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Hidden 9 yrs ago 9 yrs ago Post by Gowi
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| The Apostle |


[NAME]
Syrenia

[ORIGIN]
Iliandur

[AGE]
Early Twenties

[APPEARANCE]
Syrenia is a descendant of Iliandur, although which dynastic line is particularly unknown due to the effects of her rebirth. With flowing pink-colored hair and blue eyes, Syrenia has a naturally soft appearance; though she is not as petite as she appears. Standing at 5’3”, Syrenia is shorter than most considering the average height of a woman of Iliandur was nearly three or so inches greater. In her time as a clerical knight of Iliandur the training Syrenia was forced to endure has given her a physical conditioning that has shaped her physique to be durable yet flexible, though her training like many others did not block her from an early demise.

[PERSONALITY]
Whilst Syrenia was a girl of faith, she was also a daughter of a scientist thus her viewpoint isn’t as nearly as naively optimistic as some of her peers were. This background taught her to be practical in her life and in her views, though that practicality did not stop her from being killed in the vicious way that she was. However, practicality did not impede her from the religious ideology that was ingrained within her nor did it remove her of her compassion or sincerity for others. Whilst she might be quick to point out that something is impractical or unwise, it will not always stop her from acting; though the new world she will experience might test those very views.

[SKILLS & TALENTS]
Skilled Archer — The clerical knights of Iliandur were capable archers as well as swordsmen and priests. During her lifetime preceding the Inalienable Dreamless Syrenia was trained as an inquisitor; the formal title given to apostles of the Grand Cleric and guardians of peace.

Apostle – As part of her training as a clerical knight Syrenia was taught how to channel the energies from holy relics to use minor holy magic with such as small blessings, wards, and other spells. Without an artifact Syrenia lacks something to draw from and even with her gift of rebirth she lacks the knowledge to draw from her own soul.

Daughter of an Alchemist – Whilst she remembers little with the rebirth process, Syrenia was the daughter of an alchemist and was taught since childhood about the process of potion-making and general herbalism for the benefit of others. This also grants her a minor knowledge about toxicology if and when it comes back to her.

[INVENTORY]
Inquistor's Quiver — Stripped of her bow, Syrenia retains her quiver though it has been stripped of all of her arrows.

Clerical Knight's Armor — Syrenia’s armor as a clerical knight was crafted for a mobile fighter that could allow quick movement with limited but sufficient protection. However much of it has been lost to time and by the thieving hands of fallen humanity. What remains of her armor has been restored from the decay of time; but it is apparent that she is missing a shoulder spaulder. The cloth underneath the armor remains though its color has faded.

Satchel – With her backpack stolen, it is a surprising relief that Syrenia has anything to hold scattered potions, coin, and objects at all. A small holding capacity, but it is better than nothing.

[GIFT OF REBIRTH]
Holy Conduit — Perhaps as a nod to her origins as a clerical knight, Syrenia has been gifted with the holy energies of Helstar & Aegis that drown her soul in potent holy magic. The abilities of this gift are varied but unknown to her; allowing herself to serve as a divine conduit the purity of her soul can heal, cure, or revive and perhaps purify or smite.
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| The Merciful |


[NAME]
Frei

[ORIGIN]
Draethir

[AGE]
25

[APPEARANCE]
Frei’s armor –or at least what remains of it– is dark as pitch where it isn’t scuffed, and lined by a brilliantly unmarred red. It conceals a warrior’s frame, lean muscle combating her feminine figure and habit of hunching. Even so she’s well above average height, and stands with a naturally imposing posture.

Though her face holds an inherent softness, and though she is not often one to frown, it also carries a great potential for fury. Her eyes are a burning hue, and can be challenging to meet even on amicable terms.

Since her rebirth, a noose with a frayed-off end remains wrapped ‘round her neck, tucked beneath her gorget.

[PERSONALITY]
Contrary to both her appearance and land of origin, Frei is a gentle and compassionate woman who abhors violence against other people. In fact, all she seems to want to do is protect them, either from themselves through a well-meaning if not overtly idealistic diplomacy, or from the creatures infesting the world through vindicated action.

