This thread is for accepted characters only. Do not post your sheet here unless you are accepted. Just don't. You're only going to waste space. Please place all sheets in a hider
|| Universe Sheet ||
[hider= Universe Name] [h1][Universe Name Here][/h1] [h3]Genres:[/h3] [indent][Put the genre of the here (Scifi, Fantasy, etc)][/indent]
[Description of said universe here, be detailed as possible]
[h1]Species[/h1] [list][*]Simply list what inhabits your universe with a description. If it's just simple humans, ehh, just omit it. [/list]
[h1]Other[/h1]
Anything else you want to put down? [/hider]
|| Champion Sheet ||
[hider]
[h1][b]Character Name[/b] | Age | Gender [/h1]
[h3][b]Home Universe[/b][/h3] [indent]What universe is your character from?[/indent]
[h3][b]Species[/b][/h3] [indent]Note the species of your character.[/indent]
[h3][b]Appearance[/b][/h3] [indent]Just provide a brief description of your characters appearance - even if you provided a picture.[/indent]
[h3][b]Personality[/b][/h3] [indent]You don't have to be super long here.[/indent]
[h3][b]Backstory[/b][/h3] [indent]You can be brief here, I don't really care that much.[/indent]
[h3][b]Abilities/Skills[/b][/h3] [indent]Simple list what your character is capable of here.[/indent]
[h3][b]Weapons/Tools[/b][/h3] [indent]What tools does your character use?[/indent]
[h3][b]Weaknesses/Limits[/b][/h3] [indent]List the weaknesses AND limitations of your character (They're different, you know lol).[/indent]
Wendy feels like she was shafted by the puberty stick. While the rest of her friends turned into bombshells once they hit puberty, Wendy feels like she was given pre-teen girl looks. She has a banana body-shape, where her shoulders are the same width as her hips, she has little to no curves, and her build is more flat and athletic than she liked. Where she wishes that she had a more "womanly" hour-glass body type. Her chest is so flat that she feels like she doesn't need a bra (In which she omits at times), and she doesn't even have a behind to make up for it. Hell, she feels like the first person with a "negative bra size." What doesn't help is the fact that Wendy is tall. Like, she stands up there with the boys. All because of genes inherited from her mother that made her so tall. She doubts that boys are really interested in tall girls. It's one of the many things that Wendy feels self-conscious about. She just feels like she isn't "womanly" enough.
To help combat this, Wendy wears her hair out a bit longer than average, and it does what is intended; it gives Wendy a more pronounced feature. Her hair is long, she has a lot of it, and it goes down to her waist, and flows very well. Her flowing mane of wavy black hair is cleaned and maintained to the best of her ability. However, it's not the best groomed due to Wendy's horrid grooming abilities. While she stands out due to her hair, people from all over insult her grooming ability. Now, onto her build, like I said before, Wendy has a banana body-shape. Her build is very skinny, and well-toned, from all the exercise she gets. She has a lithe swimmer's build - which is more accurate than one would believe because she actually is a swimmer. Her legs seem to be the most well toned (And lengthy) part of her body - though, she isn't one to flaunt her legs (Because she feels like she doesn't have any).
Wendy always had that nerdy, "librarian" look to her. It's mostly due to her rather mousy demeanor, her clothing choice, and the fact that she wears glasses. Her lack of fashion sense also contributes to this vibe people gather. Her facial features accentuate to this. Her square facial features are more consistent with French people. Her facial shape almost identically matches a French woman - with a bit of European in there. What betrays this is her obviously slanted eyes, that only very observant people would be able to tell. Now, Wendy has a rectangle-shaped face. Her nose is medium sized, round, and has a droopy shape, but is otherwise has well proportioned nostrils, nose-bridge, etc. It matches her thin lips that haven't been touched by lipstick once. Wendy's ears are crescent shaped, and medium-sized. Eyes are a unremarkable brown color, and are roundish-almond shaped. Though, Wendy's jaw-line is squared, and it's a little thick. It gives way to her rather round chin, and her round, "baby cheeks." Her lips are a tad thicker than she expected, with a pointed lip-shape, both her lips are much thicker than expected.
I almost forgot her genealogy! Wendy is, if you haven't gathered as much, mixed. Her father was super French, and it shows in her French facial features. However, the other countries shine in her hair, and other small features. Such as the layer of freckles that speckle her face, and the rest of her body. However, her mother provides her Japanese side. These only subtly change her European facial features into something more Asianic. The only major change in appearance her Asian genes present is her aforementioned slanted eyes. Her skin is a modest beige color, that isn't pale nor tan due to the fact that Wendy seemingly gets the bare minimum to avoid either. Though, she has a couple scars on her.
Her round, thin-framed, glasses is what gives Wendy a sophisticated look. Some people wonder just where Wendy got her sense of fashion from. Because it was definitely not from her peers, or anyone. She doesn't really have a particular style other than incredibly modest. She doesn't wear any outfits that show skin. At all. She'll be caught dead in such an outfit. Instead, she dresses like a librarian, schoolgirl, or a detective. So she'll wear any kind of shirt (usually modest white button ups, and white blouses), and some legwear. She also likes to wear flowing trench coats. Wendy was never one that enjoyed wearing pants, so she simply omits them for skirts, and dresses, and whatnot. Though, Wendy enjoys wearing summer dresses. However, despite her dislike for pants, she'll wear them if the situation calls for it. Though, she really dislikes wearing athletic outfits. However, regardless of what Wendy is currently wearing, she tends to keep a brown leather satchel around her shoulder. This acts as Wendy's "purse" as this is where she keeps her items such as a book or two to read, her cellphone, and her camera.
Personality
A tad eccentric, it's been that way since Wendy was a young one.
Initially, Wendy was an introverted girl that is geeky, self-conscious, and didn't really mesh well with other people. She usually stuck to herself, and didn't really interact with people. This stemmed from a lack of confidence in herself, and being very shy. However, since she manifested her power, she's much more confident, and willing to talk to people than ever before. This comes from spending her time around a group of rather extroverted people, and her sister. She's much more comfortable and open around other people. She's kind, cheery, and almost chipper. She'll be seen laughing, and talking quite a lot, as she's much more playful and sarcastic than once thought. People around her quickly find out that she is a very intelligent, a quick thinker, deductive, creative, and loving human being that loves talking about her own interests. Very passionate, adventurous, and determined, she always sees things to the end, and wants to experience new and fresh things. The one thing about Wendy is that polite above all else. She treats people equally, with kindness. Though, she keeps her pool of friends very low. However, some people get the feeling that Wendy has autism, or some other kind of developmental disorder. Given the way she doesn't socialize like other people, and other quirks.
A big part of Wendy's character is her utter love of books. To the point where many people who have gotten to know her have called her a bibliophile, which she admits to without shame, and indulges in a bit of self deprecation because of it. She has a large collection of different books, and constantly goes out to get more books. She's very defensive of her collection (Even though she can easily fix them with her power), and will fight tooth and nail to defend her progress over the years. Though, she feels like she's the biggest threat to her collection because of how clumsy she is. One thing that Wendy loves to do is go out and find rare books of some sort, and read them. Which she feels adds a special "flair" to her collection. This all stems from Wendy's love of knowledge, and reading. She's naturally curious as a human being, and loves to go out and explore and learn new things.
However, another thing is that this curiosity extends to people and their lives as well. She enjoys sticking her nose in other people's business, and learning about their personal lives. She'll even go far as stepping into people's rooms, and begin to go through their items. Just to give herself an insight on them that they wouldn't normally give her. To her, it brings her great enjoyment, since she always loves to observe. She was never one to participate directly, though that has been changing as of late. Wendy figures herself as an amateur investigator, as one thing she loves to do is head out on the city and solve mysteries, and discover new things.
Wendy was always a person who appreciated the arts. Drawing, photography, literature, all of which are things that always have interested Wendy. Which is why she made it her passion to use her very creative mind to create some more. To mixed results. She tends to judge herself. However, she is very comfortable with photography. She loves to go around and take pictures of her surroundings, and be apart of the world. Drawing is another thing. She also possesses a great knowledge of both fields, and if you were to probe her about them, she would never shut up. Wendy also loves being complimented on her skills. If you were to compliment her even in the slightest, she would begin to blush, and start acting overly happy. Wendy was also adventurous, and simply loves traveling and exploring new places. Which gives her inspiration for her arts. Though, she loves heading out to a new place with some friends. It's childish, but Wendy was never one to care.
Though, Wendy can come off as a bit overzealous, presumptuous even. Wendy at times steps out of her bounds and does things even though she doesn't have the right to. This manifests in her interactions when she brings up something she shouldn't, that aforementioned habit of going through people's things, and acting when she shouldn't. This has earned her to the scorn of her friends, and caused her to act very rashlyy. Another big part about Wendy's personality is that she's very responsible. She fully understands that she has a powerful ability, and does not take it lightly. Wendy knows that she can easily slip, and become one of the people that RAVEN and DOVE hunts down. Though, she at times doesn't consider the full consequences of her actions.
Speaking of Wendy's morality, she considers herself to be a neutral, with a heroic streak. Wendy knows that she's no hero, and has no interest in being one. She's only here to live her life, and discover more about herself. Which is why she rejected the notion of joining up with DOVE. Because she wants to value her independence, and wants some control. However, on the flipside, Wendy isn't the one to stand by when people are in danger. Wendy will definitely lend a hand using her power.
Backstory
Now, to properly explain Wendy's backstory, I have to go into someone else's backstory. Eight years before she was even born, her father, Euan Lucker, a lowly office worker that worked for a paper company, met his dream girl Lucy Wallis. They eventually married and had their first child, Diana Lucker. Now, all of this was during NEST's grand offensive to rid Stadium City of the Tyrants. They were a nice happy, middle-class, family. However, Lucy went out shopping, and was caught in the crossfire between Tyrants, and NEST... which wasn't pretty. Lucy was blown in half by the event, and deprived both Luckers of the main woman in their life. In his grief, Euan sent Diana off to Verthaven to live with his grandparents.
After the death of his first wife, Euan fell in love with another woman named Kumiko Fujimoto several years later. A woman that he'd go on to impregnate, and wanted to marry, but she disappeared for the strangest reason right after giving birth to their child. Euan was so confused about it... that he simply raised Wendy on his own. Euan was trying harder with his next child. He tried to develop Wendy in a healthy way. Since she had displayed an immense creative side, he decided to develop that. Giving Wendy a variety of different books to read until she had developed that skill far faster than expected. This is where her love of reading really blossomed... into an obsession. An expensive obsession that Euan had to support (By going to the library over and over again). But better than drugs! Throughout school, she kept her pool of friends limited (Mostly the other shy introverts).
However, a few years in, and an old ghost had returned. Someone that Euan had forgotten about, and Wendy had no knowledge of whatsoever. Oh no, her sister was the troublesome Diana Lucker. After the death of his first wife, he sent Diana to Verthaven to live with her grandparents. Now, the Verthaven disaster took place, and Diana was one of the many survivors - Diana came back into her life, who became a miscreant, a thug, a punk - who hung out with all the wrong people, beat up people, and gambled, while in Verthaven. A changed woman from the little girl that Euan sent off. Despite their differences, the two sisters are quite close - even though one wants the other to change their ways. However, Diana manifested superpowers while in Verthaven due to the Black Fall Effect, the ability to control paper. The great change in Stadium City's political climate took place, and Stadium City started getting... a lot less safe. The Tyrants had disbanded, and every person who wanted a piece of that pie came to Stadium City. It became an utter warzone. The city that was once peaceful, was not undersiege as every gang and their grandmother were fighting over the city. While the Luckers tried to avoid it, it wasn't long until it began seeping into their neighborhood, and they got caught in the crossfire. Wendy herself honestly wanted to leave Stadium City, but where was there to go?
The two girls didn't get along that well due to the huge difference in age between them. However, they managed to forge some connection with her. It wasn't long before Wendy manifested powers of her own - at fourteen - and touched Diana while they were chatting. Their nervous-systems lit up with the green Metahuman energy, before the flash of light disappeared and Wendy had the same power as Diana, with little clue that she had replicated it.
Euan (and by that extent, DOVE) assumed that she simply had the same exact power as her sister. Diana and Wendy got much closer, as the two trained to use their powers together. Finding out some creative ways to use it. However, Diana then took Wendy along to meet her friends just to get her out of the house, and when they shook hands, their hands started glowing with the Metahuman energy. That's when Wendy gained Pyromancery (Albeit a slight version), and it turned out that she was a Replicator. She talked about it with Euan, and he decided, for her sake, that they keep this a secret, and tell everyone that Paper Manipulation is her only power. However, Diana got in a load of trouble with NEST during a crime-spree while attempting to join a gang, and she was apprehended by RAVEN. DOVE said that if Diana joins the Academy program (Going to Academy 218), and adjusts her attitude, then she won't go to jail.
Wendy herself was sent to an academy after a disagreement over a late library book escalated into a fight (That ruined almost every book in that library), and she was arrested by RAVEN as well. While Diana was sent to Academy 218, Wendy was sent to Academy 12 on the West Coast, located within Black Fall.
Abilities/Skills
Elemental-Power Replication.
Powers work very similarly to each other, in theory. She has the power to copy another Metahuman's power long as they have another Elemental-type ability. She'd be able to, for example, copy the power of a water bender, but not a regenerator. However, if the ability allows someone to alter their own body using their elements, then she is capable of the same thing. It's very contact based - How long Wendy holds contact with a Metahuman dictates how much of the power she replicates. Brushing up against someone will give her an ability so weak that it's useless. While extended contact will grant her the full ability. Even if she gets the weakened version of a power, simply by touching the owner again she'll get more of the ability. Of course, there are a few differences between the owner's and her replicated ability as it will "mutate" as it goes from one person to another. Wendy can store powers she used before inside of herself (Up to five). She is limited to one power at a time, and in order for her to switch power, she would need to touch said element. Of course, if she finds a Metahuman that uses the same element as one of her copied powers - both powers will merge, and Wendy will get a boost. Wendy is also capable of copying powers from other Replicator type Metahumans long as they are currently using an elemental ability of some sort (And vice-versa). Currently Replicated Abilities:
Paper-Manipulation.
Also known as Papyrokinesis, Wendy has an elemental ability relating to paper, card, and cardboard. She can telekinetically control paper on a large scale - capable of controlling one ton worth of paper at a time - and shape them without bending or tearing it. Creating complicated structures is simple for Wendy, since her ability naturally gives her a high degree of control over her paper. This is assisted by paper's flexibility. She can create a building out of paper if she's given enough time. While this may sound lame, but Paper is a pretty good weapon against unarmored targets. She can form it into sharp blades that'll give a sucka a nasty papercut, or pack it together to create a dense, high impact, blunt weapon. On the other end, it works very well defensively. If she has enough paper, she can create a shield that'll stop a projectile (Possibly a bullet if she has enough paper, time, and preparation). Outside of fights, she can create clothes, forge documents, repair damaged paper, and more. This ability goes in tandem with her ability to turn into (or make herself weightless like) paper. Wendy can fly by creating a giant paper construct, or riding it like carpet. Just pray you don't fight her in a office supply store.
Paper-Mimicry.
Wendy has the ability to completely, or partially, turn into paper. Whether it's a storm of individual (Or one whole piece) paper pages, or into cardboard. This ability, amazingly enough, extends to the clothes she's wearing, and the objects she's holding. So no, she won't be naked when she reforms, boys. The main usage is probably turning into storm of paper sheets, so I'll go into that one the most. Wendy can individually control each piece of paper, and naturally, this gives her a form of flight, or teleportation if I'd go far enough to call it that. She can turn into a cloud of paper, move, then reform. This gives her a heightened dodging ability, and basically makes her intangible. Even if she's a paper storm, if her paper gets torn, then she can just turn put herself back when she reforms, no marks. Now, Wendy can basically regenerate from all damage (That isn't heat/water based, that is) long as she's in her paper form. Turning into dense cardboard and throwing a punch can make someone feel like they were bitchslapped by a Bible. Wendy can also partially turn into paper or cardboard. Some of her paper powers extends to her true form. Wendy can become weightless, and flow like a fluttering piece of paper. She can possibly fly by riding wind currents (albeit, very erratically), or by the aforementioned means. This ability to adopt the weight of paper extends to her clothes, and the objects she's holding (REQUIRED SECONDARY POWERS).
