For many millennium, long before the oral histories can recount has man fed on the fruits and meat provided by nature on nature's terms. They hunted the forests and the fields and scavenged the groves and the shores. They fished from the streams and the shallows of the ocean moving however the rhythm of nature took them. Nature proved to be a harsh mother though, killing those who failed to find food and bring it back to their families. But to those who succeeded and did so often they were richly rewarded with strength and wisdom.
It was not a life of rich innovation, but curiosity is so much a human thing as the bird's urges to fly. Whether it was by conscious effort of their part, or an accidental discovery in the waste piles of hunting camps that man found it was possible to take some of nature's bounty and sew it into the Earth. And to not just tend it all in one space, but to over time modify and change nature's bounty so that it was man's bounty. It was learning to be a nature of master, and not be its servant that sparked a revolution in humanity.
As hunting villages took root surrounded by fields of sewn crops community's rose and flourished around farming. They learned to tend to animals and over time these small villages spawned grander societies. Becoming not just villages but cities. Emphasis on certain luxuries were had and from stone tools and sticks modified for tilling the Earth did they come to adapt tools wrought and molded from the ground: bronze. As the complexities of society became more and more entangled, they built writing. And as it became necessary to travel great distances with so much supply, so did the need for wheels and pack animals. Those who did not wholly adopt one, the other, or all were slowly absorbed or misplaced by their growing neighbors.
Meanwhile on distance fringes, people still held to the old ways. In time, they came to meet these new ways. Whether they adapt them or fight them is up to these people.
The first farmers were born from the west, coming down out of the gentle highlands as their kingdom expanded and their people grew. As domination was imposed village's worth of people migrated from their homeland or were themselves displaced by the growing strength of the kingdom known as the Hemquan. People of the Hemquan seeking independence poured from the west towards the east with the displaced to farm and settle the verdant valleys and the lush shores of the great river there. In the over hundred years the migration had been ongoing villages have grown in the once wild forests and acres have been cut down to make way for fields of rice and millet, barley and sorghum.
And the men who had called the forests home stand on a delicate precipice signaling a shift in the world and the light of change on the distant horizons. The light brings two fates, to fight or to adapt to the intruder's ways.
Welcome to Upon Our Changing Times, an RP of fiction and the development of human civilization as we might come to call it. Set in a sub-tropical land, the RP's main features is the collision of early farmers with that of hunter-gatherers of the old way. The players will get the chance to lead a village of farmers or a tribe of hunter-gatherers in their interactions in this world. It is the time when men are preparing to shift to settled life in permanent villages, and for those that don't choose to adapt there is certainly the chance of conflict as the farmers clear land for their farm fields and their pastures.
As well, this region will have a decidedly south-east Asian flair, so divorce from your mind the notions of the European aesthetic.
The general technological level of this world is that of bronze tools. Writing exists among the farmers, all from the same culture so sharing the same general language or writing tradition, but this largely exists among community bureaucracy. These farmers bring with them their crops, animals, and a desire to settle somewhere new and virgin and intent on staking their own claims in an unsettled and unmanaged world.
The people who have lived among these hills for longer than the oral histories recount, or until they breach the world of myth and legend have lived as they had for millennium, scraping by on the mercy of nature, their benefactor. They may not be as advanced as their new farming neighbors, but the precipice brings change and they may either adapt from these people as it would befit them, or combat them to preserve their life-style.
Here's the map:
Each square marked denotes a total are of 2,500 square miles, adding up to a total of 562,500 total. All things to scale. This size is important to figure out each player's relative land-claim scale.
Player land-claims are to be treated differently than other Nation RP's, in that territory isn't to be so much comprised so much of multiple settlements but a single village, or community to put it more broadly. Farming players will operate here a single village full of their characters. Hunter-gatherers a single clan or smell tribe of people, inter-lap may happen.
The formation of formal polities, as in multi-community states may happen through the art of diplomacy to establish multi-community alliances against their enemies or conquest of another community, without out-right forcing another player from the game if it should happen. By this measure, I actively encourage or hope to see “nations” someday comprised of multiple players.
All subjects in < > to be removed by applicant, only for clarification.
