If Allison knew anyone here by anything other than reputation it wasn't her intention to do so and would have been regarded as an unfortunate miscalculation on her part.
Her dad might have teamed up with Freya's parents once back in the day, but she wouldn't have been around for that.
Not to mention Talbot's bloody swath through the country. If you followed that sort of news from around the world you would also probably know about a certain avian serial killer.
The most interesting member of the crew to me is our hotshot young vampire. Only active one month. The presence must have seen something special in him.
I'm not really sure why I put merciful up there, I'll probably change it for something else when I think of a better adjective. Hopeful relates to her hopes for a better life in general, I'm sort of toying with the idea of having her actually want to be a hero, but know she couldn't, whatwith her past and her personality.
I'm gonna guess our lovely bunch of killers probably don't personally know each other but have had a good chance of hearing about each others 'craft', especially given how messy some of their methods are.
@Stekkmen I think it was mentioned in the interest check thread that the group will be called The Young Devils, or at least that's what The Presence is going to be referring to us as.
@Bright_Ops I feel the Presence probably picked most of us for those similar reasons, none of us would have had enough time to really establish ourselves in the criminal world making all of us much more vulnerable to being black-mailed
Name: Birth: Sophie Engebretsen Craft: Maria del Muerte Alias: Sawbones Age: 19 full years, approximately three months Gender: Female Appearance:
She appears as the, depending on the observer, either a girl in her late teens or a young woman in her early twenties, with features speaking of nordic descent, piercing blue eyes, and, depending on the lighting, either auburn, straw-blond or light brown curly hair of the shoulder-length. She's tall, lithe and athletic and moves with a grace and fluidity like that of a martial artist...or a dancer; however, careful observer might notice that her movement rhytm and range is not quite human, her gait creating an uncanny valley-like effect when she's not actively focussing on keeping up the appearances; her normal voice is clear and crisp, her diction is immaculate and carefully scrubbed of any trace of accent.
Personality: Meticulous, unethical, ambitious, observant, stoic. Powers/skills: Native power: - Enhanced intelligence: greatly enhanced analythical and lateral thinking, superhumanly enhanced practical thinking, to the point where the whole world could be seen as an intertwined grid of opportunities for useful action, every object a tool, a resource and an inspiration. - Photographic memory and greatly enhanced information perception and processing speed: she may not be capable to dodge a bullet or even a blade any better than a normal human by itself, but she will remember the grain of steel of the blade and the exact way the metal felt against her flesh, and her reading speed is terrifying; she's much more likely to notice and make sense of small details in the environment, too. - Enhanced creative intuition: her subconscious mind constantly supplies her with a stream of ideas - some of them pertinent to the situation at hand, some of them about other project she's engaged in, all of them are about wringing some creative if unintended use out of some object, improving on some object or procedure, finding a new application for an old methodology, etc.; while her imagination teems with all kinds of ideas, it seems to take an unusual inspiration in all things biological - self-organizing mystery of life fascinates her to no end and while ideas she gets in the other areas are fairly advanced and innovative in their own right, ideas she get about things that she could do with living world and areas directly related to it are true, bleeding-edge, breakthroughs, many of them are firmly ahead of the present level of scientific understanding, straying into the areas of improbable and, to the lesser minds, seemingly impossible. And those ideas are not limited to the half-understood, vaguely-formed concepts too - the longer she contemplates them, the longer she works on the particular idea, the more clear it becomes, until the whole thing blossoms in her mind like a fractal blueprint, her superpowered genius circumventing a life's work of a whole scientific departments in an instant. - Enhanced medical skill: the same power which grants her almost boundless understanding of the biological greatly enhances her ability for a practical application of that knowledge too, her body acting almost by itself once she resolves on a certain course of action, the power manifesting as almost-conscious "tips" as much as the intuitive feeling of "right" course of action to take. In practice it gives her improbable, bordering on(and in a lot of cases, going straight into the area of) supernatural levels of skills of manipulating the biological systems as well as in the fields directly related to the said manipulation. In practice that means that she's one of the best medics