Paper-Absorption & Storage.
As a combination of both aforementioned ability, Wendy can store paper inside of herself. It's simple, she turns into paper and places the foreign paper inside of herself. Ready to be used at a later date. When she wants to use it, all she has to do is pull the paper out of her body. To an outsider, it'll appear almost like she created the paper out of thin air. She can use it like shooting a blade of paper out of her hand. Wendy also has a regenerative ability. It's pretty simple, if she has an injury, all she has to do is turn it into paper, and absorb some paper to fill the wound. This can extend as far as fixing a broken hand, or even regenerating a limb.
Minor-Ink-Manipulation & Generation.
As a side ability, Wendy as a minor Melanokinetic ability. She can't, say, throw gigantic globs of ink at people, but she can manipulate the ink on paper into whatever she pleases. She can pull the ink off the pages, and throw it around at people, but like I said before, she can't do anything more than that. Pulling ink off the pages is only useful if she wants to put it on something else. She also has the ability to produce ink from her fingertips, which she can manipulate in any way she chooses.
Electricity Manipulation.
Copied by a Metahuman (Garrett) that Wendy had encountered in the mall, she has gained the ability to channel electricity through her body. This ability has greatly mutated during the transfer to Wendy due to her uneven Metahuman Energy, and stress, levels. Which comes in the form of producing, manipulating, and absorbing, electricity. However, Wendy's ability is far more reliant on absorbing electricity. For her to utilize her full strength, she needs to constantly absorb electricity. She's much like a battery that runs out of power once it's used up, and she'll need to recharge. Fortunately Wendy is able to leech energy from any source. From a power outlet, to batteries, long as it has electricity, then she can steal it to utilize for herself. Depending on how much energy she currently has absorbed, it dictates her current strength.
Now, Wendy doesn't need to constantly absorb electricity, because she automatically produces some electricity on her own. At it's base, she can shoot a stream of electricity that'll give someone one hell of a shock. Enough to cause some burns, muscle spams, etc. When Wendy absorbs electricity however, she can potentially fire off enough electricity on par with a bolt of lightning. Which is something that no one wants to get hit with. However, she'll need a lot of electricity to utilize this level of strength. Oh yeah, that's not going into how she fires off this electricity. She can shoot it as a constant stream of electricity, or alternatively, a big concentrated blast of electricity. At it's most extreme, she can shoot a massive bolt of lightning.
This ability extends to a slight electromagnetic ability. Due to the close relation between electricity and magnetism, Wendy can potentially learn how to influence magnetism. It wouldn't be major, like Magneto lifting the Golden Gate bridge, but she can learn how to manipulate small metals, draw ferromagnetic objects to herself, and potentially shoot a blast that'll deflect magnetic objects (That's an advanced technique, however).
Wendy herself has a high resistance to electricity so she may endure electricity at most levels, such as while absorbing it.
Concrete Manipulation.
Wendy has obtained a form of terrakinesis - from a mentor of hers - that is limited to controlling concrete (And other forms of masonry such as brick, limestone, etc). Concrete is a very tough, very common, form of artificial stone that is found in urban areas comprised of several other materials. It's hard, heat-resistant up the ying-yang, and dense. With rough body motions, Wendy is capable of manipulating all concrete with her vision. This comes with a wide variety of powerful capabilities. These body motions are usually rough, such as punching the ground, or slamming her foot down. Whenever she uses her ability, it sends an impact through the area (Almost as if Wendy has super strength!). Depending on the strength of the feat, it make cause the ground the ground to vibrate slightly, to an all out crash. Wendy's power is surprisingly versatile, in and out of fights. She can shape and construct concrete like it was nothing, allowing her to create a wide variety of tools. Such as lances, spikes, and whatnot, and launch them at opponents at high speeds. Or create a barrier that people can get behind. She can manipulate a large amount of concrete at a time. Large chunks of it are challenging to move, but small pieces are elementary. She's capable of both small scale manipulation (Small changes, molding sharp shards, etc), and large scale (Dramatic structures, possibly knocking over a building if she gets it right, etc) with effort. Her control over this element is so refined that she can be considered a master at it, she knows a lot of out of the box usages of the power. Creating a spinning shield would reflect all attacks, creating armor, riding on a piece of concrete (She even rode a "wave" of concrete before), she's even learned how to create stone drills and dig underground. The possibilities are endless when you have an ability as versatile and powerful as hers. Finally, Wendy's ability extends to other forms of "artificial" and masonry stone. Not to the extent of concrete, however.
Weapons/Tools
Only a fancy camera and a scooter.
Weaknesses/Limits
Limits:
As it was mentioned above, Wendy can store up to three elemental abilities inside of herself. However, once she reaches that limit, she'll have to discard one ability for another. She doesn't have the level of skill to choose yet, so it'll be random. Wendy can only use one power at a time. In order to switch to a different power, she has to touch the element... Which can be hard depending on the environment. The biggest limit is that she has no clue how to use a power from the start. She has to figure out how to use it herself, or get taught how to use it. Again, she inherits the limits of the owner. she has the usual range limit of around thirty-feet, and the max weight limit of two tons of paper. Wendy cannot remain in paper form for too long - the maximum limit is inhibited by how long she can hold her breath. If she runs out of breath, she has to turn back into human form, or, you know. So, she can only remain as a storm of paper for only so long. Though, if she's partially transformed, holding her breath isn't an issue (at the expense of strength).
Even if she's one solid piece of paper, she's still limited. She can only scatter herself around twelve feet around. Wendy can't use paper manipulation while turned into paper - she'll only be able to control her own paper. Also, absorbing paper into herself weighs her down, thus, preventing her from going weightless until she expels it. It'll also come with the feeling of being weighed down. Wendy's regeneration won't really work if she's wet, or too bloody. So, if she's gushing blood, she's going to have a problem. Wendy's ink manipulation basically has a tactile range. She can only control ink that's within two feet of herself - and in that case, she's better off just touching it. She can produce two quarts of Ink at most. Though, I should note that she's only really skilled with the paper power from years of using it. If she loses it, then she'll basically be using a weapon she doesn't know.
In terms of her new electrical power; Wendy's abilities are, of course, limited by how much electricity she has stored inside of herself. Wendy's only capable of the basic feats of her electrical abilities at it's base, while she's a threat, it won't be nothing to write home about. However, absorbing electricity can be very taxing on Wendy, because it's very taxing, and runs the risk of losing control of that electricity. Which is bad. Wendy can only use her ability within twenty feet of herself. All of her abilities - save for her absorption, which has to touch her in order for her to absorb it - suffer from this limit, as her electricity begins to fade as it goes out. Absorbing electricity can be risky, as it drains her physically to absorb electricity, and has the potential to damage her if she isn't careful. Wendy also has to release an excess charge after awhile. She can't hold onto electricity for too long, or else she'll lose control of it, and end up shocking herself with it. The more electricity she currently has absorbed means she'll have to ditch the electricity faster.
Wendy's concrete power has a range limit of around eighteen feet, but she can best control the stone that is closest to her. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Wendy's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy, and she won't be able to move it as easily. Wendy, unfortunately, does not have the refined control of other elemental types. She can't expertly shape and mold concrete as if it's silly putty - it'll take a lot more effort and energy. Her ability is much more focused on raw power.
Weaknesses:
Whenever Wendy copies an ability, she is "locked" into the power until she figures out how to use it. Even if she accidentally copies a power by brushing up against someone, she'll be locked. Which can be a problem if she's locked into a power that's useless (or has no clue how to use). Wendy's paper power makes her a bit more... flammable. Which could spread, and she'll have no choice but to drop that part of her body unless she wants to burn up. Fortunately, water doesn't do anything to her human form, so she can take a swim. However, if she's soaken wet, then she can't turn into paper. Just to cover all grounds here, if she's soaken wet while paper, then she'll immediately be forced back together and become human. It's some sort of subconscious thing that'll keep her alive. Now, I have to go over the weaknesses of paper. They should be obvious, Wendy cannot control paper that is soaken wet, or burned. So fire/water benders are her bane. She can work with torn paper, of course. Gusts of wind can also be a pain in the ass. It'll send the paper she's controlling flying, and make her lose control of it. This can also be a problem if she's a storm of paper. It'll send her veering off course. This means outdoor areas aren't her favorite place.
Channeling electricity through herself is very risky. Wendy has to be careful while absorbing electricity, or else she'll end up shocking herself with the payload, and making it all go to waste. Using her electrical abilities also interferes with her own biological processes that uses bioelectricity. For example, it can screw with her nervous system, and causes muscle spasms, twitching, etc, when she starts using her power, and it gets worse as she keeps using it. At it's worst extreme, Wendy could knock herself unconscious, or possibly stop her own heart. Wendy also runs the risk of burning herself with her electricity. The basic moves won't bother her, but shooting bolts of lightning, and absorbing electricity in copious amounts can be very dangerous for her. Water is also a bitch, because if she touches a large enough body of water (Drinking water is fine... taking a bath is not), she'll lose control of her power and excrete a bit of electricity into it. Any currents she channels into herself will go straight into the water until it evaporates... of course, if this happens, it negates her resistance to electricity, and will shock her like any other person.
Her concrete ability also has a few weaknesses, of course. Because concrete is such a heavy material, Wendy has to devote much more effort to moving it than other elemental types. Which leads to her getting exhausted much, much, faster (Especially if she's doing the major). The main weakness that Wendy's ability has is that it causes her some damage. Whenever she taps into the slightest amount of her ability, she causes cracks to form in a random spot on her skin. These cracks are bloody, and painful - but are usually manageable long as she refrains from using her ability on a larger scale. If she does cut loose... then that's going to be bloody. In general, Wendy is a mighty glacier. Her abilities are powerful, and can really ruin someone's day, but she's slow, and her attacks are telegraphed. A faster (or clever) opponent can out maneuver her.
Diego has the looks of a thug, or tough guy, but his personality betrays that. A rather fit boy that is of average height for his age at 5'9 and weighing an approximate 166 pounds. Diego has a light muscle tone on his body. No where near bodybuilder, but he looks like the time who does work. It widens his body a little bit. . Diego is a teenager that appears to be Hispanic, but isn't exactly. Because of an interracial relationship between his great-grandparents, he has Caucasian in his roots. But because their children primarily got married to Hispanic people, those Caucasian roots got rather overshadowed. To be exact, Diego is Mexican, Colombian, Dominican, Spanish, Greek, & French. One thing that has become a trait among his family is their large, pronounced, square noses with thick, nose bridges. The whole nose is triangle shaped from the side.
I wouldn't say that it's their most attractive feature, but yeah. Diego has one of his own naturally. It looks disproportionate with the rest of his sharp facial features, and therefore, sticks out much more. In contrast to his thin, rather pokey, lips, medium sized ears that stick out somewhat, and small, squared (with a cleft), chin, and a sharp jawline, with a rather dull and unnoticeable jaw. All topped off with medium-sized amber eyes, that usually convey Diego's sense of regret, and more. One thing about Diego is that he doesn't do a good job at hiding his emotions. Usually his facial expression gives it away, but his overall body language also conveys his emotions. He constantly appears as if he's someone who always has a little something on his mind. His eyes are a little dark, which gives away that he doesn't sleep too often as well.
He has a head of straight deep-black hair, cut short, and styled into a choppy, messy, hairstyle. Along with a faint, growing, mustache on his upper-lip. But enough about the boy's face, time to describe his body. He's very thin, and doesn't have too much fat or muscles packed on him. However, he's kept thin from his physical activities such as playing basketball and running, so he doesn't so much as sits on his ass all day. Diego's skin is a off-white, somewhat tan, color, and is clear that he isn't exactly white if someone examines him. Like everyone, he has scars on his body, all of which have stories of their own.
From scarred knuckles, to various knife wounds on his arms (From apparently small blades), and various other brutal scars. He doesn't like talking about them, and usually changes the subject. However, Diego has symbols and markings on his body that resemble tattoos. They aren't true tattoos, when he got his power, these markings appeared on his body. Starting at his wrists, he has a network of fire symbols that appear very similar to tribal tattoos that go up his body, and encompass his chest, and go down to his ankles. Whenever he activates his power, these symbols start glowing, and combust into flames. Just to keep people from getting suspicious about his body, he tells them that they're tattoos.
Diego dresses quite formally, not really for flash, more of for comfort and appearing presentable. He wears jackets, and coats quite often, even in the summertime. Since he can pretty much wear whatever he wants to, whenever, because heat doesn't bother him, and he's so hot that he can shrug off the cold. He prefers that his attire is a black color, or merely a darker shade of an existing color. One of his favorite things to wear is a black sweater, with a jean jacket over that. Usually he wears a basketball/baseball or a beanie cap on his head. Always hanging off his neck is a necklace with a large silver cross at the end.
Personality
An atoner. Someone who has committed a crime like no other, and has to live with it, trying to make up for that one mistake. He spends a bit of time thinking about it, and naturally has a lot of guilt associated with it. It's something that changed him, that haunts him. The kind of thing that keeps him up at night because he can't go to sleep, and when he can, he wakes up because of the dreams. It used to be different a while back, when he was angry, proud and confident. The kind of kid that would bully kids and push them around just because it made him feel tough. But he left that attitude behind. That said, Diego is a bit of a recluse. He doesn't exactly talk to people anymore like the way he used to, he's quiet, and only speaks when he has something to say. However, he does keep a conversation going to the best of his ability. He's well-spoken, and very kind. He treats people with respect until they prove they deserve otherwise.
He's humble, and leaves his ego at the door, and that's something that people can tell. While Diego isn't super charismatic, he can be a great shoulder to cry on because he's quite empathetic. People sometimes get the impression that he is aromantic/asexual due to how little concern he shows for romance. He isn't truly either of those, but he doesn't exactly do well with the ladies anymore. It's almost like his sexuality is nonexistent, and as if he never talked to a gal. He is, sexuality-wise, straight as an arrow. He still likes the taco underneath it all. Diego has a strong desire to help those around him, and heavily believes in taking responsibility for one's actions. It's that strong, driven, sense of morality that signifies that he's a changed man. One could call him idealistic, but Diego is in it to help other people. Even if the (main) reason is that he wants to redeem himself in his own mind.
Diego is noticeably uncomfortable around the male gender. He doesn't interact with them that well, and tends to act rather defensive towards a male, especially the more aggressive looking ones. He treats women, and children much better. But one thing that sets him off is a male touching him. He's paranoid, wondering who will attack him first. Which is why he tends to keep his guard up at all times. Diego fears prisons, and jails, he'd do anything to stay out of one. Diego isn't exactly leadership material, he merely doesn't have the mindset to lead others. But what he lacks in leadership, he makes up for in sheer usefulness and determination.
One thing he can't stand is a bully, no matter what size or shape they are - merely because that was a reflection of what he used to be. He doesn't believe that he should let anyone go through the same things he put on other people, so he's quick to stand up to a bully. Even if it puts himself at risk. Whenever people bully/prank him, he rarely retaliates or tells on anyone. Because that's what he feels as if he deserves it for what he did to other people, and what he's brought onto his own family.
Diego is a Christian, his family is heavily Christian, but he had ignored their teachings in the past. He has changed his ways and now follows the Bible and it's teaching to help redeem himself. His faith in God and his kindness is unwavering, and will forgive others of their wrongdoings. His religious beliefs aren't as extreme as some standout examples. Diego treats people with respect no matter of their sexuality, gender-identity, or religion. He doesn't believe in certain things, but that's no reason to look down on others. Everyone is only human. However, deep inside of him, that innate cruelty and anger remains.