She enjoys talking to people, hearing their stories, listening to their opinions and woes in the hopes that she can offer help, or at least the comfort of company in their terrible world.

However, with reasoning unbeknownst to her, she suffers from infrequent yet potent flashes of anger. These thoughts feel as alien to Frei as they do revolting.

[SKILLS & TALENTS]
Despite what she may like to believe, Frei’s true talents lie in the art of combat. She’s swift even in her armor, and handles the sword with practiced expertise. She does not, however, have experience fighting the creatures brought on by the Inalienable Dreamless, a skillset she would much rather possess over the ability to fight people.

[INVENTORY]
Broken Greatsword
With a tight, black-leather hilt, ornate –if still nicked– guard, and ruby pommel, it’s easy to believe that this sword might have once been a thing of beauty and status. However the wide blade, an equally umbral color, is missing its top third, snapped off at an edge.

An engraving near the base reads “Mercy”.


Draethir Armor
While missing a spaulder, a gauntlet, and its helmet, the sleek-fitted armor does its job well. Its Black bulk and red lining were once iconic to the Dominion of Draethir, a fact now either lost to Frei, or willfully ignored.

[GIFT OF REBIRTH]
Ember Veins
Frei’s blood is passively warmer than natural, to no noticeable defect. When spilt however, the temperature spikes higher, an effect to which she is immune. At this point, barring the fickle nature of such Gifts, the blood can ignite to a multitude of uses, such as the imbuing of weapons with a long-lasting fire effect.
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| The Magus |


[NAME]
Xega

[ORIGIN]
Xir

[AGE]
Early Twenties

[APPEARANCE]
Xega, as a studious mage of one of the most prestigious academies of Xir--though he can't remember which one--has the frail form one would associate with such. At a height of five feet and eleven inches, he stands just short of the standard many might consider "manly," but then most mages weren't concerned with such matters of primitive brawn. He barely weighs one hundred and forty pounds, and has woman-like features especially about his face and slender, nimble fingers. Currently, immediately after his Rebirth, his eyes bear deep lines beneath them and his cheeks are sunken; his illustrious, deep purple hair is now messy and looks as if it hadn't been washed in days.

[PERSONALITY]
Xega is self-centered and arrogant, and considers himself an intellectual only concerned with his pursuits of arcane mystery. He finds such things as physical strength and athleticism to be beneath him, and considers those who would employ such against him to be barbarians--and yet, like any man of the mind, he finds himself infuriatingly helpless against such overpowering brawn. Xega cannot stand not knowing the answer to a question, and will maddeningly seek a solution with relentless zeal. His excitement can be contagious, as despite his normal introversion, if he can connect with someone about his studies he becomes much more personable.

[SKILLS & TALENTS]
Skilled Magician - Xega was a graduate student of his academy, pursuing research and conducting experiments alongside some of the finest minds of Xir. As such, his command of the arcane arts is considerably mighty.
Fulgurmancy - Xega's preferred forms of battlecraft, the magics of conflict, involves the use of controlled lightning. With it he can produce bolts or streams of white hot lightning to electrocute and scorch his enemies. The short lived nature of lightning, however, makes it hard to use defensively or to maintain a spell for long periods.
Sharp Mind - As one who has researched and studied for such a large portion of his life, and being naturally intelligent and inquisitive, Xega is equipped to handle many a mystery or mental puzzle with relative ease.

[INVENTORY]
Wizard's Staff - A hardwood staff of about six feet, its last third of length seemingly naturally grown into the shape of a plaited braid. It curls slightly, forming a hook onto which to attach Xega's magus foci. The staff itself merely provides a means of gesture and focus, as well as a last line of defense. Runes are etched into its surface, their protective wards being the only thing that kept the staff from being stolen from his corpse.
Crystal Lantern - This shining brass lantern holds within it a crystal of condense arcane power, which serves as a collector of ambient magical energies and a focus for Xega to use to reduce the strain on himself when channeling the Arcane Stream. Its magics are bonded specifically to Xega himself, making it useless to anyone else, and some of the same runes that protected the staff protected it as well.
Book Satchel - Once, this satchel held Xega's tomes of sorcery. They have been looted from his former corpse, however, all but one--a basic textbook that was already far outdated in Xega's own time, and is now so dry rotted and yellowed as to be practically illegible.

