Here's a character I've been wanting to play for a while.
Name: Sand Vespa
Gender: Female
Age: 19
Race: Human
Color: Sandy white.
Emblem: An all-black, minimalist rendition of a hornet.
Appearance: Sand stands at 5’9’’, her athletic frame devoid of excess fat and maintained through regular exercise and training. Her skin has a dark, bronze hue, contrasting heavily with her sandy white, dyed hair. She typically wears her hair pulled back into a small, messy pony tail, but when letting it down, Sand often parts it at the center, letting the wavy, neck length locks frame the sides of her face. Her narrow, coffee colored eyes give her a permanently tired, displeased expression.
Most of her clothing consists of dark hues, whites and yellows. When in huntress duties, she will usually wear a white, open collared vest over a dark, short sleeved shirt, along with a pair of dark blue tactical pants fastened by a thick leather belt and black combat boots. Her vest has a completely black, minimalist rendition of a hornet drawn on its back.
Personality: Calm and deliberate, Sand is a very logical minded person. Despite being brought up by caretakers with very clear definitions for what is morally right or wrong, it is very difficult to elicit a strong emotional response in her. Though this might be due to her largely introspective manner of thinking rather than a lack of emotion, it tends to lend her an aloof, cynical air, as though unconcerned by what happens around her. Shunning crowds in favor of small groups or her own company, most people quickly classify Sand as a classical introvert.
Some people find her sense of humor to be odd, relishing irony and absurdity. While she herself tends to be very level-headed, she has a tendency for seeking out the clown of a group, and has been known to encourage other’s strange behavior if she finds it amusing.
She is very confident in her strength and agility, and is proud of her abilities in close combat, enjoying sparring and physical training over academic work. She also has an interest in vehicles, and occasionally takes off and drives aimlessly to pass the time.
Weapon:
Orc Fists: Sand’s main weapon consists of a heavy pair of black-coated, plated gauntlets that cover her arms up to the elbow. They are designed to protect her arms and lend extra weight to her blows.
A box like object is attached to the top of the forearm, reaching from the wrist to a bit below the elbow, with two slits facing forward in the same direction as her fist. Sharp, half-foot long blades can be shot out as projectiles from these openings, or brought out to act as claws. Sand prefers using the blades for ranged attacks, as she is more proficient at fist fighting, but she occasionally uses the claws as sword-breakers when fighting human opponents in order to surprise and disarm them.
Along with a supply of blades, these boxes hold space for electric dust canisters, cables and winches which can be attached to the blades before firing. This allows for extended range of movements in some environments, and allows her to shock unsuspecting enemies, both literally and figuratively.
When not in use, the gauntlets retract and fold over the boxes, forming case-like objects that can be attached to her belt at the hips.
Semblance: Sand has the ability to generate attractive or repelling forces between a part of her body and another object in very close proximity. This allows her to climb sheer surfaces, stick to ceilings, and add force and range to her strikes. It can also be used to get an iron grip on someone or something, or, if she so wishes, to hover a few inches off the ground, though she lacks a method of propulsion once she does this. The ability can be used on her whole body as a barrier, but the energy and focus spent on this is rather pointless considering a Hunter’s aura passively protects them as it is.
When this semblance is active, her aura manifests as pale yellow particles floating around the affected objects. The quantity and movement speed of these particles depends on the energy put into the semblance. A sudden, powerful force may appear as a flash of sparks.
Specialty: Due to the nature of her weapons and semblance, Sand is primarily a close-range fighter, needing to be within arm’s length from her foe to pose a credible threat. While this is slightly offset by the ability to use her gauntlet’s claws as projectiles, the blades are not particularly accurate at long distances and are unlikely to serve as more than a distraction to all but the lowliest of Grimm. As such, she suffers when facing enemies specializing in long range fighting and maintaining a certain distance between themselves and their foes.
Her technique is mostly focused on fist fighting, though she has been known to work kicks and grapples into her scuffles, particularly when making full use of her semblance. While she is perfectly capable of fighting proficiently without using her power, and at times chooses to do so when pacing oneself is important, her semblance opens up certain options, and lends considerable strength to her moves. In training, she was infamous for incapacitating sparring partners by hugging them.
Outside of fighting, her semblance and equipment allows her to traverse normally inaccessible terrain, allowing her to fit into the role of a scout or infiltrator.