In fact, one could say that he's gotten even angrier. The shit he's seen, it made him cruel, it hardened him. All the emotions he felt have been bottled up, and have been eating away at him for years. He barely talks to anyone about what he feels because he doesn't feel as if he has the right to anymore. It's something he got himself into, and something he has to deal with himself. But his involuntary manslaughter charge... his time in prison... If the boy is pushed hard enough, he could lose it and inch closer to a breakdown. Or, alternatively, he's finally going to snap and release all of those emotions on the fool unfortunate enough to test him.
On the other side, there is Agni... The voice in Diego's head. The demon on his shoulder - when he has no angel. Agni is a being in Diego's mind that was created by his power. Whom Diego's calls the representation of his guilt and sins. Agni is a cruel being that is much less pleasant than Diego. He's constantly whispering into the boy's ear, attempting to get him to do his bidding. Whether it be good or bad is the question. Arrogant, and more concerned with flexing his strength, Agni is quick to suggest violence and pushes Diego to fight. When the boy would rather passively take what is dealt to him. Agni is proud of his immense strength and fire-power, and wants to prove it to the world. Through Diego of course.
Agni is constantly at war with Diego for their quite different ideals. Differing ways to go about things. Where Diego employs diplomacy, Agni would use intimidating. While Agni cannot physically take control of Diego, he has quite the way to bargain. While Agni and Diego don't get along, Agni does care about the boy. They are one and the same, and if one falls, the other will to. Which is why he'll go out of his way to preserve Diego. As it's impossible for Agni to truly be killed. The one thing that Agni fears is being made a slave, to Diego, or anyone for that matter. Which is why he's so aggressive and angry. He wants the world to know that he will be anyone's slave.
Backstory
Diego J. Bellasquez was technically born in Mexico alongside his twin brother Alejandro, but moved to America shortly after - with their older sister, Lupe coming along too. His father was a talented Engineer that worked in Mexico before he got a job in America. They lived in the city of San Francisco. Unlike the rest of his family, who grew up out of the states, Diego and his brother had grown up in America. So there wasn't so much adjusting as there was developing in the states. Though, he and his family visited Mexico plenty of times. So he managed to experience plenty his supposed homeland for himself. During all of his visits, he was given impromptu guitar lessons from his Grandmother, who used to play in a band and was incredibly talented. Diego and all his siblings were naturals when it came to the guitar.
To the point where their Grandmother gave each of them guitars that she used in her past. Which became a hobby that Diego resorted to whenever he couldn't go outside, or engage in other activities. That said, Diego and Alejandro's life was rather... eventful. He and his brother were given a bit too much freedom because their father spent too much time at work to be a role-model, and when he was home, he didn't bother. His mother wasn't strict enough to be a good mother either, she gave them too much freedom. Which caused some problems for them later on, once they attended school. They found themselves getting mingled with the bad crowd, the ghetto kids. The kind of kids that caused trouble for everyone and misbehaved. Because of the media glorifying their activities, and peer pressure, Diego and Alejandro were interested in becoming part of them. That's where it all went wrong for the two.
Sure, as they moved along with their classes, they became the "popular" kids, but they also viciously bullied other kids for no reason other than the fact that it made them feel powerful, feared, and that they can do whatever they want to. They targeted kids that were weird and strange, or outcasts, and were truly merciless. They pranked them, they insulted them, and when they could go away with it, they physically beat them. This continued for what had to be years, except they changed targets since their victims tended to skip school. They rarely got punishments other than spending a bit of time in detention.
They didn't really focus on their academics, they got enough to pass, and that's what kept them out of the eyes of their parents. One peculiar thing that happened to his family was his twin brother and sister developing powers. His sister gained the power to create an energy, and Alejandro gained a icy-minion he could summon at will. Diego didn't have any powers, but he felt as if he meant he was normal, and his siblings were freaks. Which caused a bit of a drift between the three siblings. As Diego didn't feel anymore different from them than the moment they got their powers. He continued with his previous activities of bullying nerds without his brother - who did the same without Diego. It didn't matter, long as the boy could remain a top-dog. As he progressed through school, he felt unstoppable. Like he was the king of the school. Merely because he kept the uglies of the school down where they belonged.
Diego had continued through middle school with his activities. Using his bullying and his basketball talents to get himself in with the popular kids. He was living large. But all that changed one schooldays, so did his entire life. During the tail-end of his middle-school run, when he was almost fifteen, he had taken it too far. He was currently bullying a boy who had a severe case of claustrophobia. One particular prank he had thought was funny involved throwing this kid into the supply closet and not letting him out. The boy had screamed in terror and banged on the door begging Diego to let him out, when the boy had a heart attack and sadly died. When the boy's cries for help stopped, so did Diego's laughter, he opened the door and saw the boy's dead body flop onto the floor. Diego was hysterical, and desperately shook the boy to try to get him to wake up, but it was far too late. It was all a joke! Nobody should have gotten killed.
Diego was taken by school staff, where he was left in the principal's office until the police came and taken him to the station. It was an incident that spread fast through his neighborhood, even gotten a mention on the news. It was a massive scandal among the Bellasquez family. Diego could face jail time for what he did. His family argued for ages, shifting blame to one person to another, while he rotted in a cell. He contemplated what he did over and over again. To say the least, what happened fucked him up big time. He lied in that cell, near catatonic, letting whatever happened to him happen. That was when it happened, the flames of Agni being sparked for the first time.
In the cell, the boy combusted into a wreath of flames, and every movement Diego took spread more of the flames around. He created so many flames, which would have burned down the jail if the sprinkles hadn't come on. The fires were extinguished, but symbols of flames had burned themselves into Diego (Which were obvious since he burned his clothes off). Diego himself had fallen unconscious, and was past out until he woke up in the hospital (Handcuffed and duct taped to the table). That was where they had determined he was a Meta-human, and delegated the boy to the local Meta-human enforcement Agency. But Agni loomed over his mind. Taunting him, and communicating with him. Haunting him....
The fated day of trial had come, and it was the worst day of his life. Diego was charged with involuntary manslaughter, and sentenced to two years in prison. He nearly broke down on the spot. As they dragged him away, he felt as if it would be the last time he would ever see his family. He was sent to a special Supah-human prison for youths that abused their powers. Kids that killed, stole, and abused the powerless, with their powers. Diego tried to bide his time, but he was always fighting. People thought that he was weak, and with the help of Agni, he quickly ended those sentiments. On the side, he was receiving proper training with his power under the careful instructions of the staff. Training him to use his powers properly, and what will happen if he loses control. They didn't need to teach him what would happen if he abused it - he would come right back here. The prison was hell, almost everyone was their own kind of vicious.
While Diego only wanted redemption. All Diego wanted to do was find a way out, any way. He considered suicide, but the first attempt was quickly stopped by Agni. Whom vowed never to let Diego threaten their combined existence. The two years that passed in there were the hardest of Diego's life, but the only relief he received was the visiting hours when his family came to see him. It was hard talking to them, but they were his hope, his optimism. What kept him going. However, a year into his sentence, his father and brother stopped visiting. With his mother telling him that they wanted nothing more to do with Diego. That hurt him, but he knew that someone was still rooting for him in the form of Lupe and his own mother. He fought, he learned, he worked, he grew - with his demon constantly over his shoulder. Diego didn't let everything get to him. He promised himself that he would change for the better. He would change the world for the better.
But, a few months before the current events of the story, Diego was finally released from prison. A changed man. He went home and expected to see his entire family, however, he was told the truth a few weeks later. It was salt in the wounds. Alejandro, his twin brother, had become a violent child and gotten himself involved in a gang. During one gang battle, his father got in the middle of it in an attempt to save Alejandro. However, an electricity manipulating meta fried the two of them. Sending his father into a coma, and killing Alejandro. His twin brother... dead?
This forced Diego into hiding for a few weeks. Thinking about what happened, and pondering it over with Agni. He thought about it, and finally decided to keep moving. More dedication towards his goal of getting better. He wished he could have saved Alejandro, but he knew that his brother had spiraled out of control. Alejandro choose that life, and he suffered the consequences. Even if he did survive, it would have been likely Diego would have had to put him down himself. Diego began attending church again, helping in soup kitchens, and being a help to his community. He felt like he was on the path to redemption. Though, it was difficult with Agni taunting him constantly.
Abilities/Skills
Pyrokinetic-Entity.
Little Diego here is the next inheritor of a powerful flame entity known as Agni, named after the Hindu God of flames. He is invisible to all forms of detection except for mental powers, and maybe thermal senses (Diego has an abnormally high body heat), until he chooses to manifest outside - but more on that later. To someone who isn't too versed on Superpowers, it is vague what Agni is. They interpret him as a demon, or a spirit. In actuality, Agni is the manifestation of Diego's power that is capable of being transferred to the next suitable body (In this case, the first male born of the Bellamonte family). Agni is a cruel being that feeds off of Diego's negative emotions to gain power. He is extremely stubborn, and refuses to be made subservient. It will be hard to get him to loan his power, as Agni can only be bargained with. However, can be convinced to cooperate, making himself equal with Diego. Getting onto his capabilities, has an array of pyrokinetic abilities:
Agni can manifest in the real world at will. Agni is a massive being that appears to truly demonic. Massive, at ten feet tall, has a humanoid appearance with a very similar anatomy to humans. Appearing to be made out of jet-black magma rock and obsidian. That takes the shape of thick, bulging, muscles in his arms, with washboard abs. Agni has wide cracks all over his body that let out an orange light. He is surrounded in a wreath of flames that makes Agni appear to be much thicker. Agni does not possess legs, everything below his waist is merely a swirling mass of flames much like a Dijinn. Agni's arms are massive, they are three-feet thick, and are topped off with five enormous claws that are much like eagle-talons. To top off his intimidating frame, Agni's head is the shape of a cow-skull, with a mouth full of razor-sharp teeth, glowing red eyes, and two massive horns. Yeah, Agni looks pretty fucking scary.
What are his capabilities? Agni more or less has the usual firebending techniques. Manipulation of fire, creating fire with a thought, and minor-heat manipulating abilities. Now, this might be a given, but Diego and Agni are immune to all forms of heat-based damage. They can use a fucking volcano like a hot tub. Agni can summon powerful fire-storms that stretch far and wide, create flames of a hotter and more intense variety, and shape his fire. The usual. It's possible for Agni to propel Diego by shooting off enough flames like a jet. Agni also has minor-heat manipulation techniques, such the ability to absorb heat from his environment. Which can be useful for extinguishing his flames, cooling down an area, or putting a little extra heat behind his flames. He can also simply produce heat without the flames. He can turn an area boiling hot if he's given enough time. Agni also posses immense physical strength, which means getting close to him is not a good idea.
However, Agni can gift Deigo with these pyromancer abilities if the boy bargains with him. Allowing the boy to use his power without manifesting and revealing himself. Basically, Diego can everything Agni can do. When Diego's using the pyromancery, he's a typical fire-bender, however, how much strength he has depends on how much Agni chooses to give him. He can have rather powerful pyromancery if he convinces Agni, but if Agni doesn't feel like it, he won't be able to make anything bigger than a spark. As a side effect of this, Diego has limited healing abilities, as Diego's body is so hot that bacteria simply gets vaporized. Even when contained, Agni can somewhat control flames. He won't be creating fire-storms, but he can do a neat-trick. He can project himself into a flame, creating a talking image of himself that can communicate with others. Only used if he wants to speak to other people. Diego/Agni can also change their flames to any color. Useless, but a neat side ability.
Weapons/Tools
Uhh... a guitar.
Weaknesses/Limits
Limits:
The most obvious limit is that Diego's power more or less has a mind of his own. He has no control over it, but it has control over him. He has to bargain with Agni to help him (Either directly, or by giving him fire powers). If he doesn't appease Agni, he could go powerless. Agni's a bit of a dick, and always wants something in return of giving Diego his power, so it'll be hard to reason with him at times. Agni can only move a radius of two meters around Diego, and his reach is around twelve feet. Heat-Radar mode removes Agni's fire-bending until he reverts back into his normal form. In terms of their combination-form, their ability to manipulate fire will be much weaker. They'll really only be able to shoot it off from themselves, and create flames. Diego and Agni can only be merged for so long, and afterwards they'll both be unable to do it for awhile.
Weaknesses:
There's also the ostracism that may come with people knowing that Diego has what amounts to be a demon inside of him, giving him power. Now, onto the other weaknesses. While the pair are immune to heat, they aren't immune to the byproducts of the fire they create, such as smoke and burning up the oxygen. In fact, Agni manifesting in closed off areas is not recommended because his firey body burns up air so much that he can suffocate. If there's no air, Agni will immediately be destroyed, forced back into Diego to recover. Water is also a big weakness... obviously, but allow me to go in depth a bit here. If Diego is drenched in water, he is cut off from his powers until he is dry. If Agni gets drenched in water, Diego will be fine, but the water will drastically weaken Agni. Not destroy him, he's simply too hot to be destroyed unless submerged in water. If someone so much as splashes a cup of water on him, all of his abilities will be weaker (Not that weaker, but you get the point). Other fire-suppressing agents do the same thing.
Agni's flame will also burn off Diego's "natural resources" such as the food and water he consumes, forcing him to eat more after a fight ends. Neither of them possess any defensive techniques, only offensive moves really. They can't really stop attacks. Now, Agni, while powerful in close and medium range, cannot take too much damage before he goes down - he'll be even squisher if he's wet. He takes damage normally, and cannot heal while manifested, so he has to retreat into Diego in order to heal. If he's destroyed, then Diego will be powerless until he recovers, which is usually a few hours. Any damage that Agni receives will also be reflected onto Diego in the form of a phantom pain. Mixed with his sheer-size and limited range, Agni is a big target that has a hard time dodging. So he'll have to rely on Diego for mobility. Agni using his Heat-Radar form deprives him of his pyromancery (But not Diego). He'll be extremely vulnerable in this state, one strong enough blow and he'll be destroyed. Water will also be extra damaging.
Now, their combined form has a few weaknesses of it's own. Once merged, their mentality becomes single-minded, and angry. They'll throw tactics out of the window and just go crazy. Of course, a clever opponent could just take advantage of that. The orb in their chest is a weakpoint. One strong enough blow to it will immediately take them out of their combination (However, they'll be able to merge again after they recover). The combination is extremely powerful... too powerful. If they stay in it too long, then they will begin the ashing process and die a slow and awful death. After they separate, both of them will be vulnerable. As Agni will be effectively destroyed, so Diego won't be able to use his fire powers for awhile until Agni recovers. They'll also be pretty drained (Diego will need to eat and drink a lot). Of course, submerging them in water will revert them out of it. Splashing them with enough water will do the same thing.
Despite looking normal to a degree, Sonya's bestial traits shine through her otherwise normal frame. Giving her an abnormal look to the people who take a longer look at her. To begin, her facial features are soft, and rounded. She has a chin that sticks out of her head somewhat, and a small button nose with small nostrils. She has soft pink lips that are untouched by lipstick - but this is where her mutations come in, sonnyboy. Her mouth is larger than average, and it looks rather strange. When she opens it up, one is quick to notice her very abnormal mouth of teeth. They're long, sharp, and needle-like, and she has two rows of them for her upper teeth. Most people don't even notice the tongue several times the length of her body until it's hanging out of her mouth. Sonya's eyes are quite oddly sized, they have the usual round shape that's consistent with human beings - and they have the usual appearance, too - but they're very large. Twice as large as regular eyes. They're a odd shade of green, they're a dark green color, that is not within normal human range. In fact, most people mistake her for wearing colored contacts.
Most notably of all is her hands, and her legs/feet. To elaborate, Sonya has slight orbs on her fingertips and toes, much like frogs (Which are necessary to cling to surfaces). Her feet, on the other hand, are much like frog legs. Her foot structure has been rearranged, her toes are now much longer, and end in large orbs. Both her hands and her feet have orbs at the end of them. Her feet are just large. She has retractable webbing on her hands and feet, which she can freely deploy when she decides to go swimming. Now, to describe her human traits. Sonya is a thin woman with a layer of muscle and body fat that adds padding to her body. She's pretty average heighted at 5'5, and pretty lightweight at 120lb. It's because of that power of hers. She doesn't really have much in the sex appeal area, either (If the frog traits don't kill that either). She has a flat chest (A-cup), and butt. No real curves. Sonya is Caucasian, and has various European countries in her blood. Her skin is a healthy beige color, and doesn't have a single mark on her due to her salamander physiology. Speaking of which, Sonya has a wild and wavy head of blonde hair, not in any style in particular, but it's shoulder length, and is well brushed and cleaned.