[GIFT OF REBIRTH]
Runesight - A gift that can only be from Arcanus himself, Xega will find that at certain times magical runes appear within the depths of his black pupils, which dilate to a much larger size as if engulfing a void. These runes confer upon him powerful magic sight, granting him visions of "true nature," which sometimes include not just what something truly "is," but perhaps, if the target of his sight is now broken, a vision of what it "once was." It cannot be activated by Xega's own will as of yet, though he struggles to understand it and use it as he would all his other magics. A fitting power, for one whose life is driven by endless thirst for knowledge.
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| The Merchant |


[NAME]
Edoric

[ORIGIN]
Sikth

[AGE]
Mid to Late Twenties

[APPEARANCE]
Making a living off of trade and caravaning, Edoric has quite a sturdy, enduring build despite his otherwise ordinary looking frame. Nearing six-feet, he often has an air of assurance and professionalism about him, not doubt a facade he's had to wear for his line of work that has stuck. However, he doesn't exactly have an imposing figure, one that can stand out no doubt, but not one that could exactly strong arm someone. With an almost noble-like stance to his posture, his emerald eyes sit like jewels in a weathered face along with a tuff of silvery hair, Edoric sometimes radiates confidence, if not cockiness.

Since his rebirth, he's found the additions of of broken chains around his wrists and ankles as well as quite the nasty scar around his neck.

[PERSONALITY]
Edoric is almost child-like in a way, always curious and always yearning for a next adventure to weave into one of his many tales he loves to tells. Perhaps it was this wanderlust that got him killed in the first place. He likes to pretend to be as brave an courageous as the noble knights of fairytales are, but is still scared of such things as the dark and heights. Some might dare say he tends to be hypocritical.

One should not confuse his youth-like nature for immaturity or stupidity however; Edoric's business aptitude as a merchant is a thing of itself, spilling over and turning him to be greedy and hoarding at times. At such times he can exist some pretty extreme pragmatism that focuses on his survival and fortunes. That said, he does have a charitable side to him and is willing to share, sometimes even for free.

[SKILLS & TALENTS]
Merchant of Sikth - Like many of his home kingdom, Edoric's ability to work with numbers and coin is only matched by his greed. Likewise, he is no stranger to shadier dealings or underhand tactics, as they say in Sikth after all, "the coin must be earned through any means".

Explorer's Endurance - Through many a travels through many a lands and environments, Edoric's stamina and endurance is easily able to match that of professional soldiers and knights even though he has little professional training in such areas. It also keep him quick on his feet for when jumping across unstable stones and logs atop a cliff waterfall are the only way forward.

[INVENTORY]
Blunted Broadsword - A once beautiful and sharp sword of brass and black leather with a blade that shone like sliver, now is chipped and dull and in desperate need of a touch up. As such, Edoric's only weapon cannot even be used as the sword it was made to be but instead acts more like a two handed club thanks to its hard sheath.

Merchant Knapsack - Every good merchant knows that even if you have a pack animal or ship, you should always have a personal bag. Unfortuantely, it seems that whatever Edoric had been carrying has long since been lost, looted or misplaced leaving him with little more than dust and rubbish.

Sikth Merchant Seal - A golden seal with delicate silver and gem given to those associated with one of Sikth's many trade companies or guilds and has seen great success. Edoric's appears to once been a sign of his aptitude but like so much of his belongings in their current state, is faded and worn, its regal nature long gone as only flakes of gold remain, revealing its true nature of stone.

[GIFT OF REBIRTH]
Mythic Movement - Perhaps a blessing of the Goddess of Aerya, Edoric's gift is one based in the art of movement. His body sometimes exhibits the rare and strange trait of ignoring the laws of physics or even his own body as he can run on walls, leap great distances, zip through halls and clamber up walls faster than even rangers with their tools. Of course his is not without its limited duration, however, Edoric seems to be able to sometimes draw upon a weaker version of this power effectively letting him "quick step".
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Zamokra41 Procrastinating Knight

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|The Shield Maiden|


[NAME]
Lyanna

[ORIGIN]
Badarium

[AGE]
Late twenties to early thirties

[APPEARANCE]
People of Badarium were often graced with elegant beauty, delicate features and voluptuous bodies. Lyanna was, for the most part, no exception from the rule. With her soft, pale skin, wavy black hair, comely features and auburn eyes, she certainly caught the gazes of many a man and even a few women, though most were unintentional. However, what one would see at first sight was not all true, for underneath her armor, this 1.71m tall woman would boast a muscular body which contrasted with her feminine curves, the result of hard physical training which also granted her a physical strength comparable with the toughest of men, an aspect which took many by utter surprise due to her appearance.

