The OOC
An Adventure to claim the Lands of Cortan
Founded in a lush countryside, the city of Arx is three thousand strong. An older city boasting three walls as signs of gradual expansion over the years, the two century old city was once prosperous. A small but constant stream runs through the center, providing water for those within.
In the middle is a small stone castle dedicated to the king, with small manors and a monestary occupying space alongside it within the most internal walls. The fortunate few who helped found this place and those mostly within the king's favor find themselves within, along with the prized slaves to help take care of them.
The tightly packed but decently well off blacksmiths and warriors find space within the next wall, a middle class living within apartments with thick wood walls and decent amenities within.
The outside wall is the thickest, but those between it and the middle wall are the least prosperous and the first to face danger in the case of an invasion by a beast from outside. Shacks and slums built from spare wood and straw from wheat pop up withim, the farmers of Arx living the shortest and most depressing lives. Out of all the groups that have suffered from overpopulation, the poorest had it the worst. Disease is rampant, and life is miserable.
The lands of Cortan beyond the walls of a city can be described with a few words: The Wildlife is large, tough, and usually wants you dead. Dragons of many sizes, beasts great and small can seek to kill you, and life tends to be short and brutal.
Partially due to issues with overpopulation, partially out of hope to expand and maintain their territory, and partially out of the need to prove to the world that humanity can tame it, various kingdoms have sent out warriors to claim the treasure towers erected long ago.
The city of Arx with population expanding beyond it's borders is one of the cities that has done so. You are part of the team that has been sent out to claim a mechanism from a tower, and are not allowed back until your quest is accomplished.
With success comes the right to stake your own claim in the wild, becoming the king or nobility of new estates. Failure means death.
Instead, warriors of renown and the items they possess start to become filled with the presence of the universe. This divinity most of the time acts as a sixth sense, making warriors more mighty and difficult to defeat than they should be. A sword that kills a dragon will find itself far more capable in that aspect. The children of rulers are usually strangely talented, having inherited the abilities of their fathers to an extent. A peasant who was lucky enough to slay a great beast will find themselves suddenly mighty.
In strange circumstances it can lead to other powers, like a sword that can swing fire or an amulet that protects against the weather.
Characters
I intend on starting this roleplay with 3-5 players, and I accept the characters and players that I feel would be best for the roleplay. Try to be at least somewhat different from the next person.
If you have an idea that you think is unconventional, don't be afraid to PM me. If your public history and your 'true' backstory are significantly different, PM me and I'll keep quiet about it.
Also, I'd like to know their favorite food as part of their CS. Just curious.
Activity
I like to keep things on the move.
I expect one good post at least every two days. If you are going to be absent, inform me. If you don't tell me and are holding things up, I will advance things as the GM. If you are quitting, please say so.
It won't be every day, but I run collabs around 7-10PM central time (USA GMT -6) to get through dialogue/combat thick portions quickly. I usually use devilpad titanpad for this purpose.
The Usual
You know the gist. No godmodding. No stupidity. Don't be an ass.
The Crowning Mechanism
An Adventure to claim the Lands of Cortan
The Kingdom of Arx
Founded in a lush countryside, the city of Arx is three thousand strong. An older city boasting three walls as signs of gradual expansion over the years, the two century old city was once prosperous. A small but constant stream runs through the center, providing water for those within.
In the middle is a small stone castle dedicated to the king, with small manors and a monestary occupying space alongside it within the most internal walls. The fortunate few who helped found this place and those mostly within the king's favor find themselves within, along with the prized slaves to help take care of them.
The tightly packed but decently well off blacksmiths and warriors find space within the next wall, a middle class living within apartments with thick wood walls and decent amenities within.
The outside wall is the thickest, but those between it and the middle wall are the least prosperous and the first to face danger in the case of an invasion by a beast from outside. Shacks and slums built from spare wood and straw from wheat pop up withim, the farmers of Arx living the shortest and most depressing lives. Out of all the groups that have suffered from overpopulation, the poorest had it the worst. Disease is rampant, and life is miserable.
The Outside World & The Roleplay
The lands of Cortan beyond the walls of a city can be described with a few words: The Wildlife is large, tough, and usually wants you dead. Dragons of many sizes, beasts great and small can seek to kill you, and life tends to be short and brutal.
Partially due to issues with overpopulation, partially out of hope to expand and maintain their territory, and partially out of the need to prove to the world that humanity can tame it, various kingdoms have sent out warriors to claim the treasure towers erected long ago.
The city of Arx with population expanding beyond it's borders is one of the cities that has done so. You are part of the team that has been sent out to claim a mechanism from a tower, and are not allowed back until your quest is accomplished.
With success comes the right to stake your own claim in the wild, becoming the king or nobility of new estates. Failure means death.
The Timeline
Divinity
Instead, warriors of renown and the items they possess start to become filled with the presence of the universe. This divinity most of the time acts as a sixth sense, making warriors more mighty and difficult to defeat than they should be. A sword that kills a dragon will find itself far more capable in that aspect. The children of rulers are usually strangely talented, having inherited the abilities of their fathers to an extent. A peasant who was lucky enough to slay a great beast will find themselves suddenly mighty.
In strange circumstances it can lead to other powers, like a sword that can swing fire or an amulet that protects against the weather.
The Character Sheet
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[img]Picture here[/img]
[b]Name:[/b]
Residents of Arx would have Latin Names
Slaves would have Middle Eastern Names
Tribesmen would have Eastern European Names
[b]Age:[/b]
Your adventurer should be young, pre-30 years old, probably younger than 21.
[b]Gender:[/b]
Self Explanatory
[b]Class:[/b]
Noble (And What House?)
Warrior Quester (Most Likely Male, but there are exceptions)
Serf
Slave (Female Required)
Tribal (You run into our party and join it for some reason)
[b]Appearance:[/b]
Paragraph of description please.
[b]Personality:[/b]
a paragraph at least, if you don't mind.
[b]Backstory:[/b]
How your character grew up, how they got into going on this little venture, etc.
[b]Skills and Divine Abilities:[/b]
Should state how skilled you are with a certain weapon, and if certain weapons or items give you access to Divine abilities. Remember, Divinity is gained by items and/or people from doing certain things. A sword that killed a dragon would likely have an easier time piercing armored foes while a bow that was used to hunt a Roc might be able to give the wielder inhuman accuracy and other abilities.
[b]Equipment:[/b]
Any items here. Armor, weapons, misc. Equipment.
[/center]
Rules
Characters
I intend on starting this roleplay with 3-5 players, and I accept the characters and players that I feel would be best for the roleplay. Try to be at least somewhat different from the next person.
If you have an idea that you think is unconventional, don't be afraid to PM me. If your public history and your 'true' backstory are significantly different, PM me and I'll keep quiet about it.
Also, I'd like to know their favorite food as part of their CS. Just curious.
Activity
I like to keep things on the move.
I expect one good post at least every two days. If you are going to be absent, inform me. If you don't tell me and are holding things up, I will advance things as the GM. If you are quitting, please say so.
It won't be every day, but I run collabs around 7-10PM central time (USA GMT -6) to get through dialogue/combat thick portions quickly. I usually use devilpad titanpad for this purpose.
The Usual
You know the gist. No godmodding. No stupidity. Don't be an ass.