She has a British accent.
As for attire, there's two sides to Sonya's clothing choice. When she's with the RAVEN, she wears a specially made black wet-suit that is porous enough to let her slime through to coat her outfit, and allow her to breath through it. This suit is black, and comes with a skintight layer of armor that can stop a low caliber bullet. It's also flexible enough for her to preform her usual feats of acrobatics. It's specially made for her, as it has experimental technology in it, that turns invisible along with Sonya if she chooses to. The uniform comes with a tactical vest, and a belt - both of which contains pouches (With ammo, flashlight, Datapad, etc), knife/gun holsters, etc. She, on the job, puts on a tactical helmet, with mask. Off-duty, Sonya tends to dress pretty casually (Though, it's pretty rare to see her out of her suit). She'll wear a variety of outfits, but is mostly modest. Though, she was never the pants wearing type, preferring (thigh length) skirts. She tends to wear shoes a few sizes too large so she can fit her large feet into them. Though, if she's in a colder environment, expect her to dress like she's climbing mount Everest! She'll wear heavily padded outfits with layers, and layers, of clothing - not in any style in particular. It's because of her cold-blooded nature. Though, expect her outfits to be a little wet due to the slime.
Personality
A surprisingly meek, and cheerful, for someone on her line of duty, Sonya makes herself a pretty approachable person. Being casual and fun loving as possible, despite her line of duty, and the extremely heavy risks pertaining it. She's the type of woman who's more than willing to tell stories, to friends, and be the life of the party. Usually, she tries to be the person who lightens the heavy mood, and attempts to connect with as many people as possible. She's pretty witty, and sarcastic, and usually has a retort for most situations that pop up. Sometimes, it seems almost as if she takes nothing seriously, and thinks everything's one big game. Though, she, at times, stumbles with this facade, and ends up looking very awkward. Sonya is pretty empathetic, and she deeply cares about the people around her.
Which is why she tends to go the extra-mile to help people, and keep the world safe from vile Metahumans. She's less concerned with hunting rogue Metahumans, and focuses much more on removing dangerous Metahumans from the equation. And with every job well done, she tends to give herself a pat on the back knowing that she helped someone. Friends of hers get the idea that she's quite eccentric, but somewhat charming overall. Though, she isn't super good in crowds, she tends to avoid them like the plague (due to her own physical mutations). She thinks herself somewhat as a freak, and needs some sort of validation. Which is why she tries to connect and befriend as many people as possible - to assure herself that she's not that big a freak. Sexually, Sonya is pansexual. What? When you're a frog woman, you can't afford to be picky.
On the job, however, she's a lot more quiet, and driven. She focuses on the job, and tends to keep the chatter to a minimal. She balances her friendly and open personality with her dedication to the job, and her cold efficiency in carrying it out. She has little qualms in killing a person in the name of duty. She'll justify it in her head as saying they were a bad person, that needed to be removed (Though, even she questions that line of thought at times). What gets in the way of missions is how headstrong, and reckless Sonya can be at times. She's confident enough in her abilities to take risks. The kind of risks that her superiors don't necessarily frown upon. Sometimes they make or save the mission.
Speaking of which, she's insanely confident in her sniping talent, and her power, and believes that she's perfectly capable of completing every mission with flying colors. Most importantly, she'll take responsibility for the outcome of the mission, whether it's a failure or a success. However, she takes failures to heart, and beats herself up over a failed mission - even if it's not her fault. She'll get really angry at herself for such failures. Sonya's a firm believer of the warrior's code. She shows mercy to a surrendering foe, and knows not to injure civilians in the crossfire. She'll gladly get in a team mate's face that causes harm to civilians, or acts especially bloodthirsty. To her, there is a very thin line between murderer, and soldier.
Backstory
Sonya started out in Portsmouth, England, daughter of two Businessmen that were far too busy for their own good. But, they made enough money for their daughter to live in comfort. She was sent off to school, and given a pretty good education (Nothing that'd classify her as a genius, of course). She was friendly and forthcoming enough to make plenty of friends in school. She lived life as a girl. Still, she had a bit of dissatisfaction with her life, though, she swallowed it, and went along with it. However, once she turned ten, and began puberty, that's when her life changed. As in thrown on it's own head. Sonya's body started going through a variety of mutations. It started with the ability to breathe through her skin, and started swimming better, but it eventually caused more severe mutations. Once she was twelve, the mutations had completed, and she was part woman, and part amphibian. The mutations were, of course, obvious enough to detriment her ability to go about a normal life. She couldn't go to school because everyone would bully her for being a freak, and she was even beaten to a pulp. Her parents literally had no idea what to do with her, and her education.
However, one internet search brought up the Academy Program over in America. They knew that it was probably the best for their daughter, and gathered the money to send her to America, where she immediately applied for the Academy Program. She was sent to Academy 218... in Alaska. Which was very different from the UK (Especially in the winter), but she adjusted to it. She trained with many of the students there, and learned her power inside and out with the help of the various Teachers and Students. It wasn't all that complicated to begin with, and had a easy time training with it. Learning what to do with it. Most hilariously, she learned that she could change genders and spent at least a month as as boy before she figured out how to turn back. During her time training, Sonya met a girl named Maria Costello, who was a girl made of ink (and could control and create it). They bonded, and eventually became close friends. Going on all sorts of adventures while in Academy 218. One adventure in particular began with Sonya going out during a blizzard, and ending up frozen. Fortunately, an aspect of her power allowed her to survive being frozen solid, and recover just like it was nothing. She spent a few years of her life in the Academy, as a full student, that is. She pretty lived on the Academy without leaving it, or even any contact from her parents.
It turned out that her parents had abandoned her in America due to the fact that they couldn't take that she was a Metahuman now. She was now on her own, and would have to live in America. This really shocked Sonya, and when she told Maria about it, she suggested that they two split off from the Academy, and go with a group of kids (who were similarly shunned by their parents, or horribly mutated) that were planning to leave the Academy and roam the nation. Sonya was so devastated, that she just went along with it. They took the first boatride off, and arrived in Verthaven. They quickly formed a group called the Outliers. They stole, and squatted in houses to get by. Before heading to the next location. They got into all sorts of trouble, and managed to get more people to join their side (Along with people to give them a hand, and help them couch surf). This is where Sonya became the thief she was known as. With her power, she became extra efficient at sneaking around, and stealing whatever she could. Maria also helped with her power, and the two got really close during these robberies. It was like a date! Eventually, they developed feelings for each other, and agreed that they should hook up. Both of them became very experienced with their line of work.
The Outliers eventually ended up in Mendel, Louisiana after a few years. After a botched heist pulled on the Vanguard, it was agreed that the Outliers would be absorbed into the larger Vanguard. Sonya and Maria were fine with them, since they finally got a place to stay. Using their abilities, they were scouts and spies for the Vanguard. They participated in plenty of fights, too. Along with never giving up the thievery they were known for. However, once the gang war broke out in 2005, things took a turn for the worse. Their missions got more dangerous, and Sonya and Maria immediately considered leaving. However... they were among the first of the Vanguard to be busted by NEST. NEST got both of them to confess to their crimes, and they were arrested and placed into two separate Prisons for Metahumans (Where both of them received thrashing like no other). Sentenced to two years in prison for all the crimes they committed. The lovers were split up, as they had to fight to survive in prison. It wasn't easy, since Sonya had to do plenty of fighting, but she made it out alive.
One year into her sentence and Sonya received an offer that she couldn't refuse. NEST were going to release her and Maria early, if they join the Agency. Since NEST saw potential NEST Agents in both of them, and they were going to be let out of prison for good behavior anyway. Sonya gladly accepted the offer, and was sent to Black Fall to receive basic training at their facility. Where she reunited with Maria after a year. While training there, it turned out that Sonya had quite the eye. She was pretty talented at shooting sniper rifles, far superior than the other recruits (rivaling those with enhanced aim). Her superiors took note of this, and placed her in advanced Sniping training, and Recon. All in all, Sonya spent three years training under NEST, and came out a officer, ready for action. Maria, on the other hand, simply became a rank and file NEST Agent.
Her main job was reconnaissance, mostly scoping out an area for the other NEST Agents to go in and detain the target. Other times, she assisted other NEST Agents by unloading on a target with taser rounds. However, at times, there were points where she had to preform an assassination. A Metahuman in Black Fall had transformed into a monster, and began to tear Black Fall apart. She put a bullet right through his head, and brought him down. Her first kill. She kept that in mind as she proceed through the organization. Sonya rose through the ranks with her skill alone, and got promoted for every job well done. Making a name for herself for not being an excellent scout and sniper, but a good person in general. Incidentally, she also managed to get closer and closer to her partner, Maria. They were an inseparable duo.
However, her skill got her assigned to more serious jobs. Special ops - and some NEST Black Ops. This is where her sniping talent really shined. Eventually, both Sonya and Maria were stationed in various other places in the US. Philadelphia, New York, Miami, Highroller Heights (She didn't enjoy that at all, hot dry places are Sonya's bane), Boston, and Detroit (She'll never mention that experience again). Eventually, ending up in Stadium City... apart of NEST's ongoing effort against the Tyrants. In particular, this city is where Sonya ended the most lives, and seen the most shit. In the battle against the Tyrants, she's killed plenty of dangerous Metahumans that were apart of the organization, and many Metahumans who were public dangers. However, one mission in particular seriously gotten to her. It ended badly, with several civilians, Tyrants, and NEST agents dead. Sonya herself was injured severely. Her arm was torn off, along with her receiving many broken bones, and cuts, that she wouldn't have survived if it wasn't for her power. She, for obvious reasons, won't divulge on what happened.
NEST put her on leave for awhile in order for her wounds to heal, and of course, for her to see a psychiatrist. After she healed, she spent plenty of time idly mulling about what happened. Therapists didn't help all that much. So, Sonya mostly fell on Maria for comfort about it. They hung out a lot, and tried their best to have fun (It worked!). However, the bill was passed that allowed gay marriage, and Sonya and Maria finally married in Chicago. They didn't have a lot of time to plan, or really secure anything other than a park, but it ended up being memorable for the two of them. After a few months, Sonya was ready for duty, and returned to NEST.
She and Maria were immediately sent off to the Black Fall base after the Changeling Unit.
Abilities/Skills
Amphibian Physiology.
Sonya has the abilities of the strange and wonderful Amphibians (And some Reptiles). Reptilian-like animals that inhabit the land and the water. Which have a wide range of abilities, Sonya, in particular are bits and pieces from all over the kingdom. To get started, Sonya is a cold-blooded person, she relies on external means to regulate her body temperature. Which, in turn, regulates how fast or slow her metabolism goes. By nature, her body is very flexible, and this makes her a very agile person - in and out of the water. You can see her preforming backflips, and leaping around like it was nothing. Along with the ability to twist her limbs. Sonya's body is well adapted for the water. She can swim underwater at exceptional speeds, and hold her breath underwater, capable of staying underwater and swimming like a champ.
Like most Amphibians, she breathes through her skin. Most importantly, Sonya's skin is coated in a clear layer of slime that helps keep her moist, regulates her temperature, helps her breathe, and helps her swim. This same slime also provides a defensive advantage. It makes her super slippery, and very hard to grab onto. Most people will find her just slipping out of their grasp. This also makes her a bit harder to hit with physical attacks. Say if you were throwing a punch at her and your fist will just end up sliding right off her. It also renders her a bit more resistance to flames. Much like Salamanders and Newts, Sonya has a regenerative factor. She's capable of recovering from a knife wound in a few days, opposed to a few weeks. Along with the ability to regrow limbs that Salamanders are remarkable for. She can regrow a limb in a few weeks. Also, Sonya can also detach a limb from her body, in case she really needs to. It won't really be as bloody and damaging as it normally would, there wouldn't be a drop of blood. Oh, speaking of which, blood clots pretty quickly due to the layer of slime, and her regenerative factor. Sonya also has a very good camouflage. It'll render her nearly invisible, even while moving, long as she focuses. She can change her skin-color to anything within the color spectrum.
Sonya's tongue is also much, much, longer than the rest of her body - basically, she has a prehensile tongue. It's fifteen feet long, and very sticky. She can grab an object from a ways away, and suck it up into her mouth. Helped by the fact that her tongue is pretty strong, too. She's capable of using it to pull herself to another location quickly. As for frog/toad abilities, Sonya's hands take more reptile/frog like traits. They're webbed, and have the orbs in them, which assist in swimming, and secrete a liquid that allows her to cling to objects (Like tree frogs). Sonya's back legs are powerful. Just monstrously strong. They're capable of sending her flying through the air, and landing perfectly. She's capable of jumping around thirty feet forward, and forty-five feet upwards. These powerful legs also help her swim much, much, faster. Sonya has the unique and remarkable ability of the wood-frog. Wood frogs live in the arctic, and have the amazing ability to survive being frozen for extended periods of time.
Once her body temperature drops below freezing, her heartbeat and breathing will stop, and her internal water will freeze. She can stay this way for months - once she's unfrozen, she'll be good as new. This is totally useless, but I'm noting it anyway! Sonya has the ability to change genders like frogs. With one thought, she'll begin the metamorphosis from female to male (Or vice-versa). It's a great party trick. Now, she doesn't have too many abilities that belong to the toad (that won't contradict the rest of her power). Sonya doesn't have too many traits from Caecilians. However, her mouth is full of rows and rows of needle-like teeth, and strong jaws. Capable of tearing someone's hand to shreds if she manages to grab a hold of them. In combination with all these Amphibians, Sonya has various sensory enhancements (Hearing, smell, and sight - along with a minor night-vision ability).
Also, she reproduces like a Surinam Toad. Have fun. :)
Weapons/Tools
Sonya has access to a wide variety of weapons, courtesy of RAVEN. For starters, given her sniper nature, she is armed with a Barrett m82a1 as her main firearm (Can use taser rounds). Painted a slick black color that simply looks badass. It's usually strapped to her back as she goes around crawling. She had an Intervention, but it got destroyed during a confrontation with a Metahuman. She also has a Barrett .50 cal on the side for when things get real. She has a Mateba Autorevolver (Loaded with .357 Magnum Rounds) as her sidearm, and as her alternate, has a modified Glock 26 with a silencer attached to it. Usually her glock is only loaded with taser rounds.
Weaknesses/Limits
Sonya's body is soft, and and her skin is very easy to tear. Her skin is easier to cut with a blade, and her internals aren't as well protected as a baseline humans. Someone could tear her skin up with their hands (If they get a hold of her, that is). Landing the wrong way can tear her skin up. While she can regenerate, there's only so much it can take. Sonya's body requires constant moisture for her to keep functioning. Which basically means she'll have to dip into water every now and then to replenish her moisture. Staying on land too long will make her slime dry up, and her body will dehydrate. As a drawback of being cold-blooded, her body temperature must be regulated constantly. If her body gets too hot, then she'll dehydrate, and her metabolism will kick into overdrive. If she gets too cold, then she'll slow down, and get sluggish (Her reflexes will dim, and etc). While she can survive being frozen, she'll basically be in a coma, and will be utterly helpless.