Her rebirth did deteriorate her visage, her skin adopting a shade of grey, her eyes loosing most of their shine and color, and there was also a long, thin gash now ever present on her torso, reaching from her bellybutton and straight upwards stopping just below her collarbone.

[PERSONALITY]
Courageous, level-headed and loyal to a fault, Lyanna was often commended for these traits by her liege Lord, who more often than not also praised her beauty but she always paid no mind to that, dedicated to serving him loyally and competently as the captain of his personal guard and nothing more. That is to say, she was not always sour and dour, she felt most comfortable when surrounded by her fellow soldiers, the sense of camaraderie that was created through her leadership made them seem like family, the only real family she ever had. Of course, rumors travel far and wide in the Kindom of Badarium and there was much discussion of the female guard captain who became ‘awfully close’ with her subordinates, yet just like the flirtatious intentions of her liege Lord, Lyanna paid no mind to such talk. If the common folk felt secure enough from other dangers that they were able to speak of such things, among others, then it meant she was doing her job properly and that was good enough for her.

[SKILLS & TALENTS]

Shield Master – Lyanna is a skilled warrior, virtually unmatched with a shield in hand. This style of combat is one that requires a strong arm and iron determination, both of which Lyanna possesses in spades, capable of anticipating and blocking attacks only to retaliate with devastating force.

Bravery – Fighting in the front line is no task for those faint of heart, Lyanna always keeping an uncanny cool temper even in the face of the most horrific of adversaries. Once she has set a defensive line, she will not yield until her last breath has been given, proving time and again that she will not be easily distraught.

Hearty Constitution – Unlike the vast majority of women from her land, Lyanna would spend most of her time undertaking grueling physical training, pushing her body to the limit and overcoming it. With a hard back, iron stomach and a strong arm, Lyanna could not be easily toppled and could take down men twice her size.

[INVENTORY]

Damaged Plate Armor – This type of armor is the very symbol of a strong and noble knight, offering great protection while sacrificing mobility. This one, however, has seen better days as the breastplate is battered and broken, missing its upper left side as well as its gorget and right spaulder. Along with that, the entire plating of the right arm seems to be missing, the only thing offering protection being the scalemail shirt underneath which reaches just before the elbow, leaving the left forearm completely exposed. The left side of the armor, the chausses and steel-toed boots are faring no better, being battered and worn but at least they are still there.

Worn Heather Shield – A metal shield which offers great protection as well as being light enough to maneuver by a skilled wielder. Time has not been kind to it, being bent, battered and worn to such an extent that even the once proud crest on its surface has become faded and unrecognizable.

Broken Arming Sword– The standard issue one-handed sword wielded by any warrior who boasts competence in combat. That is what it once was before whatever unfortunate events rendered it in this state, the blade being dull and broken in half, making it quite worthless. However, ‘near worthless’ trumps ‘empty handed’.

[GIFT OF REBIRTH]

Unnatural Might – Since her rebirth, Lyanna has discovered that she possesses an odd, unknown power which triggers, apparently, randomly. This power would manifests itself under the form of many wisps of crimson smoke emanating from her body along with the color(or current lack of color) of her eyes turning to a deep, vibrant red. The effects resulting in a great adrenaline surge coursing through her, removing any sign and sensation of fatigue from her body and increasing her physical strength tenfold, allowing her to shrug off all but the most devastating of blows while delivering unfathomable punishment. This effect does not last long, however, nor can Lyanna ‘trigger’ it on her own. Could this strange power be a gift from the Gods… or something else entirely?