in the world, could competently and efficiently work in the pharmacy or variety of labs(biochemical, genetical, etc), manipulate pressure points to provoke wide variety of effects including anaesthesia, unconsciousness and such - comprehensive list would take too much space; up to and including reviving relatively intact and "fresh" corpses, though mental integrity of not-so-"fresh" corpses might suffer due to the deterioration of the nervous system. Learned: - Theoretical understanding of "necromantic" rites and practices, focussed on the mexican and south american traditions, as well as understanding on the various cults and traditions of mexican and south american origin - she learned those from her mentor. - Proficiency with "necromantic" rites and practices, especially those concerning the manipulation of "spirit" and balance of lifeforce and necrotic energy - while her theoretical knowledge is solid and comprehensive, she lacks natural affinity for this sort of magic, getting by on the transplants she grew from her mentor's biomaterial, so she's very limited in scope of the effect, often needing to compensate with the extensive ritual preparations and enmeshing together bleeding edge biological science and lifeforce-manipulation magic to produce effects which neither could easily achieve on its own; even as such, at present she's largely limited to the perception magic and manipulating flesh or a life energy of a single body at a time, the pinnacle of her mastery being her ability to surgically manipulate and even store parts of the person's very spirit in the specifically-prepared container. - She has developed(and continuously updates) her own martial art which makes the most of what's possible for her body, as well as many pressure points techniques(ranging from common "pain node strikes" to strikes to the nerve clusters to anaesthesise the limb or knock someone out, to series of strikes that while somewhat difficult to pull off, allow to incapacitate or outright kill someone with overpressure in their vital organs with little outward apparent damage). It's the most effective against unarmoured opponent; while it could be adapted to the opponents of nonstandard biological makeup, this would require some observation to get a hang on their most likely pressure point location, and it's somewhat difficult to use against opponents posessing an enhanced durability due to the difficulties of applying enough pressure in the short amount of time through it. While original and capable of literally punching someone into the unconscious, she's not very good as a martial artist by herself - those expecting trained opponent and possessing formidable level of training themselves would find it rather easy to counter her. - Apart from her power feeding her shortcuts, she possesses wide array of deep theoretical knowledge(mainly natural sciences and not nearly so deep knowledge about contemporary events in the world) and developed hands-on skills related to scrounging, repairing and modifying various equipment, from cars to electronics to precision tools and lab equipment and various chemical compounds, as well as operating it. - She's somewhat competent at a wide range of survival and self-sufficiency skills, including passable proficiency with light firearms(mainly pistol, though she's familliar with shotguns and could in theory try to shoot an automatic rifle) and ability to drive a car. She could even, in theory, pick a lock, though she has no idea how modern ones work. Augmentation: - She conditioned her body to stay in top shape regardless of her lifestyle habits, persisting at the level just below that of the talented athlete going through the stringent exercise regimen each day; as there's only so much you could do without overspecialisation and over augmentation, she traded theoretical peak of ability for versatility - while she's not nearly Olympic level in any physical pursuit in particular, she's significantly better than your average Jane in most physical aspects - stronger, faster, more persistent; she also fiddled with her metabolism to optimize it, so her body produces almost no waste now and she is able to comfortably live on one meal a day; if needed, she could stretch her rations for at least ten times the duration of an average person, and she could go without air for approximately a dozen minutes before she'd start suffering from deprivation; she's comfortable in all but the most extreme climes with minimum of the protective gear, and would not suffer from decompression sickness in the event of sudden pressure change, nor would her body deteriorate from the prolonged exposure to the microgravity. - She posesses hyperefficient immune system and could exert conscious control over her bodily functions; as such, she's greatly resistant to the point of being immune to the most poisons and diseases, and could work in the hot zone of the leaking nuclear reactor without succumbing to the radiation sickness(though she would still need to do repairs on her body later to avoid any long-term complications) or stop herself from bleeding out through a concentrated effort of will; her lungs could process water as well as air, though that