Crimson Bull’s weapon is called The Breaking Point, a weapon so heavy only the strongest of avatars could lift it, and only those as strong as Crimson can swing it. Despite it’s heavy weight those who dismiss it as slow are in for a nasty surprise: It’s strength comes from it’s speed and it’s design ensures that all it needs is to make contact, however slight, to do massive amount of damage.
Crimson Bull has a two unique attacks since most of his fighting style otherwise consist of getting to the enemy and beating them to death.
Red Eyes - Red Eyes means take warning, because when Crimson Bull’s eyes activates he is nearly unstoppable. He will not be phased by attacks, moves that cause immobilization will not affect him, and he is immune to grappling. Essentially, he gains hyper armor. Additionally his defenses buff up as well, allowing him to survive a reckless charge even towards a heavily defended position. However when he uses his Red Eyes, Crimson Bull must choose a target and cannot attack anyone but that target. While he can inadvertently damage other opponents who are trying to stop him, such as trampling over them or smashing them out of his way, he must relentlessly pursue his target. He cannot redirect his Red Eyes to anyone else until his target is defeated. Should he change his targets after he already chose one, his Red Eyes immediately end and Crimson Bull goes blind until he dies.
Distant Trampling Domination - To put it simply, Crimson Bull turns into a
large chariot pulled by bulls made of crimson energy. Fast, sturdy, and destructive, the chariot is large enough to hold a team of Avatars, or at least one of extremely large size. There are blades on the side of the chariot to slash foes who get close, and those who get in the way get trampled underneath or rammed with The Breaking Point. Additionally, allies who ride within the chariot are protected from harm: any damage that would be done to them would be done to Crimson Bull instead. Crimson Bull does not need any actual passengers to use this ability, though he can only use this ability once per battle, or after an hour cooldown while in the Unlimited Neutral Field.