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| The Betrothed |




[NAME]
Carisa


[ORIGIN]
Xelfiria


[AGE]
Barely In The Twenties


[APPEARANCE]
Carisa certainly did her home proud just from a passing glance. Though average in height, she is extraordinary elsewhere, namely in her alabaster skin with nary a blemish and a fair maiden's dimple when she smiles. There's a symmetry to her angular face with her eyebrows a bit on the bushy side and a small nose with a downward point to the tip. Her build is rather lithe with muscles not readily visible but a body that shows both the signs of conditioning and laze. No one would confuse her for one that lived in a hedonistic opulence, but they would be correct in assuming that some of her time was spent not on improving her body but on enjoying the pleasures of being waited upon.

Carisa's hair was once a fine thing, straight and lustrous with a hue that rivaled the golden fields of wheat, though it maintains its length, the color is more ghostly than golden, with long strands that often cover her right eye, which shines with a sapphire blue gaze matched in her left. Surely Carisa was at once considered a conventional beauty by any standards, which of course made her a perfect candidate in the great game that was political intrigue and machinations. Is it thus any wonder why she did not keep up with more physical pursuits?


[PERSONALITY]
To those that mattered, Carisa was the ideal sort for those in higher positions. She spoke with regal inflections to her voice, never slouched her shoulders, and was in many regards a proper lady for those who sought not a loving wife but an arm piece to boast about. Carisa knew the score. She knew how to sell herself, to make herself stand out amongst the others all vying for the position of power and a loveless marriage. But that was never truly Carisa.

Carisa, when not under the scrutiny and maintaining the best of appearances, had something of a puckish way about her, from her often colorful language to her rather unladylike habits, least of all knowing the appeal of a solid belch after a mug of the finest swill. That's not to say that Carisa was all laughs and bodily functions, though she was that in spades, she was something of a story teller, regaling peers and suitors alike (albeit with wildly different tales for each) with highly embellished narratives that were sprinkled with just enough vagueness to sound legitimate. But the problem with a silver tongue is that eventually someone is going to want to cut it from the mouth.

Carisa has lost more than her memories, and one would only need to look into her mouth for proof of that. Though silent, her roguish ways linger, wrapped up nicely in someone who still appears to come from a regal background.


[SKILLS & TALENTS]
Silence - Not just in the terms of the voice. Carisa's footsteps are light enough to make her both swift on her feet and skilled at sneaking about. There was always a second purpose to her grooming for marriage, and being silent was needed when the matter came to discretion.

Agile Combatant - While not gifted with more heavier forms of engagement nor the ranged sort, Carisa knows her way around lighter, dagger-like weaponry. Hers may not come with the powerful cleaves or hidden snipes, but a blade slipped between the spine or ribs hurts all the same. All those lessons in dance were not just about learning how to waltz after all, and when she is in motion it is rather graceful like any good dance.

Housekeeping - Perhaps no longer useful in these strange, dangerous times, but there was once a point where Carisa knew how best to prepare a slab of meat or the way to cut ingredients thin enough to retain flavor. What need would people used to being waited on have for someone who couldn't prepare a simple meal?


[INVENTORY]
Twinblades, Minus One - Thin blades wielded in both hands; her left hand is her dominant one and so gets the sturdier weapon. The right blade has broken and the left blade is no longer as sharp as it once was, but the finely crafted blades bring a certain comfort.

Silver Ring - It is fortunate that some mischievous sort never got the bright idea to steal the ring by removing the finger from Carisa's hand. It's no longer as shiny as it was and the promise it once held can never be upheld, but Carisa is still glad to have it.

Leather Armor - Befitting one who stole not gold and jewels but something just as precious. The leather has been worn by time, frayed, its color dulled and dirtied, and the boots missing, it's not something that will protect from blades or even sharp teeth, but for someone who prefers avoiding to standing ground perhaps it is sufficient.


[GIFT OF REBIRTH]

Shadowstep - A life of nimble, graceful steps has worked out rather nicely. Carisa isn't exactly sure what happens, but when staring down someone with clear ill intent, their blade or strike might sometimes hit nothing but air despite them seeing a rather clear image of Carisa herself. But by the time the deception is realized, a sharp pain is in their back. A step behind them so quick that it creates the illusion of Carisa still being right in front of them.
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