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Name: Rachel Yeela
Gender: Female
Age: 13
Appearance: Here.

Personality: Rachel is a rather emotionless girl. Most of the time she shows no facial expressions, and hardly reacts to most events in life. Surprisingly, she can be a talkative person when she wants to, though events like that don't happen too often. Rachel has a strong fondness for sweets of all sorts and can usually be bribed with them to do minor things that people want.

Bio:

Power 1:
Power 2:
Family: Parents, older brother.
Friends: TBD
Sentimental Attachment: TBD
Other: None
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Christopher Mozrick

Sergeant





"Breach and clear."



The Basics

Name
Christopher Mozrick


Nicknames
Soldier Boy.


Code Name
Sergeant


Age
28


Birthdate
July 5


Gender
Male


Sexuality
Straight


Role
Offense

Digging Deep

In-Depth Appearance
Christopher stands at 6' 2" and has brown hair and grey eyes. He prefers wearing a uniform of a long-sleeved black logoless shirt as well as long pants and gloves, which acts both as body armor thanks to the properties of the cloth as well as his usual set of clothing. This attire allows him to be prepared for combat at all times as well as not standing out too much among the general public. In a proper battle, though, or whenever he is at work, he dons additional armor, though mainly just a vest and arm and leg pads in order to maintain his speed while staying protected. Underneath his long clothing, however, are cybernetic limbs that have replaced both his legs.


Habits and Quirks
  • Always appears to be calm and serious.
  • Never turns down a challenge, even if they are jokes.
  • Tends to treat Mechs better than people.
  • Often seen holding a weapon of some sort.
  • If he's not holding a weapon, then he's usually working out.

Likes
  • Silence.
  • A job well done.
  • A challenge.
  • Staying active.
  • Equipment maintenance.

Dislikes
  • Laziness.
  • Failure.
  • Drugs and alcohol.
  • Distractions.
  • Overly cheerful people.

Fears
  • Getting complacent.
  • Failing on the job.

Personality
Christopher is a soldier through and through. He believes orders are absolute and will do his best to follow through each one to the letter. He does not take kindly to foolishness, and takes all matters seriously. He understands the concepts of things like jokes and banter, but prefers not to engage in such acts himself. He does try to establish somewhat friendly relations with others, but he will not even try to tolerate them if they do not at least succeed at their jobs. Funnily enough, Christopher always accepts a challenge, regardless of what it is or if it was merely a joke, and refuses to back down until he has won.


Origins

Background
Christopher was born in a poor neighborhood with his father who was an ex-soldier who was dishonorably discharged from the army. Every day had been a struggle to survive, barely able to make ends meet as he constantly sought for jobs. Once he turned 18, though, he immediately signed up for the Army, where he put all of his effort into it. His work paid off, and he was soon one of the Paladin Coalition. During one mission, though, Christopher was caught in an firefight that resulted in his legs getting blown off by a stray grenade while he was caught off guard. His legs were replaced, and it was 2 months before he was cleared for combat again, during which he swore he wouldn't make such a mistake again. Back on the battlefield, he proved to be even more of a threat to the Emperors Entente as he cleared mission after mission. Despite his successes, though, he was only one man, and even he was hard pressed in his missions, sometimes failing despite his best efforts.

It was then that the Sentinel Program was created, and Christopher was one of the first few choices for it. Working together with his comrades, they succeeded when most people failed, and soon the war was over. Of course, because it was now peacetime, Christopher was now out of a job. Even when he tried to go back to the Army, he was dismissed, leaving Christopher to find a new job. Fortunately, he was able to receive a rather high-paying job offer as a personal bodyguard for an influential Mech who had heard of the feats of the Sentinel Program and was keen to get his hands on a ex-Sentinel. With no other alternative, he accepted. A small number of incidents occurred during Christopher's employment, but Christopher was able to protect his VIP. Along the way, Christopher and the Mech developed a friendship of sorts, being able to understand each others' feelings easily.

One day, Christopher received a message about the Sentinel Program being reenacted. Of course, his initial response was to decline. He had a new job now, after all, and he was going to see it through. The Mech, however, urged Christopher to join the Sentinel Program once more. He and Christopher argued over the issue, and in the end, Christopher was "fired". The two said their farewells, and Christopher set off for the UN, returning to a job he once thought was gone forever.


Place of Origin
Los Angeles, California


Family
Samuel Mozrick: Father. Once worked as a janitor. Current whereabouts unknown.