Johnny has the visage of a man turned into a monster. Many that encounter him will immediately notice that he is quite the cocky person. Emanating an insanely off-putting aura of confidence, and mysterious; he looks quite shady, and been in way too many fights to count. Like someone you'd see in the movies as the shady guy, bad-guy or hired muscle. He's not one you'd want to meet in a dark ally. Notably, the other thing that people immediately notice is that he has a monstrous claw-scar on his face. Like a beast slashed his face open. This scar starts on the right-side of his face, at his hair-line. With three of the "claw points" going down his face, past his eye (Which has, thankfully, been left intact) then down his cheek all the way to his neck. Another scar goes down his nose, through his lips and teeth, and ends on his chin. The last claw-point goes down his face not too far away from his ear, but ends at the start of his neck like the others. If one were to observe him without any clothes, they would notice that Johnny's being is covered in heaving bruising and scars. His body has plenty of bullet, and blade scars. One notable scar is one on his shoulder, similar to the one on his face (Claw scar). This scar starts on his shoulder and goes down his chest. That out of the way Johnny is a man in shape. A man in his "career" absolutely needs to be. He's muscular, no where near body-builder, enough to impress most ladies if he removes his shirt (They'll be less than impress once this see his face). His legs are also very muscular due to all the running he does. Johnny's body is also shapely in the nice way. With broad-shoulders and a wide chest. He's average heighted, being 5'11, and his weight is exact given his muscles.
Johnny's skin is a delicious light-caramel color - Because his mixed Brazilian and Caucasian descents. Because of the many aforementioned scars and bruises, his skin is less than perfect. Johnny also has a few tattoos on his body, hidden under his clothing. On his chest, Johnny has a black, complex tattoo of several different kinds of flowers, with black flames integrated into it's design. On the base of his neck he has a large tattoo of a rose flower, which is visible depending on what he's wearing. Aside from all the scars Johnny has, he is quite attractive, on par with male models. His good looks inherited from his Father. Johnny's head is wide and rectangle-shaped, with his facial features being heavily squared, pronounced, and well-defined. He has a large, and bulky chin, one that has a cleft in between it.
His ears are medium-sized, and thin, not too notable, they have a subtle point at the very top. His nose is quite small, with a long bridge and thin nostrils. He has another subtle point at the very tip of it. His cheeks are quite flat, and lack the roundness that most other cheeks would. His lips are wide full for a male, but they're thin and small. He usually keeps them tucked in. Inherited from his mother is his eyes. His eyes are medium sized, pointed at the tips, and have a beautiful shade of ocean blue color. His eyes are easily the best looking eyes on the entire planet! Usually Johnny's facial expression is either a scowl, plaintive bored look, or a arrogant smirk. Johnny's hair is kept in a neatly slicked back style. It is straight and is neck length. It's a very black color and very well groomed.
Johnny's attire trades out style and flashiness for practicality. Johnny usually wears the attire that the generic mysterious stranger-type character (That you'd see in the movies) would. He usually wears a large dark-brown long-coat - That's way too damaged to be worn stylishly. That does it's job in concealing a great deal of Johnny's body. The good thing about his long-coat is that it conceals things that he'd be wearing under. For example, Johnny is always seen wearing a special belt - One that has gun-holsters on both sides, and a space to put a knife. Under it, he'll wear just about anything, but sometimes he's seen wearing either a matching brown outfit, or a brown suit. Johnny is always seen wears a stylish wide-brimmed fedora hat, one that looks less like a fedora and more like a cowboy hat. Johnny is also seen wearing brown leather gloves over his hands. Johnny also wears bulky and worn-out combat boots - Which are heavily damaged and worn out from all the running, and ass kicking Johnny does. Johnny also tends to wear sunglasses of any type, mostly aviator. He is always seen walking around with a pimp-like cane. This cane is a wooden cane that is painted jet black, with a golden ring near the top. At the tip of this cane is basically a stature of Cobra, made out of solid gold. However, there's more to this cane than most see. With one twist and a pull; a concealed and expertly crafted ceramic sword will be revealed. On the side of this side BLOOD SHED is engraved.
Personality
A very cocky criminal. Years of hanging around the wrong people have certainly made Johnny into the man he is today. A cocky, arrogant, son of a. He won't hesitate to talk down to people like they're nothing, and utterly take nothing seriously. If there's one thing this man is good at, it's utterly pissing everyone off just by being him. He's obsessed with fast cars, fancy clothes, women, and money, and he won't hesitate to take out anyone if it means he's one step closer. He's not ruthless enough to go on a rampage, but if a mob boss paints a target for him - say a drug dealer - then that sucka's going to be dead. Johnny is quite the egotistical arrogant smart-ass. Who tends to act like he's better than everyone and that everyone he doesn't respect is below him. Which can betray the person he really is, and let people under-estimate him. Beneath it all; he's quite dark, cold, ruthless, and cynical. There is one trait about Johnny that he'll never abandon; is that he displays great situational intelligence, and awareness. He's also fairly observant. The first thing he does whenever he enters a room is give it a good look, and give the people in it an ever better look. Constantly deducing who could and couldn't be a threat to him, and who could actually be helpful. While Johnny is cynical, he is also very good at guessing people's true motives - With 50% accuracy. He almost never takes things at face-value and always assumes there's a motive under the motive. He's surprisingly intelligent. Nor is he a monster... he has a sensitive side.
Backstory
I'm feeling a bit lazy, so bulletpoint format!
Born as the bastard son of a rich man, and grew up in an upper-class neighborhood in New Orleans.
As he grew up, he got bored of the simple life, and became a young criminal. Stealing shit and peddlin' drugs left and right.
He eventually developed his superpower. yay
He pissed off some crime lord and eventually had to live with his family in Black Fall.
He enjoyed the rich life with his many siblings, and developed a close bond to them.
They had many adventures in the city... and got into the craziest shit he talks about to this day.
Eventually, he got bored of that, and started doing his life of crime again.
This wanker from another universe comes out of no where and punches him in the dick.
Abilities/Skills
Negative-Emotion Empowerment.
Johnny is fueled by a special psychic-energy given off by people's emotions known as Emotional-Energy. Namely people's negative emotions. People's anger, fear, doubt, sadness... Any of that. He gets powered by said emotions and uses it to empower himself. The more negativity going on around him, the stronger Johnny gets - And he can get quite powerful. Johnny can also absorb Residual Emotional-Energy, which is Emotional energy of past negativity that rests in people, by touch. He mainly uses the Negative Emotions of other people - But he can utilize his own Negative-Emotions. Johnny uses Emotional-energy for his power.
Negative-Emotion Embodiment.
What Johnny does with his Negative emotions is simply convert into an alternate form that would be quite beautiful. His skin will be coated in a dim-white light, with vertical lines of varying colors pulsing across his body. Almost like he's a star. Any objects, and clothes, that Johnny has on him will be incorporated into the transformation. Transformed, his body will be enhanced in many ways. He'll be very, very fast. Being able to move at blinding speeds, and attack foes with such speed that his attacks are a challenge to dodge. Mobility is Johnny's strong-suit in this case, he'll be able to cover several stories in one leap. Johnny's reflexes/reaction-timing, muscle control, and agility will be brought up a few notches too.
Next, Johnny's durability will be greatly enhanced. His body will be shock resistant, and insanely durable. Allowing him to take even the strongest of all hits and barely flinch. In this state, Johnny doesn't feel any pain. Although, he's not immune/resistant to stuff like acids, poisons and etc. The degree of enhancements he receives is roughly proportionate to how much Negative Emotions is going on around him. He could go from powerful, to barely better than the average human. Johnny can also extend his durability and speed to objects and people he's touching. Which is how his clothes are incorporated into his transformation. By touching an object/person, they'll start to glow like Johnny does, and get a speed and durability increase as long as Johnny is touching them. It also allows him to make better throwing weapons. He usually enhances his cane-sword combo to help him in fights.
Weapons/Tools
Two S&W Model 586 Revolvers, and his cane.
Weaknesses/Limits
For starters, his durability only extends to physical damage. He may be able to become nigh-immune to punches, but whip out a taser, and he'll go down like a bitch. In fact, he's even more weak against physical hits than he normally would. So if someone's chucking lightning, his first instinct is usually to dip (Or sneak up and punch em' in the dick). The very opposite to Negative Emotions is poison to Johnny. People feeling positive emotions, will weaken his abilities proportionate to how much positivity they're feeling. Positive emotions tend to overwhelm him in general as well. Johnny can be knocked unconscious if a large group of people are all feeling a positive emotion. Which can be a serious problem if someone knows how to exploit it. He also needs a constant source of fuel for his abilities or it'll make him weak. Johnny's ability require control of his own emotions to be used properly. Having an emotional imbalance can cause his power level to fluctuate and weaken. Johnny feeling a positive emotion himself will also weaken his power greatly. Johnny is weak against mental attacks. Telepaths can easily access his mind and attack him mentally with ease. His ability is so weak against telepathy that even someone reading his mind will cause him a head-ache and disrupt his power.
Appearance: Years of living on the street have not been particularly kind to Mouse. Well, they've hardened her, but at the same time, they deprived her of resources that would have caused her to grow up into a healthy young woman. Her skin's pale, she's very dirty (along with her clothes), and she's malnourished. Her body is skin and bones as Mouse literally got by on scraps (And stealing food with her power, of course). Though, the other thing you'll notice about Mouse is that, true to her name, she is small. Mouse is exactly five-feet tall, and is around ninety-pounds. A real scrawny little shit, don't expect her to be winning any fights, or any weight lifting contest. She would be just a tad muscular if she was actually properly nourished. Though, just like you'd expect; Mouse is quite light on her toes. Not surprisingly fast, however. However, Mouse isn't a bomb shell - far away from it as possible. Her chest is a measly 30A, which fits her size well (One would quickly notice that Mouse doesn't wear a bra. Ever), and her behind is flat.
Now, Mouse is definitely Caucasian. She's a variety of different European countries. Like, a lot. Belarian, Lithuanian, German, Icelandic, French, Polish, and even Cherokee. These different ethnicity give Mouse a distinct European look. Like she's that one person you can't link to one specific European country. She's just your average American street-rat. What's most pronounced about Mouse is her bright-blue eyes, which contrast with her very black hair. Speaking of her hair... yeah, it's a total train wreck. A hair stylist's worst dream. Her hair's a mixture of dreadlocks, braids, and straight hair. She has plenty of long dreadlocks, that are styled messily (With some hooked upwards/downwards, bent, burnt off, etc), which clash with the strands of straight hair. Not that it's extremely well-maintained, it's very dirty, and everything you'd expect it to be. And this is all Mouse's doing.
Due to living in poverty, and her interest in welding, Mouse doesn't have perfect clear skin. It's absolutely coated with scars from blunders, falls, and that hilarious time she made a welding torch explode. These injuries usually have a band aid (No matter what injury Mouse receives), and she'll be on her way. Mouse used to rub some dirt on it, but that didn't even too well for her.
Now, fashion and Mouse never got along. Because Mouse can't get clothes without stealing it, her wardrobe is limited. So, it makes sense that she'd stick to one outfit. She has one patched together longcoat that is hastily made together from clothes she managed to scrap. It's part long coat, part leather jacket, part winter coat, and part T-shirt. It's something that she never gets rid of no matter what. She'll wear any kind of outfit underneath the longcoat. Literally. Anything that she can find. Sometimes she wears nothing at all underneath it and keeps it zipped up. However, Mouse always wears goggles on her head no matter what.
Personality
A trickster to her very heart. As a coping mechanism for Mouse's rather shitty life, she's quite the snarky jokester that enjoys going out of her way to get a rise out of people (Or weirding them out). Both of which she's an expert at. If there's someone that Mouse singles out as easy, expect her to go to any length to piss them off. However, this is mostly a facade, as Mouse is quite determined, and focused, when the time's right. Mouse flips from joker, to determined scientist soon as the moment's right, and she can be quite... aloof. Actually, underneath the jokester persona in general, she's very distant, and doesn't let anyone in - and if anyone actually tries to get in, she'll only push them away. One could say that, innately; Mouse is quite bitter about her life, and the way it's gone. And especially how some people look down on her for not having the best slice of life. When Mouse is feeling especially sullen, she'll withdraw and retreat to her one love; arts and craft. Mouse's sexuality is very ambiguous. Mouse sexualizes females around her, to the point of absolute perversion. The first thing she'd say to a stacked female would be about her breast size, and she tends to get extra touchy around girls. It's a mystery if she's actually gay, or screwing with everyone - but one should note that she doesn't sexualize or harass guys.
Backstory
Born in Black Fall, Mouse didn't know what happened to her parents; whether or not they died, abandoned her, or abducted by aliens. And quite frankly, it's completely irrelevant to her. In which case, Mouse was adopted by a family of poor people, and lived in utter poverty for most of her life. Due to this lifestyle, it gave Mouse a distinct look on the world - it allowed her to build up walls. Along with teaching her that the streets aren't particularly nice. Mouse in particular hung around a group of street rats that enticed her into stealing, and how to survive. It wasn't long until Mouse was stealing from people, among other things. It wasn't long until Mouse utterly abandoned them, and indulged in the life she was meant to live: the life of a street rat. She became well connected to her new family, and they taught her many things, along with opening up many new interests for her.
They all hung out in a scrapyard, which had plenty of spare machinery lying around. A welding torch being among one of them. Her new "adopted" father was a former welder, and he taught the young girl how to weld, thinking that it'd be something fun... he didn't expect her to get the ropes of it so quickly. And soon enough, he created a welding monstrosity. Along with being taught how to spray paint, Mouse and her friends tagged the ever loving hell out of the city (The most bold thing they did was deface city hall - and got away with it). For years, Mouse lived in malnourished harmony, stealing whatever she needed, and living in relative happiness.
However... it turned out that Mouse was a Metahuman. Her telekinetic field manifested towards the end of her puberty. It was when she was welding when she discovered that she could create a golem out of sheer force of will, and order it to do whatever she pleases. Did she use this power responsibly? Hell no. She fiddled with the power to help her steal, and play pranks.
Using this ability, Mouse managed to become a terror that scares off threats to her "family." Whenever something came up, Mouse was there to scare it off with her frightening telekinetic ability. She ruled the scrapyard with an iron fist.
Abilities/Skills
Telekinetic-Golem Creation.
Mouse's ability allows her to produce a local telekinetic field that attracts objects inside of it, and form a telekinetic entity of her choice. Mouse can form these golems out of anything that isn't too heavy to lift, and they can take the shape of anything she desires. These Golem's size wholly depend on how much material Mouse has to work with. They can be either really small, or up to twenty feet tall, and quite big at that. However, once a telekinetic golem is created, she can't add anymore to their bodies. They're mostly humanoid, and they can be given orders by Mouse. She can make them do whatever she wants really. From simple commands, to more advance functions. These golems display a surprising intelligence when they carry out Mouse's orders - because it's a bit of Mouse's subconscious leaking in when she gives them orders. When she's done using her power, she may banish the telekinetic field, and the objects will go back to normal. However, while she's limited to only creating golems, Mouse here is clever enough to figure out that it is possible to use this ability as a rudimentary form of telekinesis. Such as infusing one object with the field to move it.
Weapons/Tools
Goggles, and a whole lot of crap.
Weaknesses/Limits
Mouse is limited to five golem at a time, and there's a thirty-minute time limit for her Golems. As this time limit gets closer and closer, the golem will get weaker and weaker. Until it absolutely falls apart. Along with Mouse receiving headaches, and nosebleeds, by the time she reaches that point, she'll pass out. Like I stated before, Mouse can't add anymore materials to her golems; so if it gets damaged, then she'll have to form another one. Each of these golems have a weakspot, a glowing blue spot in which it can be instantly destroy the golem if damaged sufficiently (A well placed strike should do it).
Will have a better picture soon hopefully. Dark red hair, light skin, dark red eyes. The jacket is dark blue with light blue trim, and the shorts are blue jeans. She's not very tall, but not short either, being average for her ethnicity, but the shorter end of average in comparison to her older sister, who is on the higher end.