Gender: Female
Age: 19
Race: Human
Color: Sandy white.
Emblem: An all-black, minimalist rendition of a hornet.
Appearance: Sand stands at 5’9’’, her athletic frame devoid of excess fat and maintained through regular exercise and training. Her skin has a dark, bronze hue, contrasting heavily with her sandy white, dyed hair. She typically wears her hair pulled back into a small, messy pony tail, but when letting it down, Sand often parts it at the center, letting the wavy, neck length locks frame the sides of her face. Her narrow, coffee colored eyes give her a permanently tired, displeased expression.
Most of her clothing consists of dark hues, whites and yellows. When in huntress duties, she will usually wear a white, open collared vest over a dark, short sleeved shirt, along with a pair of dark blue tactical pants fastened by a thick leather belt and black combat boots. Her vest has a completely black, minimalist rendition of a hornet drawn on its back.
Personality: Calm and deliberate, Sand is a very logical minded person. Despite being brought up by caretakers with very clear definitions for what is morally right or wrong, it is very difficult to elicit a strong emotional response in her. Though this might be due to her largely introspective manner of thinking rather than a lack of emotion, it tends to lend her an aloof, cynical air, as though unconcerned by what happens around her. Shunning crowds in favor of small groups or her own company, most people quickly classify Sand as a classical introvert.
Some people find her sense of humor to be odd, relishing irony and absurdity. While she herself tends to be very level-headed, she has a tendency for seeking out the clown of a group, and has been known to encourage other’s strange behavior if she finds it amusing.
She is very confident in her strength and agility, and is proud of her abilities in close combat, enjoying sparring and physical training over academic work. She also has an interest in vehicles, and occasionally takes off and drives aimlessly to pass the time.
Weapon:
Orc Fists: Sand’s main weapon consists of a heavy pair of black-coated, plated gauntlets that cover her arms up to the elbow. They are designed to protect her arms and lend extra weight to her blows.
A box like object is attached to the top of the forearm, reaching from the wrist to a bit below the elbow, with two slits facing forward in the same direction as her fist. Sharp, half-foot long blades can be shot out as projectiles from these openings, or brought out to act as claws. Sand prefers using the blades for ranged attacks, as she is more proficient at fist fighting, but she occasionally uses the claws as sword-breakers when fighting human opponents in order to surprise and disarm them.
Along with a supply of blades, these boxes hold space for electric dust canisters, cables and winches which can be attached to the blades before firing. This allows for extended range of movements in some environments, and allows her to shock unsuspecting enemies, both literally and figuratively.
When not in use, the gauntlets retract and fold over the boxes, forming case-like objects that can be attached to her belt at the hips.
Semblance: Sand has the ability to generate attractive or repelling forces between a part of her body and another object in very close proximity. This allows her to climb sheer surfaces, stick to ceilings, and add force and range to her strikes. It can also be used to get an iron grip on someone or something, or, if she so wishes, to hover a few inches off the ground, though she lacks a method of propulsion once she does this. The ability can be used on her whole body as a barrier, but the energy and focus spent on this is rather pointless considering a Hunter’s aura passively protects them as it is.
When this semblance is active, her aura manifests as pale yellow particles floating around the affected objects. The quantity and movement speed of these particles depends on the energy put into the semblance. A sudden, powerful force may appear as a flash of sparks.
Specialty: Due to the nature of her weapons and semblance, Sand is primarily a close-range fighter, needing to be within arm’s length from her foe to pose a credible threat. While this is slightly offset by the ability to use her gauntlet’s claws as projectiles, the blades are not particularly accurate at long distances and are unlikely to serve as more than a distraction to all but the lowliest of Grimm. As such, she suffers when facing enemies specializing in long range fighting and maintaining a certain distance between themselves and their foes.
Her technique is mostly focused on fist fighting, though she has been known to work kicks and grapples into her scuffles, particularly when making full use of her semblance. While she is perfectly capable of fighting proficiently without using her power, and at times chooses to do so when pacing oneself is important, her semblance opens up certain options, and lends considerable strength to her moves. In training, she was infamous for incapacitating sparring partners by hugging them.
Outside of fighting, her semblance and equipment allows her to traverse normally inaccessible terrain, allowing her to fit into the role of a scout or infiltrator.