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Hidden 9 yrs ago Post by The One
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The One The Only One!

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@Zorogami I vote for static skills. I believe it would be better and had the same idea for my Rp. I'll tell Pharaoh what's going on and see if he'll come back.

And yeah, I have a few ideas for quests and events myself and we should take it to Pm to discus them.
Hidden 9 yrs ago Post by pkken
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I wouldn't mind helping with the rp as well as being the main bad guy if you would like. I also agree on limiting the skills we begin with since the monsters drastically out level us.
Hidden 9 yrs ago Post by The One
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@pkken The reason for that is because Gms are there to help, and the fact is there are a few people with skills strong enough to take on those sort of monsters.
Hidden 9 yrs ago Post by Adelynn Ryder
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Adelynn Ryder Unquiet Paladin

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@Zorogami Okay, I'll start a PM thread.
Hidden 9 yrs ago Post by Adelynn Ryder
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Adelynn Ryder Unquiet Paladin

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As for skills, passive ones like Damage Reduction would have to increase in effects over time... (A lvl 50 character wouldn't negate the same amount of damage as a lvl 1... although perhaps the same %? It could be possible to make that static.) but the skills themselves wouldn't fundamentally change or anything. I assumed the level of the unlabeled skills simply corresponded to the level of the character. We need to figure out what sort of limits to put on them though as far as power and number and such.
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