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Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Ammokkx

Huh I left the banish in there. One sec. Accident.

EDIT FIXED I guess.
Hidden 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Well I guess I could always just use Supervise instead.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Name: Devouring Sword
Spell Type: Equip
Effect: Tribute one monster to activate this card. Equip only to a Warrior-Type monster. The equipped monster gains 700 ATK: also, it must attack if able. During your Standby Phase, if this card is in your Graveyard and you control a Warrior-type monster with less than 2000 ATK, you can: Equip this card from your Graveyard to 1 Warrior-type monster you control with less than 2000 ATK. You may only control 1 "Devouring Sword".
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Name: Devouring Sword
Spell Type: Equip
Effect: Tribute one monster to activate this card. Equip only to a Warrior-Type monster. The equipped monster gains 700 ATK: also, it must attack if able. During your Standby Phase, if this card is in your Graveyard and you control a Warrior-type monster with less than 2000 ATK, you can: Equip this card from your Graveyard to 1 Warrior-type monster you control with less than 2000 ATK. You may only control 1 "Devouring Sword".


So every monster you control is generally granted the stats of a 6 star. Considering that you aren't running a rapid equip deck pf the competitive kind. I Like this card. 8/10
Hidden 9 yrs ago Post by Xeiyenreisha
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Name: Parallel Dimension Dragon
Level/rank: LV 4
Attribute: DARK
Monster Type(s): Dragon
Effect: When this card is Normal Summoned, Banish the top card of your Deck face-down. When this card is removed from the field you can add the card Banished by this effect to your hand, however, you can't activate, summon or set it during the turn it is added to the hand.
ATK/DEF: 1500/1200
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Xeiyenreisha

So basically a delayed Draw? Eh could work. When this card is removed from the field seems a little vague though. Don't you mean when it is sent to the grave? or are you trying to bypass banish removal.

Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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@Xeiyenreisha

So basically a delayed Draw? Eh could work. When this card is removed from the field seems a little vague though. Don't you mean when it is sent to the grave? or are you trying to bypass banish removal.


One second, I need to read the effect again. I missed something.

After further evaluation of the card: Yes, it's basically a delayed draw. But Ammokkx wants me to let him deal with problems people have with cards so I'm going to refrain from saying anything else.
Hidden 9 yrs ago Post by Ammokkx
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@Xeiyenreisha

So basically a delayed Draw? Eh could work. When this card is removed from the field seems a little vague though. Don't you mean when it is sent to the grave? or are you trying to bypass banish removal.


I basically overhauled the effects, thanks.

Name: Parallel Dimension Dragon
Level/rank: LV 4
Attribute: DARK
Monster Type(s): Dragon
Effect: When this card is Normal Summoned, Banish the top card of your Deck face-down. When this card is removed from the field you can add the card Banished by this effect to your hand, however, you can't activate, summon or set it during the turn it is added to the hand.
ATK/DEF: 1500/1200


Accepted

Name: Devouring Sword
Spell Type: Equip
Effect: Tribute one monster to activate this card. Equip only to a Warrior-Type monster. The equipped monster gains 700 ATK: also, it must attack if able. During your Standby Phase, if this card is in your Graveyard and you control a Warrior-type monster with less than 2000 ATK, you can: Equip this card from your Graveyard to 1 Warrior-type monster you control with less than 2000 ATK. You may only control 1 "Devouring Sword".


Accepted.

Name: Storming Breeze Dragon
Level: 4
Attribute: Wind
Monster Type: Dragon/Effect
Effect:
You can only control 1 "Storming Breeze Dragon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When you Normal Summon a "Familiar possessed" monster, you can Special Summon this card from your graveyard, but banish it if it leaves the field. You can only activate this effect of 'Storming Breeze Dragon' once per duel.
ATK/DEF: 1500 / 200


Accepted.
Hidden 9 yrs ago Post by LunarStandard
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LunarStandard The Highest Standard

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Name: Parallel Dimension Dragon
Level/rank: LV 4
Attribute: DARK
Monster Type(s): Dragon
Effect: When this card is Normal Summoned, Banish the top card of your Deck face-down. When this card is removed from the field you can add the card Banished by this effect to your hand, however, you can't activate, summon or set it during the turn it is added to the hand.
ATK/DEF: 1500/1200


That last effect isn't really enforceable if you banish it face-down, since the opponent doesn't know what the card is.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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<Snipped quote by Xeiyenreisha>

That last effect isn't really enforceable if you banish it face-down, since the opponent doesn't know what the card is.


I did not think of that one. Huh. I'll change it to face-up, then.

EDIT: Before any of you bring it up, because you've done that before, I'm getting around to a post to move it along.
Hidden 9 yrs ago Post by Xeiyenreisha
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@1Charak2 I was meaning to ask I'm sure it caught Vincent by surprised when Tsukiko decided to let things go and focus on her main problem right now. It's very unusual for her to be inviting people to get closer to her and even more not like her to be giving them her registration number to become her friend. And no... it's not a phone number in case you try to joke about that.
Hidden 9 yrs ago Post by Ammokkx
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@1Charak2 I was meaning to ask I'm sure it caught Vincent by surprised when Tsukiko decided to let things go and focus on her main problem right now. It's very unusual for her to be inviting people to get closer to her and even more not like her to be giving them her registration number to become her friend. And no... it's not a phone number in case you try to joke about that.


