@RoflsMazoy if you want, we could collab if you think this would be dragged further ^-^
@RoflsMazoy if you want, we could collab if you think this would be dragged further ^-^
Appearance:
Height: 167 cm
Weight: 51 kg
Hair Color: Ice Blue
Eye Color: Blue
Name: Kanbaru Otoko
Age: 16
History:It's a commonly held belief that succeeding in DGO is like getting the Golden Ticket to the chocolate factory, guaranteeing success, good fortune, and ease in life. That being able to slay draconic Dissolutions and swing a sword or sling a spell in fantastical conflicts among bickering guilds will translate into something of value after one turns 18 and is thrust into the real world. Yet success in Deep Ground Online can't ensure that every person can live the life of luxury.Kanbaru was born and raised by parents who were remarkably adept in DGO, addicted even. If asked they could have handled a fifty player raid with only ten, but when it came to managing their finances or keeping a home they were hopeless. From a young age, their daughter had the burden of making up for their deficiencies. Her mother could cook and clean, and her father held a nine to five job, but Kanbaru had to be the one to budget for food, painstakingly explain that credit cards didn't let you buy things without cost, and overall manage the family debts.While it once may have been an excessive burden placed upon her shoulders, Kanbaru came to value the control she had over her life. She bore a disdain for the waxy eyed nostalgia that her family and many others bore for DGO, but played the game regardless when she came of age. While there was little real world value in fighting monsters, Kanbaru couldn't deny there was an appeal in playing the in-game markets to her advantage. She's since moved out of her home and into a room at Purple Crown Academy to get a decent education while securing her own autonomy.
Personality:Enterprising and with a keen eye always open for new opportunity, Kanbaru is enamored with the pursuit of economic prosperity and stability. She is a remarkably agreeable person even in the company of people she dislikes, more concerned with maintaining bridges then the catharsis of expressing disgust. Capable of turning a blind eye to some distasteful acts if it benefits her in the long run, but acknowledges that ethical behavior can have value as well.In terms of DGO, Broker of Fortune prefers to make her way through trading goods and services or working the farms of her guild's land. Doesn't have the interest in PvP that seems to consume others beyond seeing it as an opportunity to sell her services at a mint."You need someone to keep you alive, and I'm in need of more mats. Let's make a deal, shall we?"
Avatar Class: Healer | Guardian
Avatar Title: Broker of Fortune
Avatar Level: 3
Avatar Guild: The Ivory Masks of the White King
Avatar Abilities:Achieved
Lvl 1- Over Heal: A target of Over Heal will be restored 10% of their health instantly upon being cast. Additionally, a barrier of durability equal to the health restored is placed over the target for 15 seconds or until the barrier is depleted.
Active Ability | Duration: 15 seconds | Cooldown: 20 seconds
Lvl 2- Infusion: Broker of Fortune can apply the attributes of an item to a weapon she's in contact with, at the cost of that item. For example, applying a healing potion to a gun would make the bullet's restore health rather than do damage. Applying a bomb to a mace will make the next blow cause an explosion equivalent to the bomb's natural detonation force directed outwards from the mace.
Passive Ability
Lvl 3- Life Anchors: Up to 5 enemies that enter within 20 meters, regardless of obstruction, will instantly be connected to Broker of Fortune via a visible but intangible link. Each anchor transfers 15% of damage Broker of Fortune would normally suffer to the anchored target. The link can only be severed by leaving and remaining out of the effective range or for Bastion of Fortitude to die. If an anchored enemy dies, the anchor will shift to any other target in range up to 5 active anchors.
Active Ability | Duration: 1 Minute | Cooldown: 4 MinutesUnachieved
Lvl 6- \\ INSUFFICIENT LEVEL REACHED \\ Bastion: Marks an ally as the center of 10ft in diameter, circular Bastion. Inside this area, only the marked ally can take damage and will be targeted by enemies in place of nearby allies. Anyone not the marked target will recover health at a rate of 1% per second, though they will not be able to use directly harmful Abilities until outside the circle. Bastion falls if Marked ally dies.
Duration: 2 Minutes | Cooldown: 5 Minutes
Lvl 9- INSUFFICIENT LEVEL REACHED ???
Avatar Feats:Achieved
Lvl 3- Resurrection: Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown.Unachieved
Lvl 4- Heal Pulse: Area-of-effect skill that heals all allies within a twenty-foot radius. One-second cast time, thirty-second cooldown.
Lvl 5- Equalize: The health of two targets decrease/increase based on the average amount of health they have.
Lvl 6- Regeneration: A passive skill that allows you to heal 5% of your health every minute during battle, and 20% of your health every minute outside of battle. Requires no mana.
Lvl 7- Barrier: A magic skill that at the cost of half the healer's current health, they can create a protective aura around someone for five minutes that halves all types of damage. Cool down of ten minutes.
Lvl 8- Savior: A magic skill that allows a healer to bless themselves or another player with a Savior, who will give the player 10% health regeneration per minute. Upon the player's death the Savior instantly resurrected the player blessed with the Savior to their maximum health, but the Savior is dismissed. One hour cool down.
Lvl 9- Deus es Machina: You become a mechanical juggernaut, automatically increasing your power and damage resistance by 20%. All cooldowns are cut in half (Before cooldown reductions apply).
Weapon:
A single shot, high caliber handgun used primarily in conjunction with Infusion, but is a potent weapon in it's own right.
Other: While a member of the White Guild, is willing to work with anyone if properly motivated.