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Hidden 8 yrs ago 8 yrs ago Post by Superman
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@Tackytaff Oh no it's fine, how about I change my ability instead? I could go for something more offensive anyhow. I just have to run it by the nice GM lady

Or we can do what the nice GM lady said and keep it! Either way is fine
Hidden 8 yrs ago Post by Tackytaff
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@Tackytaff Oh no it's fine, how about I change my ability instead? I could go for something more offensive anyhow. I just have to run it by the nice GM lady

Or we can do what the nice GM lady said and keep it! Either way is fine


If Aerith doesn't mind, I don't mind. Change if you like, don't if you don't.
Hidden 8 yrs ago Post by Dolerman
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@Aerith of Brae I have a half elf character in my head I'd love to use, is that okay as long as I still pick one inherent ability from either human or elf?
Hidden 8 yrs ago Post by Aerith of Brae
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@Aerith of Brae I have a half elf character in my head I'd love to use, is that okay as long as I still pick one inherent ability from either human or elf?


Sure, sounds good to me. Half-breeds are more than welcome in the story. And feel free to pick either inherent ability you want between human or elf, since it is a half elf.
Hidden 8 yrs ago Post by Apoalo
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Looks very fun, expect a CS from me tomorrow (when I wake up) for the Heaves Guardian.
Hidden 8 yrs ago Post by Aerith of Brae
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Looks very fun, expect a CS from me tomorrow (when I wake up) for the Heaves Guardian.


Looking forward to seeing what you can come up with!
Hidden 8 yrs ago Post by Ollumhammersong
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I'm going to try to get my cs done this weekend
Hidden 8 yrs ago Post by Aerith of Brae
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I was asked the question "How would a Guardian know who their Dragonlord is?" and "Would they know each other as Guardians?". I decided to go into more detail on that question here in case anyone else was wondering.

Sensing the Dragonlords

From the time a Guardian was sent from the Celestial Plane (Where the Gods live) to the Earthen Plane (where the people are), the Guardians have been able to sense their charges. Each Guardian is able to sense where their Dragonlord is. Think of it like an internal GPS system. This allows them to hone in on the Dragonlord they've been sent to protect, even if they were clear across the continent.

Sensing other Guardians

Guardians would be able to see each other's true forms. Due to the warnings of their masters, they would not be able to speak of this out loud, of course, but they would be able to recognize each other with a glance.
1x Thank Thank
Hidden 8 yrs ago Post by Superman
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@Aerith of Brae So does the same go for Dragonlords or no? Just to clarify
Hidden 8 yrs ago Post by Aerith of Brae
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@Aerith of Brae So does the same go for Dragonlords or no? Just to clarify


At this point, no. There may be a point later on when they'll be able to sense each other, but I see it in my head as a bond would have to form before the Dragonlords could sense their presence. If this RP goes the way I'm hoping and runs for a while, it's entirely possible the Dragonlords and Guardians could form a solid bond over the course of the adventures that's....well, for the lack of a better phrasing at the moment... the dragon version of a force bond.
Hidden 8 yrs ago Post by Superman
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@Aerith of Brae Alright so clueless about everything? I can do that!
Hidden 8 yrs ago Post by Aerith of Brae
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Lol yeah. They're suppose to be clueless for a while at least.
Hidden 8 yrs ago Post by Aerith of Brae
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As of now, there are only two Dragonlords and two Guardian spots available. However, the RP is still very much open. I'm hoping to get the IC up and going sometime in the next few days.
Hidden 8 yrs ago Post by Dolerman
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Are the players going to be in a fellowship type group?
Hidden 8 yrs ago Post by Aerith of Brae
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Are the players going to be in a fellowship type group?