Personality
The younger of the two daughters of the Ando family is usually a rather outwardly normal girl. She's friendly towards others, and not unapproachable. She tends to be somewhat talkative and general willing to be helpful to others. Of course, this behavior is only a fraction of Ando Asami's character. While she is no longer as close to the rest of her family as she once was, Asami still holds their ultimate ideal inside herself. Even if her belief in obtaining it has faltered, she cannot pass up the chance to reach the Origin of All Magic, the great repository of knowledge and magical power that so many magi strive for. As a mage, Asami is dedicated and intensely focused, taking some pride in her abilities as a practitioner of magic. Asami does not like killing but will do so if she must. It is not easy to anger Asami, but when something truly makes her angry there is little she won't do to put a stop to it. One particular thing that angers her is the abuse of magical power against the innocent mundane humans. Another is her sister. She deeply dislikes her older sister, Ando Toshiko, but only wishes for her to be punished as opposed to killed.
Backstory
The second daughter of the Ando family. As a young girl, Asami looked up to her older sister, who excelled in fire magic, and desired to do the same as her. Her family instilled their values into the girl, including the long-held desire to reach the Origin. Asami trained, even learning these unorthodox techniques from the distant past in order to, as her family put it, "draw closer to the Origin". Her older sister was secretly jealous of this, but did not make this outwardly known until much later and still remained friendly and loving. This would not change until Toshiko went to the Tower in London. At the Tower, Toshiko began to lose faith in her family's ideal(as well as being rather cruel to her classmates). As Asami went for her education there, Toshiko decided to denounce her family's ideal with the belief that it was no longer possible for modern magi to reach the Origin. Asami and the other members of her family were stunned, and then angered. The head of the family, Ando Genjuro, declared that such betrayal would be punished with death. It would be a few years before Asami could convince them otherwise, that Toshiko did not need to die. However, Asami still felt betrayed by her older sister, and wanted her to be captured and punished. This desire intensified when Toshiko killed a mage contacted by the Ando family to find her and destroyed several familiars. Still, there is an uneasy peace as of now. In those years, Asami came under fire from Argus Fi Nar Rel of the Tower, an accomplished mage who believed her more unorthodox fire spells were not proper magic. There has been debate in the magi community over this matter, almost as much as there has been about the White Cannon of Japan, Nakamura Kiyomi. Asami no longer believes as strongly in her family's ideal, but desires to remain closer to them than Toshiko.
Abilities/Skills
As a member of the Ando family, Asami's affinity is Fire and she possesses a high amount of high-quality mana. Naturally, this means that she has the most skill in spells relating to flames, projecting them or igniting objects. While she does have a number of spells based on this, her most powerful offensive spells utilize a rather unusual technique. Instead of what most would expect from fire, Asami's signature fire spells form a bizarre flame with a solid outline. Sometimes it even boasts a blue or green coloration. This solid fire is projected into beams, unlike the flaming orbs or streams or instant ignition commonly used by other fire-using magi. These spells are based on an incredibly old technique, of the ancient magi of Babylon. Her family believed using such ancient magic may have pushed her closer to the Origin itself. Asami also boasts defensive spells and self-enhancement spells, allowing kicks and punches to shatter concrete and using circular shields to deflect damaging attacks. Among her unusual offensive spells features a shotgun blast of "solid" fire, thin beams of it, and a slow-moving "arrowhead". Of course, her most powerful technique is a creation devised from the ancient spells of Babylon.
Sainan no Hikari: Asami's most powerful spell, Sainan no Hikari is a deadly beam of "solid" fire. Igniting in her palm from a projected magic circle, the blast is so intensely not the heat cannot even be felt. It simply devastates all that is struck by it, but it requires a few moments to build up sufficient power. In addition, Asami cannot utilize mentalcasting for this spell, and must recite the entire incantation in order to utilize it. On top of this, it is highly draining when utilized even with her high levels of mana.
Asami is capable of mentalcasting, but she cannot apply this to her most powerful spells. She has some basic hand-to-hand skills, more than the average person, but otherwise is not particularly strong or fast. She can speak fluent English.
Weapons/Tools
Asami's tools are, rarely, chalk and small sigils, though she does not often use physical spellcasting components.
Weaknesses/Limits
In terms of limitations, Asami is still human and does not possess infinite mana. As such, she can run out and be rendered weak and tired as a result of running down her mana. Too much use of it could even kill her, though she is well aware of her limitations to avoid surpassing them. Her defensive spells are counter to her affinity, which is destructive, meaning that they are strong, but can be shattered more readily then a more specialized barrier mage.
Medbh is 167cm (5'6”) tall, with blonde hair, green eyes, and pale skin. Her hair, as is the custom with female monastics of the Invitto Church, is left uncut, and tied into a single long braid. Medbh wears a long, loosefitting, hooded tunic done in a distinctive plaid patter with the colors of brown, yellow and orange, to symbolize her belonging to the church as a monk, and orange and yellow pants. With this is a dark gray wool cloak to be used in cold weather and in the rain. The Cloak is long in the front as well as the back, and has pockets for holding in the front as well. Medbh wears a steel item called the Holy Sun of Zun Sole Invitto, a piece of metal shaped like the Sun, which she uses as a broach. Medbh's cloak also has two rings died into the front of her cloak on each side, showing her ability to read, write and speak the High Language of the Church.
Personality
Growing up in a monastary has made Medbh a very serious individual. She is quiet, only speaking when she has demed it necessary. She comes off as a bit cold and unfriendly; more interested in her studies and projects than she is in interacting with others. Medbh prefers to avoid what she considers “unnecessary contact” and will keep all discussions and converstations to a minimum, as well as end all that she is caught in as soon as possible.
Medbh hates excess and huberis; and tries her best to act modest and humble. Understandably, as a monk, she is very religious, and will usually consult the Solar Law, the moral code of her religion, for making a descision. In accordance with the Solar Law, she hates violent confrontations, and with try to negotiate with those showing agression towards her; however if violence is brought to her, she will retort without mercy, as is also dictated in the Solar Law. Despite her seemingly cold and careless exterior, Medbh is actually very much concerned for the well being of others. Perhaps the thing that Medbh struggles the most with, however, is her over-concern, often jepordizing her own safety and the completion of her goals to ensure that what is right is being done. As a monk and a noble, Medbh has shown little concern for “commoner's” laws, that is the rule of those who are socially lower than her, especially when she consideres them to be opressive and morally wrong. Medbh has an interest in foreigners, which is a sight that is not common in Euerna. One of her common companions is a traveler, Muça of Bragança, a traveller from a land to the far south.
Medbh considers it her duty to exterminate that which can be considered demonic or unholy, such as Vampries, Zombies and Fomorians. Medbh has a particuar hatred of Fomorians, and has trained specifically to exterminate them. The suit of armor she wears under her Monk's clothing is actually crafted from the skull of a Fomorian, which was cut into pieces by a monk skilled in fire magics, who was able to cut and form the armor for her. Her next greatest hatred are Morthail Cultists, those humans who have adopted the state religion of the Vampires. Medbh has been known to personally kill and punish followers of Morthail, prefering to kill survivors of her attacks by way of Crucifixtion. Medbh is shown to have discomfort around women, largely due to her perception that they are a “disctraction” to her goals by way of attraction. Medbh has taken a vow of celebacy to keep her focused on the greater good of keeping the word of Zun Sole Invitto alive, and purifying the world of Vampires and their Morthail Cult; something that would only be hindered by chasing women.
Backstory
Medbh Nic Shéan was born in the year 33 PN (Postquen Autem Nigrites “after The Blackening”), to a family of noblemen in the northern kingdom of Ulaid, in the captial of Tara. She was given the name Medbh at the suggestion of a family member, who belived that the name, meaning Drunken, would inspire skill in battle through frenzy, and any strenght or bonus would be needing in this new world. Medbh lived with her parents until the age of 5 when it was decided to send her to be educated in the land of Albi, in a monastary of the Church of Invitto. Meadbh was sent off across the Sea to the Island of Prithani, to the territory of Albi, though the land was officially part of Ulaid, as opposed to the neighboring Kingdom of Albion.
At the Monastary, Medbh was enroled under the tutalige of the monk Aodhán. Medbh did not take well to Aodhán, considering him a bore and to be too strict for her liking. Often, Medbh would sneak out and travel across the rocky cliffs of Albi, only to be found later in the day by Aodhán, who would reprimand her, only furthering Medbh's dislike and causing the cycle to repeat. However, the travels across Albi did introduce Medbh to somthing that she never saw growing up as a child in Ulaid. That was the suffering of the common person; which was rather apparent in the harsh land of Albi. While escaping from the Monastary again, and traveling across the land, she stumbled across a small fishing villiage, one that had been ruined by the attacks of the Fomorians. The villiage was rife with starvation and poverty, and the experiences she felt while visiting this town disturbed her very much. When she was found by Aodhán again, he took notice in the disturbance of the child, and inquired to her what had happened on her journies, to which Medbh explained. Aodhán tried his best to explain the situaton of hte world, and how things had only gotten worse after the rise of the vampires. These were things that she has not known, and, out of curiosity, she finally began staying to listen to Aodhán's lessons, and carried out studies of her own to learn more about the Vampires, the Black Empire, and the Fomorians. Medbh would come to known the Fomorian's more intimately when they attacked the Monastary when she was 15. The beasts rampaged, destroying the gates, killing most of the defenders, and setting fire to the wooden building. While trapped, Medbh was rescued by Aodhán, who fought his way out of the main monastary and out to the natural mounds a few miles away from the monastary. Where he had set up a personal dwelling carved into the side of the hill for sensitive work and meditation. Medbh and Aodhán stayed in the dwelling for 3 days before Aodhán left to go back to the Monastary looking for survivors. He never returned, having been attacked and killed by Fomorians. Thus Medbh was forced to live in this solitary dwelling for 2 years, spending this time studying over the materials that were left for her by Aodhán in the event of his death, as well as training in magic with the Cath Sidhe, a species that lived among the mounds of Albi. Medbh studied in his self-defense and magic material, for as long as he had instructed, before following his directions to leave Albi and travel back to Euerna, to the western kingdom of Conachta, for further training by masters of war and magic in the Monastary at Kernglas.
At the age of 17, Medbh returned to Euerna, using a raft that she had constructed out of lumber and cloth from the burrow, sailing across the Great Sea from Albi to Euerna. Making her landing in the Kingdom of Leghn. Medbh was captured by guardsmen in Leghn and imprisoned for illegal entry into the city of Ailth Caith. Medbh was brought before the local lord of the City, Tormod Mac Asgaill, an Ostman who took a liking the monk, and forced her into becoming his concubine in exchange for not killing her. Medbh was locked in the palace of Tormod, who then attempted to rape her, only for the Monk to respond by strangling him. Upon the discovery of the dead king, Medbh was forced into hiding as she tried to escape from Ailth Caith and Leghn, taking a series of underground routes. She was eventually captured, and scentenced to exectution. While in prison, she met the traveler Muça of Bragança. Muça, who had been imprisoned for heretical beliefs, formulated a plan with Medbh to escape. Muça and Medbh managed to make an escape at their execution, escaping from Ailth Caith by way of Muça's confiscated ship, and sailing from Leghn to Conachta. While at Conacht, Medbh, was denied entry to Kernglas, by the Abbot Raghnall, who demanded that Medbh prove her worth by completing the trials of the Seasnach in Prithani. Medbh thus spent two years in the Theghndom of Ealdland, subject to the 4 trials while serving as a Ceorl to the Theghn.
The trials invovled Traveling to the Theodish Empre to obtain the body of a Vampire to return for processsing into Morthail Dust, an alchemical ingrediate being studied for a cure for Vampirism. A task that was not easy; while in the captial of the Empire, Medbh was locked in the Royal Catacombs, and had to fight in the dark labrinth, trying to kill and avoid a very much alive vampire who was trying to infitrate and destroy the Empire. Medbh suceeded and was subject to the task of memorizing the entire Book of the Sun, a task that was notoriously difficult. Medbh was subject to the trials of Pain, that was, she underwent vicious tortures to prove her purity, lest death prove her unworthy of service to Zun Sole Invitto, and finally the Trial of Purification, that was, to kill a Fomorian singlehandedly, a supposedly impossible task, given the natural armor, size and strenght of a Fomorian. Only a few had succeeded in this task, and Medbh agreed to do it, where most of her fellow trialers abandoned the attempt at this point. Medbh journied out to the local Fomorian center and took to battle with it. While she found she was unable to battle it with standard weapons or enchantments, she soon realized that it's size could be a disadvantage to it. Fighting on a high cliff, Medbh tricked the beast into charging at her, narrowling avoiding it, and sending the giant off the cliff, into the sharp stones below, impailing and killing the creature. Medbh then decapitated the beast and brought over it's head as a sign of her victory. The Theghn then decared Medbh to be a true Champion of the Sun, and had a local craftsman fasion the skull into armor for her. Medbh, now 20 years old, took her place in Kernglas, to study and perfect her fighting abilities.
Abilities/Skills
Solar Magic – As a monk of Zun Sole Invitto, Medbh is capable of calling on the power of the sun in the form of ritual magic. She can bring out the sun's light in a localized orb, that provides illumination and warmth. As well, she can call on the sun to heal minor to moderate wounds, and to aid in the healing of major injuries. Medbh's personal strenght also increases noticably in Sunlight, becoming superhuman in her combat ability during a bright, sunny day. The use of light also makes her quite the danger to vampires. Battle Skill – Medbh's travels have made her quite the formidable combatant, and she can more than hold her own with the sword and the bow. Arcane and Ancient Knowledge – Medbh knows much on the topic of philosophy and magical theory, as well as on many mythical creatures, due to her time studyhing under the Cat Sidhe.
Weapons/Tools
Sword of the Sidhe – A silver coated weapon given to Medbh by the Cat Sidhe duing her time training with them in the Hills. The sword functions as both a regular sword, and as a focusing agent for magic, much like a wand or staff. The sword is often cloaked in light to make it more dangerious and potent to the undead and the unholy. While the blade is made of steel, the hilt and scabbard are made of pure silver.
Fomorian Skull Armor – This armor was crafted from the Skull of a Fomorian, the unholy giants created by the Vampires. The Armor is notoriously strong, able to block most melee attacks, and even resist gunshots entirely. It is, however, vunerable to heat, especially cutting heat such as lasers or plasma cutters.
Weaknesses/Limits
Limits: Medbh is bound by her code of honor, and as such, cannnot do anything that she determines to be immoral.
Medbh is reletively weak during night, reduced to the status of a normal human, which prevents her from utilizing her more advanced combat tactics. This also applies to being in an indoor structure with no access to natural sunlight.
Weaknesses: When fighting against an enemy that is vampiric or demonic, Medbh becomes noticbley angry and vicious, and before long will likely go entirely berserk, both becoming a danger to her allies, as well as lowering her ability to think rationally, hindering much of her battle tactics.
In additon to being reduced to lower power levels at night, Medbh also becomes weak and sickly at these times if she uses magic too much, to the point that she may be unable to use her weapons from their weight.
Medbh is uneasy and sometimes unwilling to work alone with women, which can become annoying quickly at times.
Tanya in her armor Tanya is a very short girl at only 4'9. Her armor is silver and her hair is purple, her eyes are purple as well. She has a pale skintone, and her sword has a silver blade with a gold hilt and handguard.
Personality
Tanya is a sarcastic and short-tempered individual. She has nothing but scathing comments for people she dislikes, or people she sees as stupid. Tanya is quick to be irritated and quick to respond to her irritation, sometimes violently. At least when it's violently it's not bad enough to result in any serious injury. She has a sarcastic response to many, many things. Tanya also dislikes that she is rather small, at least to some extent, and has feelings of jealousy towards those who are not so small. In spite of her temper and sarcastic attitude, Tanya firmly believes in protecting those who need it and upholding the law. She seeks to punish all those who do evil to the fullest extent(at least if they are deserving of such treatment). She also has a deep dislike for undead, given that much of her duty is to eliminate dangerous undead. However, she will not harm them unless they give her reason to(or if they're mindless monsters). As a Reonite Paladin, she is deeply devoted to her chosen goddess and, and is also deeply anti-slavery.