Abilities
-Pulse Rifle: A rifle with a decent fire rate and high damage. Has a scope for more accurate shooting. Quick to reload as well.
-Sprint: Christopher dashes quickly, allowing him to reach his destination in a short period of time. He cannot use other abilities while sprinting.
-Flash: Christopher lobs a flashbang that will explode after a short time. Those caught in the explosion radius will be deafened for several seconds, while those that were looking at the grenade at the time of explosion will be blinded for several seconds.
-Vision (Passive): Christopher dons a pair of dark glasses (like sunglasses, but better) that prevents him from getting affected from the visual impairment of his flashbangs.
-Adrenaline (Ultimate): Christopher's perspective of time slows down, allowing him to be quicker to react to certain events, among other things.


Weapons
-Pulse Rifle: Holds a 30-round magazine and deals decent damage at short and mid range. More difficult to hit things at long range, however.


Extra
My fav. Overwatch character is Bastion.
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Belinda Romalty

Mamba


"Nicce to meet you." - Mamba


The Basics

Name
Belinda Romalty


Nicknames
None.


Code Name
Mamba


Age
27


Birthdate
July 7


Gender
Female


Sexuality
Straight


Role
Attacker / Spy



"Jusst doing my job."


Digging Deep

In-Depth Appearance
Belinda is 5' 5", quite short by many peoples' standard. She also has blonde hair, and has a lithe build. Belinda is not very picky about what she wears and tends to wear whatever she can find on hand. However, she does keep a hat on her, and is rarely seen without it, unless the time comes for work. Fortunately, Belinda is the type who tends to look good in just about anything. Her combat gear consists of a full body suit that covers most of her body, woven with a special lightweight material designed to be resistant to most weapons and thus very protective, though it was made more with maneuverability in mind rather than protection. In addition, she wears a hood that covers much of her head.


Habits and Quirks
  • Tends to draw out the "s" syllable a bit when she speaks.
  • Always starts off friendly and informal in any conversation.
  • Occasionally spouts random bits of science trivia.
  • Gets sleepy in cold environments, but very active in hot ones.
  • Tries to startle people when they are caught unaware of her presence.

Likes
  • Snakes.
  • Science trivia.
  • Friendly conversations.
  • Smiles.
  • Exciting events.

Dislikes
  • Lies.
  • Being told what to do.
  • Boredom.
  • Idiots.
  • Scientific inaccuracies.

Fears
  • The unknown elements of her body.
  • Losing her lab equipment.
  • Never finding the one who killed her mother.

Personality
Belinda is normally quite carefree and lively. She's willing to start up a conversation with anyone with just about anything. Some might say that she's a bit of an airhead. However, if one interacts with her further, they would realize that there would be more than at first impression. There's not much that fazes her, not even topics such as death or sexual congress. In the field, Belinda tends to act on her own, often not listening to others. This is because that, despite her cheerful personality, she tries to keep some distance from others, preventing her from getting too close.


Origins

Background
Belinda was once a spoiled girl named Shirley. She had everything she could have ever wished for, courtesy of her father. She had the latest in technological gadgets, fashionable clothes, even maids. Shirley had a life of luxury. One day, though, that all changed when she was kidnapped for ransom. Shirley was sure that she would eventually be saved, but it turned out that her father had only been spoiling her to keep her off his case with constant nagging, and was glad that she was gone. The kidnappers, with no further use for her, tossed Shirley aside to their higher ups, where they had a backup plan ready in case of a scenario like that. Over the course of a few years, Shirley's body and mind was experimented on and extensively altered, granting her superhuman abilities as well as making her forget her previous life and dulling certain emotions. In short, Shirley ceased to exist, becoming an assassin for their corporation, and a damn good one at that. She was sent on missions during the war, killing her targets and allowing their goals to move along unhindered.

However, it was only another few years after she was released that the corporation was brought down and just about every other person within it arrested, leaving her without a purpose in life. She began to wander, killing bounty hunters and other assassins that tried to take her life. One day, Belinda came across someone she recognized as a member of the organization she used to work for, though she could not recall exactly how she knew that. Regardless, Belinda made her move, following her back to her home, then revealing herself to her. The person in question turned out to be Belinda's mother, a scientist who had tried to rescue Belinda back when she was still Shirley, but was quickly chased away, having barely escaped with her life. Together they lived for a number of years, and Belinda worked with her mother to help her recover her lost emotions as well as understand her body's capabilities. Slowly, but surely, it was working, and Belinda could feel herself becoming less of an assassin and more of a human. Belinda felt as if she was going to have a purpose again, and one where she no longer needed to depend on someone else for it. Unfortunately, she was right.