would be rather unpleasant experience; her body regenerates lost tissues much faster than normal and without serious flaws - while by no means combat-rate "fast healing", her skin does not scar, her bones regrow without defects: she could heal stab wounds and broken bones in a few hours or even regrow lost hand or ruined kidney in a few days if she has access to ample food supply - medical attention would speed the process further and prevent formation of scars or need for re-breaking of wrongly-setted bone; her pain center has been modified so while she's acutely aware of pain she's feeling, it does not override her actions, nor does it weaken her body; she's implanted herself with additional glands producing various chemicals, including enhanced derivative of adrenaline and endorphines, and she could consciously trigger their release; her joints and ligaments are modified for a much greater range of motion: she could even, with some effort, turn her head fully 180 around her, or slip out of cuffs without dislocating anything. - She modified her eyes with an additional magnifying membranes, being able to see minute details even without specialized lenses; her vision range extends in the infrared spectrum and she's able to detect body heat; her scent range is more like that of the dog(with additional receptors being wired to her visual cortex to better comprehend the whole picture, giving her synaesthetic understanding of scents); she's able to percieve sounds in both ultra- and infra- ranges; while her enhanced perception is somewhat vulnerable to overloading, she installed protective membranes and neural dampeners that could be consciously activated, limiting her to the normal human range but protecting her senses from overloading. - Her touch and proprioreception sensitivity have been greatly magnified, along with the hand-to-eye coordination and precision of her small motions; she's wholly capable of competing with the numerical controlled machine tool in the ability to make precise adjustments now. As a side effect, she never suffers of vertigo and is always precisely aware of position of her bodyparts. - She implanted a pressure sac and a set of glands producing powerful odourless and colourless knockout gas in her abdomen. Normally it's empty, but she could start production of the gas at any moment, as well as release it in the air; she is, naturally, immune to this gas herself. - Carefully-cultivated chimeric marrow tissues grown from her own cells and cells of her mentor was implanted in certain areas of her skeleton along her lifeforce medians to enhance her affinity to the "necromantic" spells and make her presence more palatable to the certain emphemeral entities; while that by no means makes her especially talented(or just talented, really) or gives her notable affinity, it does allow her to not rely solely on the ritualistic implements and the tricks possible without any affinity whatsoever. Equipment: WIP Short Bio: WIP, short version could be found in the previous thread. Other:[if there is anything else to be known about your character then put it here]
Sorry guys, have to run, will finish that this evening or so.
So I finally got this done I was gonna have a different character from this one, but someone had the same basic concept of that one so I decided to change and keep it original for more diversity.
Name: Ed Rosario Age: 19 Gender: Male Personality: Loyal(ish), Funny, Team player, Adaptable, and Has-a-self-code.
Powers/skills: Ed has nothing special about him... Well except that he's... A crack shot with almost any gun you put in his hands. Meaning he is an all around marksman and plans to hit his shot if the conditions are ideal of course. Knows the basics of most common and uncommon fighting styles ranging from the simple stuff kids ask their parents to sign them up for to the almost dead style of Okichitaw. Plus he can make explosives which may or may not self destruct within a couple seconds of completion.
Equipment: He carries a handgun, a magnum revolver, three grenades, spare ammo, and sometimes a combat knife.
Short Bio: Ed grew up in good old Detroit where crime was just always across the street, at the stop sign, or even right behind you. His family wasn't in the best of position as for money so that didn't help his situation nor did it affect him much. He knew his family was poor for a reason and his father made him know almost every second of his life that the reason his family was poor was because of him. It also really didn't strike Ed that much his mother died what was he suppose to do somehow get half a fortune to afford fancy medicine no that would just be unreal. His father from that point on basically had this idea that he would rob this transit from the bank and frame his son. Months of planning and preparing were put in motion, and by the end Ed had a basic knowledge of how to point a gun, shoot, and make something go boom. When time came and a huge money deposit was coming in for Detroit to try and get out of dept the two jumped into action. Everything went off without a hitch but when it was time for the frame game Ed had a counter plan to this and left his father to take the downfall.