Backstory
Born to the Palayen family, nobility living in the richest quarter of Meridan, Tanya was encouraged from a very young age to become part of the Church of Reon's more active service. The idea of serving their Goddess enticed her to no end. As such, Tanya Tanya became a Paladin of the sun goddess, sworn to combat evil in her name. Aside from that, she was educated at the "St. Lilianna's Reonite School for Girls", a religious school for girls created by the Church of Reon. She also underwent combat training under other paladins serving Reon.
Abilities/Skills
Tanya is a skilled combatant, excelling in both two-handed and one-handed swordplay, though her favored style is two-handed. However, due to the enchantments on her armor and weapons which renders them far lighter than they should be, her physical strength is actually rather lacking, and instead she is more of a speedy fighter who nevertheless hits hard due to her training and choice of weaponry.
Weapons/Tools
Tanya wears a suit of heavy armor to protect herself. However, the armor is enchanted to feel weightless, but only to the wielder, allowing her to move quite quickly. Similarly, her bastard sword, Repharion, is also subjected to enchantments that enhance her strength enough to wield it while holding the sword. Repharion is kept very sharp, and ignites with the Divine Solar Flame of Reon in response to the righteous fury of its wielder. This is chiefly intended for use against undead, but it's hard to deny the effectiveness against just about anything.
Weaknesses/Limits
Tanya is still a normal human, and even with the enchantments on her armor and weapon, she can tire, she can be injured, and without outside healing heals at a normal rate of human being. While she does have a surprisingly hard punch due to the way her armor's enchantment works, she is not actually very strong due to Repharion's function. When disarmed she is much less dangerous.
As far as looks go, Meredith got rather lucky in the gene pool. Where the looks from from, her parents can't say. She doesn't really take after either of them, and she wasn't adopted either. Not that Meredith herself particularly cares about her looks. She spends more time with machines, grease, pipes...and steam, to even really pay attention to such things. Most often, she's covered in grime and muck that any mechanic might.
Standing at a fairly tall five foot seven, she has a somewhat slender though not unfit frame. Her skin is pale, as she spends most of her days in doors working on mechanical, steam powered (and other) contraptions of all kinds. She has azure blue eyes, framed by a head of long blonde hair. Really, she should probably cut it but she says she can't be bothered to do such a thing. Besides, she says her hair is her best feature. The guys who stare at her rather decently sized chest and admire her legs tend to disagree, but she seems oblivious to that fact.
Speaking of her hair, she actually bothers to take care of it. When working on any mechanical contraption, it will often be tied up into a bun, ponytail, or otherwise be restricted from flowing freely in order to prevent accidents. Its surprisingly soft and the first thing she'll do after a long day of work is to make sure its cleaned, scrubbed, washed, and taken care of in any manner.
Oftentimes, she wears a friendly warm smile that belies her rather...eccentric nature. Or maybe its a clear tell? Can't really say.
In terms of dress, she comes off as somewhat refined. Long, comfortable black pants tucked into comfortable leather boots. On her torso she most often wears a black vest with gold trim over a white button-up shirt and skirt. Around her waist, she usually wears a belt with a few pouches to store variety of tools in. She cleans up pretty well, as far as grease monkey's go.
The last thing to note, is that both of her arms are usually covered in a metal plating. The metal plating covers her entire arms up to her shoulders, a metal clasp connected to her back connecting both sides. Each arm has a number of dials, gauges and other instruments that give readings to any who might understand them. Aside from the steam-hammer, they are the only methods of attacking someone she has.
Personality
As far as Meredith goes, she's somewhat of an...eccentric.
Meredith is by far, friendly. A bit overly so, some might say. Indeed, she's quick to give people her affections in the way of hugs, compliments, and otherwise just general somewhat overly friendly personal space invading behavior. Obviously, this sort of thing can be a major put off to most people, but she doesn't seem to care one way or another. Indeed, she seems to take a small bit of delight in making people just a tad bit uncomfortable in such a manner.
Additionally, she tends to be somewhat lazy and doesn't like working a whole lot, unless its for her own pleasure on her own terms. Likely a result stemming from her days in youth working her ass off. She views that now she has herself a rather comfortable set up, she can afford to be well...lazy, and somewhat hedonistic in her behaviors. After all, being all wound up and serious isn't fun, is it?~
That said, her work is still her life, and she would do anything to further her own somewhat...shady goals.
Similarly, she dislikes violence. While she's not adverse to fighting or conflict, she will always opt for a peaceful method if possible. That peaceful method might be in the form of intimidation to get one party to stand down, (no good automaton maker can be a good business person without a bit of intimidation or charisma) but she will never truly resort to violence unless pushed into a situation where she can't escape from it.
As mentioned above, all makers and merchants need to have some form of charisma in their work, in order to be able to make a good living and sell their wears/inventions to the populace. Not to mention, insight and intelligence to determine what exactly someone would need to sell or make. In Meredith's case, it was a fascination with both the human body and...steam. And how one might be able to augment one with the other.
Its very rare you'd see her sad or upset, but when she is its fairly noticeable. Tends to get nervous when someone asks her about her past, as she has done some less than reputable things at the spur of the moment. While she doesn't necessarily regret her actions as she would do anything for science, she does know that quite a few people would disprove of human weapons, testing, and other similar things.
Backstory
Born into a wealthy family in the Capitol city, Voliwall in AV56 (Anno Vapor), fifty six years after the King made the massive effort of steam industrialization of the Bepren Empire. She's had a fairly decent life growing up because of it and many considered her to be the perfect example of a wealthy, eccentric noble whose had everything hand fed to her. Its true, really. She's never really had to struggle for much growing up. Her parents, both intelligent doctors who were one of the best in Voliwall.
As such, from an early age she was introduced into medical practices and human anatomy. She was fully expected to follow in her parents work, after all. For most of the time until she was sixteen, she was pretty sure that's what she wanted to do as well. So, she studied. Burying herself in both books and apprenticing at her parents hospital and became quite knowledgeable at a young age about many medical practices.
However, when she was sixteen, something changed. She wondered into a mechanics place of practice by accident looking for a place she might find a delicious vegetable to munch on. The rest, as some might say, is history. She forgot completely about becoming a doctor, following in her parents footsteps and took a much less glamorous job as a mechanic.
this, well, ended getting her shunned from the family and her younger sister being named the inheritor to everything they had. It was well, a bit of a shock, but she buried herself in learning mechanics, steam, and physics. It was well, the first time she ever had to struggle for anything in her life. Mechanics didn't exactly get paid much, and apprentices? Well, they didn't get paid. So she had to take a job in a rather shady factory in the docks.
It was beneficial, in the end though. She learned how to build things, weld, and things otherwise related to her chosen craft. Indeed, she had very little time for herself in those days and spent most time either working or studying. After a few years, when she was eighteen, she effectively lost all contact with her family and was more or less and had gone from apprentice, to mechanic/tinkerer in her own right. She even helped her mentor create the first steam-augmented combat gear to be used by guards and soldiers and was renowned among the community as a bit of a savant.
When she was twenty, war broke out between the Empire and a neighboring country. Tensions had been high for quite some time, and the King didn't want another protracted war like the previous one. He wanted this to be dealt with swiftly, and decisively before they had a prolonged violent war on their hands. All the best mechanics, engineers, and visionaries in the empire were called to the castle in order to do one thing: Create tools and weapons of war.
And Meredith did just that. After two years of using her vast knowledge of medical skills, mechanics, steam, physics she created what many would say was the deciding factor in the war. A fully, somewhat self sentient, Steam powered Automaton. These metal creatures, resistant to all forms of gunfire, weapons, and anything other than strong weapons built to pierce armor were a complete terror to face on the battlefield, and after about two more years of war after they were built, it was swiftly ended with Bepren as the victor. Not to mention a multitude of weapons for them to use.
Of course, no one questioned how she and her team of people made these things. Not until nearly a hundred had been made, actively used, and many more in production. Eventually though, as with all secrets it got out. How exactly did she make them? Well, around the start of this project a few criminals were told they were going to be able to redeem themselves by 'Serving their Empire for a greater good'.
Not exactly a hard guess to imagine where they went. She managed to replace most of their organs with clockwork, metal, and other steam-powered technology. With the heavy use of pumping drugs and other things into their system, she effectively, created a metal-clad super soldier. Considering the temperatures some of their weapons and things got too as well...its a wonder they could even be alive without the aid of constant cooling mechanisms.
As soon as the news was out, well, she knew how to make a swift exit. No doubt the King, despite knowing, would turn on her. She was labeled a war criminal, and a warrant for the war criminal was issued.
Abilities/Skills
Scientific Knowledge: While some might rely on magic and the occult to gain their power, she has only one thing she has ever relied on. Science, physics, and what she can see.
Hammer Skill: To put bluntly, Meredith is no battle hardened person. That said, she has carried around a favored creation of hers for some time. The Steam Hammer. While she has never actually used it in a life or death battle, she has trained with it a bit on the off chance she might ever need to defend herself. As such, she's fairly proficient at using it...in theory.
Physical Strength/Stamina: While she's not some master weight lifter, lugging around heavy chunks of metal and plating in order to get them fastened somewhere, tends to need a bit of arm strength to be able to happen. Plus, she's always tested her own experiments and items on herself first...well, the ones that didn't obviously have the potential to have a life threatening outcome. Not to mention, she liked staying in at least some form of physical shape. As such, she can hit surprisingly hard and her muscles have a bit of definition to them.
You want a steam automaton robot? You got one. She's made steam automaton before. She could probably do it again, and likely will do it again if given the chance. While a somewhat time consuming process, its not that difficult to do when you understand the basics. Also could probably jury-rig some sort of automaton from some other place.
Weapons/Tools
Steam-Hammer: A simple, but effective tool of her own creation. Its a hammer designed to cause blunt force-trauma to whoever gets whacked with it. It weighs around four pounds in total. However, what makes this a somewhat devastating weapon is the inner workings of the hammer, and has several other functions aside from the basic hammer. It has a piston, powered by steam as its head. When activated, the piston will slam into whatever its target is with the force of one might expect of a piston. It can also release scalding hot blasts of steam at a foe. Such hot blasts could also be theoretically used to propel the hammer at faster speeds.
One should keep in mind though, its a limited resource and best used sparingly. The hammer has no way to replenish the water that was lost without manually adding more.
The hammer itself is made out of a strong metal that is found in Bepren, that conducts heat rather well, has a high melting point and can withstand strong blows. Packs enough of a punch to dent the same material its made out of without much hassle.
Mechanical arms: A covering she has on her arms. Aside from acting as armor for her arms, they have a few different functions they are capable of. Firstly, the knuckles of the arms are actually steam-driven pistons. Meaning, they gonna cause some fairly bad damage if someone gets punched with them and she uses it. Can also heat up the external metal to cause severe burns to any who touch it. The inside is padded against this, to prevent harm to the wearer.
Has a gun built into the right arm as well. A high-powered, penetrating bullet designed to pierce armor at precise targets. About five bullets in total before needing to be reloaded.
Weaknesses/Limits
Limits: All of her equipment is steam-powered. Meaning, water. If she runs out of this at any point during combat, her combat effectiveness tends to drop...well, a lot. Fairly heavy contraptions as well.
Weaknesses: Gets distracted very easy by anything of the scientific and biological nature.
Other
Aside from anything stated above...she's well, your average squishy little human. She's nothing special.
About as tall as a normal human. He has a red hair in the shape of a Mohawk along with a large beard that looks similar to a wattle. He wears a fine, silk jacket with gray jeans and large boots. His face is that of a rooster’s, complete with a beak and beedy eyes.
Personality
Chantry is your average rock star. He lives like everyday will be his last, he’s very hedonistic, and is always laidback. He is also prone to losing his temper over the simplest of things, like giving him spongecake on his birthday.
Backstory
Chantry was a space pirate who surfed across space with a collection of other buddies, forming an interuniversal rockband. There, they went to the planet Jupiter to fight Dragons. However, mishap ensued and the Roosterrian lost his foot to a Dragon. The pirates obtained some Jupitanium, however, and constructed a cool new guitar out of it.
Abilities/Skills
Flight, crowing to the point where it can be best interpreted as singing, sword fighting, and cockfighting
Weapons/Tools
His left foot had been amputated and replaced with a metallic claw that he uses for combat. However, his main tool is a guitar. He uses this guitar to make nice music, yes, but inside the base of the guitar is a hidden blade made from a rare, superconductive metal called Jupitanium. Slashing with this, Chantry is able to send out currents of electricity, which can be very useful to use a CPR device or even a way to jump start your car.
Weaknesses/Limits
He can only fly for so far before his arms get tired (Yes, there is a basis for “boy are my arms tired”), and his crowing can eventually lead to the temporary loss of his voice. His weakness is drugs. Lots. Of. Drugs. See, Chantry is a hedonist and he loves nothing less than mysterious medicine. It doesn’t matter what brand, so long as it’s not Advil or any generic brand over-the-counter name drug, he’s game to pop a pill and potentially go the way of Jimmy Hendrix.
Other
He speaks in a British cockney accent. “If you’re looking to lose body parts, DO stick around!”
Itchy Joe | Age: 42 | Gender:Male
Home Universe
Whippy
Species
Killer (Modified Human).
Appearance
Old, grizzled, a scar across his left cheek, a stubble, sunken eyes that imply he hadn’t slept, Itchy Joe has all the looks of an old, beaten cop. His blue police uniform is ripped, but he hides it underneath his Kevlar vest.
Personality
Itchy Joe has a strong sense of justice, a sense so strong, it overpowers his ingrained Killing Intent. He also has a soft heart for children and teenagers, often choosing to put his life on the line to protect them. He also has a good sense of humor, keeping his nickname “Itchy Joe” as a loving tribute to his precinct.
Backstory
Itchy Joe was just the nickname they gave Jonathan Wooster after an itching powder prank went horribly wrong. He was assigned to the 34th Precinct and was informed of a serial killer that had busted out of prison. He was assigned to the case of finding and busting him.
One night, he was at a high school during prom. There, he saw a guy with a shaven beard and a hat covering his hair. Despite being on the lookout for a killer with his exact facial structure and how he has little to no connection with the high school he was visiting, the cops simply let the person in.
Joe, however, didn’t buy it one bit and he went gunning for the killer. Literally. As soon as the killer was about to knife a girl in plain sight, Joe shot him to death with his gun. Despite numerous factors, such as confirming that the stranger was indeed the killer they were supposed to nab, the fact that Joe stopped him from taking another life, and even after it was revealed that he was a Killer (they made sure he was dead by running him down by a school bus shortly afterwards), Joe was arrested and was immediately fired from being a cop.
The night after the incident, Joe was approached by a man who face palmed at Joe’s presence. “You completely missed the point…” He said. He introduced himself as simply “The Director” and told Joe that he stopped a monumental event from happening yesterday and how he has upset ‘the higher ups’. He decides that Joe must take the Killer’s place and turned him into a Killer, giving him cops as his target.
However, despite the strong intent to kill, Joe shed that away in favor of justice and fired at the Director. The Director, however, didn’t flinch and merely chuckled, saying how this might be an interesting twist. He leaves, though not without granting Joe a cache of weapons.
Joe’s life, however, was no longer without incident. The Director soon activated all the dormant Killers and assigned Joe as a target, all while creating new Killers to entertain him and his higher ups. From that day on, Joe enters a never ending combat with the Killers.
Abilities/Skills
He’s good with guns. Like… Really good. His signature weapon is two pistols that, while it has infinite magazines, has no infinite ammo, thus he needs to reload them. However, he is able to perform Gun Katas, effectively kung fu with guns.
As a Killer, he has an inner sense called Killing Intent. While it’s main effect is simply a warning sign to others, having it also gifts the power of seeing other’s Killing Intent and gauging them accordingly. He is also able to tank things that might kill normal humans, such as a huge fall or a shot to the head, but he can’t tank things like decapitations or other such gory deaths.
One more thing to note. Joe is the smartest person in his universe even before being gifted intelligence by turning into a Killer. It's not really saying a lot considering how most people in his universe are idiots.
Weapons/Tools
What tools does your character use?