Belinda was out one day, but when she returned home, she found that the place had been ransacked, and her mother was near death. Rushing over to her, Belinda asked what had happened. Her mother only uttered one word before her life faded. "Sentinel..." Seeing that the Sentinels had already been disbanded, Belinda could only come to the conclusion that an ex-Sentinel was the cause. So, she dedicated her life to finding the one who had killed her mother, as well as continuing her research and offering her skills to high-paying clients. Years passed, and Belinda still had no leads. However, there came the announcement for new Sentinels to rise. Seeing an opportunity, Belinda seized the change to join the Sentinels, determined to find the killer.


Place of Origin
Toronto, Canada


Family
Joshua Romalty - Father. Once owner of a large corporation. Assassinated by Belinda.
Rosario Romalty - Mother. Once worked as a scientist. Killed by an unknown assailant.


Abilities
- Sidewinders: A pair of knives. Both weapons have the ability to fire their blades towards the direction they're pointing, as well as retractable wires to keep them attached to their hilts.
- Hyperagility (Passive): Due to her body's structure and her equipment, Belinda is able to climb up and stick to walls and other surfaces, as well as survive falls from moderate heights unscathed when they would greatly injure normal people.
- Camouflage (Passive): Belinda's suit is able to mimic the color and pattern of her surroundings, allowing her to blend in with her surroundings as long as she stays still.
- Overdrive (Ultimate): By taking a certain pill, Belinda can forcibly enhance her body's senses for a certain period of time. She reacts quicker to attacks and is able to more accurately deliver her strikes to various weak points, but also takes more damage. In addition, once it wears off, she becomes slower and weaker for a long period of time due to the toll it takes on her body.


Weapons
- Sidewinders: The blades are 6 inches long, straight, double-edged, and are made of a powerful and durable metal alloy. The blades are decorated with a wavy line on both sides that extends along the entire blade. Both weapons have the ability to fire their blades towards the direction they're pointing due to a gas-propelling mechanism, as well as retractable wires to keep them attached to their hilts.


Extra
Fav. character is still Bastion.
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Name: Carnel Novell

Sex: Male

Age: 19

House: Dark Magician House


Duel Disk: The Zexal duel disk, colored dark brown.

Personality: Carnel is normally seen as a chill and polite guy, perhaps best described as being a gentleman. Wherever he goes, he greets people with kind smiles and polite greetings. If disputes happen around him, he usually takes the time to try to defuse them and make everyone smile again. He may even make an occasional joke if the situation is appropriate.
Underneath, however, Carnel is a guy who is easily irritated. Rarely does he find someone he thinks he can trust, and dislikes a certain label that was often placed on him at home. While he maintains a calm demeanor, oftentimes there is a twitch that gives away that part of his nature, usually an eyebrow twitch or a sudden clench of his fist.

History: Carnel was born into a rich family, and given anything his parents could give him. Food, clothing, toys, you name it. He grew in such a fashion along with his older brother, Vincent. One day, a special gift was given to him: his very first Duel Monsters deck. Carnel was curious as to what it was at first, but as he learned more about Duel Monsters, he was ecstatic. As he grew, his love for Duel Monsters grew as well. His brother had taken Duel Monsters as a career and grew to be a famous Duelist.

Carnel wanted to be like his brother, and use his love for Duel Monsters for a career in the pro scene. Many saw this as Carnel wanting to catch up to his brother. As a result, they began to compare Carnel to his brother, and it was the same wherever he went. At first, Carnel didn't mind, but as time passed, Carnel began to notice this, and saw how few people recognized his own achievements. It was always "Vincent's brother" this and "Vincent's brother" that. Carnel couldn't stand it. Eventually, he managed to secure an application to Saotome Duel Institute, where he planned to carve his own path, hopefully without being compared to his brother again.

Wish: To be recognized as a Duelist, and not a person in the shadow of his brother.


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Name
Matthew Drakee

Age
17

Appearance
Matthew

Personality

Dorm

History
Matthew

Deck theme + list of example cards
Parshath



The 4 NPC's

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