With so much money in his pocket Ed traveled learning new ways to improve his ways. Ed would always take what he learned and apply it to what he knew best... Stealing, killing, robbing, and just all things regular villains would do. Ed actually got caught when in France trying to rob a museum and sell some art to other countries. On his escort to a highly secured prison Ed took over the armored van he was in and drove off course into a a river. From France he a took a plane back to America deciding to stay off radar for a while, but while he was trying to... Well it was just too much fun to do what he usually does.
Other:While Ed can is loyal his Self-Code makes him mostly look after himself mostly. Hence the (ish) after loyal.
We've even got teenage Bullseye. I love the team. Also, voting Sawbones for our leader. Loud Love might've even stuck with her for some time before Presence contacted them both.
@Progenitus Because >super-intelligence >super-intuition >supernatural problem-solving skills >biggest brain in team >experience with working as a part of organization Sawbones can literally substitute her intuition and intelligence for charisma and natural charm if she studies the people she tries to influence for a while. Not to speak about pheromones which can make everyone be compelled to be nicer to her.
Also, she's tied for being the most grown-up member of the team which counts for something in a society of kid murderers. And Loud Love personally would also vouch for you in hopes of getting sick genetic enhancements.
Also. Seeing how we're getting a lot of people, I would personally suggest splitting teams(if such would be needed that is) along the lines of "more/less direct", so we'd have a sneaky team and an in-your-face team and people could plan their moves accordingly, not worrying about teammate being "too loud" or "too fragile".
Personality: Apathetic, she floats along life, showing little emotion even to the deeply disturbing. She does not mind doing disturbing things herself, either. Arrogant, she believes she’s better than you, even if the opposite is proven. She looks down on any petty act that has no purpose, as well. Irritable, things that annoy her annoy her a lot, and is about to explode. She’s very likely to hold a grudge, which is why she’s here. Graceful, the way she moves and talks would make you think she’s royalty. This is her at her best, disturbingly graceful. At her worst… Childish, that ice-cream looks delicious. I want it. Hey, pay attention to me. Heeeeeeeeeey. … I can’t have it? … *ice-cream stand explodes* Hmpf. Serves you right.
Powers/skills: Her one capability is her understanding of technology way out of her league and capability to construct such. However, if confronted without her toys, Metallia will be but a 15 year old girl in terms of combat prowess.
Equipment:
On herself. Her headset, those two things on her head, contains extremely powerful transmitters and receivers, allowing her to make use of public satellites to communicate with her robots wherever they might be. They also send back any information they have to update them on what they’re doing right now. Using this, Metallia can directly control her robots as if they were her own limbs, should she wish it.
Oh, and that dress is bullet-proof highest grade combat-armor. There’s also metal in it, to allow her to control herself with the next machine if needed.
Her chair. She has her own chair which is called the R5. This machine is equipped with two very powerful magnetic controllers (one in each black box by her hips in the image). These allow Metallia to fly, carry around those two giant metal arms to do her bidding and generally harass enemies with any metallic things nearby. Her magnetic control with this can be pretty powerful, though she cannot deform metal objects with it and there’s a limit to how fast she can accelerate things depending on their weight. She probably can’t affect a car all that much.
It is also outfitted with machine-guns, capability of launching multiple kinds of rockets or explosives, supreme impact-power in close combat, emergency thrusters and it is also rather customizable depending on what Metallia needs on her newest trip.
Robots.
Tia in the middle. Usual robots to the left and right.