Name:
<Name of the village or tribe>
Leaders:
<If a village, who are/is the village leader(s), if a hunting tribe who are/is the influential person(s)>
Location:
<general location on the map>
Population:
<Population will help me determine on my end how large your final territory will be based on my graces based on:
1 person per 8-10 miles for hunting-foraging tribes
10 persons per mile for farming villages
Some arbitrary middle-point for "transitional" communities>
Background/History:
<Self explanatory>
It was not a life of rich innovation, but curiosity is so much a human thing as the bird's urges to fly. Whether it was by conscious effort of their part, or an accidental discovery in the waste piles of hunting camps that man found it was possible to take some of nature's bounty and sew it into the Earth. And to not just tend it all in one space, but to over time modify and change nature's bounty so that it was man's bounty. It was learning to be a nature of master, and not be its servant that sparked a revolution in humanity.
As hunting villages took root surrounded by fields of sewn crops community's rose and flourished around farming. They learned to tend to animals and over time these small villages spawned grander societies. Becoming not just villages but cities. Emphasis on certain luxuries were had and from stone tools and sticks modified for tilling the Earth did they come to adapt tools wrought and molded from the ground: bronze. As the complexities of society became more and more entangled, they built writing. And as it became necessary to travel great distances with so much supply, so did the need for wheels and pack animals. Those who did not wholly adopt one, the other, or all were slowly absorbed or misplaced by their growing neighbors.
Meanwhile on distance fringes, people still held to the old ways. In time, they came to meet these new ways. Whether they adapt them or fight them is up to these people.
The first farmers were born from the west, coming down out of the gentle highlands as their kingdom expanded and their people grew. As domination was imposed village's worth of people migrated from their homeland or were themselves displaced by the growing strength of the kingdom known as the Hemquan. People of the Hemquan seeking independence poured from the west towards the east with the displaced to farm and settle the verdant valleys and the lush shores of the great river there. In the over hundred years the migration had been ongoing villages have grown in the once wild forests and acres have been cut down to make way for fields of rice and millet, barley and sorghum.
And the men who had called the forests home stand on a delicate precipice signaling a shift in the world and the light of change on the distant horizons. The light brings two fates, to fight or to adapt to the intruder's ways.
Welcome to Upon Our Changing Times, an RP of fiction and the development of human civilization as we might come to call it. Set in a sub-tropical land, the RP's main features is the collision of early farmers with that of hunter-gatherers of the old way. The players will get the chance to lead a village of farmers or a tribe of hunter-gatherers in their interactions in this world. It is the time when men are preparing to shift to settled life in permanent villages, and for those that don't choose to adapt there is certainly the chance of conflict as the farmers clear land for their farm fields and their pastures.
As well, this region will have a decidedly south-east Asian flair, so divorce from your mind the notions of the European aesthetic.
The general technological level of this world is that of bronze tools. Writing exists among the farmers, all from the same culture so sharing the same general language or writing tradition, but this largely exists among community bureaucracy. These farmers bring with them their crops, animals, and a desire to settle somewhere new and virgin and intent on staking their own claims in an unsettled and unmanaged world.
The people who have lived among these hills for longer than the oral histories recount, or until they breach the world of myth and legend have lived as they had for millennium, scraping by on the mercy of nature, their benefactor. They may not be as advanced as their new farming neighbors, but the precipice brings change and they may either adapt from these people as it would befit them, or combat them to preserve their life-style.
Here's the map:
Each square marked denotes a total are of 2,500 square miles, adding up to a total of 562,500 total. All things to scale. This size is important to figure out each player's relative land-claim scale.
Player land-claims are to be treated differently than other Nation RP's, in that territory isn't to be so much comprised so much of multiple settlements but a single village, or community to put it more broadly. Farming players will operate here a single village full of their characters. Hunter-gatherers a single clan or smell tribe of people, inter-lap may happen.
The formation of formal polities, as in multi-community states may happen through the art of diplomacy to establish multi-community alliances against their enemies or conquest of another community, without out-right forcing another player from the game if it should happen. By this measure, I actively encourage or hope to see “nations” someday comprised of multiple players.
App
All subjects in < > to be removed by applicant, only for clarification.
Name:
<Name of the village or tribe>
Leaders:
<If a village, who are/is the village leader(s), if a hunting tribe who are/is the influential person(s)>
Location:
<general location on the map>
Population:
<Population will help me determine on my end how large your final territory will be based on my graces based on:
1 person per 8-10 miles for hunting-foraging tribes
10 persons per mile for farming villages
Some arbitrary middle-point for "transitional" communities>
Background/History:
<Self explanatory>
Claim Map