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Welcome, young pirate, to the world of One Piece!




Main Crew


Non-Player Characters


Taken Devil Fruits
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Name: Claribel Donner
Age: 17
Gender: Female
Race: Human
Height and Weight: 5'4'', 100 lbs



Bounty: 0 Beli
Personality: Claribel is about as carefree as they come. When it comes to people, she is generally pretty dismissive of most, often right to their faces. Her rudeness doesn't stop there, as her honesty often comes to mouth before anything resembling restraint. She is also stubborn and single-minded: when she sets herself to something she's probably not stopping until it's done. She can be quite clever when she has the care for it: combat, for instance. She also tends to take some things for granted, as her upbringing wasn't exactly the most normal. One thing she cannot stand is the mundane, thought not because she dislikes it, but because it doesn't stick in her brain at all. She seeks interesting people and situations, sometimes to the point of recklessness. One might even say that's what she lives for. She certainly has a bit of rebellious, teenage spirit, as she occasionally does things if she thinks something interesting will come out of it.

History:


Abilities:
  • Echo Echo Fruit (Eko Eko no Mi)
    A paramecia-type Devil Fruit that bestows Claribel with the ability to create echoes where there otherwise wouldn't have been any. The only requirement is that she must be near the origin of the noise within the last minute. Then, with her hands, she can manipulate the air to recreate the sound, one of her hands emitting pulses of faint white light as she does so. It doesn't need to be identical, however, as she can also manipulate where it goes, though some applications of her ability are unbeknownst to her: she can make a sound pass back and forth over a person, making them hear one thing several times, or she can redirect the whole wave at once onto a single point, creating a much louder resonance in a small area, attacking the eardrums. However, every time she makes a sound repeat, it steadily decreases in volume, like any echo. Deaf opponents or any with ear protection are more resistant to her abilities, as they can't hear her misdirection. It's worth noting that her control of sound is limited to the medium of gases. Liquids aren't workable (such as water, the bane of Fruit users) and solids more so, meaning she can't redirect or copy sounds she can feel from the ground or hear while underwater (though if the sound is loud enough it enters the air, however muffled, that's another story).
  • Rod Fu - Claribel is tough enough to hold her own, using a sturdy iron rod as a bludgeoning instrument.
  • Navigation - Claribel's time at sea has made her into a reliable navigator as well as a talented cartographer. She is not only knowledgeable regarding weather and world events, but is also well capable of using tools such as maps, compasses and sea charts.

Techniques: Claribel doesn't yell out her technique names in the middle of battle, but that doesn't mean they can't be named!
  • Echo – Claribel takes a sound or phrase just emitted and repeats it. She can change the location it comes from as long as it's fairly close by. The volume is decreased slightly, however.
    Echo Pop – A natural extension of her Echo. Claribel takes a sound, usually a very loud one like a gunshot or the bang of her rod hitting something hard (like a skull!), and repeats it numerous times in quick succession, usually right by someone's head. The result is a sudden burst of disorienting sound that often leaves the target venerable to further attack. It's tricky to pull off, since it requires more precision, so Claribel isn't capable of it yet!
  • Shoosh – Claribel redirects the voice of a person away from their intended target. If someone is trying to yell for help, then Claribel can redirect the sound so that it travels backwards, for instance. This doesn't affect the volume of the sound though, and she has trouble catching the further echoes. A yell in a narrow hallway will carry both ways no matter what she does, but someone yelling from a boat in the ocean to a nearby shore is out of luck if Claribel wants them to keep quiet.
    A-pu-pup! Shoosh – A more precise version of the standard technique, Claribel 'grabs' a sound, effectively quieting it down, redirecting it in the same bubble, so to speak, without letting the sound bounce off another surface and echo naturally. Imagine a sound as a superball, bouncing madly, each bounce making the noise that reverberates and become audible. Were Claribel to grab that sound midair, redirecting it back and forth until it naturally petered out, she would create a silence from a sound, in effect. Like Echo Pop, this technique is beyond her current ability due to the focus and precision required.

Traits:
  • Improved Perception: She has an easier time hearing the echos and reverberations left by other things, and has better hearing for it. However, it's dependent on conditions: it a crowded street, there's so much noise it's hard to focus on any particular sound unless it stands out, but in silent room, she can probably hear the fast heartbeat of a hiding person. Aside from mere perception, she can't do much with it. Being able to tell if someone is lying or not based on their heartbeat would be to difficult even in ideal conditions for instance. Focus is also important: in the heat of battle, differentiating sounds is certainly trickier.

Inventory:
  • Iron Rod: Sturdy enough to trade blows and noisy on the right surfaces. It's straight, cylindrical, and a bit less than a meter long.
  • Tone Dials (TDs): Claribel almost always has a pair around her neck or over her ears.
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