First there’s Tia. She’s an android that Metallia felt like building because she was bored one day. Tia does not have the capability to display any emotions, but through an AI Metallia considers “rudimentary” she emulates human intelligence to a frightening level, though has no capacity to do anything but follow instructions and answer to her mistress’s commands. That is, except for destroying enemies with robot strength and utilizing the rockets/machine guns in her arms. Metallia spent more time on Tia than her usual robots and she should be considered more powerful.
The usual robots are big humanoid shapes that are bulky but quite strong. In their shoulders they can carry weapons from blades, guns, explosives, whatever Metallia felt like putting in it. Metallia can control them directly or she can allow their AI to do the maneuvering based on her instructions. Though, while the AI in them is supposedly very advanced because Metallia made it, they mostly suck in combat and most heroes make short work of them. Their inability to be competent should never be underestimated. However, Metallia can make a lot of them in a relatively short amount of time. If The Presence needs an army, she can provide it.
Of course, in the future, Metallia is able to invent new robots to cause trouble for her enemies. When she does, I’ll most likely delve into this link, where I found her image. conceptrobots.blogspot.se/2012_07_01_a..
Short Bio:
Metallia does not know her own backstory. But, if you wish to know, then feel free to open the hider.
Metallia is a drone from a super-villain of galactic proportions. She is, to say, a biological android, having been designed rather than born but yet still have organs and function like a normal human would. Her “father” created her and sent her to Earth in a shuttle that would germinate her on the way so she’d be born upon arrival. She was supposed to gain further orders upon arrival.
However, when Metallia was arrived on Earth and was born, no orders came. Be this because the super-villain was defeated before she arrived or for another reason entirely, the information that was supposed to spur her on her way never came. And then… she was stuck there. … However. Her mind still has information which her father considered “vital for survival”, which just happened to include information on superior technology from space.
Metallia started her existence as 14 years old in England. She simply opened her eyes and there she was. Nobody knew who she was, not even herself. That said, she managed to quickly find lodging with a nice old grandma who took pity on her. The police could not find any record of her existence, and when she was sent to the hospital for a check on her mind.
In the hospital, however, something odd happened. She… became extremely annoyed at the technology they used to examine her. Because, it could be so much more efficient, so much more thorough. As it was, they could miss whatever the issue was! She lashed out in anger, and then she was down at the police again, who believed themselves to have a problem child on their hands. They had no idea.
Encouraged to do something about humanity’s inferior technology, she started working. Under the name Angelica Wilder, a name she took out of nowhere, she took the job as a maid to a prevalent technological doctor while she worked tirelessly on new technology on the side. She invented something ground-breaking in the field of robotics, and she expected to be praised. Sure enough, she WAS praised by the doctor…
… Then he took patent on her invention and received all the credit. Nobody would believe a young maid like her had developed such a piece of technology. Enraged, Angelica decided to forcefully punish the doctor who took her things by building robots that would do her bidding. Taking the name “Metallia”, she attacked the doctor’s university. … That’s when she found out she stood no chance against the heroes of today.
Managing to escape, Metallia turned her attention to these… “heroes”. They had defended the doctor. They had to pay. She’d develop better robots, better weapons. She’d find out their secret identities and who their loved ones were. It became clear to her that the only way she could be allowed to make humanity better… was if she took over it all herself, first…!
… That said, she never had much luck as a super-villain. Her robots were often easily destroyed by heroes she confronted. … That’s when The Presence contacted her… … …
Other: … If bored someday, you might find her aimlessly browsing the internet and/or playing a video game. She can be easily distracted if she doesn’t feel like doing what she should be doing. Beware her knowledge of the internet.
She can fairly easily get and invent what she desires by selling things she made/fixed on the internet while buying, which is how she gained all the items she needs to make her contraptions. The things she buy look innocent on paper, but become significant when she starts working on them. Money has never been her goal.
... ... ... I got inspired, so I made a character. Did I do it right? Am I allowed to have that backstory? Am I on the right level of power?