"We are but allies with a common caus', no'thane more."
Name: Rugnar
Age: 37
Race: Moblin
Gender: Male
Appearance:Rugnar is a giant of a man, er monster; standing at a inconspicuous height of two point two meters and has a weight of 113.39 kilograms, all of which is pure muscle... along with some body fat. Physically, he has more ground beef than cattle, making him appear impressively strong and intimidating to the eye.
His arms are the most robust out of his body, sustaining a few scars, along with a white tribal tattoo on his shoulders as well which extend all the way to his back. Back to arms and scars, three scars extend from the fore arm to the upper arm; this is all on his left side. The right has one wound, curving around his shoulders.
His chest area does have a tinge of pudginess to it, but it's located somewhat around his belly. Next come his legs which look fairly unimpressive, but can pack a brutal kick as well not only due to lower body strength, but the hooves as well. The hooves look a little worn, the right being somewhat chipped near the middle.
Finally, his face which is comparable to a pigs; his snout is rather large, protruding somewhat forward, chin slacked back with tiny tusks protruding from the rim of his lip. His ears extend outwards, curving back just slightly. Finally, Rugnars eyes are just pitch black for the most part; not a lot of detail there.
Clothing/Armor:Rugnar has two conventional styles of clothing - his town one involves shrouding himself in a swathe of white cloth which encompasses his shoulders and back, covering up any signs of being a Moblin, aside from his rather inhuman stature, of course. It allows for free movement, but not as much when he is lacking clothes in his usual wear. For extra combination, he also dons a white robe which allows him to obscure some of his face. Finally, the crowning piece of this all is the peculiar mask he wears. The face looks like a combination of a skull kids head and the helmet of a knight; nothing more to describe it, just use your imagination on this one.
Next, he goes commando!... that's just a saying; he will still wear his pants, but at most he is draped in nearly nothing, aside from his gauntlets. A spiky spaulder rests on his right shoulder which is usually in storage unless in the wilderness. Next comes the red scarf wrapped around his neck; seems rather flimsy and could easily be torn up at any second considering how shredded the bottom looks. To top that off, he is also wearing a carved charm that is in the shape of a claw.
Backstory:
Personality:
Weapons:Rugnar's Gauntlets L1 - Dual Gauntlets, both colossal in size and unwieldy by anyone but Rugnar due to his massive hands. The weight is evenly distributed about the armor, allowing for balanced fighting. It has no outstanding mechanisms and a distinct lack of creativity when it comes to it, other than looking professionally forged. So they're both some basic gauntlets that were crafted as a way to safeguard someones hands. Maybe in the future, some improvements can be made to these iron fists... but for now, time to punch out!
Skills:-His combat style is fairly simple - punch things until they stop moving. That's the general gist of it, nothing else! Rugnar just has his fists and wits to assist him in conflict, whatever that provides. Still, expect him to be able to use his fists as shields along with allowing him to bring certain weapons to a screeching halt... thank the oracles that these things are formidable.
-Rugnar is a close combat specialist, which means he is usually in the heat of things. Why? Because he is at the top of the chain when it comes to fisticuffs. The gauntlets he wears serves a purpose of making him hit harder, but at the same time, slow the Moblin down. Still, it would hurt like hell to be on the receiving end of his hands either way.
-Since he is sort of a wanderer of sorts, he understands the environment more than ever; shift in animals tell where there might be food or where not to delve into, what herbs could kill you through ingestion, etc. So more than anything, he can tell if something is wrong with a certain area.
-Understands how to read and write. He doesn't discuss the origins of how he learned to do this since most Moblins by culture are tailored to fight and pillage. This lead him to taking a different path and eventually drove him to traveling around the dual realms, to which he shows a growing interest in just generally everything. New worlds are open to him and he is certainly going to take advantage of this; knows minor tidbits and lore, but that's about it.
-Finally, he knows how to cook! Why else would he bring this spices around with him? Of course, it would be safe to assume that he stole them, but he understands how to preserve meat with them and myriads of other things, so it could possibly mean he knows how to make them too.
Magic:None; he lacks proper training in magic, plus it's not like he would use it or anything. There's no need to rely on something complex when you can figure it out with more conventional items... like a lantern or a "knife" (sword)... hell, maybe even his own hands. No, not fists for causing destruction; things that require dexterity and precision!
Inventory:"Dagger" (Short-Sword) - Whenever he needs to chop or dice something up, he refers to using this since it seems rather small. Fairly light to him.
Seed Satchel - One of the two bags he carries around; it carries the various seeds he has procured on his journey, though it is mainly filled with regular seeds, there looks to be a few mystical seeds in store; he has one of each seed, save for scent seeds which he has five of.
Regular Backpack - One of the two bags he carries around; used to carry other conventional items like his personal map, various charms, writing utensils, and a Diary which he uses to diagram his travels and various information.
Spice Container - A part of his regular bag; seems to be made up of items used in cooking, giving certain food various tastes. It is also capable of storing some food.
Bandages - White in coloration; is used to dress wounds.
Lantern - Always carried around with some oil in his inventory; used to light up the darkness around, whether it be a eerie cave or after the sun sets. Can be used to light things ablaze, even assailants, but it is a long shot.
Wallet: 50 Rupees