ME try. Because this is a butchery.

Name: Dynamic Duo's Double Entry!
Type: Counter
Effect: Activate only when a face-up level 4 or lower monster you control is destroyed by an opponent's card effect and sent to the graveyard. Special Summon 2 level 3 or lower Monsters from your hand to your side of the field. Monsters special summoned by this effect have their effects negated and cannot be destroyed by battle or card effect until the end of the turn.


That works fine, yeah. Thanks Ammo, sorry that I wasn't able to see how broken it'd be.
Hidden 9 yrs ago Post by Scarifar
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So, I assume the custom structure decks are fine, right?
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