Fellowship type group? You mean like on LOTR where they start as one big group then split off and eventually meet back up?
Hidden 8 yrs ago Post by Grnmachine
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Fair warning, i probably wont be active until Tuesday or so.
Hidden 8 yrs ago Post by Ollumhammersong
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Woah, Woah what. Are we starting already?
Hidden 8 yrs ago Post by Aerith of Brae
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That's fine. I actually just got the IC up. Even if we push ahead, there's plenty of places for you to jump in.
Hidden 8 yrs ago Post by Ollumhammersong
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Name: Denrig of the Clan Durdar, The common tongue translate of his clan name is Battle-bolt

Age: 48

Race: Dwarf

Inherent Ability: Mettle and Stone

Acquired Abilities:
Strength of the Ancestors- The dwarves are an ancient people who value adherence to tradition and paying homage to great deeds and heroes as a cornerstone of leading an honourable life. All dwarves also aspire to live up to and surpass these great deeds. To earn the respect of their forefathers so that when they fade from this world and their bodies return to the foundation of their mountain homes, they can take their place in the honoured halls of the gods. And their families will vouch for them before the Gates of the next world and be the first to raise a toast in their name when they are ushered inside and offered a place at one of the great tables.

These ancestors are always watching over their descendent. Sometimes giving them subtle guidance and aid in moments of indecision and distress. But when the time calls for truly heroic action, sometimes a truly inspired battle roar can catch the ear and rekindle the flame in a departed warrior's heart even from beyond the mortal world. Or an ancestor is unwilling to see one of his family die an unnecessary death when there is still so much left they need to complete. These Roused souls will lend their abilities to their kin. Granting him the fortitude and strength of that long dead hero of old, for a short time.

But these favours cannot be invoked often. For the Dwarven gods insist that all dwarves must face their trails to the best of 'their' ability. And face hardship with stoicism and courage. Even if that hardship is overwhelming in scale and could lead to that dwarf's death if he fails.

To say nothing of the draining effect it has on the recipient's strength once the ordeal is over. It is not a request that can be made, or given lightly. It is rare that the gods give their blessing for such a boon unless the situation is truly one of grave importance.

Heart of the Mountain- Few things in this world are as tough or stubborn as a dwarf. They have a natural constitution and level of endurance that keeps them remarkably healthy and resistant to all manner of disease and toxins. While allowing them to undertake physical labour or hours on end at a steady, unyielding pace that would have most other races gasping on their knees and groaning at the soreness of their abused joints.

dwarves have also been known to take blows that would wind or completely knock out more frail creatures with not but an angry grunt and buckled knee and a red glob of blood spit back onto the offenders feet.

Runic Lore- Runes are more than just a script for the dwarves. More than just a written language. Certain Runes can have ancient and mystical meanings. Back in the days of magic there were dwarves known as rune-smiths Often venerable people who spent centuries perfecting their craft and were considered paragon's of Dwarven society for being able to understand, impart and carve the flawless symbols of power and protection that can be seen through a Dwarven hold. From the impregnable entrance gates of their mountains or lining the edges of their weapons and armour.

Even though the runesmithing of such ancient and powerful magnitude is a nearly lost art to the world. The runes themselves still carry great sentimental meaning to the Dwarven people. And they still often adorn their persons and possessions with such symbols. And while the magic is thought to have been long faded and unable to grant the boons they were once famous for, Some dwarves still swear that imparting runes on their possessions still works. That an axe marked with runes of war is sharper and less likely to brake than one marked without, that marked armour will not buckle as easily or will those with unmarked flesh be as wise or lucky as those who show their honour and support for the heritage of their forbears.

Denrig has several such runes adorning his person. Mostly carved into the leather of his armour but a choice tattoo on his chest, to those very few who might be passingly familiar with the secretive symbols. Would see a small intertwined

Appearance:
orig04.deviantart.net/d7e2/f/2010/151/..

Personality: Amongst his own kin, Denrig is as loud and gregarious a character as any good dwarf. Amongst the humans and other races he is far more guarded. He is more than willing to have a good drink or a hearty meal and launch himself into a song or tale. But there isn't enough ale in all the kingdoms that would loosen his lips when it comes to details about the Dwarven strongholds. Where they are, their levels of wealth, etc. The human's unpredictable and often violent tendencies have made the dwarves quite distrustful of them since the days of the purge. And Denrig is loathe to reveal anything that may spur the humans greed and lust for war further.

All in all he is a kind dwarf. He holds himself to high standards of honour as he believes would make his ancestors proud. And his smiles and laughter can easily turn into growls of barely restrained rage towards those that would carelessly lob insults towards those same ancestors or the Dwarven people in general.
Hidden 8 yrs ago Post by Aerith of Brae
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This has got to be the best CS for a dwarf I've ever seen. o.o

Definitely approved. I love the detail you went into the abilities and his personality.
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