Warlock/Caretaker Overwatch Battleborne Warlock 2 Gaurdians (this is including Sammy)
So we have a good start...I will wait another day for those to finish up their CSs before I start the RP. Just like this comment to acknowledge this please.
Gamertag: Valkyr.i3 Alias: "The Shield Maiden" Gender: Female Level: Max Class: Warlock Subclass: Field Generator Weapons:
Automatic Energy Generating Itinerant System. A machine resting on the back that powers the ability to create shields and otherwise manipulate the world around them. All Field Generators are issued one, and without it almost all of their powers are void. However, they do have a quite thick outer shell and if they were to be broken, an explosion of a large magnitude would almost definitely insue. All of the equipment on a Generator's body is typically connected to their A.E.G.I.S.
A pair of wings powered by the energy coming from the A.E.G.I.S that are affixed to the back at two points on the shoulder blades. The 'bone' of the wings are metal and fold up when not in use. But when they spread out, energy courses through them to form feather-like technical patterns that is exhuded from the wing itself. They can only keep a certain weight afloat for a short period of time, after which a landing must be made. When the landing happens, the timer resets. The wings can cut through certain weapons, but like the person typically using them, are very fragile.
Two circular objects implanted on the palms of Field Generators that allow for the more practical applications of such technology. They allow the A.E.G.I.S' energy to be harnessed and manifested in the forms of clear-ish walls, domes, and blasts as well as allow for the siphoning of energy into the A.E.G.I.S. They also allow for a mild amount of gravity manipulation around the energy of the A.E.G.I.S to allow for compression or decompression. When overloaded with energy, there's no chance of survival for the person wearing them. Or, y'know, whoever's in front of them.
Abilities: Shield 1: Creates a large dome around something of Brynhild's choice, including herself. It can be made larger or smaller, and the shape can be altered. The outside and inside of the shield itself repels attacks and things in general. They can be shattered when it's hit hard enough or Brynhild herself is attacked. She also takes damage when they're attacked.
Shield 2: A lighter, more hand-held type of shield that can be used for attacks or dispelling things like bullets and sword strikes on a one on one level. The compression around the shield is very tight and as such, can be used to cut through things and will hurt quite a bit if it was to make contact. The compression makes it very, very brittle, but they can be made quickly, so.
Shield 3: This shield is a very specific type that Brynhild only typically uses if she has to finish someone by herself. She creates a sort of bubble around someone if possible, then compresses it to the point of implosion. This ability is very impractical. Even nudging Brynhild would stop her from completing it, and, again, the shields are brittle. It would take an incapacitated enemy in the middle of nowhere to complete. Or a distraction.
I'm pretty excited for this RP. I look forwards to roleplaying with all you folks.
I appreciate it ^^
Surprisingly, this all started thanks to a Celldweller song I heard and fell for. New Elysium it's called. I then thought about Sword art Online, combined the two and tadaaa, Elysium was made lol. But seriously I do have alot of plans and should more people want to join I will ask for some assistance but for now let's get ready to get this going. I'll give another day for CSs before I start
Previous Occupation: Beta Tester for various big VR Game Companies and production houses
Player/Beta Tester/Hacker: Beta Tester
Alliance: Project: Savior
Gamertag: Sgt.E C H O
Alias: "Glass"/"Echo"
Gender: Female
Level: Capped Out
Class: Overwatch
Subclass: Huntress: As a result of this subclass, she mainly focuses on this, in place of a sniper, Charlie has a bow in place of that which is in her main hand weapon. Beyond just her weapon, being a huntress, she also gains a unique ability that comes with the subclass. A dog companion becomes a very big part of the subclass, she must travel with it unless telling it otherwise and it also can be a crucial part of combat for her, both helping and having the ability to save her. It also can be used to retrieve things or scout as well. There is also many other perks to this class.
Weapons:
This bow is a special type of weapon, using energy as ammunition. It runs on a cool down system, only being able to rapid fire 10 arrows before having to wait for ten seconds before firing. Working on an over heating system, repeated fire makes it over heat for the 10 seconds mentioned. Firing about two a second wont cause the bow to produce heat, 3 shots for two seconds, so on and so fourth. The longer she holds the energy arrow, the stronger it will be, at base pull, it can cause small breaks in stone and the like, and dents in metal, as well as piercing skin. Holding the arrow for 3 seconds turns it green from red and those arrows can cause holes in stone and metal, same as skin. Holding it for 5 seconds or long will cause it to turn blue, in which case it will go through both stone and metal. The max range she has attempted is about 100 meters, but the bow is said to have a larger range. After combat, the bow must be charged for a minimum of 30 minutes to work decently, the longer it charges the better the weapon preforms.
Shown in the picture, these two rather large pistols. These odd looking guns are quite interesting in itself, they come with the bow. Taking two forms, the pistols follow the same as the bow, coming with energy ammunition. It cant charge and it has the typical range and power of a high end pistol. However it doesn't need to be reloaded, working on a cool down system as well. holding 20 "bullets" each, it has both a three round shot feature, and a single shot feature. It takes about 5 seconds to cool down after use of those 20 shots, before being able to be used again. This however not the only feature to this gun. It also comes in two forms of a blade, pressing the safety twice, causes the gun to fold into two 8 inch long daggers.
Stand issue smoke grenade.
KI-RO is a weapon made for the subclass Huntress, however it is something entirely different from a gun or anything of the like. KI-RO is a robot of sorts, fixed with an AI system, from which is get it's name "Killer Infiltration Robot Operator". This robot dog of sorts is fit with dozens of it's own little toys, but it's about the size of a fully grown german shepard. It's completely linked to Charlie, she can see what it see's by pulling up a screen fitted into her armor. It follows her orders undeniably and will only follow her orders unless told otherwise by Charlie. The dog is fitted with military grade titanium teeth and claws. It's jaw has enough pressure to be able to crush metal.