Weaknesses/Limits
Joe is still only human despite his Killer durability. He can easily die from things that would kill normal humans, like being decapitated or exploding. A good rule of thumb is that if it’s mundane, he can tank it. If the end result is excessively gory or scary, he’ll die from it. He also easy to spot by those who can identify or recognize one’s Killing Intent, such as other Killers or shonen heroes and it’s very easy to mistake the Killing Intent as his own rather than something he was granted.
Doctor Coltrane is a human man, 6’1” in height and a little over 200 lbs in weight. He is of decent physique for a 235 year old man, and possess a body about forty years of biological age. He is half Australian and Half Indian, possessing a slightly tanned skin tone and dark brown hair. He has a rather lanky body, making him look much taller than her is. His eyes are pale blue in color. A studious onlooker would notice that Coltrane’s right iris is a slightly different shade of blue and has a very thin red rim around it. He has thick eyebrows that make him look stern and a fabulous beard that makes him look even more intimidating. His hair is of medium length and is combed back and out of his face, parted in the middle. Coltrane wears a long light silver lab coat that is buttoned all the way up, a pair of dark slacks, loafers, and large black gauntlets on his hands. The gauntlets appear to be made mostly of rubber, with a metal endoskeleton inside. The back of the left gauntlet’s palm is silver and contains a silver and black dial of sorts.
Personality
Coltrane is logic. He is generally a calm, taciturn, though he tends to have a pervasive air of strictness and decorum. He’s exceptionally inquisitive and is basically the most intelligent person you’ll ever meet. He’s rather Spockish in his demeanor, his speech calm, deep, and dripping with intellect. He uses massive words on a regular basis and will describe things grossly in-depth. He seems to assume that others are on his level of intelligence, and so describes things to them in very high-level terms. When people don’t understand what he’s saying, he generally becomes confused by their behavior. He’s not sociopathic in his understanding of humans, but is rather detached from reality, his head lost in another world. All of his decisions seem to be made by a computer. If you’ve seen them, think the Twelfth Doctor mixed with Doctor Manhattan. Coltrane always believes that he makes the right decisions. It’s not hubris, but a defense mechanism. A destroyer of worlds must justify their destruction, and in Coltrane’s case his decisions are made off of a pure utilitarian-style calculus. He thinks hard about all decisions that need to be made and is rarely quick to act. He doesn’t like fighting, but will turn aggressive if provoked. If anything, Coltrane is more dangerous when angry. The little bit of humanity that he acts with is completely torn away and he becomes an organic machine. .
Backstory
Born in Australia during the Last War, Eric Coltrane was orphaned at a young age when his family home was destroyed in a firefight. Australia had agreed to an arms deal with Eurasia and was thusly under attack by America. Coltrane was taken to Sydney, where he was raised by a physicist known as Doctor Victor Vandam. Vandam worked for a company called Equinox, an engineering and physics research company which wished to use its knowledge to end the war. Coltrane was an excellent student and never earned a grade below an A+ in his life. He whizzed through school, receiving a PhD in theoretical physics by twenty and two more PhDs in Astrophysics and Mathematics by the age of twenty-five. After Doctor Vandam and most of the leaders of Equinox were killed in a bombing raid, Coltrane took over and began to manufacture his own way to end the war: The TITAN Project. He constructed Starnet One and then built an enormous satellite, a weapon with such power that it could obliterate the planet in a single blast. He called it TITAN. He chose a select group of people from Australia, Indonesia, and the Indian Subcontinent and took them to Starnet One, claiming that it was to protect them from an attack by America that would destroy the world. Then he pulled the trigger. The fire rained down for a half hour, obliterating Earth’s atmosphere, evaporating almost all of its water, and leaving it uninhabitable. He had destroyed the planet. Now it was time for a new age of humanity, an age of peace and prosperity. Coltrane has ruled Starnet for going on two hundred years now. He has kept himself young through advanced cell regeneration therapy, a therapy which he undergoes once every twenty years that reverts his body’s cells back to around the age of forty. He is the lone ruler of Starnet, a despot with an iron fist who uses cold utilitarian to separate the wheat from the chaff.
Abilities/Skills
Neurochip: Doctor Coltrane’s brain contains a neurochip which functions like a high-speed computer. This chip doubles his processing power and assists him by filling in gaps in knowledge from the internet or old classified files. It is the secret to Coltrane’s nigh-omniscience within his universe. The chip can connect to internet to autonomously control machinery and remembers Coltrane’s exact positions in space within the last hour (you’ll see why this is important later). The chip is shielded from EMP bursts, but its connection to his other gadgets is not.
Cybernetic eye: Obtained after an assassination attempt, Coltrane’s eye is highly-advanced. It has a 10 terapixel resolution, a 400x optical zoom, and can see infrared and ultraviolet light. If Coltrane is connected to enough power, he can combine his neurochip and his cybernetic eye to slow down his perception of time, allowing him to react much faster than a human opponent.
Weapons/Tools
Second Skin: Under his clothes, Coltrane wears a skintight layer of armor. This second skin of sorts covers most of his body, excluding only his head, hands, and feet. It is bullet proof, heat-resistant up to 1300 degrees F, can keep Coltrane warm in -100 degree weather, and absorbs radiation, allowing Coltrane to walk through radioactive war zones without so much as flinching.
CRONUS Gauntlet: The crowning achievement of Starnet Four’s research, the CRONUS is a personal time machine of sorts. If you’ve seen the characters Ekko or Tracer from League and Overwatch respectively, then you kind of understand how this works. Basically, the CRONUS can send the user back in time to a previous state and a previous location in the present. If Coltrane sets it to go back five minutes, for example, the CRONUS will send him to his location five minutes ago with his body in the state that it was five minutes ago. Coltrane can only move forward in time relative to his movements if he used the CRONUS at that time. So, say he went back five minutes in time one minute ago, he can teleport to where he was one minute ago before he went back in time. So, the power isn’t really time travel as much as it is teleportation with a heal. If Coltrane is damaged in battle, he can turn the dial on his left wrist, push the button on the center of the dial, and return to a previous position, healed of his wounds. He can go back a maximum of five minutes in another universe and ten in his own. This is due to the fact that his own universe contains a wireless charging system for the gauntlet. When not in his universe, the CRONUS runs on a powerful battery which allows it to move Coltrane in time a maximum of twelve hours.
CRONUS has a second ability as well. In addition to sending Coltrane back in time, it can move very small projectiles forward in time. Basically, CRONUS can open a small rift in the spacetime continuum small enough for, say, a bullet to go through. The resulting collapse creates a loud bang and a small shockwave. This part of CRONUS is very prototypical right now, so it can only fire a projectile up to three seconds into the future. Nonetheless, this allows Coltrane to track the movements of a single target, predict their next move, and then hit them after they think they are safe. He’s very new to this function of the CRONUS, and so he’s not very accurate with it yet.
Defense drone: Coltrane carries a defense drone with him, a small shoulder-mounted turret which fires bullets oozing with hot plasma. The drone can either rest on an apparatus on his shoulder and be controlled by Coltrane’s neurochip or it can detach itself and fight autonomously, protecting its master. It can fight disconnected from Coltrane for a half hour before needing to be recharged.
Energy Force Field: Only used if Coltrane is in a pinch, this spherical force field can repel any one lethal hit, protecting Coltrane from damage. It has a three minute recharge.
Goggle Analysis: By putting on his goggles, Coltrane’s neurochip can give him information on the dimensions, chemical makeup, and weak points of any structure. The goggles also sharpen his infrared sense, allowing him to pick out specific objects in a hot or cold area. The goggles also contain an omni tool of sorts, and are capable of taking apart and moving pieces of machinery via electromagnetic levitation. It has a tiny laser which can cut apart and fuse together metal.
Pulse Pistol: This is a simple semi-automatic pistol which fires violet plasma pulses instead of bullets. Said pulses are about the size of a large bullet and have the impact of an high-powered assault rifle round. As they are plasma and not laser, they do not travel at the speed of light. Coltrane doesn't like using this gun, but carries it anyways just in case. He's not particularly well-trained with it.
Weaknesses/Limits
So basically everything that Coltrane uses requires a wireless connection. His drones, forcefield, and goggles are all wirelessly controlled by his neurochip. While his chip itself can still work when disconnected to the other components, they are useless without its connection. Thus Coltrane hates EMPs. They greatly limit his powers, give him an awful headache, and limit his cognitive capacity for a minute or two. The CRONUS is still functional if hit by an EMP, but only its backward travel mode can be used and Coltrane has to keep tabs on his exact positions himself without the computer doing it for him.
Another thing with the CRONUS, it sends Coltrane back in time to that position while in the same physical contortion that he was in at that moment in time. So if Coltrane is standing flat on the floor, goes back thirty seconds in time, and thirty seconds ago was jumping up in the air with his hand up a pirate’s ass, then he will appear jumping up in the air with his hand in a position as if it were up a pirate’s ass. Because of this, even though Coltrane can go back and knows what he was doing then, he has to react fast enough to orient himself in an instant. If not, he could pull a trigger and shoot the opposite direction away from his target. So, using the CRONUS, even with neurochip assistance, requires a lot of concentration. Distracting Coltrane will make him slightly less skilled with the machine, but won’t prevent him from using it. Also, Coltrane has a battery life limit when not in his world. He wears a battery pack on his back under his coat. It has a 48 hour battery life, and damaging it limits that time. If Coltrane is cut off from his battery, almost all of his gadgets will become unusable (except for the backward function of the CRONUS, which has an external emergency battery).
A bit complicated. The character comes from her own universe, but the version used was edited to fit into an RP, Eternia Roleplay on the Byond system. I may implement the original version of the character eventually though.
Species
Human
Appearance
Cyano is, at this point, an older women. She stands at about 6 feet tall, and despite her age, looks rather young. That is attributed to the magical and physical power she has shown though.
She has light blue hair, and light blue eyes. The hair is natural, but the eyes are only blue because of time magic running through them. Without the time magic, she would have no eyes. And, indeed, if one looks closely enough, her eyes are slightly transparent, showing the empty sockets.
As for clothing, she constantly wears a blue longcoat, over top of a grey dress. On her back sits a sword passed on to her from her deceased lover, Nehir. Known as The Cleaver. Despite it's name, there is not too much special about it. Besides minimally enhancing her magical abilities.
Due to the nearsightedness caused by her eyes being made out of time magic, she constantly has the aura "hellstorm" active. It manifests as crackling red lightning around her. Though, it mainly serves to correct her path should her sight get too weak.
Personality
Cyano is, an opportunist. By all rights, she should be a bad guy. And, technically she is. But a falling out with one of her old employees, and, subsequent angering of the physical god Sareen, forced her onto team good. She is intelligent, and highly adaptable. To any meeting her, she comes off as nothing more then a rough, but all around good person. Suffice to say however, that hides an incredibly sadistic undertone.
Backstory
Before being thrown into the multiverse, Cyano was a major player in the shady underworkings behind politics on the continent of Valmasia. Leader of the illusionaries, she managed to influence several events, up to and including, the disappearance of infamous and powerful belial cultist, Feithan S. Avharain. Sadly, she met her end on an ill fated expedition into a cave of dangerous Saekanis worshippers, Feral Ookami who only know destruction. Or, so it was thought. Perhaps one of the many, many gods of eternia took mercy on her, and threw her into the multiverse?
Abilities/Skills
-Magic: Cyano uses a variety of magic. Specifically, the trees of Lightning, Occult, Hellstorm, and Illusion. Suffice to say, Illusion was her favorite and most powerful branch of magic, but due to her being on team goods side, it was the occultic magics that got the most attention. (Each one explained below)
Furthermore, she also has a number of actual abilities. Namely Ink runewriting, disguises, and coercion. Though, at least two of those are self explanatory.
*Occult: Occult is eternias dark magic. Originally intended for use by the Yokai, occult was learned by humans some 800 years ago. Most people who go for occult fall to its influence, in a phenomenon known as Occult Madness. However, Cyano did not seem to. For what reason, it is unknown if even she knows, despite her Sentient magic theory. It has a couple of decent things, but it is mostly offensive unless mixed with an elemental magic.
*Hellstorm: Hellstorm is a mix of both lightning and occult magic. While occult can be used in it's base form, all lightning after learning hellstorm comes out red. It's greatest asset is the Hellstorm aura, which, on top of increasing magical and physical prowess, allows Cyano a teleport, both to reduce travel time, but also to allow her to get to places she otherwise might not be able to, as long as the place she wishes to travel is, or would be in her line of sight (I;E, she can teleport anywhere between her current area, and the horizon). It is also versatile, being able to generate heat through electricity, cauterize wounds, and teleport objects far greater distances then it can teleport herself.
*Illusion: Cyano's best, most powerful magic. She was easily the most powerful illusionist in eternia at the time, partially owing to her unbreakable will. Illusion magic relies entirely on affecting the perception of an opponent. And, is far more flexible then any other magic. Using it, she can also summon forth an outer extension of her will, in the form of an illusion clone, which, until defeated or called back, is felt as just as real as she is. However, due to limitations placed on the magic, for the real fun with illusion magic to begin, she has to knock her opponent out, and attack their mind with it at their most vulnerable. Otherwise, it requires a small bit of perception to see through most illusions.
*Ink rune writing: A more versatile form of Rune writing. Ink rune writing is only limited by your imagination, the mana poured into the main ingredient, Ink-M, and the magical potency of the ingredients used to make the ink. Using it, one can do almost anything, from simple moving pictures, to creation of artificial life. But, the more powerful a rune, the more mana, and power, is needed. And, for anything destructive, a lethal amount of mana is required to be poured in. Passive runes require less mana, but the more powerful ones, such as artificial life runes, require far more potent ingredients then destructive runes.
and finally
Strength: At the cost of magical prowess, Cyano focused almost entirely on strength. While her magic (except illusion, which was incredibly powerful) was weak, Cyano could easily be called one of the strongest people at the time. While others were stronger, Cyano was the most physically powerful on the side of the west, Team good.
Weapons/Tools
-The Cleaver: A rather large sword. There isn't too much special about it, besides sentimental value.
-Cyano's Notebook: Cyano's notebook holds a wealth of knowledge on the workings of eternia, and a number of hidden magics. As well as a history of her life, until right before she entered the cave she "died" in. Furthermore, it has an infinite ink rune on it, which allows for an infinite amount of pages to be created where ever the page is needed.
Weaknesses/Limits
Weaknesses: Cyano's occultic magics, occult and hellstorm, are rather weak. The two magics run on magical power alone, rather then will. Thus, with her focus on strength, they are minor annoyances to stronger opponents at best, and serve as more of a utility, giving her greater movement, and a few supportive abilities in their ability to stun, and their ability to heal.
-Nearsightedness: When Cyano was younger, she was betrayed by a once ally, and had her eyes scooped out. Quick thinking from Nehir saved her sight, but only partially, leaving her nearsighted. Her sight was further weakened when she took some of the time magic out to make a rune known as Isa, or standstill.
-range: Cyano doesn't have all that many ranged options. Considering that her her hellstorm and occultic magic is weak, and her illusion magics potential can only be used to its fullest after an opponent is down, she has to get close to those who might wish to beat her.
-slows: Cyano does not handle slows well. Considering that teleporting through her hellstorm magic has a cooldown, slowing her down all but nullifies her ability to close distances.
Limitations:
-Cyano is limited by the same limits of all magi in eternia, Mana Fatigue. When a magic is used, any magic, it requires a period to cool down. More powerful magics requiring longer times. Furthermore, when too much magic is used, the Mana Circuit that gives her the ability to use magic shuts it self down, so as to prevent damage to itself. Since, unlike muscles, a damaged mana circuit cannot be repaired.
-Age: Given Cyano's age, it is incredibly difficult for her to learn new magic. While she does have the capability, it is unlikely she would learn more then a couple of things. Most likely, the only thing she could learn, would be Zero Occult. The magic she was tasked with learning before her death.
Other
This is a modified Cyano, made to fit within the lore of the RP Eternia Roleplay on the Byond platform. either before, or after the RP starts, I might apply to have the unmodified Cyano put into the RP.