To be fair, it kind of is. The D-Ceivers are basically academy modified Smartphones, but they'll never admit it.
Hidden 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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this might be rough to get back into since i never made them be late by accident before but i'll need time... as i kept repeating to Xei on skype... i think you all already know my situation (if you don't well i'm not going to explain myself but i could if you ask... i always respond to everything)
Hidden 9 yrs ago Post by Ammokkx
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Post 1/2 done.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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TLDR: Tag duels, these are teams, standard tag dueling rules from the vidya gamez.



EDIT: These may take a while, by the way.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Name: Magic Tower Defense
Trap type: Counter
Effect: If a Spell, Trap, or Monster effect is activated while "Magical Citadel of Endymion" is on the field, you can remove 2 Spell Counters from your side of the field; negate the activation, and if you do, destroy that card.

I think I'm finally out of ideas for Spell Counter cards now. I'll try to come up with something else.
Hidden 9 yrs ago 9 yrs ago Post by EviiPaladin
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EviiPaladin Generating Dank Memes Since 1993

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Speaking of Field Spells...

Name: W Nebula - Galactic Kingdom
Type: Field Spell
Effect:
*When a Reptile-type "Worm" monster is Normal Summoned or flipped face-up: place 1 Worm Counter on this card.
*All Reptile-type "Worm" monsters on the field gain 100 ATK and DEF for every Worm Counter on this card.
*Once per turn: You can remove 1, 3, or 5 Worm Counters; Activate the corresponding effect:
**1 Worm Counter: Immediately Tribute Summon a Reptile-type "Worm" monster from your hand with 1 less Tribute.
**3 Worm Counters: Add 1 "Worm" or "W Nebula" card from your deck to your hand, except "W Nebula - Galactic Kingdom".
**5 Worm Counters: Change the battle positions of all face-up monsters on the field to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions until the opponent's next Main Phase 2.
Image: An expansive nebula with two intense stars near the top, looking suspiciously like the signature Worm eyes.

Not sure if I've given the right costs for the effects on it. It should be noted that the Tribute Effect of it is kinda useless with King and Queen, since it wouldn't change their effect and is more to make the Level 5s and 6s usable. Also, the Tribute Summon done via the effect does count as your Normal Summon.
Hidden 9 yrs ago Post by Ammokkx
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Speaking of Field Spells...

Name: W Nebula - Galactic Kingdom
Type: Field Spell
Effect:
*When a Reptile-type "Worm" monster is Normal Summoned or flipped face-up: place 1 Worm Counter on this card.
*All Reptile-type "Worm" monsters on the field gain 100 ATK and DEF for every Worm Counter on this card.
*Once per turn: You can remove 1, 3, or 5 Worm Counters; Activate the corresponding effect:
**1 Worm Counter: Immediately Tribute Summon a Reptile-type "Worm" monster from your hand with 1 less Tribute.
**3 Worm Counters: Add 1 "Worm" or "W Nebula" card from your deck to your hand, except "W Nebula - Galactic Kingdom".
**5 Worm Counters: Change the battle positions of all face-up monsters on the field to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions until the opponent's next Main Phase 2.
Image: An expansive nebula with two intense stars near the top, looking suspiciously like the signature Worm eyes.

Not sure if I've given the right costs for the effects on it. It should be noted that the Tribute Effect of it is kinda useless with King and Queen, since it wouldn't change their effect and is more to make the Level 5s and 6s usable. Also, the Tribute Summon done via the effect does count as your Normal Summon.


Make the last effect be 6 worm counters and we're good. You good with that?
Hidden 9 yrs ago Post by EviiPaladin
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Yeah, works for me. Kinda bummed it ruins the odd number aesthetic but I can see the issue.

Reworked with both your and Stan's suggestions taken into consideration.

Name: W Nebula - Galactic Kingdom
Type: Field Spell
Effect:
*When a Reptile-type "Worm" monster is Normal Summoned or flipped face-up: place 1 Worm Counter on this card.
*All Reptile-type "Worm" monsters on the field gain 100 ATK and DEF for every Worm Counter on this card.
*Once per turn: You can remove 1, 3, or 6 Worm Counters; Activate the corresponding effect:
**1 Worm Counter: Immediately Normal Summon a Reptile-type "Worm" monster from your hand with 1 less Tribute.
**3 Worm Counters: Add 1 "Worm" or "W Nebula" card from your deck to your hand, except "W Nebula - Galactic Kingdom".
**6 Worm Counters: Change the battle positions of all face-up monsters on the field to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions until the opponent's next Main Phase 2.
Image: An expansive nebula with two intense stars near the top, looking suspiciously like the signature Worm eyes.
Hidden 9 yrs ago Post by Ammokkx
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Yeah, works for me. Kinda bummed it ruins the odd number aesthetic but I can see the issue.

Reworked with both your and Stan's suggestions taken into consideration.

Name: W Nebula - Galactic Kingdom
Type: Field Spell
Effect:
*When a Reptile-type "Worm" monster is Normal Summoned or flipped face-up: place 1 Worm Counter on this card.
*All Reptile-type "Worm" monsters on the field gain 100 ATK and DEF for every Worm Counter on this card.
*Once per turn: You can remove 1, 3, or 6 Worm Counters; Activate the corresponding effect:
**1 Worm Counter: Immediately Normal Summon a Reptile-type "Worm" monster from your hand with 1 less Tribute.
**3 Worm Counters: Add 1 "Worm" or "W Nebula" card from your deck to your hand, except "W Nebula - Galactic Kingdom".
**6 Worm Counters: Change the battle positions of all face-up monsters on the field to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions until the opponent's next Main Phase 2.
Image: An expansive nebula with two intense stars near the top, looking suspiciously like the signature Worm eyes.


Accepted, put into CB4 as a rare(sorry, I need rares doe.) when I get around to it.
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