Capable of running at up to speeds of 40 MPH at full running potential, it's body is made of sleek military grade Kevlar, making it incredibly hard to kill with knifes, non piercing ammo, etc etc. It's tails comes with a radio transmission system, allowing for the ability to contact dozens of miles out or ping for help. It also has a back of system incase it's hit with an EMP or electrical device, however will need to wait 10 minutes before restarting again.
Abilities:
Very figuratively, Charlie gains the traits like that of an owl, a completely silent hunter, she quite literally makes no noise, not even being able to hear her breath. It's said that only experienced overwatchers and their subclasses can detect her, sometimes even giving them a hard time.
Slightly like intuition, this one is sort of different, having the ability to detect things with incredible precision at almost a mile before she struggles maintaining small details.
Coming with the class, she is a gifted tracker, being able to pick up small details like that of a hunter. However this passive also gives you more than just that. It also allows her to take shots better, holding her breath for longer times to remain quiet. She also as a result is hard to see, to classes like Overwatch however combat this.
Like a goat, she can pretty much climb any terrain with relative ease and land from high heights without taking much damage. She also can jump roughly about two stories high and her climbing grip is incredibly strong, she can arguably compete with real world professional free climbers with ease.
Previous Occupation: Highschool student, eleventh grade.
Hacker
Alliance:Project: Savior
Gamertag: Vel0city
Alias: Onyx
Gender: Male
Level: 58
Class: Warlock & BattleBorn
Subclass:Void Walker
Weapons
A laser auto-shotgun which closely (horrible pun intended) favors close quarters combat. The Crimson Sun deals mass amounts of damage close-range, though loses much of that said damage at mid-range and does absolutely no damage at a range larger than 60 feet. The weapon does not use ammunition, instead running on craftable recharging battery packs, which can be changed for various effects, including: stun, explosive rounds (which are extremely expensive to craft), concentrated rounds, for increased damage, and the regular spread-shot rounds. The Crimson Sun does 30% more damage to players and 30% less damage to non-player enemies, making it extremely effective for PvP.
Silver twilight is a high level craftable SMG. Twilight is effective against large crowds of non-player enemies, with its high rate of fire, large clip size of sixty rounds, and moderate damage output. It is also useful for taking down light armoured players and suppressing enemies. Twilight's site illuminates enemies, making them easier targets, though this effect doesn't work on the Overwatch class as well as any enemies using some kind of cloaking.
Zealot is a plasma blade that Bobby looted off of a high-level R3v314t1on member, as well as Bobby's first blade in his collection. Zealot is a heavy blade that packs quite the punch, able to take down a high-level non-player enemy in just a few solid hits. Being a plasma blade, Zealot completely ignores defence on light and medium armored enemies, while substantially lowering defence on heavy armored enemies. Zealot also gains twenty percent attack speed with each successful hit, becoming little more than a deadly red streak after just a few blows.
Lightning Edge, Bobby's second blade out of his set, is a blade that is rewarded to the first person to clear the high-level Katon's Quart quest, and as such is quite a powerful blade. This sword has an extremely high attack speed, being able to match Zealot at its 60% speed buff, otherwise known as it's "Red Streak mode". Though this blade doesn't pack too large of a punch, it makes up in attack speed and its capability to shoot arcs of lightning from the point. These arcs deal no damage but they stun enemies for three seconds and reduce their movement speed by 30% for an additional five, though these arcs are slow moving and easily dodgeable by anyone with a slightly above average movement speed or reaction time.
Run&Gun, respectively, are a set of fully automatic laser pistols that do little-to-no damage at far-to-medium range, though do extreme amounts of damage close range, with their extreme rate of fire, high damage, and deadly laser blades that jet out of the bottom. Close range these two pistols are extremely fatal and are almost guaranteed to get the job done, if Onyx is able to get close enough, though at mid to far range, the pistols are completely useless, and barely even useable.
Abilities
Active
Blink
Blink is an ability that allows Onyx to step into the "void" and exit in a different place, otherwise known as teleporting. This is an extremely useful ability, though it doesn't come without drawbacks. Every time this ability is used Bobby's movement speed is reduced by ten percent for a whole minute. While this may not seem like much, the effects stack. For example, if Bobby had to teleport behind a group of enemies, trying to ambush them before realizing he was severely outnumbered, forcing him to teleport back to his previous spot and then one last time to gain some distance, Onyx's movement speed would now be down by thirty percent for three minutes.
Void Shuriken
Void shuriken allows Onyx to create a fast moving, large Fuma shuriken out of void energy, hurling it at opponents. This ability deals low damage but is very difficult to dodge.
Void Hail
This allows Onyx to hail (huehue) jet black void bullets onto his opponents, usually used for destroying crowds of non-player enemies or destroying cover/shields. This ability lasts for ten seconds, raining down low damage, fast firing void bullets the entire time. Onyx is also not able to stop this ability, so it can be prone to friendly fire.
Void Blast
Void blast is exactly what it sounds like, a large ray of void energy that deals massive amounts of damage.
Stutter Step
Stutter Step increases Onyx's movement speed by 25% for fifteen seconds.
Passive
Diversion
When Onyx drops to 15% health, five void clones are created and run in all directions, creating a diversion. These clones cannot do any damage.
PvP/Ragnarok theme song: (None yet)
Apologies for the bad quality and rushed writing, totally didn't fall asleep and lose everything I had or anything.@FallenTrinity
I might edit some stuff, might not. Not sure, I'll go ahead and drop him in the CS tab and let you know if I wanna change anything, alrighty? I might make another character as well, for the other side.